leocad/common/lc_model.h

297 lines
8.2 KiB
C++

#ifndef _LC_MODEL_H_
#define _LC_MODEL_H_
#include "lc_file.h"
#include "lc_math.h"
#include "str.h"
#include "object.h"
#define LC_SEL_NO_PIECES 0x01 // No pieces in model
#define LC_SEL_PIECE 0x02 // At last 1 piece selected
#define LC_SEL_SELECTED 0x04 // At last 1 object selected
#define LC_SEL_UNSELECTED 0x08 // At least 1 piece unselected
#define LC_SEL_HIDDEN 0x10 // At least one piece hidden
#define LC_SEL_GROUPED 0x20 // At least one piece selected is grouped
#define LC_SEL_FOCUS_GROUPED 0x40 // Focused piece is grouped
#define LC_SEL_CAN_GROUP 0x80 // Can make a new group
enum lcTransformType
{
LC_TRANSFORM_ABSOLUTE_TRANSLATION,
LC_TRANSFORM_RELATIVE_TRANSLATION,
LC_TRANSFORM_ABSOLUTE_ROTATION,
LC_TRANSFORM_RELATIVE_ROTATION
};
enum lcBackgroundType
{
LC_BACKGROUND_SOLID,
LC_BACKGROUND_GRADIENT,
LC_BACKGROUND_IMAGE,
LC_NUM_BACKGROUND_TYPES
};
class lcModelProperties
{
public:
void LoadDefaults();
void SaveDefaults();
bool operator==(const lcModelProperties& Properties)
{
if (mName != Properties.mName || mAuthor != Properties.mAuthor ||
mDescription != Properties.mDescription || mComments != Properties.mComments)
return false;
if (mBackgroundType != Properties.mBackgroundType || mBackgroundSolidColor != Properties.mBackgroundSolidColor ||
mBackgroundGradientColor1 != Properties.mBackgroundGradientColor1 || mBackgroundGradientColor2 != Properties.mBackgroundGradientColor2 ||
mBackgroundImage != Properties.mBackgroundImage || mBackgroundImageTile != Properties.mBackgroundImageTile)
return false;
if (mFogEnabled != Properties.mFogEnabled || mFogDensity != Properties.mFogDensity ||
mFogColor != Properties.mFogColor || mAmbientColor != Properties.mAmbientColor)
return false;
return true;
}
void SaveLDraw(QTextStream& Stream) const;
void ParseLDrawLine(QTextStream& Stream);
QString mName;
QString mAuthor;
QString mDescription;
QString mComments;
lcBackgroundType mBackgroundType;
lcVector3 mBackgroundSolidColor;
lcVector3 mBackgroundGradientColor1;
lcVector3 mBackgroundGradientColor2;
QString mBackgroundImage;
bool mBackgroundImageTile;
bool mFogEnabled;
float mFogDensity;
lcVector3 mFogColor;
lcVector3 mAmbientColor;
};
enum lcTool
{
LC_TOOL_INSERT,
LC_TOOL_LIGHT,
LC_TOOL_SPOTLIGHT,
LC_TOOL_CAMERA,
LC_TOOL_SELECT,
LC_TOOL_MOVE,
LC_TOOL_ROTATE,
LC_TOOL_ERASER,
LC_TOOL_PAINT,
LC_TOOL_ZOOM,
LC_TOOL_PAN,
LC_TOOL_ROTATE_VIEW,
LC_TOOL_ROLL,
LC_TOOL_ZOOM_REGION
};
struct lcModelHistoryEntry
{
QByteArray File;
QString Description;
};
struct lcPartsListEntry
{
PieceInfo* Info;
int ColorIndex;
int Count;
};
class lcModel
{
public:
lcModel();
~lcModel();
bool IsModified() const
{
return mSavedHistory != mUndoHistory[0];
}
const lcArray<lcPiece*>& GetPieces() const
{
return mPieces;
}
const lcArray<lcCamera*>& GetCameras() const
{
return mCameras;
}
const lcArray<lcLight*>& GetLights() const
{
return mLights;
}
const lcArray<lcGroup*>& GetGroups() const
{
return mGroups;
}
const lcModelProperties& GetProperties() const
{
return mProperties;
}
lcStep GetLastStep() const;
lcStep GetCurrentStep() const
{
return mCurrentStep;
}
void ShowFirstStep();
void ShowLastStep();
void ShowPreviousStep();
void ShowNextStep();
void InsertStep();
void RemoveStep();
void AddPiece();
void DeleteSelectedObjects();
void ShowSelectedPiecesEarlier();
void ShowSelectedPiecesLater();
lcGroup* AddGroup(const char* Prefix, lcGroup* Parent);
lcGroup* GetGroup(const char* Name, bool CreateIfMissing);
void RemoveGroup(lcGroup* Group);
void GroupSelection();
void UngroupSelection();
void AddSelectedPiecesToGroup();
void RemoveFocusPieceFromGroup();
void ShowEditGroupsDialog();
void SaveLDraw(QTextStream& Stream) const;
void LoadLDraw(QTextStream& Stream);
void GetScene(lcScene& Scene, lcCamera* ViewCamera, bool DrawInterface) const;
void DrawBackground(lcContext* Context);
void RayTest(lcObjectRayTest& ObjectRayTest) const;
void BoxTest(lcObjectBoxTest& ObjectBoxTest) const;
bool AnyPiecesSelected() const;
bool AnyObjectsSelected() const;
bool GetPieceFocusOrSelectionCenter(lcVector3& Center) const;
lcVector3 GetFocusOrSelectionCenter() const;
bool GetFocusPosition(lcVector3& Position) const;
lcObject* GetFocusObject() const;
bool GetSelectionCenter(lcVector3& Center) const;
bool GetPiecesBoundingBox(float BoundingBox[6]) const;
void GetPartsList(lcArray<lcPartsListEntry>& PartsList) const;
void FocusOrDeselectObject(const lcObjectSection& ObjectSection);
void ClearSelection(bool UpdateInterface);
void ClearSelectionAndSetFocus(lcObject* Object, lcuint32 Section);
void ClearSelectionAndSetFocus(const lcObjectSection& ObjectSection);
void SetSelection(const lcArray<lcObject*>& Objects);
void AddToSelection(const lcArray<lcObject*>& Objects);
void SelectAllPieces();
void InvertSelection();
void HideSelectedPieces();
void HideUnselectedPieces();
void UnhideAllPieces();
void FindPiece(bool FindFirst, bool SearchForward);
void UndoAction();
void RedoAction();
lcVector3 LockVector(const lcVector3& Vector) const;
lcVector3 SnapPosition(const lcVector3& Delta) const;
lcVector3 SnapRotation(const lcVector3& Delta) const;
lcMatrix44 GetRelativeRotation() const;
const lcVector3& GetMouseToolDistance() const
{
return mMouseToolDistance;
}
void BeginMouseTool();
void EndMouseTool(lcTool Tool, bool Accept);
void InsertPieceToolClicked(const lcVector3& Position, const lcVector4& Rotation);
void PointLightToolClicked(const lcVector3& Position);
void BeginSpotLightTool(const lcVector3& Position, const lcVector3& Target);
void UpdateSpotLightTool(const lcVector3& Position);
void BeginCameraTool(const lcVector3& Position, const lcVector3& Target);
void UpdateCameraTool(const lcVector3& Position);
void UpdateMoveTool(const lcVector3& Distance);
void UpdateRotateTool(const lcVector3& Angles);
void EraserToolClicked(lcObject* Object);
void PaintToolClicked(lcObject* Object);
void UpdateZoomTool(lcCamera* Camera, float Mouse);
void UpdatePanTool(lcCamera* Camera, float MouseX, float MouseY);
void UpdateOrbitTool(lcCamera* Camera, float MouseX, float MouseY);
void UpdateRollTool(lcCamera* Camera, float Mouse);
void ZoomRegionToolClicked(lcCamera* Camera, const lcVector3* Points, float RatioX, float RatioY);
void LookAt(lcCamera* Camera);
void ZoomExtents(lcCamera* Camera, float Aspect);
void Zoom(lcCamera* Camera, float Amount);
void TransformSelectedObjects(lcTransformType TransformType, const lcVector3& Transform);
void SetObjectProperty(lcObject* Object, lcObjectPropertyType ObjectPropertyType, const void* Value);
void ShowPropertiesDialog();
void ShowSelectByNameDialog();
void ShowArrayDialog();
void ShowMinifigDialog();
void Export3DStudio() const;
void ExportBrickLink() const;
void ExportCSV() const;
void ExportPOVRay() const;
void ExportWavefront() const;
protected:
void DeleteModel();
void DeleteHistory();
void SaveCheckpoint(const QString& Description);
void LoadCheckPoint(lcModelHistoryEntry* CheckPoint);
void GetGroupName(const char* Prefix, char* GroupName);
void RemoveEmptyGroups();
bool RemoveSelectedObjects();
void MoveSelectedObjects(const lcVector3& Distance, bool Update)
{
MoveSelectedObjects(Distance, Distance, Update);
}
void MoveSelectedObjects(const lcVector3& PieceDistance, const lcVector3& ObjectDistance, bool Update);
void RotateSelectedPieces(const lcVector3& Angles, bool Update);
void CalculateStep();
void UpdateBackgroundTexture();
void UpdateSelection() const;
void SelectGroup(lcGroup* TopGroup, bool Select);
lcModelProperties mProperties;
lcStep mCurrentStep;
lcVector3 mMouseToolDistance;
lcTexture* mBackgroundTexture;
lcArray<lcPiece*> mPieces;
lcArray<lcCamera*> mCameras;
lcArray<lcLight*> mLights;
lcArray<lcGroup*> mGroups;
lcModelHistoryEntry* mSavedHistory;
lcArray<lcModelHistoryEntry*> mUndoHistory;
lcArray<lcModelHistoryEntry*> mRedoHistory;
Q_DECLARE_TR_FUNCTIONS(lcModel);
};
#endif // _LC_MODEL_H_