leocad/common/object.h
2014-09-04 14:27:37 +00:00

227 lines
4.2 KiB
C++

#ifndef _OBJECT_H_
#define _OBJECT_H_
#include "lc_math.h"
#include "lc_array.h"
typedef lcuint32 lcStep;
#define LC_STEP_MAX 0xffffffff
enum lcObjectType
{
LC_OBJECT_PIECE,
LC_OBJECT_CAMERA,
LC_OBJECT_LIGHT
};
template<typename T>
struct lcObjectKey
{
lcStep Step;
T Value;
};
struct lcObjectSection
{
lcObject* Object;
lcuint32 Section;
};
struct lcObjectRayTest
{
lcCamera* ViewCamera;
bool PiecesOnly;
lcVector3 Start;
lcVector3 End;
float Distance;
lcObjectSection ObjectSection;
};
struct lcObjectBoxTest
{
lcCamera* ViewCamera;
lcVector4 Planes[6];
lcArray<lcObjectSection> ObjectSections;
};
class lcObject
{
public:
lcObject(lcObjectType ObjectType);
virtual ~lcObject();
public:
bool IsPiece() const
{
return mObjectType == LC_OBJECT_PIECE;
}
bool IsCamera() const
{
return mObjectType == LC_OBJECT_CAMERA;
}
bool IsLight() const
{
return mObjectType == LC_OBJECT_LIGHT;
}
lcObjectType GetType() const
{
return mObjectType;
}
virtual bool IsSelected() const = 0;
virtual bool IsSelected(lcuint32 Section) const = 0;
virtual void SetSelected(bool Selected) = 0;
virtual void SetSelected(lcuint32 Section, bool Selected) = 0;
virtual bool IsFocused() const = 0;
virtual bool IsFocused(lcuint32 Section) const = 0;
virtual void SetFocused(lcuint32 Section, bool Focused) = 0;
virtual lcuint32 GetFocusSection() const = 0;
virtual lcVector3 GetSectionPosition(lcuint32 Section) const = 0;
virtual void Move(lcStep Step, bool AddKey, const lcVector3& Distance) = 0;
virtual void RayTest(lcObjectRayTest& ObjectRayTest) const = 0;
virtual void BoxTest(lcObjectBoxTest& ObjectBoxTest) const = 0;
virtual const char* GetName() const = 0;
protected:
void SaveKeysLDraw(const lcArray<lcObjectKey<lcVector3>>& Keys, const char* KeyName, lcFile& File) const;
void SaveKeysLDraw(const lcArray<lcObjectKey<lcVector4>>& Keys, const char* KeyName, lcFile& File) const;
template<typename T>
void LoadKeyLDraw(lcArray<lcObjectKey<T>>& Keys, QTextStream& Stream)
{
QString Token;
Stream >> Token;
int Step = Token.toInt();
T Value;
const int Count = sizeof(T) / sizeof(float);
for (int ValueIdx = 0; ValueIdx < Count; ValueIdx++)
Stream >> Value[ValueIdx];
lcObjectKey<T>& Key = Keys.Add();
Key.Step = Step;
Key.Value = Value;
}
template<typename T>
const T& CalculateKey(const lcArray<lcObjectKey<T>>& Keys, lcStep Step)
{
lcObjectKey<T>* PreviousKey = &Keys[0];
for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
{
if (Keys[KeyIdx].Step > Step)
break;
PreviousKey = &Keys[KeyIdx];
}
return PreviousKey->Value;
}
template<typename T>
void ChangeKey(lcArray<lcObjectKey<T>>& Keys, const T& Value, lcStep Step, bool AddKey)
{
lcObjectKey<T>* Key;
for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
{
Key = &Keys[KeyIdx];
if (Key->Step == Step)
{
Key->Value = Value;
return;
}
if (Key->Step > Step)
{
if (AddKey)
{
Key = &Keys.InsertAt(KeyIdx);
Key->Step = Step;
}
else if (KeyIdx)
Key = &Keys[KeyIdx - 1];
Key->Value = Value;
return;
}
}
if (AddKey || Keys.GetSize() == 0)
{
Key = &Keys.Add();
Key->Step = Step;
Key->Value = Value;
}
else
{
Key = &Keys[Keys.GetSize() - 1];
Key->Value = Value;
}
}
template<typename T>
void InsertTime(lcArray<lcObjectKey<T>>& Keys, lcStep Start, lcStep Time)
{
bool EndKey = false;
for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
{
lcObjectKey<T>& Key = Keys[KeyIdx];
if ((Key.Step < Start) || (Key.Step == 1))
continue;
if (EndKey)
{
Keys.RemoveIndex(KeyIdx);
KeyIdx--;
continue;
}
if (Key.Step >= LC_STEP_MAX - Time)
{
Key.Step = LC_STEP_MAX;
EndKey = true;
}
else
Key.Step += Time;
}
}
template<typename T>
void RemoveTime(lcArray<lcObjectKey<T>>& Keys, lcStep Start, lcStep Time)
{
for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
{
lcObjectKey<T>& Key = Keys[KeyIdx];
if ((Key.Step < Start) || (Key.Step == 1))
continue;
if (Key.Step < Start + Time)
{
Keys.RemoveIndex(KeyIdx);
KeyIdx--;
continue;
}
Key.Step -= Time;
}
}
private:
lcObjectType mObjectType;
};
#endif