leocad/common/lc_context.h
2021-11-24 15:20:08 -08:00

284 lines
6.4 KiB
C++

#pragma once
#include "lc_array.h"
#include "lc_math.h"
#include "lc_colors.h"
#include "lc_mesh.h"
class lcVertexBuffer
{
public:
constexpr lcVertexBuffer()
: Pointer(nullptr)
{
}
bool IsValid() const
{
return Pointer != nullptr;
}
union
{
GLuint Object;
void* Pointer;
};
};
class lcIndexBuffer
{
public:
constexpr lcIndexBuffer()
: Pointer(nullptr)
{
}
bool IsValid() const
{
return Pointer != nullptr;
}
union
{
GLuint Object;
void* Pointer;
};
};
enum class lcMaterialType
{
UnlitColor,
UnlitColorConditional,
UnlitTextureModulate,
UnlitTextureDecal,
UnlitVertexColor,
UnlitViewSphere,
FakeLitColor,
FakeLitTextureDecal,
Count
};
enum class lcProgramAttrib
{
Position,
Normal,
TexCoord,
Color,
ControlPoint1 = 0,
ControlPoint2,
ControlPoint3,
ControlPoint4,
Count
};
struct lcProgram
{
GLuint Object;
GLint WorldViewProjectionMatrixLocation;
GLint WorldMatrixLocation;
GLint MaterialColorLocation;
GLint LightPositionLocation;
GLint EyePositionLocation;
GLint HighlightParamsLocation;
};
enum class lcPolygonOffset
{
None,
Opaque,
Translucent
};
enum class lcDepthFunction
{
LessEqual,
Always
};
struct lcVertexAttribState
{
GLint Size = 0;
GLenum Type = 0;
GLboolean Normalized = 0;
bool Enabled = 0;
GLsizei Stride = 0;
const void* Pointer = nullptr;
GLuint VertexBufferObject = 0;
};
class lcContext : protected QOpenGLFunctions
{
public:
lcContext();
~lcContext();
lcContext(const lcContext&) = delete;
lcContext(lcContext&&) = delete;
lcContext& operator=(const lcContext&) = delete;
lcContext& operator=(lcContext&&) = delete;
static bool InitializeRenderer();
static void ShutdownRenderer();
static lcContext* GetGlobalOffscreenContext();
void CreateResources();
void DestroyResources();
void SetDefaultState();
void ClearResources();
void MakeCurrent();
void SetGLContext(QOpenGLContext* GLContext, QOpenGLWidget* Widget);
void SetOffscreenContext();
void ClearColorAndDepth(const lcVector4& ClearColor);
void ClearDepth();
void SetWorldMatrix(const lcMatrix44& WorldMatrix)
{
mWorldMatrix = WorldMatrix;
mWorldMatrixDirty = true;
}
void SetViewMatrix(const lcMatrix44& ViewMatrix)
{
mViewMatrix = ViewMatrix;
mViewMatrixDirty = true;
mViewProjectionMatrixDirty = true;
}
void SetProjectionMatrix(const lcMatrix44& ProjectionMatrix)
{
mProjectionMatrix = ProjectionMatrix;
mProjectionMatrixDirty = true;
mViewProjectionMatrixDirty = true;
}
const lcMatrix44& GetProjectionMatrix()
{
return mProjectionMatrix;
}
void SetMaterial(lcMaterialType MaterialType);
void SetViewport(int x, int y, int Width, int Height);
void SetPolygonOffset(lcPolygonOffset PolygonOffset);
void SetDepthWrite(bool Enable);
void SetDepthFunction(lcDepthFunction DepthFunction);
void EnableDepthTest(bool Enable);
void EnableColorWrite(bool Enable);
void EnableColorBlend(bool Enable);
void EnableCullFace(bool Enable);
void SetLineWidth(float LineWidth);
void BindTexture2D(const lcTexture* Texture);
void BindTextureCubeMap(const lcTexture* Texture);
void ClearTexture2D();
void ClearTextureCubeMap();
void UploadTexture(lcTexture* Texture);
void SetColor(const lcVector4& Color)
{
mColor = Color;
mColorDirty = true;
}
void SetHighlightParams(const lcVector4& HighlightPosition, const lcVector4& TextColor, const lcVector4& BackgroundColor, const lcVector4& HighlightColor)
{
mHighlightParams[0] = HighlightPosition;
mHighlightParams[1] = TextColor;
mHighlightParams[2] = BackgroundColor;
mHighlightParams[3] = HighlightColor;
mHighlightParamsDirty = true;
}
void SetColor(float Red, float Green, float Blue, float Alpha);
void SetColorIndex(int ColorIndex);
void SetColorIndexTinted(int ColorIndex, const lcVector4& Tint, float Weight);
void SetColorIndexTinted(int ColorIndex, const lcVector4& Tint);
void SetEdgeColorIndex(int ColorIndex);
void SetEdgeColorIndexTinted(int ColorIndex, const lcVector4& Tint);
lcVertexBuffer CreateVertexBuffer(int Size, const void* Data);
void DestroyVertexBuffer(lcVertexBuffer& VertexBuffer);
lcIndexBuffer CreateIndexBuffer(int Size, const void* Data);
void DestroyIndexBuffer(lcIndexBuffer& IndexBuffer);
void ClearVertexBuffer();
void SetVertexBuffer(lcVertexBuffer VertexBuffer);
void SetVertexBufferPointer(const void* VertexBuffer);
void ClearIndexBuffer();
void SetIndexBuffer(lcIndexBuffer IndexBuffer);
void SetIndexBufferPointer(const void* IndexBuffer);
void SetVertexFormat(int BufferOffset, int PositionSize, int NormalSize, int TexCoordSize, int ColorSize, bool EnableNormals);
void SetVertexFormatPosition(int PositionSize);
void SetVertexFormatConditional(int BufferOffset);
void DrawPrimitives(GLenum Mode, GLint First, GLsizei Count);
void DrawIndexedPrimitives(GLenum Mode, GLsizei Count, GLenum Type, int Offset);
void BindMesh(const lcMesh* Mesh);
protected:
static bool CreateOffscreenContext();
static void DestroyOffscreenContext();
void CreateShaderPrograms();
void FlushState();
void SetVertexAttribPointer(lcProgramAttrib Attrib, GLint Size, GLenum Type, GLboolean Normalized, GLsizei Stride, const void* Pointer);
void EnableVertexAttrib(lcProgramAttrib Attrib);
void DisableVertexAttrib(lcProgramAttrib Attrib);
QOpenGLWidget* mWidget = nullptr;
QOpenGLContext* mContext = nullptr;
GLuint mVertexBufferObject;
GLuint mIndexBufferObject;
const char* mVertexBufferPointer;
const char* mIndexBufferPointer;
const char* mVertexBufferOffset;
lcMaterialType mMaterialType;
bool mNormalEnabled;
bool mTexCoordEnabled;
bool mColorEnabled;
lcVertexAttribState mVertexAttribState[static_cast<int>(lcProgramAttrib::Count)];
GLuint mTexture2D;
GLuint mTextureCubeMap;
lcPolygonOffset mPolygonOffset;
bool mDepthWrite;
lcDepthFunction mDepthFunction;
bool mDepthTest;
bool mColorWrite;
bool mColorBlend;
bool mCullFace;
float mLineWidth;
int mMatrixMode;
bool mTextureEnabled;
lcVector4 mColor;
lcMatrix44 mWorldMatrix;
lcMatrix44 mViewMatrix;
lcMatrix44 mProjectionMatrix;
lcMatrix44 mViewProjectionMatrix;
lcVector4 mHighlightParams[4];
bool mColorDirty;
bool mWorldMatrixDirty;
bool mViewMatrixDirty;
bool mProjectionMatrixDirty;
bool mViewProjectionMatrixDirty;
bool mHighlightParamsDirty;
static std::unique_ptr<QOpenGLContext> mOffscreenContext;
static std::unique_ptr<QOffscreenSurface> mOffscreenSurface;
static std::unique_ptr<lcContext> mGlobalOffscreenContext;
static lcProgram mPrograms[static_cast<int>(lcMaterialType::Count)];
Q_DECLARE_TR_FUNCTIONS(lcContext);
};