leocad/common/lc_glwidget.h
2020-11-26 12:07:41 -08:00

107 lines
1.8 KiB
C++

#pragma once
#include "lc_context.h"
enum class lcDragState
{
None,
Piece,
Color
};
enum class lcCursor
{
Default,
Brick,
Light,
Spotlight,
Camera,
Select,
SelectAdd,
SelectRemove,
Move,
Rotate,
RotateX,
RotateY,
Delete,
Paint,
ColorPicker,
Zoom,
ZoomRegion,
Pan,
Roll,
RotateView,
Count
};
struct lcInputState
{
int x;
int y;
Qt::KeyboardModifiers Modifiers;
};
class lcGLWidget
{
public:
lcGLWidget()
{
mCursor = lcCursor::Default;
mWidget = nullptr;
mInputState.x = 0;
mInputState.y = 0;
mInputState.Modifiers = Qt::NoModifier;
mWidth = 1;
mHeight = 1;
mContext = new lcContext();
mDeleteContext = true;
}
virtual ~lcGLWidget()
{
if (mDeleteContext)
delete mContext;
}
void SetContext(lcContext* Context)
{
if (mDeleteContext)
delete mContext;
mContext = Context;
mDeleteContext = false;
}
void MakeCurrent();
void Redraw();
void SetCursor(lcCursor Cursor);
void DrawBackground() const;
virtual void OnDraw() { }
virtual void OnInitialUpdate() { }
virtual void OnUpdateCursor() { }
virtual void OnLeftButtonDown() { }
virtual void OnLeftButtonUp() { }
virtual void OnLeftButtonDoubleClick() { }
virtual void OnMiddleButtonDown() { }
virtual void OnMiddleButtonUp() { }
virtual void OnRightButtonDown() { }
virtual void OnRightButtonUp() { }
virtual void OnBackButtonDown() { }
virtual void OnBackButtonUp() { }
virtual void OnForwardButtonDown() { }
virtual void OnForwardButtonUp() { }
virtual void OnMouseMove() { }
virtual void OnMouseWheel(float Direction) { Q_UNUSED(Direction); }
virtual void BeginDrag(lcDragState DragState) { Q_UNUSED(DragState); };
virtual void EndDrag(bool Accept) { Q_UNUSED(Accept); };
lcInputState mInputState;
int mWidth;
int mHeight;
lcCursor mCursor;
QGLWidget* mWidget;
lcContext* mContext;
bool mDeleteContext;
};