mirror of
https://github.com/leozide/leocad
synced 2024-12-25 21:58:23 +01:00
403 lines
9.6 KiB
C++
403 lines
9.6 KiB
C++
#pragma once
|
|
|
|
#include "object.h"
|
|
#include "lc_math.h"
|
|
|
|
#define LC_LIGHT_HIDDEN 0x0001
|
|
#define LC_LIGHT_DISABLED 0x0002
|
|
|
|
enum lcLightSection : quint32
|
|
{
|
|
LC_LIGHT_SECTION_INVALID = ~0U,
|
|
LC_LIGHT_SECTION_POSITION = 0,
|
|
LC_LIGHT_SECTION_TARGET
|
|
};
|
|
|
|
enum class lcLightType
|
|
{
|
|
Point,
|
|
Spot,
|
|
Directional,
|
|
Area,
|
|
Count
|
|
};
|
|
|
|
enum class lcLightAreaShape
|
|
{
|
|
Rectangle,
|
|
Square,
|
|
Disk,
|
|
Ellipse,
|
|
Count
|
|
};
|
|
|
|
class lcLight : public lcObject
|
|
{
|
|
public:
|
|
lcLight(const lcVector3& Position, lcLightType LightType);
|
|
virtual ~lcLight() = default;
|
|
|
|
lcLight(const lcLight&) = delete;
|
|
lcLight(lcLight&&) = delete;
|
|
lcLight& operator=(const lcLight&) = delete;
|
|
lcLight& operator=(lcLight&&) = delete;
|
|
|
|
static QString GetLightTypeString(lcLightType LightType);
|
|
static QStringList GetLightTypeStrings();
|
|
static QString GetAreaShapeString(lcLightAreaShape LightAreaShape);
|
|
static QStringList GetAreaShapeStrings();
|
|
|
|
bool IsPointLight() const
|
|
{
|
|
return mLightType == lcLightType::Point;
|
|
}
|
|
|
|
bool IsSpotLight() const
|
|
{
|
|
return mLightType == lcLightType::Spot;
|
|
}
|
|
|
|
bool IsDirectionalLight() const
|
|
{
|
|
return mLightType == lcLightType::Directional;
|
|
}
|
|
|
|
bool IsAreaLight() const
|
|
{
|
|
return mLightType == lcLightType::Area;
|
|
}
|
|
|
|
lcLightType GetLightType() const
|
|
{
|
|
return mLightType;
|
|
}
|
|
|
|
bool SetLightType(lcLightType LightType);
|
|
|
|
bool IsSelected() const override
|
|
{
|
|
return mSelected;
|
|
}
|
|
|
|
bool IsSelected(quint32 Section) const override
|
|
{
|
|
Q_UNUSED(Section);
|
|
|
|
return mSelected;
|
|
}
|
|
|
|
void SetSelected(bool Selected) override
|
|
{
|
|
mSelected = Selected;
|
|
|
|
if (!Selected)
|
|
mFocusedSection = LC_LIGHT_SECTION_INVALID;
|
|
}
|
|
|
|
void SetSelected(quint32 Section, bool Selected) override
|
|
{
|
|
Q_UNUSED(Section);
|
|
|
|
mSelected = Selected;
|
|
|
|
if (!Selected)
|
|
mFocusedSection = LC_LIGHT_SECTION_INVALID;
|
|
}
|
|
|
|
bool IsFocused() const override
|
|
{
|
|
return mFocusedSection != LC_LIGHT_SECTION_INVALID;
|
|
}
|
|
|
|
bool IsFocused(quint32 Section) const override
|
|
{
|
|
return mFocusedSection == Section;
|
|
}
|
|
|
|
void SetFocused(quint32 Section, bool Focused) override
|
|
{
|
|
if (Focused)
|
|
{
|
|
mFocusedSection = Section;
|
|
mSelected = true;
|
|
}
|
|
else
|
|
mFocusedSection = LC_LIGHT_SECTION_INVALID;
|
|
}
|
|
|
|
quint32 GetFocusSection() const override
|
|
{
|
|
return mFocusedSection;
|
|
}
|
|
|
|
quint32 GetAllowedTransforms() const override
|
|
{
|
|
if (IsPointLight())
|
|
return LC_OBJECT_TRANSFORM_MOVE_XYZ;
|
|
|
|
const quint32 Section = GetFocusSection();
|
|
|
|
if (Section == LC_LIGHT_SECTION_POSITION || Section == LC_LIGHT_SECTION_INVALID)
|
|
return LC_OBJECT_TRANSFORM_MOVE_XYZ | LC_OBJECT_TRANSFORM_ROTATE_XYZ;
|
|
|
|
if (Section == LC_LIGHT_SECTION_TARGET)
|
|
return LC_OBJECT_TRANSFORM_MOVE_XYZ;
|
|
|
|
return 0;
|
|
}
|
|
|
|
lcMatrix33 GetRelativeRotation() const
|
|
{
|
|
const quint32 Section = GetFocusSection();
|
|
|
|
if (Section == LC_LIGHT_SECTION_POSITION)
|
|
return lcMatrix33(mWorldMatrix);
|
|
else
|
|
return lcMatrix33Identity();
|
|
}
|
|
|
|
lcVector3 GetSectionPosition(quint32 Section) const override
|
|
{
|
|
if (Section == LC_LIGHT_SECTION_POSITION)
|
|
return mWorldMatrix.GetTranslation();
|
|
|
|
if (Section == LC_LIGHT_SECTION_TARGET)
|
|
return lcMul31(lcVector3(0.0f, 0.0f, -mTargetDistance), mWorldMatrix);
|
|
|
|
return lcVector3(0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
void SetPosition(const lcVector3& Position, lcStep Step, bool AddKey)
|
|
{
|
|
mPosition.ChangeKey(Position, Step, AddKey);
|
|
}
|
|
|
|
void SetRotation(const lcMatrix33& Rotation, lcStep Step, bool AddKey)
|
|
{
|
|
mRotation.ChangeKey(Rotation, Step, AddKey);
|
|
}
|
|
|
|
lcVector3 GetRotationCenter() const
|
|
{
|
|
const quint32 Section = GetFocusSection();
|
|
|
|
if (Section == LC_LIGHT_SECTION_POSITION || Section == LC_LIGHT_SECTION_INVALID)
|
|
{
|
|
return mWorldMatrix.GetTranslation();
|
|
}
|
|
else
|
|
{
|
|
return lcMul31(lcVector3(0.0f, 0.0f, -mTargetDistance), mWorldMatrix);
|
|
}
|
|
}
|
|
|
|
lcVector3 GetPosition() const
|
|
{
|
|
return mWorldMatrix.GetTranslation();
|
|
}
|
|
|
|
lcVector3 GetDirection() const
|
|
{
|
|
return -lcVector3(mWorldMatrix[2]);
|
|
}
|
|
|
|
const lcMatrix44& GetWorldMatrix() const
|
|
{
|
|
return mWorldMatrix;
|
|
}
|
|
|
|
void SaveLDraw(QTextStream& Stream) const;
|
|
bool ParseLDrawLine(QTextStream& Stream);
|
|
|
|
public:
|
|
void RayTest(lcObjectRayTest& ObjectRayTest) const override;
|
|
void BoxTest(lcObjectBoxTest& ObjectBoxTest) const override;
|
|
void DrawInterface(lcContext* Context, const lcScene& Scene) const override;
|
|
QVariant GetPropertyValue(lcObjectPropertyId PropertyId) const override;
|
|
bool SetPropertyValue(lcObjectPropertyId PropertyId, lcStep Step, bool AddKey, QVariant Value) override;
|
|
bool HasKeyFrame(lcObjectPropertyId PropertyId, lcStep Time) const override;
|
|
bool SetKeyFrame(lcObjectPropertyId PropertyId, lcStep Time, bool KeyFrame) override;
|
|
void RemoveKeyFrames() override;
|
|
|
|
void InsertTime(lcStep Start, lcStep Time);
|
|
void RemoveTime(lcStep Start, lcStep Time);
|
|
|
|
bool IsVisible() const
|
|
{
|
|
return (mState & LC_LIGHT_HIDDEN) == 0;
|
|
}
|
|
|
|
bool SetColor(const lcVector3& Color, lcStep Step, bool AddKey);
|
|
|
|
lcVector3 GetColor() const
|
|
{
|
|
return mColor;
|
|
}
|
|
|
|
bool SetPOVRayFadeDistance(float Distance, lcStep Step, bool AddKey);
|
|
|
|
float GetPOVRayFadeDistance() const
|
|
{
|
|
return mPOVRayFadeDistance;
|
|
}
|
|
|
|
bool SetPOVRayFadePower(float Power, lcStep Step, bool AddKey);
|
|
|
|
float GetPOVRayFadePower() const
|
|
{
|
|
return mPOVRayFadePower;
|
|
}
|
|
|
|
bool SetSpotConeAngle(float Angle, lcStep Step, bool AddKey);
|
|
|
|
float GetSpotConeAngle() const
|
|
{
|
|
return mSpotConeAngle;
|
|
}
|
|
|
|
bool SetSpotPenumbraAngle(float Angle, lcStep Step, bool AddKey);
|
|
|
|
float GetSpotPenumbraAngle() const
|
|
{
|
|
return mSpotPenumbraAngle;
|
|
}
|
|
|
|
bool SetSpotPOVRayTightness(float Angle, lcStep Step, bool AddKey);
|
|
|
|
float GetSpotPOVRayTightness() const
|
|
{
|
|
return mSpotPOVRayTightness;
|
|
}
|
|
|
|
bool SetAreaShape(lcLightAreaShape LightAreaShape);
|
|
|
|
lcLightAreaShape GetAreaShape() const
|
|
{
|
|
return mAreaShape;
|
|
}
|
|
|
|
bool SetAreaPOVRayGridX(int AreaGrid, lcStep Step, bool AddKey);
|
|
|
|
int GetAreaPOVRayGridX() const
|
|
{
|
|
return mAreaPOVRayGridX;
|
|
}
|
|
|
|
bool SetAreaPOVRayGridY(int AreaGrid, lcStep Step, bool AddKey);
|
|
|
|
int GetAreaPOVRayGridY() const
|
|
{
|
|
return mAreaPOVRayGridY;
|
|
}
|
|
|
|
bool SetPointBlenderRadius(float Radius, lcStep Step, bool AddKey);
|
|
|
|
float GetPointBlenderRadius() const
|
|
{
|
|
return mPointBlenderRadius;
|
|
}
|
|
|
|
bool SetSpotBlenderRadius(float Radius, lcStep Step, bool AddKey);
|
|
|
|
float GetSpotBlenderRadius() const
|
|
{
|
|
return mSpotBlenderRadius;
|
|
}
|
|
|
|
bool SetDirectionalBlenderAngle(float Angle, lcStep Step, bool AddKey);
|
|
|
|
float GetDirectionalBlenderAngle() const
|
|
{
|
|
return mDirectionalBlenderAngle;
|
|
}
|
|
|
|
bool SetAreaSizeX(float Size, lcStep Step, bool AddKey);
|
|
|
|
float GetAreaSizeX() const
|
|
{
|
|
return mAreaSizeX;
|
|
}
|
|
|
|
bool SetAreaSizeY(float Size, lcStep Step, bool AddKey);
|
|
|
|
float GetAreaSizeY() const
|
|
{
|
|
return mAreaSizeY;
|
|
}
|
|
|
|
bool SetBlenderPower(float Power, lcStep Step, bool AddKey);
|
|
|
|
float GetBlenderPower() const
|
|
{
|
|
return mBlenderPower;
|
|
}
|
|
|
|
bool SetPOVRayPower(float Power, lcStep Step, bool AddKey);
|
|
|
|
float GetPOVRayPower() const
|
|
{
|
|
return mPOVRayPower;
|
|
}
|
|
|
|
bool SetCastShadow(bool CastShadow);
|
|
|
|
bool GetCastShadow() const
|
|
{
|
|
return mCastShadow;
|
|
}
|
|
|
|
bool SetName(const QString& Name);
|
|
|
|
QString GetName() const override
|
|
{
|
|
return mName;
|
|
}
|
|
|
|
void CompareBoundingBox(lcVector3& Min, lcVector3& Max);
|
|
void UpdatePosition(lcStep Step) override;
|
|
void MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance, bool FirstMove);
|
|
void Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcVector3& Center, const lcMatrix33& RotationFrame);
|
|
void CreateName(const std::vector<std::unique_ptr<lcLight>>& Lights);
|
|
|
|
protected:
|
|
void DrawPointLight(lcContext* Context) const;
|
|
void DrawSpotLight(lcContext* Context) const;
|
|
void DrawDirectionalLight(lcContext* Context) const;
|
|
void DrawAreaLight(lcContext* Context) const;
|
|
|
|
void SetupLightMatrix(lcContext* Context) const;
|
|
void DrawSphere(lcContext* Context, const lcVector3& Center, float Radius) const;
|
|
void DrawCylinder(lcContext* Context, float Radius, float Height) const;
|
|
void DrawTarget(lcContext* Context) const;
|
|
void DrawCone(lcContext* Context, float TargetDistance) const;
|
|
|
|
QString mName;
|
|
lcLightType mLightType = lcLightType::Point;
|
|
bool mCastShadow = true;
|
|
lcObjectProperty<lcVector3> mPosition = lcObjectProperty<lcVector3>(lcVector3(0.0f, 0.0f, 0.0f));
|
|
lcObjectProperty<lcMatrix33> mRotation = lcObjectProperty<lcMatrix33>(lcMatrix33Identity());
|
|
lcObjectProperty<lcVector3> mColor = lcObjectProperty<lcVector3>(lcVector3(1.0f, 1.0f, 1.0f));
|
|
lcObjectProperty<float> mPointBlenderRadius = lcObjectProperty<float>(0.0f);
|
|
lcObjectProperty<float> mSpotBlenderRadius = lcObjectProperty<float>(0.0f);
|
|
lcObjectProperty<float> mDirectionalBlenderAngle = lcObjectProperty<float>(0.526f * LC_DTOR);
|
|
lcObjectProperty<float> mAreaSizeX = lcObjectProperty<float>(250.0f);
|
|
lcObjectProperty<float> mAreaSizeY = lcObjectProperty<float>(250.0f);
|
|
lcObjectProperty<float> mBlenderPower = lcObjectProperty<float>(10.0f);
|
|
lcObjectProperty<float> mPOVRayPower = lcObjectProperty<float>(1.0f);
|
|
lcObjectProperty<float> mPOVRayFadeDistance = lcObjectProperty<float>(0.0f);
|
|
lcObjectProperty<float> mPOVRayFadePower = lcObjectProperty<float>(0.0f);
|
|
lcObjectProperty<float> mSpotConeAngle = lcObjectProperty<float>(80.0f);
|
|
lcObjectProperty<float> mSpotPenumbraAngle = lcObjectProperty<float>(0.0f);
|
|
lcObjectProperty<float> mSpotPOVRayTightness = lcObjectProperty<float>(0.0f);
|
|
lcObjectProperty<int> mAreaPOVRayGridX = lcObjectProperty<int>(2);
|
|
lcObjectProperty<int> mAreaPOVRayGridY = lcObjectProperty<int>(2);
|
|
lcLightAreaShape mAreaShape = lcLightAreaShape::Rectangle;
|
|
|
|
quint32 mState = 0;
|
|
bool mSelected = false;
|
|
quint32 mFocusedSection = LC_LIGHT_SECTION_INVALID;
|
|
lcVector3 mTargetMovePosition = lcVector3(0.0f, 0.0f, 0.0f);
|
|
lcMatrix44 mWorldMatrix;
|
|
|
|
static constexpr float mTargetDistance = 50.0f;
|
|
};
|