mirror of
https://github.com/leozide/leocad
synced 2024-12-26 21:58:44 +01:00
231 lines
6.1 KiB
C++
231 lines
6.1 KiB
C++
#pragma once
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#include "lc_array.h"
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#include "lc_math.h"
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#include "lc_mesh.h"
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class lcLibraryMeshData;
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class lcMeshLoader;
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enum lcMeshDataType
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{
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LC_MESHDATA_HIGH,
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LC_MESHDATA_LOW,
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LC_MESHDATA_SHARED,
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LC_NUM_MESHDATA_TYPES
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};
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struct lcMeshLoaderVertex
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{
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lcVector3 Position;
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lcVector3 Normal;
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float NormalWeight;
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};
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struct lcMeshLoaderTexturedVertex
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{
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lcVector3 Position;
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lcVector3 Normal;
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lcVector2 TexCoords;
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};
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struct lcMeshLoaderConditionalVertex
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{
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lcVector3 Position[4];
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};
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enum class lcMeshLoaderMaterialType
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{
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Solid,
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Planar,
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Cylindrical,
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Spherical
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};
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struct lcMeshLoaderMaterial
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{
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lcMeshLoaderMaterialType Type = lcMeshLoaderMaterialType::Solid;
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quint32 Color = 16;
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lcVector3 Points[3] = {};
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float Angles[2] = {};
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char Name[256] = {};
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};
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class lcMeshLoaderSection
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{
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public:
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lcMeshLoaderSection(lcMeshPrimitiveType PrimitiveType, lcMeshLoaderMaterial* Material)
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: mMaterial(Material), mPrimitiveType(PrimitiveType), mIndices(1024, 1024)
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{
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}
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lcMeshLoaderMaterial* mMaterial;
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lcMeshPrimitiveType mPrimitiveType;
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lcArray<quint32> mIndices;
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};
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struct lcMeshLoaderFinalSection
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{
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quint32 Color;
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lcMeshPrimitiveType PrimitiveType;
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char Name[256];
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};
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struct lcMeshLoaderTextureMap
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{
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union lcTextureMapParams
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{
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lcTextureMapParams()
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{
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}
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struct lcTextureMapSphericalParams
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{
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} Spherical;
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} Params;
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lcMeshLoaderMaterialType Type;
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lcVector3 Points[3];
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float Angles[2];
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char Name[LC_MAXPATH];
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bool Fallback = false;
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bool Next = false;
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};
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class lcMeshLoaderTypeData
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{
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public:
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lcMeshLoaderTypeData()
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{
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mVertices.SetGrow(1024);
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mConditionalVertices.SetGrow(1024);
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}
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lcMeshLoaderTypeData(const lcMeshLoaderTypeData&) = delete;
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lcMeshLoaderTypeData& operator=(const lcMeshLoaderTypeData&) = delete;
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bool IsEmpty() const
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{
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return mSections.empty();
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}
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void Clear()
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{
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mSections.clear();
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mVertices.RemoveAll();
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mConditionalVertices.RemoveAll();
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}
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void SetMeshData(lcLibraryMeshData* MeshData)
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{
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mMeshData = MeshData;
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}
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lcMeshLoaderSection* AddSection(lcMeshPrimitiveType PrimitiveType, lcMeshLoaderMaterial* Material);
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quint32 AddVertex(const lcVector3& Position, bool Optimize);
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quint32 AddVertex(const lcVector3& Position, const lcVector3& Normal, bool Optimize);
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quint32 AddConditionalVertex(const lcVector3 (&Position)[4]);
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void ProcessLine(int LineType, lcMeshLoaderMaterial* Material, bool WindingCCW, lcVector3 (&Vertices)[4], bool Optimize);
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void AddMeshData(const lcMeshLoaderTypeData& Data, const lcMatrix44& Transform, quint32 CurrentColorCode, bool InvertWinding, bool InvertNormals, lcMeshLoaderTextureMap* TextureMap);
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void AddMeshDataNoDuplicateCheck(const lcMeshLoaderTypeData& Data, const lcMatrix44& Transform, quint32 CurrentColorCode, bool InvertWinding, bool InvertNormals, lcMeshLoaderTextureMap* TextureMap);
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std::vector<std::unique_ptr<lcMeshLoaderSection>> mSections;
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lcArray<lcMeshLoaderVertex> mVertices;
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lcArray<lcMeshLoaderConditionalVertex> mConditionalVertices;
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protected:
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lcLibraryMeshData* mMeshData = nullptr;
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};
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class lcLibraryMeshData
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{
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public:
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lcLibraryMeshData()
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{
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mHasTextures = false;
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mHasStyleStud = false;
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for (lcMeshLoaderTypeData& Data : mData)
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Data.SetMeshData(this);
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}
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lcLibraryMeshData(const lcLibraryMeshData&) = delete;
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lcLibraryMeshData& operator=(const lcLibraryMeshData&) = delete;
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bool IsEmpty() const
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{
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for (const lcMeshLoaderTypeData& Data : mData)
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if (!Data.IsEmpty())
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return false;
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return true;
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}
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void Clear()
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{
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for (lcMeshLoaderTypeData& Data : mData)
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Data.Clear();
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mHasTextures = false;
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mHasStyleStud = false;
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}
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void SetMeshLoader(lcMeshLoader* MeshLoader)
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{
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mMeshLoader = MeshLoader;
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}
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lcMesh* CreateMesh();
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void AddVertices(lcMeshDataType MeshDataType, int VertexCount, int* BaseVertex, lcMeshLoaderVertex** VertexBuffer);
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void AddIndices(lcMeshDataType MeshDataType, lcMeshPrimitiveType PrimitiveType, quint32 ColorCode, int IndexCount, quint32** IndexBuffer);
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void AddMeshData(const lcLibraryMeshData& Data, const lcMatrix44& Transform, quint32 CurrentColorCode, bool InvertWinding, bool InvertNormals, lcMeshLoaderTextureMap* TextureMap, lcMeshDataType OverrideDestIndex);
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void AddMeshDataNoDuplicateCheck(const lcLibraryMeshData& Data, const lcMatrix44& Transform, quint32 CurrentColorCode, bool InvertWinding, bool InvertNormals, lcMeshLoaderTextureMap* TextureMap, lcMeshDataType OverrideDestIndex);
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lcMeshLoaderMaterial* GetMaterial(quint32 ColorCode);
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lcMeshLoaderMaterial* GetTexturedMaterial(quint32 ColorCode, const lcMeshLoaderTextureMap& TextureMap);
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std::array<lcMeshLoaderTypeData, LC_NUM_MESHDATA_TYPES> mData;
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bool mHasTextures;
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bool mHasStyleStud;
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protected:
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lcMeshLoader* mMeshLoader = nullptr;
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std::vector<std::unique_ptr<lcMeshLoaderMaterial>> mMaterials;
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lcArray<lcMeshLoaderTexturedVertex> mTexturedVertices;
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void GenerateTexturedVertices();
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void GeneratePlanarTexcoords(lcMeshLoaderSection* Section, const lcMeshLoaderTypeData& Data);
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void GenerateCylindricalTexcoords(lcMeshLoaderSection* Section, const lcMeshLoaderTypeData& Data);
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void GenerateSphericalTexcoords(lcMeshLoaderSection* Section, const lcMeshLoaderTypeData& Data);
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quint32 AddTexturedVertex(const lcVector3& Position, const lcVector3& Normal, const lcVector2& TexCoords);
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template<typename IndexType>
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void WriteSections(lcMesh* Mesh, const lcArray<lcMeshLoaderFinalSection> (&FinalSections)[LC_NUM_MESH_LODS], int (&BaseVertices)[LC_NUM_MESHDATA_TYPES], int (&BaseConditionalVertices)[LC_NUM_MESHDATA_TYPES]);
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static void UpdateMeshBoundingBox(lcMesh* Mesh);
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template<typename IndexType>
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static void UpdateMeshSectionBoundingBox(const lcMesh* Mesh, const lcMeshSection& Section, lcVector3& SectionMin, lcVector3& SectionMax);
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};
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class lcMeshLoader
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{
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public:
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lcMeshLoader(lcLibraryMeshData& MeshData, bool Optimize, Project* CurrentProject, bool SearchProjectFolder);
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bool LoadMesh(lcFile& File, lcMeshDataType MeshDataType);
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Project* mCurrentProject;
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bool mSearchProjectFolder;
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protected:
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bool ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransform, quint32 CurrentColorCode, bool InvertWinding, lcMeshDataType MeshDataType);
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std::vector<lcMeshLoaderTextureMap> mTextureStack;
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lcLibraryMeshData& mMeshData;
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bool mOptimize;
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};
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