leocad/common/lc_model.cpp

3934 lines
95 KiB
C++

#include "lc_global.h"
#include "lc_model.h"
#include <locale.h>
#include "piece.h"
#include "camera.h"
#include "light.h"
#include "group.h"
#include "lc_mainwindow.h"
#include "lc_profile.h"
#include "lc_library.h"
#include "lc_texture.h"
#include "lc_synth.h"
#include "lc_file.h"
#include "pieceinf.h"
#include "view.h"
#include "preview.h"
#include "minifig.h"
#include "lc_qgroupdialog.h"
#include "lc_qutils.h"
void lcModelProperties::LoadDefaults()
{
mAuthor = lcGetProfileString(LC_PROFILE_DEFAULT_AUTHOR_NAME);
mBackgroundType = (lcBackgroundType)lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TYPE);
mBackgroundSolidColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_COLOR));
mBackgroundGradientColor1 = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR1));
mBackgroundGradientColor2 = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR2));
mBackgroundImage = lcGetProfileString(LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE);
mBackgroundImageTile = lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TILE);
mFogEnabled = lcGetProfileInt(LC_PROFILE_DEFAULT_FOG_ENABLED);
mFogDensity = lcGetProfileFloat(LC_PROFILE_DEFAULT_FOG_DENSITY);
mFogColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_FOG_COLOR));
mAmbientColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_AMBIENT_COLOR));
}
void lcModelProperties::SaveDefaults()
{
lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TYPE, mBackgroundType);
lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_COLOR, lcColorFromVector3(mBackgroundSolidColor));
lcSetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR1, lcColorFromVector3(mBackgroundGradientColor1));
lcSetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR2, lcColorFromVector3(mBackgroundGradientColor2));
lcSetProfileString(LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE, mBackgroundImage);
lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TILE, mBackgroundImageTile);
lcSetProfileInt(LC_PROFILE_DEFAULT_FOG_ENABLED, mFogEnabled);
lcSetProfileFloat(LC_PROFILE_DEFAULT_FOG_DENSITY, mFogDensity);
lcSetProfileInt(LC_PROFILE_DEFAULT_FOG_COLOR, lcColorFromVector3(mFogColor));
lcSetProfileInt(LC_PROFILE_DEFAULT_AMBIENT_COLOR, lcColorFromVector3(mAmbientColor));
}
void lcModelProperties::SaveLDraw(QTextStream& Stream) const
{
QLatin1String LineEnding("\r\n");
if (!mAuthor.isEmpty())
Stream << QLatin1String("0 !LEOCAD MODEL AUTHOR ") << mAuthor << LineEnding;
if (!mDescription.isEmpty())
Stream << QLatin1String("0 !LEOCAD MODEL DESCRIPTION ") << mDescription << LineEnding;
if (!mComments.isEmpty())
{
QStringList Comments = mComments.split('\n');
foreach (const QString& Comment, Comments)
Stream << QLatin1String("0 !LEOCAD MODEL COMMENT ") << Comment << LineEnding;
}
bool TypeChanged = (mBackgroundType != lcGetDefaultProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TYPE));
switch (mBackgroundType)
{
case LC_BACKGROUND_SOLID:
if (mBackgroundSolidColor != lcVector3FromColor(lcGetDefaultProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_COLOR)) || TypeChanged)
Stream << QLatin1String("0 !LEOCAD MODEL BACKGROUND COLOR ") << mBackgroundSolidColor[0] << ' ' << mBackgroundSolidColor[1] << ' ' << mBackgroundSolidColor[2] << LineEnding;
break;
case LC_BACKGROUND_GRADIENT:
if (mBackgroundGradientColor1 != lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR1)) ||
mBackgroundGradientColor2 != lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR2)) || TypeChanged)
Stream << QLatin1String("0 !LEOCAD MODEL BACKGROUND GRADIENT ") << mBackgroundGradientColor1[0] << ' ' << mBackgroundGradientColor1[1] << ' ' << mBackgroundGradientColor1[2] << ' ' << mBackgroundGradientColor2[0] << ' ' << mBackgroundGradientColor2[1] << ' ' << mBackgroundGradientColor2[2] << LineEnding;
break;
case LC_BACKGROUND_IMAGE:
if (!mBackgroundImage.isEmpty())
{
Stream << QLatin1String("0 !LEOCAD MODEL BACKGROUND IMAGE ");
if (mBackgroundImageTile)
Stream << QLatin1String("TILE ");
Stream << QLatin1String("NAME ") << mBackgroundImage << LineEnding;
}
break;
}
// bool mFogEnabled;
// float mFogDensity;
// lcVector3 mFogColor;
// lcVector3 mAmbientColor;
}
void lcModelProperties::ParseLDrawLine(QTextStream& Stream)
{
QString Token;
Stream >> Token;
if (Token == QLatin1String("AUTHOR"))
mAuthor = Stream.readLine().mid(1);
else if (Token == QLatin1String("DESCRIPTION"))
mDescription = Stream.readLine().mid(1);
else if (Token == QLatin1String("COMMENT"))
{
QString Comment = Stream.readLine().mid(1);
if (!mComments.isEmpty())
mComments += '\n';
mComments += Comment;
}
else if (Token == QLatin1String("BACKGROUND"))
{
Stream >> Token;
if (Token == QLatin1String("COLOR"))
{
mBackgroundType = LC_BACKGROUND_SOLID;
Stream >> mBackgroundSolidColor[0] >> mBackgroundSolidColor[1] >> mBackgroundSolidColor[2];
}
else if (Token == QLatin1String("GRADIENT"))
{
mBackgroundType = LC_BACKGROUND_GRADIENT;
Stream >> mBackgroundGradientColor1[0] >> mBackgroundGradientColor1[1] >> mBackgroundGradientColor1[2] >> mBackgroundGradientColor2[0] >> mBackgroundGradientColor2[1] >> mBackgroundGradientColor2[2];
}
else if (Token == QLatin1String("IMAGE"))
{
Stream >> Token;
if (Token == QLatin1String("TILE"))
{
mBackgroundImageTile = true;
Stream >> Token;
}
if (Token == QLatin1String("NAME"))
mBackgroundImage = Stream.readLine().trimmed();
}
}
}
lcModel::lcModel(const QString& Name)
{
mProperties.mName = Name;
mProperties.LoadDefaults();
mActive = false;
mCurrentStep = 1;
mBackgroundTexture = NULL;
mPieceInfo = NULL;
}
lcModel::~lcModel()
{
if (mPieceInfo)
{
if (gMainWindow && gMainWindow->mPreviewWidget->GetCurrentPiece() == mPieceInfo)
gMainWindow->mPreviewWidget->SetDefaultPiece();
if (mPieceInfo->GetModel() == this)
mPieceInfo->SetPlaceholder();
mPieceInfo->Release(true);
}
DeleteModel();
DeleteHistory();
}
bool lcModel::IncludesModel(const lcModel* Model) const
{
if (Model == this)
return true;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
if (mPieces[PieceIdx]->mPieceInfo->IncludesModel(Model))
return true;
return false;
}
void lcModel::DeleteHistory()
{
mUndoHistory.DeleteAll();
mRedoHistory.DeleteAll();
}
void lcModel::DeleteModel()
{
lcReleaseTexture(mBackgroundTexture);
mBackgroundTexture = NULL;
if (gMainWindow)
{
const lcArray<View*>* Views = gMainWindow->GetViewsForModel(this);
// TODO: this is only needed to avoid a dangling pointer during undo/redo if a camera is set to a view but we should find a better solution instead
if (Views)
{
for (int ViewIdx = 0; ViewIdx < Views->GetSize(); ViewIdx++)
{
View* View = (*Views)[ViewIdx];
lcCamera* Camera = View->mCamera;
if (!Camera->IsSimple() && mCameras.FindIndex(Camera) != -1)
View->SetCamera(Camera, true);
}
}
}
mPieces.DeleteAll();
mCameras.DeleteAll();
mLights.DeleteAll();
mGroups.DeleteAll();
mFileLines.clear();
}
void lcModel::CreatePieceInfo(Project* Project)
{
mPieceInfo = lcGetPiecesLibrary()->FindPiece(mProperties.mName.toUpper().toLatin1().constData(), Project, true);
mPieceInfo->SetModel(this, true);
mPieceInfo->AddRef();
}
void lcModel::UpdatePieceInfo(lcArray<lcModel*>& UpdatedModels)
{
if (UpdatedModels.FindIndex(this) != -1)
return;
mPieceInfo->SetModel(this, false);
UpdatedModels.Add(this);
lcMesh* Mesh = mPieceInfo->GetMesh();
if (mPieces.IsEmpty() && !Mesh)
{
mPieceInfo->SetBoundingBox(lcVector3(0.0f, 0.0f, 0.0f), lcVector3(0.0f, 0.0f, 0.0f));
return;
}
lcVector3 Min(FLT_MAX, FLT_MAX, FLT_MAX), Max(-FLT_MAX, -FLT_MAX, -FLT_MAX);
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->GetStepHide() == LC_STEP_MAX)
{
Piece->mPieceInfo->UpdateBoundingBox(UpdatedModels);
Piece->CompareBoundingBox(Min, Max);
}
}
if (Mesh)
{
Min = lcMin(Min, Mesh->mBoundingBox.Min);
Max = lcMax(Max, Mesh->mBoundingBox.Max);
}
mPieceInfo->SetBoundingBox(Min, Max);
}
void lcModel::SaveLDraw(QTextStream& Stream, bool SelectedOnly) const
{
QLatin1String LineEnding("\r\n");
mProperties.SaveLDraw(Stream);
if (mCurrentStep != GetLastStep())
Stream << QLatin1String("0 !LEOCAD MODEL CURRENT_STEP") << mCurrentStep << LineEnding;
lcArray<lcGroup*> CurrentGroups;
lcStep Step = 1;
int CurrentLine = 0;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (SelectedOnly && !Piece->IsSelected())
continue;
while (Piece->GetFileLine() > CurrentLine && CurrentLine < mFileLines.size())
{
QString Line = mFileLines[CurrentLine];
QTextStream LineStream(&Line, QIODevice::ReadOnly);
QString Token;
LineStream >> Token;
bool Skip = false;
if (Token == QLatin1String("0"))
{
LineStream >> Token;
if (Token == QLatin1String("STEP"))
{
if (Piece->GetStepShow() > Step)
Step++;
else
Skip = true;
}
}
if (!Skip)
Stream << mFileLines[CurrentLine];
CurrentLine++;
}
while (Piece->GetStepShow() > Step)
{
Stream << QLatin1String("0 STEP\r\n");
Step++;
}
lcGroup* PieceGroup = Piece->GetGroup();
if (PieceGroup)
{
if (CurrentGroups.IsEmpty() || (!CurrentGroups.IsEmpty() && PieceGroup != CurrentGroups[CurrentGroups.GetSize() - 1]))
{
lcArray<lcGroup*> PieceParents;
for (lcGroup* Group = PieceGroup; Group; Group = Group->mGroup)
PieceParents.InsertAt(0, Group);
int FoundParent = -1;
while (!CurrentGroups.IsEmpty())
{
lcGroup* Group = CurrentGroups[CurrentGroups.GetSize() - 1];
int Index = PieceParents.FindIndex(Group);
if (Index == -1)
{
CurrentGroups.RemoveIndex(CurrentGroups.GetSize() - 1);
Stream << QLatin1String("0 !LEOCAD GROUP END\r\n");
}
else
{
FoundParent = Index;
break;
}
}
for (int ParentIdx = FoundParent + 1; ParentIdx < PieceParents.GetSize(); ParentIdx++)
{
lcGroup* Group = PieceParents[ParentIdx];
CurrentGroups.Add(Group);
Stream << QLatin1String("0 !LEOCAD GROUP BEGIN ") << Group->mName << LineEnding;
}
}
}
else
{
while (CurrentGroups.GetSize())
{
CurrentGroups.RemoveIndex(CurrentGroups.GetSize() - 1);
Stream << QLatin1String("0 !LEOCAD GROUP END\r\n");
}
}
if (Piece->mPieceInfo->GetSynthInfo())
{
Stream << QLatin1String("0 !LEOCAD SYNTH BEGIN\r\n");
const lcArray<lcPieceControlPoint>& ControlPoints = Piece->GetControlPoints();
for (int ControlPointIdx = 0; ControlPointIdx < ControlPoints.GetSize(); ControlPointIdx++)
{
const lcPieceControlPoint& ControlPoint = ControlPoints[ControlPointIdx];
Stream << QLatin1String("0 !LEOCAD SYNTH CONTROL_POINT");
const float* FloatMatrix = ControlPoint.Transform;
float Numbers[13] = { FloatMatrix[12], -FloatMatrix[14], FloatMatrix[13], FloatMatrix[0], -FloatMatrix[8], FloatMatrix[4], -FloatMatrix[2], FloatMatrix[10], -FloatMatrix[6], FloatMatrix[1], -FloatMatrix[9], FloatMatrix[5], ControlPoint.Scale };
for (int NumberIdx = 0; NumberIdx < 13; NumberIdx++)
Stream << ' ' << lcFormatValue(Numbers[NumberIdx]);
Stream << LineEnding;
}
}
Piece->SaveLDraw(Stream);
if (Piece->mPieceInfo->GetSynthInfo())
Stream << QLatin1String("0 !LEOCAD SYNTH END\r\n");
}
while (CurrentLine < mFileLines.size())
{
Stream << mFileLines[CurrentLine];
CurrentLine++;
}
while (CurrentGroups.GetSize())
{
CurrentGroups.RemoveIndex(CurrentGroups.GetSize() - 1);
Stream << QLatin1String("0 !LEOCAD GROUP END\r\n");
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (!SelectedOnly || Camera->IsSelected())
Camera->SaveLDraw(Stream);
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
{
lcLight* Light = mLights[LightIdx];
if (!SelectedOnly || Light->IsSelected())
Light->SaveLDraw(Stream);
}
Stream.flush();
}
void lcModel::LoadLDraw(QIODevice& Device, Project* Project)
{
lcPiece* Piece = NULL;
lcCamera* Camera = NULL;
lcLight* Light = NULL;
lcArray<lcGroup*> CurrentGroups;
lcArray<lcPieceControlPoint> ControlPoints;
int CurrentStep = 1;
mProperties.mAuthor.clear();
while (!Device.atEnd())
{
qint64 Pos = Device.pos();
QString OriginalLine = Device.readLine();
QString Line = OriginalLine.trimmed();
QTextStream LineStream(&Line, QIODevice::ReadOnly);
QString Token;
LineStream >> Token;
if (Token == QLatin1String("0"))
{
LineStream >> Token;
if (Token == QLatin1String("FILE"))
{
if (!mProperties.mName.isEmpty())
{
Device.seek(Pos);
break;
}
mProperties.mName = LineStream.readAll().trimmed();
continue;
}
else if (Token == QLatin1String("NOFILE"))
{
break;
}
else if (Token == QLatin1String("STEP"))
{
CurrentStep++;
mFileLines.append(OriginalLine);
continue;
}
if (Token != QLatin1String("!LEOCAD"))
{
mFileLines.append(OriginalLine);
continue;
}
LineStream >> Token;
if (Token == QLatin1String("MODEL"))
{
mProperties.ParseLDrawLine(LineStream);
}
else if (Token == QLatin1String("PIECE"))
{
if (!Piece)
Piece = new lcPiece(NULL);
Piece->ParseLDrawLine(LineStream);
}
else if (Token == QLatin1String("CAMERA"))
{
if (!Camera)
Camera = new lcCamera(false);
if (Camera->ParseLDrawLine(LineStream))
{
Camera->CreateName(mCameras);
mCameras.Add(Camera);
Camera = NULL;
}
}
else if (Token == QLatin1String("LIGHT"))
{
}
else if (Token == QLatin1String("GROUP"))
{
LineStream >> Token;
if (Token == QLatin1String("BEGIN"))
{
QString Name = LineStream.readAll().trimmed();
QByteArray NameUtf = Name.toUtf8(); // todo: replace with qstring
lcGroup* Group = GetGroup(NameUtf.constData(), true);
if (!CurrentGroups.IsEmpty())
Group->mGroup = CurrentGroups[CurrentGroups.GetSize() - 1];
else
Group->mGroup = NULL;
CurrentGroups.Add(Group);
}
else if (Token == QLatin1String("END"))
{
if (!CurrentGroups.IsEmpty())
CurrentGroups.RemoveIndex(CurrentGroups.GetSize() - 1);
}
}
else if (Token == QLatin1String("SYNTH"))
{
LineStream >> Token;
if (Token == QLatin1String("BEGIN"))
{
ControlPoints.RemoveAll();
}
else if (Token == QLatin1String("END"))
{
ControlPoints.RemoveAll();
}
else if (Token == QLatin1String("CONTROL_POINT"))
{
float Numbers[13];
for (int TokenIdx = 0; TokenIdx < 13; TokenIdx++)
LineStream >> Numbers[TokenIdx];
lcPieceControlPoint& PieceControlPoint = ControlPoints.Add();
PieceControlPoint.Transform = lcMatrix44(lcVector4(Numbers[3], Numbers[9], -Numbers[6], 0.0f), lcVector4(Numbers[5], Numbers[11], -Numbers[8], 0.0f),
lcVector4(-Numbers[4], -Numbers[10], Numbers[7], 0.0f), lcVector4(Numbers[0], Numbers[2], -Numbers[1], 1.0f));
PieceControlPoint.Scale = Numbers[12];
}
}
continue;
}
else if (Token == QLatin1String("1"))
{
int ColorCode;
LineStream >> ColorCode;
float IncludeMatrix[12];
for (int TokenIdx = 0; TokenIdx < 12; TokenIdx++)
LineStream >> IncludeMatrix[TokenIdx];
lcMatrix44 IncludeTransform(lcVector4(IncludeMatrix[3], IncludeMatrix[6], IncludeMatrix[9], 0.0f), lcVector4(IncludeMatrix[4], IncludeMatrix[7], IncludeMatrix[10], 0.0f),
lcVector4(IncludeMatrix[5], IncludeMatrix[8], IncludeMatrix[11], 0.0f), lcVector4(IncludeMatrix[0], IncludeMatrix[1], IncludeMatrix[2], 1.0f));
QString File = LineStream.readAll().trimmed().toUpper();
QString PartID = File;
PartID.replace('\\', '/');
if (PartID.endsWith(QLatin1String(".DAT")))
PartID = PartID.left(PartID.size() - 4);
lcPiecesLibrary* Library = lcGetPiecesLibrary();
if (Library->IsPrimitive(PartID.toLatin1().constData()))
{
mFileLines.append(OriginalLine);
}
else
{
if (!Piece)
Piece = new lcPiece(NULL);
if (!CurrentGroups.IsEmpty())
Piece->SetGroup(CurrentGroups[CurrentGroups.GetSize() - 1]);
PieceInfo* Info = Library->FindPiece(PartID.toLatin1().constData(), Project, false);
if (!Info)
Info = Library->FindPiece(File.toLatin1().constData(), Project, true);
float* Matrix = IncludeTransform;
lcMatrix44 Transform(lcVector4(Matrix[0], Matrix[2], -Matrix[1], 0.0f), lcVector4(Matrix[8], Matrix[10], -Matrix[9], 0.0f),
lcVector4(-Matrix[4], -Matrix[6], Matrix[5], 0.0f), lcVector4(Matrix[12], Matrix[14], -Matrix[13], 1.0f));
Piece->SetFileLine(mFileLines.size());
Piece->SetPieceInfo(Info);
Piece->Initialize(Transform, CurrentStep);
Piece->SetColorCode(ColorCode);
Piece->SetControlPoints(ControlPoints);
AddPiece(Piece);
Piece = NULL;
}
}
else
mFileLines.append(OriginalLine);
}
mCurrentStep = CurrentStep;
CalculateStep(mCurrentStep);
UpdateBackgroundTexture();
lcGetPiecesLibrary()->UnloadUnusedParts();
delete Piece;
delete Camera;
delete Light;
}
bool lcModel::LoadBinary(lcFile* file)
{
lcint32 i, count;
char id[32];
lcuint32 rgb;
float fv = 0.4f;
lcuint8 ch;
lcuint16 sh;
file->Seek(0, SEEK_SET);
file->ReadBuffer(id, 32);
sscanf(&id[7], "%f", &fv);
if (fv == 0.0f)
{
lconv *loc = localeconv();
id[8] = loc->decimal_point[0];
sscanf(&id[7], "%f", &fv);
if (fv == 0.0f)
return false;
}
if (fv > 0.4f)
file->ReadFloats(&fv, 1);
file->ReadU32(&rgb, 1);
mProperties.mBackgroundSolidColor[0] = (float)((unsigned char) (rgb))/255;
mProperties.mBackgroundSolidColor[1] = (float)((unsigned char) (((unsigned short) (rgb)) >> 8))/255;
mProperties.mBackgroundSolidColor[2] = (float)((unsigned char) ((rgb) >> 16))/255;
if (fv < 0.6f) // old view
{
double eye[3], target[3];
file->ReadDoubles(eye, 3);
file->ReadDoubles(target, 3);
}
file->Seek(28, SEEK_CUR);
file->ReadS32(&i, 1);
mCurrentStep = i;
if (fv > 0.8f)
file->ReadU32();//m_nScene
file->ReadS32(&count, 1);
lcPiecesLibrary* Library = lcGetPiecesLibrary();
int FirstNewPiece = mPieces.GetSize();
while (count--)
{
if (fv > 0.4f)
{
lcPiece* pPiece = new lcPiece(NULL);
pPiece->FileLoad(*file);
AddPiece(pPiece);
}
else
{
char name[LC_PIECE_NAME_LEN];
lcVector3 pos, rot;
lcuint8 color, step, group;
file->ReadFloats(pos, 3);
file->ReadFloats(rot, 3);
file->ReadU8(&color, 1);
file->ReadBuffer(name, 9);
file->ReadU8(&step, 1);
file->ReadU8(&group, 1);
pos *= 25.0f;
lcMatrix44 WorldMatrix = lcMul(lcMatrix44RotationZ(rot[2] * LC_DTOR), lcMul(lcMatrix44RotationY(rot[1] * LC_DTOR), lcMatrix44RotationX(rot[0] * LC_DTOR)));
WorldMatrix.SetTranslation(pos);
PieceInfo* pInfo = Library->FindPiece(name, NULL, true);
lcPiece* pPiece = new lcPiece(pInfo);
pPiece->Initialize(WorldMatrix, step);
pPiece->SetColorCode(lcGetColorCodeFromOriginalColor(color));
AddPiece(pPiece);
// pPiece->SetGroup((lcGroup*)group);
}
}
if (fv >= 0.4f)
{
file->ReadBuffer(&ch, 1);
if (ch == 0xFF) file->ReadU16(&sh, 1); else sh = ch;
if (sh > 100)
file->Seek(sh, SEEK_CUR);
else
{
String Author;
file->ReadBuffer(Author.GetBuffer(sh), sh);
Author.Buffer()[sh] = 0;
mProperties.mAuthor = QString::fromUtf8(Author.Buffer());
}
file->ReadBuffer(&ch, 1);
if (ch == 0xFF) file->ReadU16(&sh, 1); else sh = ch;
if (sh > 100)
file->Seek(sh, SEEK_CUR);
else
{
String Description;
file->ReadBuffer(Description.GetBuffer(sh), sh);
Description.Buffer()[sh] = 0;
mProperties.mDescription = QString::fromUtf8(Description.Buffer());
}
file->ReadBuffer(&ch, 1);
if (ch == 0xFF && fv < 1.3f) file->ReadU16(&sh, 1); else sh = ch;
if (sh > 255)
file->Seek(sh, SEEK_CUR);
else
{
String Comments;
file->ReadBuffer(Comments.GetBuffer(sh), sh);
Comments.Buffer()[sh] = 0;
mProperties.mComments = QString::fromUtf8(Comments.Buffer());
mProperties.mComments.replace(QLatin1String("\r\n"), QLatin1String("\n"));
}
}
if (fv >= 0.5f)
{
int NumGroups = mGroups.GetSize();
file->ReadS32(&count, 1);
for (i = 0; i < count; i++)
mGroups.Add(new lcGroup());
for (int GroupIdx = NumGroups; GroupIdx < mGroups.GetSize(); GroupIdx++)
{
lcGroup* Group = mGroups[GroupIdx];
if (fv < 1.0f)
{
char Name[LC_MAX_GROUP_NAME + 1];
file->ReadBuffer(Name, sizeof(Name));
Group->mName = QString::fromUtf8(Name);
file->ReadBuffer(&ch, 1);
Group->mGroup = (lcGroup*)-1;
}
else
Group->FileLoad(file);
}
for (int GroupIdx = NumGroups; GroupIdx < mGroups.GetSize(); GroupIdx++)
{
lcGroup* Group = mGroups[GroupIdx];
i = LC_POINTER_TO_INT(Group->mGroup);
Group->mGroup = NULL;
if (i > 0xFFFF || i == -1)
continue;
Group->mGroup = mGroups[NumGroups + i];
}
for (int PieceIdx = FirstNewPiece; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
i = LC_POINTER_TO_INT(Piece->GetGroup());
Piece->SetGroup(NULL);
if (i > 0xFFFF || i == -1)
continue;
Piece->SetGroup(mGroups[NumGroups + i]);
}
RemoveEmptyGroups();
}
if (fv >= 0.6f)
{
if (fv < 1.0f)
file->Seek(4, SEEK_CUR);
else
file->Seek(2, SEEK_CUR);
file->ReadS32(&count, 1);
for (i = 0; i < count; i++)
mCameras.Add(new lcCamera(false));
if (count < 7)
{
lcCamera* pCam = new lcCamera(false);
for (i = 0; i < count; i++)
pCam->FileLoad(*file);
delete pCam;
}
else
{
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
mCameras[CameraIdx]->FileLoad(*file);
}
}
if (fv >= 0.7f)
{
file->Seek(16, SEEK_CUR);
file->ReadU32(&rgb, 1);
mProperties.mFogColor[0] = (float)((unsigned char) (rgb))/255;
mProperties.mFogColor[1] = (float)((unsigned char) (((unsigned short) (rgb)) >> 8))/255;
mProperties.mFogColor[2] = (float)((unsigned char) ((rgb) >> 16))/255;
if (fv < 1.0f)
{
file->ReadU32(&rgb, 1);
mProperties.mFogDensity = (float)rgb/100;
}
else
file->ReadFloats(&mProperties.mFogDensity, 1);
if (fv < 1.3f)
{
file->ReadU8(&ch, 1);
if (ch == 0xFF)
file->ReadU16(&sh, 1);
sh = ch;
}
else
file->ReadU16(&sh, 1);
if (sh < LC_MAXPATH)
{
char Background[LC_MAXPATH];
file->ReadBuffer(Background, sh);
mProperties.mBackgroundImage = Background;
}
else
file->Seek(sh, SEEK_CUR);
}
if (fv >= 0.8f)
{
file->ReadBuffer(&ch, 1);
file->Seek(ch, SEEK_CUR);
file->ReadBuffer(&ch, 1);
file->Seek(ch, SEEK_CUR);
}
if (fv > 0.9f)
{
file->ReadU32(&rgb, 1);
mProperties.mAmbientColor[0] = (float)((unsigned char) (rgb))/255;
mProperties.mAmbientColor[1] = (float)((unsigned char) (((unsigned short) (rgb)) >> 8))/255;
mProperties.mAmbientColor[2] = (float)((unsigned char) ((rgb) >> 16))/255;
if (fv < 1.3f)
file->Seek(23, SEEK_CUR);
else
file->Seek(11, SEEK_CUR);
}
if (fv > 1.0f)
{
file->ReadU32(&rgb, 1);
mProperties.mBackgroundGradientColor1[0] = (float)((unsigned char) (rgb))/255;
mProperties.mBackgroundGradientColor1[1] = (float)((unsigned char) (((unsigned short) (rgb)) >> 8))/255;
mProperties.mBackgroundGradientColor1[2] = (float)((unsigned char) ((rgb) >> 16))/255;
file->ReadU32(&rgb, 1);
mProperties.mBackgroundGradientColor2[0] = (float)((unsigned char) (rgb))/255;
mProperties.mBackgroundGradientColor2[1] = (float)((unsigned char) (((unsigned short) (rgb)) >> 8))/255;
mProperties.mBackgroundGradientColor2[2] = (float)((unsigned char) ((rgb) >> 16))/255;
}
UpdateBackgroundTexture();
CalculateStep(mCurrentStep);
lcGetPiecesLibrary()->UnloadUnusedParts();
return true;
}
void lcModel::Merge(lcModel* Other)
{
for (int PieceIdx = 0; PieceIdx < Other->mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = Other->mPieces[PieceIdx];
Piece->SetFileLine(-1);
AddPiece(Piece);
}
Other->mPieces.RemoveAll();
for (int CameraIdx = 0; CameraIdx < Other->mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = Other->mCameras[CameraIdx];
Camera->CreateName(mCameras);
mCameras.Add(Camera);
}
Other->mCameras.RemoveAll();
for (int LightIdx = 0; LightIdx < Other->mLights.GetSize(); LightIdx++)
{
lcLight* Light = Other->mLights[LightIdx];
Light->CreateName(mLights);
mLights.Add(Light);
}
Other->mLights.RemoveAll();
for (int GroupIdx = 0; GroupIdx < Other->mGroups.GetSize(); GroupIdx++)
{
lcGroup* Group = Other->mGroups[GroupIdx];
Group->CreateName(mGroups);
mGroups.Add(Group);
}
Other->mGroups.RemoveAll();
delete Other;
gMainWindow->UpdateTimeline(false, false);
}
void lcModel::Cut()
{
Copy();
if (RemoveSelectedObjects())
{
gMainWindow->UpdateTimeline(false, false);
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
SaveCheckpoint("Cutting");
}
}
void lcModel::Copy()
{
QByteArray File;
QTextStream Stream(&File, QIODevice::WriteOnly);
SaveLDraw(Stream, true);
g_App->ExportClipboard(File);
}
void lcModel::Paste()
{
if (g_App->mClipboard.isEmpty())
return;
lcModel* Model = new lcModel(QString());
QBuffer Buffer(&g_App->mClipboard);
Buffer.open(QIODevice::ReadOnly);
Model->LoadLDraw(Buffer, lcGetActiveProject());
const lcArray<lcPiece*>& PastedPieces = Model->mPieces;
lcArray<lcObject*> SelectedObjects;
SelectedObjects.AllocGrow(PastedPieces.GetSize());
for (int PieceIdx = 0; PieceIdx < PastedPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = PastedPieces[PieceIdx];
lcStep Step = Piece->GetStepShow();
if (Step > mCurrentStep)
Piece->SetStepShow(mCurrentStep);
SelectedObjects.Add(Piece);
}
Merge(Model);
SaveCheckpoint(tr("Pasting"));
if (PastedPieces.GetSize() == 1)
ClearSelectionAndSetFocus(PastedPieces[0], LC_PIECE_SECTION_POSITION);
else
SetSelectionAndFocus(SelectedObjects, NULL, 0);
CalculateStep(mCurrentStep);
gMainWindow->UpdateTimeline(false, false);
gMainWindow->UpdateAllViews();
}
void lcModel::GetScene(lcScene& Scene, lcCamera* ViewCamera, bool DrawInterface) const
{
Scene.Begin(ViewCamera->mWorldView);
mPieceInfo->AddRenderMesh(Scene);
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsVisible(mCurrentStep))
Piece->AddRenderMeshes(Scene, DrawInterface);
}
if (DrawInterface)
{
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera != ViewCamera && Camera->IsVisible())
Scene.mInterfaceObjects.Add(Camera);
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
{
lcLight* Light = mLights[LightIdx];
if (Light->IsVisible())
Scene.mInterfaceObjects.Add(Light);
}
}
Scene.End();
}
void lcModel::SubModelAddRenderMeshes(lcScene& Scene, const lcMatrix44& WorldMatrix, int DefaultColorIndex, bool Focused, bool Selected) const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->GetStepHide() != LC_STEP_MAX)
continue;
int ColorIndex = Piece->mColorIndex;
if (ColorIndex == gDefaultColor)
ColorIndex = DefaultColorIndex;
PieceInfo* Info = Piece->mPieceInfo;
Info->AddRenderMeshes(Scene, lcMul(Piece->mModelWorld, WorldMatrix), ColorIndex, Focused, Selected);
}
}
void lcModel::DrawBackground(lcContext* Context)
{
if (mProperties.mBackgroundType == LC_BACKGROUND_SOLID)
{
glClearColor(mProperties.mBackgroundSolidColor[0], mProperties.mBackgroundSolidColor[1], mProperties.mBackgroundSolidColor[2], 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
return;
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
float ViewWidth = (float)Context->GetViewportWidth();
float ViewHeight = (float)Context->GetViewportHeight();
Context->SetWorldMatrix(lcMatrix44Identity());
Context->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0)));
Context->SetProjectionMatrix(lcMatrix44Ortho(0.0f, ViewWidth, 0.0f, ViewHeight, -1.0f, 1.0f));
if (mProperties.mBackgroundType == LC_BACKGROUND_GRADIENT)
{
glShadeModel(GL_SMOOTH);
const lcVector3& Color1 = mProperties.mBackgroundGradientColor1;
const lcVector3& Color2 = mProperties.mBackgroundGradientColor2;
float Verts[] =
{
ViewWidth, ViewHeight, Color1[0], Color1[1], Color1[2], 1.0f,
0.0f, ViewHeight, Color1[0], Color1[1], Color1[2], 1.0f,
0.0f, 0.0f, Color2[0], Color2[1], Color2[2], 1.0f,
ViewWidth, 0.0f, Color2[0], Color2[1], Color2[2], 1.0f
};
Context->SetProgram(LC_PROGRAM_VERTEX_COLOR);
Context->SetVertexBufferPointer(Verts);
Context->SetVertexFormat(0, 2, 0, 4);
Context->DrawPrimitives(GL_TRIANGLE_FAN, 0, 4);
Context->ClearVertexBuffer(); // context remove
glShadeModel(GL_FLAT);
}
else if (mProperties.mBackgroundType == LC_BACKGROUND_IMAGE)
{
glEnable(GL_TEXTURE_2D);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glBindTexture(GL_TEXTURE_2D, mBackgroundTexture->mTexture);
float TileWidth = 1.0f, TileHeight = 1.0f;
if (mProperties.mBackgroundImageTile)
{
TileWidth = ViewWidth / mBackgroundTexture->mWidth;
TileHeight = ViewHeight / mBackgroundTexture->mHeight;
}
float Verts[] =
{
0.0f, ViewHeight, 0.0f, 0.0f,
ViewWidth, ViewHeight, TileWidth, 0.0f,
ViewWidth, 0.0f, TileWidth, TileHeight,
0.0f, 0.0f, 0.0f, TileHeight
};
Context->SetProgram(LC_PROGRAM_TEXTURE);
Context->SetVertexBufferPointer(Verts);
Context->SetVertexFormat(0, 2, 2, 0);
Context->DrawPrimitives(GL_TRIANGLE_FAN, 0, 4);
Context->ClearVertexBuffer(); // context remove
glDisable(GL_TEXTURE_2D);
}
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
}
void lcModel::SaveStepImages(const QString& BaseName, int Width, int Height, lcStep Start, lcStep End)
{
gMainWindow->mPreviewWidget->MakeCurrent();
lcContext* Context = gMainWindow->mPreviewWidget->mContext;
if (!Context->BeginRenderToTexture(Width, Height))
{
QMessageBox::warning(gMainWindow, tr("LeoCAD"), tr("Error creating images."));
return;
}
lcStep CurrentStep = mCurrentStep;
View View(this);
View.SetCamera(gMainWindow->GetActiveView()->mCamera, false);
View.mWidth = Width;
View.mHeight = Height;
View.SetContext(Context);
for (lcStep Step = Start; Step <= End; Step++)
{
SetTemporaryStep(Step);
View.OnDraw();
QString FileName = BaseName.arg(Step, 2, 10, QLatin1Char('0'));
if (!Context->SaveRenderToTextureImage(FileName, Width, Height))
break;
}
Context->EndRenderToTexture();
SetTemporaryStep(CurrentStep);
if (!mActive)
CalculateStep(LC_STEP_MAX);
}
void lcModel::UpdateBackgroundTexture()
{
lcReleaseTexture(mBackgroundTexture);
mBackgroundTexture = NULL;
if (mProperties.mBackgroundType == LC_BACKGROUND_IMAGE)
{
mBackgroundTexture = lcLoadTexture(mProperties.mBackgroundImage, LC_TEXTURE_WRAPU | LC_TEXTURE_WRAPV);
if (!mBackgroundTexture)
mProperties.mBackgroundType = LC_BACKGROUND_SOLID;
}
}
void lcModel::RayTest(lcObjectRayTest& ObjectRayTest) const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsVisible(mCurrentStep))
Piece->RayTest(ObjectRayTest);
}
if (ObjectRayTest.PiecesOnly)
return;
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera != ObjectRayTest.ViewCamera && Camera->IsVisible())
Camera->RayTest(ObjectRayTest);
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
if (mLights[LightIdx]->IsVisible())
mLights[LightIdx]->RayTest(ObjectRayTest);
}
void lcModel::BoxTest(lcObjectBoxTest& ObjectBoxTest) const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsVisible(mCurrentStep))
Piece->BoxTest(ObjectBoxTest);
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera != ObjectBoxTest.ViewCamera && Camera->IsVisible())
Camera->BoxTest(ObjectBoxTest);
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
if (mLights[LightIdx]->IsVisible())
mLights[LightIdx]->BoxTest(ObjectBoxTest);
}
bool lcModel::SubModelMinIntersectDist(const lcVector3& WorldStart, const lcVector3& WorldEnd, float& MinDistance) const
{
bool MinIntersect = false;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(Piece->mModelWorld);
lcVector3 Start = lcMul31(WorldStart, InverseWorldMatrix);
lcVector3 End = lcMul31(WorldEnd, InverseWorldMatrix);
if (Piece->GetStepHide() == LC_STEP_MAX && Piece->mPieceInfo->MinIntersectDist(Start, End, MinDistance)) // todo: this should check for piece->mMesh first
MinIntersect = true;
}
return MinIntersect;
}
bool lcModel::SubModelBoxTest(const lcVector4 Planes[6]) const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->GetStepHide() != LC_STEP_MAX)
continue;
if (Piece->mPieceInfo->BoxTest(Piece->mModelWorld, Planes))
return true;
}
return false;
}
void lcModel::SaveCheckpoint(const QString& Description)
{
lcModelHistoryEntry* ModelHistoryEntry = new lcModelHistoryEntry();
ModelHistoryEntry->Description = Description;
QTextStream Stream(&ModelHistoryEntry->File);
SaveLDraw(Stream, false);
mUndoHistory.InsertAt(0, ModelHistoryEntry);
mRedoHistory.DeleteAll();
if (!Description.isEmpty())
{
gMainWindow->UpdateModified(IsModified());
gMainWindow->UpdateUndoRedo(mUndoHistory.GetSize() > 1 ? mUndoHistory[0]->Description : QString(), !mRedoHistory.IsEmpty() ? mRedoHistory[0]->Description : QString());
}
}
void lcModel::LoadCheckPoint(lcModelHistoryEntry* CheckPoint)
{
DeleteModel();
QBuffer Buffer(&CheckPoint->File);
Buffer.open(QIODevice::ReadOnly);
LoadLDraw(Buffer, lcGetActiveProject());
gMainWindow->UpdateTimeline(true, false);
gMainWindow->UpdateCameraMenu();
gMainWindow->UpdateCurrentStep();
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
}
void lcModel::SetActive(bool Active)
{
if (Active)
{
CalculateStep(mCurrentStep);
}
else
{
CalculateStep(LC_STEP_MAX);
strncpy(mPieceInfo->m_strName, mProperties.mName.toLatin1().constData(), sizeof(mPieceInfo->m_strName));
strupr(mPieceInfo->m_strName);
mPieceInfo->m_strName[sizeof(mPieceInfo->m_strName) - 1] = 0;
strncpy(mPieceInfo->m_strDescription, mProperties.mName.toLatin1().constData(), sizeof(mPieceInfo->m_strDescription));
mPieceInfo->m_strDescription[sizeof(mPieceInfo->m_strDescription) - 1] = 0;
}
mActive = Active;
}
void lcModel::CalculateStep(lcStep Step)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
Piece->UpdatePosition(Step);
if (Piece->IsSelected())
{
if (!Piece->IsVisible(Step))
Piece->SetSelected(false);
else
SelectGroup(Piece->GetTopGroup(), true);
}
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
mCameras[CameraIdx]->UpdatePosition(Step);
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
mLights[LightIdx]->UpdatePosition(Step);
}
void lcModel::SetCurrentStep(lcStep Step)
{
mCurrentStep = Step;
CalculateStep(Step);
gMainWindow->UpdateTimeline(false, false);
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
gMainWindow->UpdateCurrentStep();
}
void lcModel::ShowFirstStep()
{
if (mCurrentStep == 1)
return;
SetCurrentStep(1);
}
void lcModel::ShowLastStep()
{
lcStep LastStep = GetLastStep();
if (mCurrentStep == LastStep)
return;
SetCurrentStep(LastStep);
}
void lcModel::ShowPreviousStep()
{
if (mCurrentStep == 1)
return;
SetCurrentStep(mCurrentStep - 1);
}
void lcModel::ShowNextStep()
{
if (mCurrentStep == LC_STEP_MAX)
return;
SetCurrentStep(mCurrentStep + 1);
}
lcStep lcModel::GetLastStep() const
{
lcStep Step = 1;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
Step = lcMax(Step, mPieces[PieceIdx]->GetStepShow());
return Step;
}
void lcModel::InsertStep(lcStep Step)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
Piece->InsertTime(Step, 1);
if (Piece->IsSelected() && !Piece->IsVisible(mCurrentStep))
Piece->SetSelected(false);
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
mCameras[CameraIdx]->InsertTime(Step, 1);
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
mLights[LightIdx]->InsertTime(Step, 1);
SaveCheckpoint(tr("Inserting Step"));
SetCurrentStep(mCurrentStep);
}
void lcModel::RemoveStep(lcStep Step)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
Piece->RemoveTime(Step, 1);
if (Piece->IsSelected() && !Piece->IsVisible(mCurrentStep))
Piece->SetSelected(false);
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
mCameras[CameraIdx]->RemoveTime(Step, 1);
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
mLights[LightIdx]->RemoveTime(Step, 1);
SaveCheckpoint(tr("Removing Step"));
SetCurrentStep(mCurrentStep);
}
lcGroup* lcModel::AddGroup(const QString& Prefix, lcGroup* Parent)
{
lcGroup* Group = new lcGroup();
mGroups.Add(Group);
Group->mName = GetGroupName(Prefix);
Group->mGroup = Parent;
return Group;
}
lcGroup* lcModel::GetGroup(const QString& Name, bool CreateIfMissing)
{
for (int GroupIdx = 0; GroupIdx < mGroups.GetSize(); GroupIdx++)
{
lcGroup* Group = mGroups[GroupIdx];
if (Group->mName == Name)
return Group;
}
if (CreateIfMissing)
{
lcGroup* Group = new lcGroup();
Group->mName = Name;
mGroups.Add(Group);
return Group;
}
return NULL;
}
void lcModel::RemoveGroup(lcGroup* Group)
{
mGroups.Remove(Group);
delete Group;
}
void lcModel::GroupSelection()
{
if (!AnyPiecesSelected())
{
QMessageBox::information(gMainWindow, tr("LeoCAD"), tr("No pieces selected."));
return;
}
lcQGroupDialog Dialog(gMainWindow, GetGroupName(tr("Group #")));
if (Dialog.exec() != QDialog::Accepted)
return;
lcGroup* NewGroup = GetGroup(Dialog.mName, true);
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
lcGroup* Group = Piece->GetTopGroup();
if (!Group)
Piece->SetGroup(NewGroup);
else if (Group != NewGroup)
Group->mGroup = NewGroup;
}
}
SaveCheckpoint(tr("Grouping"));
}
void lcModel::UngroupSelection()
{
lcArray<lcGroup*> SelectedGroups;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
lcGroup* Group = Piece->GetTopGroup();
if (SelectedGroups.FindIndex(Group) == -1)
{
mGroups.Remove(Group);
SelectedGroups.Add(Group);
}
}
}
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
lcGroup* Group = Piece->GetGroup();
if (SelectedGroups.FindIndex(Group) != -1)
Piece->SetGroup(NULL);
}
for (int GroupIdx = 0; GroupIdx < mGroups.GetSize(); GroupIdx++)
{
lcGroup* Group = mGroups[GroupIdx];
if (SelectedGroups.FindIndex(Group->mGroup) != -1)
Group->mGroup = NULL;
}
SelectedGroups.DeleteAll();
RemoveEmptyGroups();
SaveCheckpoint(tr("Ungrouping"));
}
void lcModel::AddSelectedPiecesToGroup()
{
lcGroup* Group = NULL;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
Group = Piece->GetTopGroup();
if (Group)
break;
}
}
if (Group)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsFocused())
{
Piece->SetGroup(Group);
break;
}
}
}
RemoveEmptyGroups();
SaveCheckpoint(tr("Grouping"));
}
void lcModel::RemoveFocusPieceFromGroup()
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsFocused())
{
Piece->SetGroup(NULL);
break;
}
}
RemoveEmptyGroups();
SaveCheckpoint(tr("Ungrouping"));
}
void lcModel::ShowEditGroupsDialog()
{
lcEditGroupsDialogOptions Options;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
Options.PieceParents[Piece] = Piece->GetGroup();
}
for (int GroupIdx = 0; GroupIdx < mGroups.GetSize(); GroupIdx++)
{
lcGroup* Group = mGroups[GroupIdx];
Options.GroupParents[Group] = Group->mGroup;
}
if (!gMainWindow->DoDialog(LC_DIALOG_EDIT_GROUPS, &Options))
return;
bool Modified = Options.NewGroups.isEmpty();
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
lcGroup* ParentGroup = Options.PieceParents.value(Piece);
if (ParentGroup != Piece->GetGroup())
{
mPieces[PieceIdx]->SetGroup(ParentGroup);
Modified = true;
}
}
for (int GroupIdx = 0; GroupIdx < mGroups.GetSize(); GroupIdx++)
{
lcGroup* Group = mGroups[GroupIdx];
lcGroup* ParentGroup = Options.GroupParents.value(Group);
if (ParentGroup != Group->mGroup)
{
Group->mGroup = ParentGroup;
Modified = true;
}
}
if (Modified)
{
ClearSelection(true);
SaveCheckpoint(tr("Editing Groups"));
}
}
QString lcModel::GetGroupName(const QString& Prefix)
{
int Length = Prefix.length();
int Max = 0;
for (int GroupIdx = 0; GroupIdx < mGroups.GetSize(); GroupIdx++)
{
const QString& Name = mGroups[GroupIdx]->mName;
if (Name.startsWith(Prefix))
{
bool Ok = false;
int GroupNumber = Name.mid(Length).toInt(&Ok);
if (Ok && GroupNumber > Max)
Max = GroupNumber;
}
}
return Prefix + QString::number(Max + 1);
}
void lcModel::RemoveEmptyGroups()
{
bool Removed;
do
{
Removed = false;
for (int GroupIdx = 0; GroupIdx < mGroups.GetSize();)
{
lcGroup* Group = mGroups[GroupIdx];
int Ref = 0;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
if (mPieces[PieceIdx]->GetGroup() == Group)
Ref++;
for (int ParentIdx = 0; ParentIdx < mGroups.GetSize(); ParentIdx++)
if (mGroups[ParentIdx]->mGroup == Group)
Ref++;
if (Ref > 1)
{
GroupIdx++;
continue;
}
if (Ref != 0)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->GetGroup() == Group)
{
Piece->SetGroup(Group->mGroup);
break;
}
}
for (int ParentIdx = 0; ParentIdx < mGroups.GetSize(); ParentIdx++)
{
if (mGroups[ParentIdx]->mGroup == Group)
{
mGroups[ParentIdx]->mGroup = Group->mGroup;
break;
}
}
}
mGroups.RemoveIndex(GroupIdx);
delete Group;
Removed = true;
}
}
while (Removed);
}
lcVector3 lcModel::LockVector(const lcVector3& Vector) const
{
lcVector3 NewVector(Vector);
if (gMainWindow->GetLockX())
NewVector[0] = 0;
if (gMainWindow->GetLockY())
NewVector[1] = 0;
if (gMainWindow->GetLockZ())
NewVector[2] = 0;
return NewVector;
}
lcVector3 lcModel::SnapPosition(const lcVector3& Distance) const
{
lcVector3 NewDistance(Distance);
float SnapXY = gMainWindow->GetMoveXYSnap();
if (SnapXY != 0.0f)
{
int i = (int)(NewDistance[0] / SnapXY);
float Leftover = NewDistance[0] - (SnapXY * i);
if (Leftover > SnapXY / 2)
{
Leftover -= SnapXY;
i++;
}
else if (Leftover < -SnapXY / 2)
{
Leftover += SnapXY;
i--;
}
NewDistance[0] = SnapXY * i;
i = (int)(NewDistance[1] / SnapXY);
Leftover = NewDistance[1] - (SnapXY * i);
if (Leftover > SnapXY / 2)
{
Leftover -= SnapXY;
i++;
}
else if (Leftover < -SnapXY / 2)
{
Leftover += SnapXY;
i--;
}
NewDistance[1] = SnapXY * i;
}
float SnapZ = gMainWindow->GetMoveZSnap();
if (SnapZ != 0.0f)
{
int i = (int)(NewDistance[2] / SnapZ);
float Leftover = NewDistance[2] - (SnapZ * i);
if (Leftover > SnapZ / 2)
{
Leftover -= SnapZ;
i++;
}
else if (Leftover < -SnapZ / 2)
{
Leftover += SnapZ;
i--;
}
NewDistance[2] = SnapZ * i;
}
return NewDistance;
}
lcVector3 lcModel::SnapRotation(const lcVector3& Angles) const
{
int AngleSnap = gMainWindow->GetAngleSnap();
lcVector3 NewAngles(Angles);
if (AngleSnap)
{
int Snap[3];
for (int i = 0; i < 3; i++)
Snap[i] = (int)(Angles[i] / (float)AngleSnap);
NewAngles = lcVector3((float)(AngleSnap * Snap[0]), (float)(AngleSnap * Snap[1]), (float)(AngleSnap * Snap[2]));
}
return NewAngles;
}
lcMatrix33 lcModel::GetRelativeRotation() const
{
if (gMainWindow->GetRelativeTransform())
{
lcObject* Focus = GetFocusObject();
if (Focus && Focus->IsPiece())
return ((lcPiece*)Focus)->GetRelativeRotation();
}
return lcMatrix33Identity();
}
void lcModel::AddPiece()
{
PieceInfo* CurPiece = gMainWindow->mPreviewWidget->GetCurrentPiece();
if (!CurPiece)
return;
lcPiece* Last = mPieces.IsEmpty() ? NULL : mPieces[mPieces.GetSize() - 1];
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsFocused())
{
Last = Piece;
break;
}
}
lcMatrix44 WorldMatrix;
if (Last)
{
const lcBoundingBox& BoundingBox = Last->GetBoundingBox();
lcVector3 Dist(0, 0, BoundingBox.Max.z - BoundingBox.Min.z);
Dist = SnapPosition(Dist);
WorldMatrix = Last->mModelWorld;
WorldMatrix.SetTranslation(lcMul31(Dist, Last->mModelWorld));
}
else
{
const lcBoundingBox& BoundingBox = CurPiece->GetBoundingBox();
WorldMatrix = lcMatrix44Translation(lcVector3(0.0f, 0.0f, -BoundingBox.Min.z));
}
lcPiece* Piece = new lcPiece(CurPiece);
Piece->Initialize(WorldMatrix, mCurrentStep);
Piece->SetColorIndex(gMainWindow->mColorIndex);
AddPiece(Piece);
gMainWindow->UpdateTimeline(false, false);
ClearSelectionAndSetFocus(Piece, LC_PIECE_SECTION_POSITION);
SaveCheckpoint("Adding Piece");
}
void lcModel::AddPiece(lcPiece* Piece)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
if (mPieces[PieceIdx]->GetStepShow() > Piece->GetStepShow())
{
InsertPiece(Piece, PieceIdx);
return;
}
}
InsertPiece(Piece, mPieces.GetSize());
}
void lcModel::InsertPiece(lcPiece* Piece, int Index)
{
PieceInfo* Info = Piece->mPieceInfo;
if (!Info->IsModel())
{
lcMesh* Mesh = Info->IsTemporary() ? gPlaceholderMesh : Info->GetMesh();
if (Mesh->mVertexCacheOffset == -1)
lcGetPiecesLibrary()->mBuffersDirty = true;
}
mPieces.InsertAt(Index, Piece);
}
void lcModel::DeleteAllCameras()
{
if (mCameras.IsEmpty())
return;
mCameras.DeleteAll();
gMainWindow->UpdateCameraMenu();
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
SaveCheckpoint("Reseting Cameras");
}
void lcModel::DeleteSelectedObjects()
{
if (RemoveSelectedObjects())
{
gMainWindow->UpdateTimeline(false, false);
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
SaveCheckpoint("Deleting");
}
}
void lcModel::ResetSelectedPiecesPivotPoint()
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
Piece->ResetPivotPoint();
}
gMainWindow->UpdateAllViews();
}
void lcModel::InsertControlPoint()
{
lcObject* Focus = GetFocusObject();
if (!Focus || !Focus->IsPiece())
return;
lcPiece* Piece = (lcPiece*)Focus;
lcVector3 Start, End;
gMainWindow->GetActiveView()->GetRayUnderPointer(Start, End);
if (Piece->InsertControlPoint(Start, End))
{
SaveCheckpoint("Modifying");
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
}
}
void lcModel::RemoveFocusedControlPoint()
{
lcObject* Focus = GetFocusObject();
if (!Focus || !Focus->IsPiece())
return;
lcPiece* Piece = (lcPiece*)Focus;
if (Piece->RemoveFocusedControlPoint())
{
SaveCheckpoint("Modifying");
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
}
}
void lcModel::ShowSelectedPiecesEarlier()
{
lcArray<lcPiece*> MovedPieces;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); )
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
lcStep Step = Piece->GetStepShow();
if (Step > 1)
{
Step--;
Piece->SetStepShow(Step);
MovedPieces.Add(Piece);
mPieces.RemoveIndex(PieceIdx);
continue;
}
}
PieceIdx++;
}
if (MovedPieces.IsEmpty())
return;
for (int PieceIdx = 0; PieceIdx < MovedPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = MovedPieces[PieceIdx];
Piece->SetFileLine(-1);
AddPiece(Piece);
}
SaveCheckpoint("Modifying");
gMainWindow->UpdateTimeline(false, false);
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
}
void lcModel::ShowSelectedPiecesLater()
{
lcArray<lcPiece*> MovedPieces;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); )
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
lcStep Step = Piece->GetStepShow();
if (Step < LC_STEP_MAX)
{
Step++;
Piece->SetStepShow(Step);
if (!Piece->IsVisible(mCurrentStep))
Piece->SetSelected(false);
MovedPieces.Add(Piece);
mPieces.RemoveIndex(PieceIdx);
continue;
}
}
PieceIdx++;
}
if (MovedPieces.IsEmpty())
return;
for (int PieceIdx = 0; PieceIdx < MovedPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = MovedPieces[PieceIdx];
Piece->SetFileLine(-1);
AddPiece(Piece);
}
SaveCheckpoint("Modifying");
gMainWindow->UpdateTimeline(false, false);
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
}
void lcModel::SetPieceSteps(const QList<QPair<lcPiece*, lcStep>>& PieceSteps)
{
if (PieceSteps.size() != mPieces.GetSize())
return;
bool Modified = false;
for (int PieceIdx = 0; PieceIdx < PieceSteps.size(); PieceIdx++)
{
const QPair<lcPiece*, lcStep>& PieceStep = PieceSteps[PieceIdx];
lcPiece* Piece = mPieces[PieceIdx];
if (Piece != PieceStep.first || Piece->GetStepShow() != PieceStep.second)
{
Piece = PieceStep.first;
lcStep Step = PieceStep.second;
mPieces[PieceIdx] = Piece;
Piece->SetStepShow(Step);
if (!Piece->IsVisible(mCurrentStep))
Piece->SetSelected(false);
Modified = true;
}
}
if (Modified)
{
SaveCheckpoint("Modifying");
gMainWindow->UpdateAllViews();
gMainWindow->UpdateTimeline(false, false);
gMainWindow->UpdateSelectedObjects(true);
}
}
void lcModel::MoveSelectionToModel(lcModel* Model)
{
if (!Model)
return;
lcArray<lcPiece*> Pieces;
lcPiece* ModelPiece = NULL;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); )
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
mPieces.RemoveIndex(PieceIdx);
Piece->SetGroup(NULL); // todo: copy groups
Pieces.Add(Piece);
if (!ModelPiece)
{
ModelPiece = new lcPiece(Model->mPieceInfo);
ModelPiece->Initialize(lcMatrix44Identity(), Piece->GetStepShow());
ModelPiece->SetColorIndex(gDefaultColor);
InsertPiece(ModelPiece, PieceIdx);
PieceIdx++;
}
}
else
PieceIdx++;
}
for (int PieceIdx = 0; PieceIdx < Pieces.GetSize(); PieceIdx++)
Model->AddPiece(Pieces[PieceIdx]);
lcArray<lcModel*> UpdatedModels;
Model->UpdatePieceInfo(UpdatedModels);
ModelPiece->UpdatePosition(mCurrentStep);
SaveCheckpoint("New Model");
gMainWindow->UpdateTimeline(false, false);
ClearSelectionAndSetFocus(ModelPiece, LC_PIECE_SECTION_POSITION);
}
void lcModel::InlineSelectedModels()
{
lcArray<lcObject*> NewPieces;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); )
{
lcPiece* Piece = mPieces[PieceIdx];
if (!Piece->IsSelected() || !Piece->mPieceInfo->IsModel())
{
PieceIdx++;
continue;
}
mPieces.RemoveIndex(PieceIdx);
lcArray<lcModelPartsEntry> ModelParts;
Piece->mPieceInfo->GetModelParts(Piece->mModelWorld, Piece->mColorIndex, ModelParts);
for (int InsertIdx = 0; InsertIdx < ModelParts.GetSize(); InsertIdx++)
{
lcModelPartsEntry& Entry = ModelParts[InsertIdx];
lcPiece* NewPiece = new lcPiece(Entry.Info);
// todo: recreate in groups in the current model
NewPiece->Initialize(Entry.WorldMatrix, Piece->GetStepShow());
NewPiece->SetColorIndex(Entry.ColorIndex);
NewPiece->UpdatePosition(mCurrentStep);
NewPieces.Add(NewPiece);
InsertPiece(NewPiece, PieceIdx);
PieceIdx++;
}
delete Piece;
}
if (!NewPieces.GetSize())
{
QMessageBox::information(gMainWindow, tr("LeoCAD"), tr("No models selected."));
return;
}
SaveCheckpoint("Inlining");
gMainWindow->UpdateTimeline(false, false);
SetSelectionAndFocus(NewPieces, NULL, 0);
}
bool lcModel::RemoveSelectedObjects()
{
bool RemovedPiece = false;
bool RemovedCamera = false;
bool RemovedLight = false;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); )
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
RemovedPiece = true;
mPieces.Remove(Piece);
delete Piece;
}
else
PieceIdx++;
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); )
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera->IsSelected())
{
const lcArray<View*>* Views = gMainWindow->GetViewsForModel(this);
for (int ViewIdx = 0; ViewIdx < Views->GetSize(); ViewIdx++)
{
View* View = (*Views)[ViewIdx];
if (Camera == View->mCamera)
View->SetCamera(Camera, true);
}
RemovedCamera = true;
mCameras.RemoveIndex(CameraIdx);
delete Camera;
}
else
CameraIdx++;
}
if (RemovedCamera)
gMainWindow->UpdateCameraMenu();
for (int LightIdx = 0; LightIdx < mLights.GetSize(); )
{
lcLight* Light = mLights[LightIdx];
if (Light->IsSelected())
{
RemovedLight = true;
mLights.RemoveIndex(LightIdx);
delete Light;
}
else
LightIdx++;
}
RemoveEmptyGroups();
return RemovedPiece || RemovedCamera || RemovedLight;
}
void lcModel::MoveSelectedObjects(const lcVector3& PieceDistance, const lcVector3& ObjectDistance, bool Relative, bool AlternateButtonDrag, bool Update, bool Checkpoint)
{
bool Moved = false;
lcMatrix33 RelativeRotation;
if (Relative)
RelativeRotation = GetRelativeRotation();
else
RelativeRotation = lcMatrix33Identity();
if (PieceDistance.LengthSquared() >= 0.001f)
{
lcVector3 TransformedPieceDistance = lcMul(PieceDistance, RelativeRotation);
if (AlternateButtonDrag)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsFocused())
{
Piece->MovePivotPoint(TransformedPieceDistance);
Moved = true;
break;
}
}
}
else
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
Piece->Move(mCurrentStep, gMainWindow->GetAddKeys(), TransformedPieceDistance);
Piece->UpdatePosition(mCurrentStep);
Moved = true;
}
}
}
}
if (ObjectDistance.LengthSquared() >= 0.001f && !AlternateButtonDrag)
{
lcVector3 TransformedObjectDistance = lcMul(ObjectDistance, RelativeRotation);
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera->IsSelected())
{
Camera->Move(mCurrentStep, gMainWindow->GetAddKeys(), TransformedObjectDistance);
Camera->UpdatePosition(mCurrentStep);
Moved = true;
}
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
{
lcLight* Light = mLights[LightIdx];
if (Light->IsSelected())
{
Light->Move(mCurrentStep, gMainWindow->GetAddKeys(), TransformedObjectDistance);
Light->UpdatePosition(mCurrentStep);
Moved = true;
}
}
}
if (Moved && Update)
{
gMainWindow->UpdateAllViews();
if (Checkpoint)
SaveCheckpoint("Moving");
gMainWindow->UpdateSelectedObjects(false);
}
}
void lcModel::RotateSelectedPieces(const lcVector3& Angles, bool Relative, bool AlternateButtonDrag, bool Update, bool Checkpoint)
{
if (Angles.LengthSquared() < 0.001f)
return;
lcMatrix33 RotationMatrix = lcMatrix33Identity();
bool Rotated = false;
if (Angles[0] != 0.0f)
RotationMatrix = lcMul(lcMatrix33RotationX(Angles[0] * LC_DTOR), RotationMatrix);
if (Angles[1] != 0.0f)
RotationMatrix = lcMul(lcMatrix33RotationY(Angles[1] * LC_DTOR), RotationMatrix);
if (Angles[2] != 0.0f)
RotationMatrix = lcMul(lcMatrix33RotationZ(Angles[2] * LC_DTOR), RotationMatrix);
if (AlternateButtonDrag)
{
lcObject* Focus = GetFocusObject();
if (Focus && Focus->IsPiece())
{
((lcPiece*)Focus)->RotatePivotPoint(RotationMatrix);
Rotated = true;
}
}
else
{
lcVector3 Center;
lcMatrix33 RelativeRotation;
GetMoveRotateTransform(Center, RelativeRotation);
lcMatrix33 WorldToFocusMatrix;
if (Relative)
{
WorldToFocusMatrix = lcMatrix33AffineInverse(RelativeRotation);
RotationMatrix = lcMul(RotationMatrix, RelativeRotation);
}
else
WorldToFocusMatrix = lcMatrix33Identity();
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (!Piece->IsSelected())
continue;
Piece->Rotate(mCurrentStep, gMainWindow->GetAddKeys(), RotationMatrix, Center, WorldToFocusMatrix);
Piece->UpdatePosition(mCurrentStep);
Rotated = true;
}
}
if (Rotated && Update)
{
gMainWindow->UpdateAllViews();
if (Checkpoint)
SaveCheckpoint("Rotating");
gMainWindow->UpdateSelectedObjects(false);
}
}
void lcModel::ScaleSelectedPieces(const float Scale, bool Update, bool Checkpoint)
{
if (Scale < 0.001f)
return;
lcObject* Focus = GetFocusObject();
if (!Focus || !Focus->IsPiece())
return;
lcPiece* Piece = (lcPiece*)Focus;
lcuint32 Section = Piece->GetFocusSection();
if (Section >= LC_PIECE_SECTION_CONTROL_POINT_1 && Section <= LC_PIECE_SECTION_CONTROL_POINT_8)
{
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
Piece->SetControlPointScale(ControlPointIndex, Scale);
if (Update)
{
gMainWindow->UpdateAllViews();
if (Checkpoint)
SaveCheckpoint("Scaling");
gMainWindow->UpdateSelectedObjects(false);
}
}
}
void lcModel::TransformSelectedObjects(lcTransformType TransformType, const lcVector3& Transform)
{
switch (TransformType)
{
case LC_TRANSFORM_ABSOLUTE_TRANSLATION:
MoveSelectedObjects(Transform, false, false, true, true);
break;
case LC_TRANSFORM_RELATIVE_TRANSLATION:
MoveSelectedObjects(Transform, true, false, true, true);
break;
case LC_TRANSFORM_ABSOLUTE_ROTATION:
RotateSelectedPieces(Transform, false, false, true, true);
break;
case LC_TRANSFORM_RELATIVE_ROTATION:
RotateSelectedPieces(Transform, true, false, true, true);
break;
}
}
void lcModel::SetSelectedPiecesColorIndex(int ColorIndex)
{
bool Modified = false;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected() && Piece->mColorIndex != ColorIndex)
{
Piece->SetColorIndex(ColorIndex);
Modified = true;
}
}
if (Modified)
{
SaveCheckpoint(tr("Painting"));
gMainWindow->UpdateSelectedObjects(false);
gMainWindow->UpdateAllViews();
gMainWindow->UpdateTimeline(false, true);
}
}
void lcModel::SetSelectedPiecesPieceInfo(PieceInfo* Info)
{
bool Modified = false;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected() && Piece->mPieceInfo != Info)
{
Piece->mPieceInfo->Release(true);
Piece->SetPieceInfo(Info);
Modified = true;
}
}
if (Modified)
{
SaveCheckpoint(tr("Setting Part"));
gMainWindow->UpdateSelectedObjects(false);
gMainWindow->UpdateAllViews();
gMainWindow->UpdateTimeline(false, true);
}
}
void lcModel::SetSelectedPiecesStepShow(lcStep Step)
{
bool Modified = false;
bool SelectionChanged = false;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected() && Piece->GetStepShow() != Step)
{
Piece->SetStepShow(Step);
if (!Piece->IsVisible(mCurrentStep))
{
Piece->SetSelected(false);
SelectionChanged = true;
}
Modified = true;
}
}
if (Modified)
{
SaveCheckpoint(tr("Showing Pieces"));
gMainWindow->UpdateAllViews();
gMainWindow->UpdateTimeline(false, false);
gMainWindow->UpdateSelectedObjects(SelectionChanged);
}
}
void lcModel::SetSelectedPiecesStepHide(lcStep Step)
{
bool Modified = false;
bool SelectionChanged = false;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected() && Piece->GetStepHide() != Step)
{
Piece->SetStepHide(Step);
if (!Piece->IsVisible(mCurrentStep))
{
Piece->SetSelected(false);
SelectionChanged = true;
}
Modified = true;
}
}
if (Modified)
{
SaveCheckpoint(tr("Hiding Pieces"));
gMainWindow->UpdateAllViews();
gMainWindow->UpdateTimeline(false, false);
gMainWindow->UpdateSelectedObjects(SelectionChanged);
}
}
void lcModel::SetCameraOrthographic(lcCamera* Camera, bool Ortho)
{
if (Camera->IsOrtho() == Ortho)
return;
Camera->SetOrtho(Ortho);
Camera->UpdatePosition(mCurrentStep);
SaveCheckpoint(tr("Editing Camera"));
gMainWindow->UpdateAllViews();
gMainWindow->UpdatePerspective();
}
void lcModel::SetCameraFOV(lcCamera* Camera, float FOV)
{
if (Camera->m_fovy == FOV)
return;
Camera->m_fovy = FOV;
Camera->UpdatePosition(mCurrentStep);
SaveCheckpoint(tr("Changing FOV"));
gMainWindow->UpdateAllViews();
}
void lcModel::SetCameraZNear(lcCamera* Camera, float ZNear)
{
if (Camera->m_zNear == ZNear)
return;
Camera->m_zNear = ZNear;
Camera->UpdatePosition(mCurrentStep);
SaveCheckpoint(tr("Editing Camera"));
gMainWindow->UpdateAllViews();
}
void lcModel::SetCameraZFar(lcCamera* Camera, float ZFar)
{
if (Camera->m_zFar == ZFar)
return;
Camera->m_zFar = ZFar;
Camera->UpdatePosition(mCurrentStep);
SaveCheckpoint(tr("Editing Camera"));
gMainWindow->UpdateAllViews();
}
void lcModel::SetCameraName(lcCamera* Camera, const char* Name)
{
if (!strcmp(Camera->m_strName, Name))
return;
strncpy(Camera->m_strName, Name, sizeof(Camera->m_strName));
Camera->m_strName[sizeof(Camera->m_strName) - 1] = 0;
SaveCheckpoint(tr("Renaming Camera"));
gMainWindow->UpdateSelectedObjects(false);
gMainWindow->UpdateAllViews();
gMainWindow->UpdateCameraMenu();
}
bool lcModel::AnyPiecesSelected() const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
if (mPieces[PieceIdx]->IsSelected())
return true;
return false;
}
bool lcModel::AnyObjectsSelected() const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
if (mPieces[PieceIdx]->IsSelected())
return true;
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
if (mCameras[CameraIdx]->IsSelected())
return true;
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
if (mLights[LightIdx]->IsSelected())
return true;
return false;
}
lcObject* lcModel::GetFocusObject() const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsFocused())
return Piece;
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera->IsFocused())
return Camera;
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
{
lcLight* Light = mLights[LightIdx];
if (Light->IsFocused())
return Light;
}
return NULL;
}
lcModel* lcModel::GetFirstSelectedSubmodel() const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected() && Piece->mPieceInfo->IsModel())
return Piece->mPieceInfo->GetModel();
}
return NULL;
}
void lcModel::GetSubModels(lcArray<lcModel*> SubModels) const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->mPieceInfo->IsModel())
{
lcModel* SubModel = Piece->mPieceInfo->GetModel();
if (SubModels.FindIndex(SubModel) != -1)
SubModels.Add(SubModel);
}
}
}
bool lcModel::GetMoveRotateTransform(lcVector3& Center, lcMatrix33& RelativeRotation) const
{
bool Relative = gMainWindow->GetRelativeTransform();
int NumSelected = 0;
Center = lcVector3(0.0f, 0.0f, 0.0f);
RelativeRotation = lcMatrix33Identity();
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (!Piece->IsSelected())
continue;
if (Piece->IsFocused() && Relative)
{
Center = Piece->GetRotationCenter();
RelativeRotation = Piece->GetRelativeRotation();
return true;
}
Center += Piece->mModelWorld.GetTranslation();
NumSelected++;
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (!Camera->IsSelected())
continue;
if (Camera->IsFocused() && Relative)
{
Center = Camera->GetSectionPosition(Camera->GetFocusSection());
// RelativeRotation = Piece->GetRelativeRotation();
return true;
}
Center += Camera->GetSectionPosition(LC_CAMERA_SECTION_POSITION);
Center += Camera->GetSectionPosition(LC_CAMERA_SECTION_TARGET);
Center += Camera->GetSectionPosition(LC_CAMERA_SECTION_UPVECTOR);
NumSelected += 3;
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
{
lcLight* Light = mLights[LightIdx];
if (!Light->IsSelected())
continue;
if (Light->IsFocused() && Relative)
{
Center = Light->GetSectionPosition(Light->GetFocusSection());
// RelativeRotation = Piece->GetRelativeRotation();
return true;
}
Center += Light->GetSectionPosition(LC_LIGHT_SECTION_POSITION);
NumSelected++;
if (Light->IsSpotLight() || Light->IsDirectionalLight())
{
Center += Light->GetSectionPosition(LC_LIGHT_SECTION_TARGET);
NumSelected++;
}
}
if (NumSelected)
{
Center /= NumSelected;
return true;
}
return false;
}
bool lcModel::GetPieceFocusOrSelectionCenter(lcVector3& Center) const
{
lcVector3 Min(FLT_MAX, FLT_MAX, FLT_MAX), Max(-FLT_MAX, -FLT_MAX, -FLT_MAX);
lcPiece* Selected = NULL;
int NumSelected = 0;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsFocused())
{
Center = Piece->mModelWorld.GetTranslation();
return true;
}
if (Piece->IsSelected())
{
Piece->CompareBoundingBox(Min, Max);
Selected = Piece;
NumSelected++;
}
}
if (NumSelected == 1)
Center = Selected->mModelWorld.GetTranslation();
else if (NumSelected)
Center = (Min + Max) / 2.0f;
else
Center = lcVector3(0.0f, 0.0f, 0.0f);
return NumSelected != 0;
}
lcVector3 lcModel::GetSelectionOrModelCenter() const
{
lcVector3 Center;
if (!GetSelectionCenter(Center))
{
lcVector3 Min(FLT_MAX, FLT_MAX, FLT_MAX), Max(-FLT_MAX, -FLT_MAX, -FLT_MAX);
if (GetPiecesBoundingBox(Min, Max))
Center = (Min + Max) / 2.0f;
else
Center = lcVector3(0.0f, 0.0f, 0.0f);
}
return Center;
}
bool lcModel::GetFocusPosition(lcVector3& Position) const
{
lcObject* FocusObject = GetFocusObject();
if (FocusObject)
{
Position = FocusObject->GetSectionPosition(FocusObject->GetFocusSection());
return true;
}
else
{
Position = lcVector3(0.0f, 0.0f, 0.0f);
return false;
}
}
bool lcModel::GetSelectionCenter(lcVector3& Center) const
{
lcVector3 Min(FLT_MAX, FLT_MAX, FLT_MAX), Max(-FLT_MAX, -FLT_MAX, -FLT_MAX);
lcPiece* SelectedPiece = NULL;
bool SinglePieceSelected = true;
bool Selected = false;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
Piece->CompareBoundingBox(Min, Max);
Selected = true;
if (!SelectedPiece)
SelectedPiece = Piece;
else
SinglePieceSelected = false;
}
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera->IsSelected())
{
Camera->CompareBoundingBox(Min, Max);
Selected = true;
SinglePieceSelected = false;
}
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
{
lcLight* Light = mLights[LightIdx];
if (Light->IsSelected())
{
Light->CompareBoundingBox(Min, Max);
Selected = true;
SinglePieceSelected = false;
}
}
if (SelectedPiece && SinglePieceSelected)
Center = SelectedPiece->GetSectionPosition(LC_PIECE_SECTION_POSITION);
else if (Selected)
Center = (Min + Max) / 2.0f;
else
Center = lcVector3(0.0f, 0.0f, 0.0f);
return Selected;
}
bool lcModel::GetPiecesBoundingBox(lcVector3& Min, lcVector3& Max) const
{
Min = lcVector3(FLT_MAX, FLT_MAX, FLT_MAX);
Max = lcVector3(-FLT_MAX, -FLT_MAX, -FLT_MAX);
if (mPieces.IsEmpty())
return false;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsVisible(mCurrentStep))
Piece->CompareBoundingBox(Min, Max);
}
return true;
}
void lcModel::GetPartsList(int DefaultColorIndex, lcArray<lcPartsListEntry>& PartsList) const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
int ColorIndex = Piece->mColorIndex;
if (ColorIndex == gDefaultColor)
ColorIndex = DefaultColorIndex;
int UsedIdx;
for (UsedIdx = 0; UsedIdx < PartsList.GetSize(); UsedIdx++)
{
if (PartsList[UsedIdx].Info != Piece->mPieceInfo || PartsList[UsedIdx].ColorIndex != ColorIndex)
continue;
PartsList[UsedIdx].Count++;
break;
}
if (UsedIdx == PartsList.GetSize())
Piece->mPieceInfo->GetPartsList(ColorIndex, PartsList);
}
}
void lcModel::GetPartsListForStep(lcStep Step, int DefaultColorIndex, lcArray<lcPartsListEntry>& PartsList) const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->GetStepShow() != Step)
continue;
int ColorIndex = Piece->mColorIndex;
if (ColorIndex == gDefaultColor)
ColorIndex = DefaultColorIndex;
int UsedIdx;
for (UsedIdx = 0; UsedIdx < PartsList.GetSize(); UsedIdx++)
{
if (PartsList[UsedIdx].Info != Piece->mPieceInfo || PartsList[UsedIdx].ColorIndex != ColorIndex)
continue;
PartsList[UsedIdx].Count++;
break;
}
if (UsedIdx == PartsList.GetSize())
Piece->mPieceInfo->GetPartsList(ColorIndex, PartsList);
}
}
void lcModel::GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, lcArray<lcModelPartsEntry>& ModelParts) const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
int ColorIndex = Piece->mColorIndex;
if (ColorIndex == gDefaultColor)
ColorIndex = DefaultColorIndex;
Piece->mPieceInfo->GetModelParts(lcMul(Piece->mModelWorld, WorldMatrix), ColorIndex, ModelParts);
}
}
void lcModel::GetSelectionInformation(int* Flags, lcArray<lcObject*>& Selection, lcObject** Focus) const
{
*Flags = 0;
*Focus = NULL;
if (mPieces.IsEmpty())
*Flags |= LC_SEL_NO_PIECES;
else
{
lcGroup* Group = NULL;
bool First = true;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
Selection.Add(Piece);
if (Piece->IsFocused())
*Focus = Piece;
if (Piece->mPieceInfo->IsModel())
*Flags |= LC_SEL_MODEL_SELECTED;
if (Piece->IsHidden())
*Flags |= LC_SEL_HIDDEN | LC_SEL_HIDDEN_SELECTED;
else
*Flags |= LC_SEL_VISIBLE_SELECTED;
*Flags |= LC_SEL_PIECE | LC_SEL_SELECTED;
lcSynthInfo* SynthInfo = Piece->mPieceInfo->GetSynthInfo();
if (SynthInfo && SynthInfo->CanAddControlPoints())
{
*Flags |= LC_SEL_CAN_ADD_CONTROL_POINT;
lcuint32 Section = Piece->GetFocusSection();
if (Section >= LC_PIECE_SECTION_CONTROL_POINT_1 && Section <= LC_PIECE_SECTION_CONTROL_POINT_8 && Piece->GetControlPoints().GetSize() > 2)
*Flags |= LC_SEL_CAN_REMOVE_CONTROL_POINT;
}
if (Piece->GetGroup() != NULL)
{
*Flags |= LC_SEL_GROUPED;
if (Piece->IsFocused())
*Flags |= LC_SEL_FOCUS_GROUPED;
}
if (First)
{
Group = Piece->GetGroup();
First = false;
}
else
{
if (Group != Piece->GetGroup())
*Flags |= LC_SEL_CAN_GROUP;
else
if (Group == NULL)
*Flags |= LC_SEL_CAN_GROUP;
}
}
else
{
*Flags |= LC_SEL_UNSELECTED;
if (Piece->IsHidden())
*Flags |= LC_SEL_HIDDEN;
}
}
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera->IsSelected())
{
Selection.Add(Camera);
*Flags |= LC_SEL_SELECTED;
if (Camera->IsFocused())
*Focus = Camera;
}
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
{
lcLight* Light = mLights[LightIdx];
if (Light->IsSelected())
{
Selection.Add(Light);
*Flags |= LC_SEL_SELECTED;
if (Light->IsFocused())
*Focus = Light;
}
}
}
void lcModel::ClearSelection(bool UpdateInterface)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
mPieces[PieceIdx]->SetSelected(false);
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
mCameras[CameraIdx]->SetSelected(false);
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
mLights[LightIdx]->SetSelected(false);
if (UpdateInterface)
{
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
}
}
void lcModel::SelectGroup(lcGroup* TopGroup, bool Select)
{
if (!TopGroup)
return;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (!Piece->IsSelected() && Piece->IsVisible(mCurrentStep) && (Piece->GetTopGroup() == TopGroup))
Piece->SetSelected(Select);
}
}
void lcModel::FocusOrDeselectObject(const lcObjectSection& ObjectSection)
{
lcObject* FocusObject = GetFocusObject();
lcObject* Object = ObjectSection.Object;
lcuint32 Section = ObjectSection.Section;
if (Object)
{
bool WasSelected = Object->IsSelected();
if (!Object->IsFocused(Section))
{
if (FocusObject)
FocusObject->SetFocused(FocusObject->GetFocusSection(), false);
Object->SetFocused(Section, true);
}
else
Object->SetSelected(Section, false);
bool IsSelected = Object->IsSelected();
if (Object->IsPiece() && (WasSelected != IsSelected))
SelectGroup(((lcPiece*)Object)->GetTopGroup(), IsSelected);
}
else
{
if (FocusObject)
FocusObject->SetFocused(FocusObject->GetFocusSection(), false);
}
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
}
void lcModel::ClearSelectionAndSetFocus(lcObject* Object, lcuint32 Section)
{
ClearSelection(false);
if (Object)
{
Object->SetFocused(Section, true);
if (Object->IsPiece())
SelectGroup(((lcPiece*)Object)->GetTopGroup(), true);
}
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
}
void lcModel::ClearSelectionAndSetFocus(const lcObjectSection& ObjectSection)
{
ClearSelectionAndSetFocus(ObjectSection.Object, ObjectSection.Section);
}
void lcModel::SetSelectionAndFocus(const lcArray<lcObject*>& Selection, lcObject* Focus, lcuint32 Section)
{
ClearSelection(false);
if (Focus)
{
Focus->SetFocused(Section, true);
if (Focus->IsPiece())
SelectGroup(((lcPiece*)Focus)->GetTopGroup(), true);
}
AddToSelection(Selection);
}
void lcModel::AddToSelection(const lcArray<lcObject*>& Objects)
{
for (int ObjectIdx = 0; ObjectIdx < Objects.GetSize(); ObjectIdx++)
{
lcObject* Object = Objects[ObjectIdx];
bool WasSelected = Object->IsSelected();
Object->SetSelected(Objects[ObjectIdx]);
if (!WasSelected && Object->GetType() == LC_OBJECT_PIECE)
SelectGroup(((lcPiece*)Object)->GetTopGroup(), true);
}
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
}
void lcModel::SelectAllPieces()
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsVisible(mCurrentStep))
Piece->SetSelected(true);
}
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
}
void lcModel::InvertSelection()
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsVisible(mCurrentStep))
Piece->SetSelected(!Piece->IsSelected());
}
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
}
void lcModel::HideSelectedPieces()
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
Piece->SetHidden(true);
Piece->SetSelected(false);
}
}
gMainWindow->UpdateTimeline(false, true);
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
}
void lcModel::HideUnselectedPieces()
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (!Piece->IsSelected())
Piece->SetHidden(true);
}
gMainWindow->UpdateTimeline(false, true);
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
}
void lcModel::UnhideSelectedPieces()
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
Piece->SetHidden(false);
}
gMainWindow->UpdateTimeline(false, true);
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
}
void lcModel::UnhideAllPieces()
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
mPieces[PieceIdx]->SetHidden(false);
gMainWindow->UpdateTimeline(false, true);
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
}
void lcModel::FindPiece(bool FindFirst, bool SearchForward)
{
if (mPieces.IsEmpty())
return;
int StartIdx = mPieces.GetSize() - 1;
if (!FindFirst)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsFocused() && Piece->IsVisible(mCurrentStep))
{
StartIdx = PieceIdx;
break;
}
}
}
int CurrentIdx = StartIdx;
lcObject* Focus = NULL;
const lcSearchOptions& SearchOptions = gMainWindow->mSearchOptions;
for (;;)
{
if (SearchForward)
CurrentIdx++;
else
CurrentIdx--;
if (CurrentIdx < 0)
CurrentIdx = mPieces.GetSize() - 1;
else if (CurrentIdx >= mPieces.GetSize())
CurrentIdx = 0;
if (CurrentIdx == StartIdx)
break;
lcPiece* Current = mPieces[CurrentIdx];
if (!Current->IsVisible(mCurrentStep))
continue;
if ((!SearchOptions.MatchInfo || Current->mPieceInfo == SearchOptions.Info) &&
(!SearchOptions.MatchColor || Current->mColorIndex == SearchOptions.ColorIndex) &&
(!SearchOptions.MatchName || strcasestr(Current->GetName(), SearchOptions.Name)))
{
Focus = Current;
break;
}
}
ClearSelectionAndSetFocus(Focus, LC_PIECE_SECTION_POSITION);
}
void lcModel::UndoAction()
{
if (mUndoHistory.GetSize() < 2)
return;
lcModelHistoryEntry* Undo = mUndoHistory[0];
mUndoHistory.RemoveIndex(0);
mRedoHistory.InsertAt(0, Undo);
LoadCheckPoint(mUndoHistory[0]);
gMainWindow->UpdateModified(IsModified());
gMainWindow->UpdateUndoRedo(mUndoHistory.GetSize() > 1 ? mUndoHistory[0]->Description : NULL, !mRedoHistory.IsEmpty() ? mRedoHistory[0]->Description : NULL);
}
void lcModel::RedoAction()
{
if (mRedoHistory.IsEmpty())
return;
lcModelHistoryEntry* Redo = mRedoHistory[0];
mRedoHistory.RemoveIndex(0);
mUndoHistory.InsertAt(0, Redo);
LoadCheckPoint(Redo);
gMainWindow->UpdateModified(IsModified());
gMainWindow->UpdateUndoRedo(mUndoHistory.GetSize() > 1 ? mUndoHistory[0]->Description : NULL, !mRedoHistory.IsEmpty() ? mRedoHistory[0]->Description : NULL);
}
void lcModel::BeginMouseTool()
{
mMouseToolDistance = lcVector3(0.0f, 0.0f, 0.0f);
}
void lcModel::EndMouseTool(lcTool Tool, bool Accept)
{
if (!Accept)
{
LoadCheckPoint(mUndoHistory[0]);
return;
}
switch (Tool)
{
case LC_TOOL_INSERT:
case LC_TOOL_LIGHT:
break;
case LC_TOOL_SPOTLIGHT:
SaveCheckpoint(tr("New SpotLight"));
break;
case LC_TOOL_CAMERA:
gMainWindow->UpdateCameraMenu();
SaveCheckpoint(tr("New Camera"));
break;
case LC_TOOL_SELECT:
break;
case LC_TOOL_MOVE:
SaveCheckpoint(tr("Move"));
break;
case LC_TOOL_ROTATE:
SaveCheckpoint(tr("Rotate"));
break;
case LC_TOOL_ERASER:
case LC_TOOL_PAINT:
break;
case LC_TOOL_ZOOM:
if (!gMainWindow->GetActiveView()->mCamera->IsSimple())
SaveCheckpoint(tr("Zoom"));
break;
case LC_TOOL_PAN:
if (!gMainWindow->GetActiveView()->mCamera->IsSimple())
SaveCheckpoint(tr("Pan"));
break;
case LC_TOOL_ROTATE_VIEW:
if (!gMainWindow->GetActiveView()->mCamera->IsSimple())
SaveCheckpoint(tr("Orbit"));
break;
case LC_TOOL_ROLL:
if (!gMainWindow->GetActiveView()->mCamera->IsSimple())
SaveCheckpoint(tr("Roll"));
break;
case LC_TOOL_ZOOM_REGION:
break;
case LC_NUM_TOOLS:
break;
}
}
void lcModel::InsertPieceToolClicked(const lcMatrix44& WorldMatrix)
{
lcPiece* Piece = new lcPiece(gMainWindow->mPreviewWidget->GetCurrentPiece());
Piece->Initialize(WorldMatrix, mCurrentStep);
Piece->SetColorIndex(gMainWindow->mColorIndex);
Piece->UpdatePosition(mCurrentStep);
AddPiece(Piece);
gMainWindow->UpdateTimeline(false, false);
ClearSelectionAndSetFocus(Piece, LC_PIECE_SECTION_POSITION);
SaveCheckpoint(tr("Insert"));
}
void lcModel::PointLightToolClicked(const lcVector3& Position)
{
lcLight* Light = new lcLight(Position[0], Position[1], Position[2]);
Light->CreateName(mLights);
mLights.Add(Light);
ClearSelectionAndSetFocus(Light, LC_LIGHT_SECTION_POSITION);
SaveCheckpoint(tr("New Light"));
}
void lcModel::BeginSpotLightTool(const lcVector3& Position, const lcVector3& Target)
{
lcLight* Light = new lcLight(Position[0], Position[1], Position[2], Target[0], Target[1], Target[2]);
mLights.Add(Light);
mMouseToolDistance = Target;
ClearSelectionAndSetFocus(Light, LC_LIGHT_SECTION_TARGET);
}
void lcModel::UpdateSpotLightTool(const lcVector3& Position)
{
lcLight* Light = mLights[mLights.GetSize() - 1];
Light->Move(1, false, Position - mMouseToolDistance);
Light->UpdatePosition(1);
mMouseToolDistance = Position;
gMainWindow->UpdateSelectedObjects(false);
gMainWindow->UpdateAllViews();
}
void lcModel::BeginCameraTool(const lcVector3& Position, const lcVector3& Target)
{
lcCamera* Camera = new lcCamera(Position[0], Position[1], Position[2], Target[0], Target[1], Target[2]);
Camera->CreateName(mCameras);
mCameras.Add(Camera);
mMouseToolDistance = Position;
ClearSelectionAndSetFocus(Camera, LC_CAMERA_SECTION_TARGET);
}
void lcModel::UpdateCameraTool(const lcVector3& Position)
{
lcCamera* Camera = mCameras[mCameras.GetSize() - 1];
Camera->Move(1, false, Position - mMouseToolDistance);
Camera->UpdatePosition(1);
mMouseToolDistance = Position;
gMainWindow->UpdateSelectedObjects(false);
gMainWindow->UpdateAllViews();
}
void lcModel::UpdateMoveTool(const lcVector3& Distance, bool AlternateButtonDrag)
{
lcVector3 PieceDistance = LockVector(SnapPosition(Distance) - SnapPosition(mMouseToolDistance));
lcVector3 ObjectDistance = Distance - mMouseToolDistance;
MoveSelectedObjects(PieceDistance, ObjectDistance, true, AlternateButtonDrag, true, false);
mMouseToolDistance = Distance;
gMainWindow->UpdateSelectedObjects(false);
gMainWindow->UpdateAllViews();
}
void lcModel::UpdateRotateTool(const lcVector3& Angles, bool AlternateButtonDrag)
{
lcVector3 Delta = LockVector(SnapRotation(Angles) - SnapRotation(mMouseToolDistance));
RotateSelectedPieces(Delta, true, AlternateButtonDrag, false, false);
mMouseToolDistance = Angles;
gMainWindow->UpdateSelectedObjects(false);
gMainWindow->UpdateAllViews();
}
void lcModel::UpdateScaleTool(const float Scale)
{
ScaleSelectedPieces(Scale, true, false);
gMainWindow->UpdateSelectedObjects(false);
gMainWindow->UpdateAllViews();
}
void lcModel::EraserToolClicked(lcObject* Object)
{
if (!Object)
return;
switch (Object->GetType())
{
case LC_OBJECT_PIECE:
mPieces.Remove((lcPiece*)Object);
RemoveEmptyGroups();
break;
case LC_OBJECT_CAMERA:
{
const lcArray<View*>* Views = gMainWindow->GetViewsForModel(this);
for (int ViewIdx = 0; ViewIdx < Views->GetSize(); ViewIdx++)
{
View* View = (*Views)[ViewIdx];
lcCamera* Camera = View->mCamera;
if (Camera == Object)
View->SetCamera(Camera, true);
}
mCameras.Remove((lcCamera*)Object);
gMainWindow->UpdateCameraMenu();
}
break;
case LC_OBJECT_LIGHT:
mLights.Remove((lcLight*)Object);
break;
}
delete Object;
gMainWindow->UpdateTimeline(false, false);
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->UpdateAllViews();
SaveCheckpoint(tr("Deleting"));
}
void lcModel::PaintToolClicked(lcObject* Object)
{
if (!Object || Object->GetType() != LC_OBJECT_PIECE)
return;
lcPiece* Piece = (lcPiece*)Object;
if (Piece->mColorIndex != gMainWindow->mColorIndex)
{
Piece->SetColorIndex(gMainWindow->mColorIndex);
SaveCheckpoint(tr("Painting"));
gMainWindow->UpdateSelectedObjects(false);
gMainWindow->UpdateAllViews();
gMainWindow->UpdateTimeline(false, true);
}
}
void lcModel::UpdateZoomTool(lcCamera* Camera, float Mouse)
{
Camera->Zoom(Mouse - mMouseToolDistance.x, mCurrentStep, gMainWindow->GetAddKeys());
mMouseToolDistance.x = Mouse;
gMainWindow->UpdateAllViews();
}
void lcModel::UpdatePanTool(lcCamera* Camera, const lcVector3& Distance)
{
Camera->Pan(Distance - mMouseToolDistance, mCurrentStep, gMainWindow->GetAddKeys());
mMouseToolDistance = Distance;
gMainWindow->UpdateAllViews();
}
void lcModel::UpdateOrbitTool(lcCamera* Camera, float MouseX, float MouseY)
{
lcVector3 Center;
GetSelectionCenter(Center);
Camera->Orbit(MouseX - mMouseToolDistance.x, MouseY - mMouseToolDistance.y, Center, mCurrentStep, gMainWindow->GetAddKeys());
mMouseToolDistance.x = MouseX;
mMouseToolDistance.y = MouseY;
gMainWindow->UpdateAllViews();
}
void lcModel::UpdateRollTool(lcCamera* Camera, float Mouse)
{
Camera->Roll(Mouse - mMouseToolDistance.x, mCurrentStep, gMainWindow->GetAddKeys());
mMouseToolDistance.x = Mouse;
gMainWindow->UpdateAllViews();
}
void lcModel::ZoomRegionToolClicked(lcCamera* Camera, float AspectRatio, const lcVector3& Position, const lcVector3& TargetPosition, const lcVector3* Corners)
{
Camera->ZoomRegion(AspectRatio, Position, TargetPosition, Corners, mCurrentStep, gMainWindow->GetAddKeys());
gMainWindow->UpdateSelectedObjects(false);
gMainWindow->UpdateAllViews();
if (!Camera->IsSimple())
SaveCheckpoint(tr("Zoom"));
}
void lcModel::LookAt(lcCamera* Camera)
{
lcVector3 Center;
if (!GetSelectionCenter(Center))
{
lcVector3 Min(FLT_MAX, FLT_MAX, FLT_MAX), Max(-FLT_MAX, -FLT_MAX, -FLT_MAX);
if (GetPiecesBoundingBox(Min, Max))
Center = (Min + Max) / 2.0f;
else
Center = lcVector3(0.0f, 0.0f, 0.0f);
}
Camera->Center(Center, mCurrentStep, gMainWindow->GetAddKeys());
gMainWindow->UpdateSelectedObjects(false);
gMainWindow->UpdateAllViews();
if (!Camera->IsSimple())
SaveCheckpoint(tr("Look At"));
}
void lcModel::ZoomExtents(lcCamera* Camera, float Aspect)
{
lcVector3 Min(FLT_MAX, FLT_MAX, FLT_MAX), Max(-FLT_MAX, -FLT_MAX, -FLT_MAX);
if (!GetPiecesBoundingBox(Min, Max))
return;
lcVector3 Center = (Min + Max) / 2.0f;
lcVector3 Points[8];
lcGetBoxCorners(Min, Max, Points);
Camera->ZoomExtents(Aspect, Center, Points, 8, mCurrentStep, gMainWindow->GetAddKeys());
gMainWindow->UpdateSelectedObjects(false);
gMainWindow->UpdateAllViews();
if (!Camera->IsSimple())
SaveCheckpoint(tr("Zoom"));
}
void lcModel::Zoom(lcCamera* Camera, float Amount)
{
Camera->Zoom(Amount, mCurrentStep, gMainWindow->GetAddKeys());
gMainWindow->UpdateSelectedObjects(false);
gMainWindow->UpdateAllViews();
if (!Camera->IsSimple())
SaveCheckpoint(tr("Zoom"));
}
void lcModel::ShowPropertiesDialog()
{
lcPropertiesDialogOptions Options;
Options.Properties = mProperties;
Options.SetDefault = false;
GetPartsList(gDefaultColor, Options.PartsList);
if (!gMainWindow->DoDialog(LC_DIALOG_PROPERTIES, &Options))
return;
if (Options.SetDefault)
Options.Properties.SaveDefaults();
if (mProperties == Options.Properties)
return;
mProperties = Options.Properties;
UpdateBackgroundTexture();
SaveCheckpoint(tr("Changing Properties"));
}
void lcModel::ShowSelectByNameDialog()
{
if (mPieces.IsEmpty() && mCameras.IsEmpty() && mLights.IsEmpty())
{
QMessageBox::information(gMainWindow, tr("LeoCAD"), tr("Nothing to select."));
return;
}
lcSelectDialogOptions Options;
if (!gMainWindow->DoDialog(LC_DIALOG_SELECT_BY_NAME, &Options))
return;
SetSelectionAndFocus(Options.Objects, NULL, 0);
}
void lcModel::ShowArrayDialog()
{
lcVector3 Center;
if (!GetPieceFocusOrSelectionCenter(Center))
{
QMessageBox::information(gMainWindow, tr("LeoCAD"), tr("No pieces selected."));
return;
}
lcArrayDialogOptions Options;
memset(&Options, 0, sizeof(Options));
Options.Counts[0] = 10;
Options.Counts[1] = 1;
Options.Counts[2] = 1;
if (!gMainWindow->DoDialog(LC_DIALOG_PIECE_ARRAY, &Options))
return;
if (Options.Counts[0] * Options.Counts[1] * Options.Counts[2] < 2)
{
QMessageBox::information(gMainWindow, tr("LeoCAD"), tr("Array only has 1 element or less, no pieces added."));
return;
}
lcArray<lcObject*> NewPieces;
for (int Step1 = 0; Step1 < Options.Counts[0]; Step1++)
{
for (int Step2 = 0; Step2 < Options.Counts[1]; Step2++)
{
for (int Step3 = (Step1 == 0 && Step2 == 0) ? 1 : 0; Step3 < Options.Counts[2]; Step3++)
{
lcMatrix44 ModelWorld;
lcVector3 Position;
lcVector3 RotationAngles = Options.Rotations[0] * Step1 + Options.Rotations[1] * Step2 + Options.Rotations[2] * Step3;
lcVector3 Offset = Options.Offsets[0] * Step1 + Options.Offsets[1] * Step2 + Options.Offsets[2] * Step3;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (!Piece->IsSelected())
continue;
ModelWorld = Piece->mModelWorld;
ModelWorld.r[3] -= lcVector4(Center, 0.0f);
ModelWorld = lcMul(ModelWorld, lcMatrix44RotationX(RotationAngles[0] * LC_DTOR));
ModelWorld = lcMul(ModelWorld, lcMatrix44RotationY(RotationAngles[1] * LC_DTOR));
ModelWorld = lcMul(ModelWorld, lcMatrix44RotationZ(RotationAngles[2] * LC_DTOR));
ModelWorld.r[3] += lcVector4(Center, 0.0f);
Position = lcVector3(ModelWorld.r[3].x, ModelWorld.r[3].y, ModelWorld.r[3].z);
ModelWorld.SetTranslation(Position + Offset);
lcPiece* NewPiece = new lcPiece(Piece->mPieceInfo);
NewPiece->Initialize(ModelWorld, mCurrentStep);
NewPiece->SetColorIndex(Piece->mColorIndex);
NewPieces.Add(NewPiece);
}
}
}
}
for (int PieceIdx = 0; PieceIdx < NewPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = (lcPiece*)NewPieces[PieceIdx];
Piece->UpdatePosition(mCurrentStep);
AddPiece(Piece);
}
AddToSelection(NewPieces);
gMainWindow->UpdateTimeline(false, false);
SaveCheckpoint(tr("Array"));
}
void lcModel::ShowMinifigDialog()
{
lcMinifig* Minifig = new lcMinifig();
if (!gMainWindow->DoDialog(LC_DIALOG_MINIFIG, &Minifig))
return;
gMainWindow->mPreviewWidget->MakeCurrent();
lcGroup* Group = AddGroup(tr("Minifig #"), NULL);
lcArray<lcObject*> Pieces(LC_MFW_NUMITEMS);
for (int PartIdx = 0; PartIdx < LC_MFW_NUMITEMS; PartIdx++)
{
if (Minifig->Parts[PartIdx] == NULL)
continue;
lcPiece* Piece = new lcPiece(Minifig->Parts[PartIdx]);
Piece->Initialize(Minifig->Matrices[PartIdx], mCurrentStep);
Piece->SetColorIndex(Minifig->Colors[PartIdx]);
Piece->SetGroup(Group);
AddPiece(Piece);
Piece->UpdatePosition(mCurrentStep);
Pieces.Add(Piece);
}
SetSelectionAndFocus(Pieces, NULL, 0);
gMainWindow->UpdateTimeline(false, false);
SaveCheckpoint(tr("Minifig"));
}
void lcModel::UpdateInterface()
{
gMainWindow->UpdateTimeline(true, false);
gMainWindow->UpdateUndoRedo(mUndoHistory.GetSize() > 1 ? mUndoHistory[0]->Description : NULL, !mRedoHistory.IsEmpty() ? mRedoHistory[0]->Description : NULL);
gMainWindow->UpdatePaste(!g_App->mClipboard.isEmpty());
gMainWindow->UpdateCategories();
gMainWindow->UpdateTitle();
gMainWindow->SetTool(gMainWindow->GetTool());
gMainWindow->UpdateSelectedObjects(true);
gMainWindow->SetTransformType(gMainWindow->GetTransformType());
gMainWindow->UpdateLockSnap();
gMainWindow->UpdateSnap();
gMainWindow->UpdateCameraMenu();
gMainWindow->UpdateModels();
gMainWindow->UpdatePerspective();
gMainWindow->UpdateCurrentStep();
}