leocad/common/pieceinf.h
Leonardo Zide 9499dd9daa Fixed stud LOD not working. Fixes #390.
Also fixed cached pieces not updating their logo settings.
2019-09-29 12:58:18 -07:00

184 lines
3.3 KiB
C++

#pragma once
#include <stdio.h>
#include "lc_math.h"
#include "lc_array.h"
enum class lcPieceInfoType
{
Part,
Placeholder,
Model,
Project
};
#define LC_PIECE_NAME_LEN 256
enum lcPieceInfoState
{
LC_PIECEINFO_UNLOADED,
LC_PIECEINFO_LOADING,
LC_PIECEINFO_LOADED
};
struct lcModelPartsEntry
{
lcMatrix44 WorldMatrix;
const PieceInfo* Info;
lcMesh* Mesh;
int ColorIndex;
};
class lcSynthInfo;
class PieceInfo
{
public:
PieceInfo();
~PieceInfo();
const lcBoundingBox& GetBoundingBox() const
{
return mBoundingBox;
}
void SetBoundingBox(const lcVector3& Min, const lcVector3& Max)
{
mBoundingBox.Min = Min;
mBoundingBox.Max = Max;
}
lcSynthInfo* GetSynthInfo() const
{
return mSynthInfo;
}
void SetSynthInfo(lcSynthInfo* SynthInfo)
{
mSynthInfo = SynthInfo;
}
lcMesh* GetMesh() const
{
return mMesh;
}
lcModel* GetModel() const
{
return mModel;
}
Project* GetProject() const
{
return mProject;
}
void SetMesh(lcMesh* Mesh);
int AddRef()
{
mRefCount++;
return mRefCount;
}
int Release()
{
mRefCount--;
return mRefCount;
}
int GetRefCount() const
{
return mRefCount;
}
bool IsPlaceholder() const
{
return mType == lcPieceInfoType::Placeholder;
}
bool IsModel() const
{
return mType == lcPieceInfoType::Model;
}
bool IsProject() const
{
return mType == lcPieceInfoType::Project;
}
bool IsTemporary() const
{
return mType != lcPieceInfoType::Part;
}
void SetZipFile(int ZipFileType, int ZipFileIndex)
{
mZipFileType = ZipFileType;
mZipFileIndex = ZipFileIndex;
}
bool IsPatterned() const
{
const char* Name = mFileName;
while (*Name)
{
if (*Name < '0' || *Name > '9')
break;
Name++;
}
if (*Name == 'P' || *Name == 'p')
return true;
return false;
}
bool IsSubPiece() const
{
return (m_strDescription[0] == '~');
}
void ZoomExtents(float FoV, float AspectRatio, lcMatrix44& ProjectionMatrix, lcMatrix44& ViewMatrix) const;
void AddRenderMesh(lcScene& Scene);
void AddRenderMeshes(lcScene& Scene, const lcMatrix44& WorldMatrix, int ColorIndex, lcRenderMeshState RenderMeshState, bool ParentActive) const;
void CreatePlaceholder(const char* Name);
void SetPlaceholder();
void SetModel(lcModel* Model, bool UpdateMesh, Project* CurrentProject, bool SearchProjectFolder);
void CreateProject(Project* Project, const char* PieceName);
bool GetPieceWorldMatrix(lcPiece* Piece, lcMatrix44& WorldMatrix) const;
bool IncludesModel(const lcModel* Model) const;
bool MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDistance) const;
bool BoxTest(const lcMatrix44& WorldMatrix, const lcVector4 Planes[6]) const;
void GetPartsList(int DefaultColorIndex, bool IncludeSubmodels, lcPartsList& PartsList) const;
void GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, std::vector<lcModelPartsEntry>& ModelParts) const;
void UpdateBoundingBox(std::vector<lcModel*>& UpdatedModels);
void Load();
void Unload();
public:
char mFileName[LC_PIECE_NAME_LEN];
char m_strDescription[128];
int mZipFileType;
int mZipFileIndex;
lcPieceInfoState mState;
int mFolderType;
int mFolderIndex;
protected:
void ReleaseMesh();
int mRefCount;
lcPieceInfoType mType;
lcModel* mModel;
Project* mProject;
lcMesh* mMesh;
lcBoundingBox mBoundingBox;
lcSynthInfo* mSynthInfo;
};