leocad/common/lc_library.h

185 lines
4.8 KiB
C++

#ifndef _LC_LIBRARY_H_
#define _LC_LIBRARY_H_
#include "lc_mesh.h"
#include "lc_math.h"
#include "lc_array.h"
#include "str.h"
class PieceInfo;
class lcZipFile;
enum LC_MESH_PRIMITIVE_TYPE
{
LC_MESH_LINES,
LC_MESH_TRIANGLES,
LC_MESH_TEXTURED_LINES,
LC_MESH_TEXTURED_TRIANGLES,
LC_MESH_NUM_PRIMITIVE_TYPES
};
enum lcZipFileType
{
LC_ZIPFILE_OFFICIAL,
LC_ZIPFILE_UNOFFICIAL,
LC_NUM_ZIPFILES
};
class lcLibraryMeshSection
{
public:
lcLibraryMeshSection(LC_MESH_PRIMITIVE_TYPE PrimitiveType, lcuint32 Color, lcTexture* Texture)
: mIndices(1024, 1024)
{
mPrimitiveType = PrimitiveType;
mColor = Color;
mTexture = Texture;
}
~lcLibraryMeshSection()
{
}
LC_MESH_PRIMITIVE_TYPE mPrimitiveType;
lcuint32 mColor;
lcTexture* mTexture;
lcArray<lcuint32> mIndices;
};
struct lcLibraryTextureMap
{
lcVector4 Params[2];
lcTexture* Texture;
bool Fallback;
bool Next;
};
class lcLibraryMeshData
{
public:
lcLibraryMeshData()
: mVertices(1024, 1024)
{
}
~lcLibraryMeshData()
{
for (int SectionIdx = 0; SectionIdx < mSections.GetSize(); SectionIdx++)
delete mSections[SectionIdx];
}
void AddLine(int LineType, lcuint32 ColorCode, const lcVector3* Vertices);
void AddTexturedLine(int LineType, lcuint32 ColorCode, const lcLibraryTextureMap& Map, const lcVector3* Vertices);
void AddMeshData(const lcLibraryMeshData& Data, const lcMatrix44& Transform, lcuint32 CurrentColorCode, lcLibraryTextureMap* TextureMap);
void AddMeshDataNoDuplicateCheck(const lcLibraryMeshData& Data, const lcMatrix44& Transform, lcuint32 CurrentColorCode, lcLibraryTextureMap* TextureMap);
void TestQuad(int* QuadIndices, const lcVector3* Vertices);
void ResequenceQuad(int* QuadIndices, int a, int b, int c, int d);
lcArray<lcLibraryMeshSection*> mSections;
lcArray<lcVertex> mVertices;
lcArray<lcVertexTextured> mTexturedVertices;
};
class lcLibraryPrimitive
{
public:
lcLibraryPrimitive(const char* Name, lcZipFileType ZipFileType,lcuint32 ZipFileIndex, bool Stud, bool SubFile)
{
strncpy(mName, Name, sizeof(mName));
mName[sizeof(mName) - 1] = 0;
mZipFileType = ZipFileType;
mZipFileIndex = ZipFileIndex;
mLoaded = false;
mStud = Stud;
mSubFile = SubFile;
}
void SetZipFile(lcZipFileType ZipFileType,lcuint32 ZipFileIndex)
{
mZipFileType = ZipFileType;
mZipFileIndex = ZipFileIndex;
}
char mName[LC_MAXPATH];
lcZipFileType mZipFileType;
lcuint32 mZipFileIndex;
bool mLoaded;
bool mStud;
bool mSubFile;
lcLibraryMeshData mMeshData;
};
class lcPiecesLibrary
{
public:
lcPiecesLibrary();
~lcPiecesLibrary();
bool Load(const char* LibraryPath, const char* CachePath);
void Unload();
void RemoveTemporaryPieces();
void RemovePiece(PieceInfo* Info);
PieceInfo* FindPiece(const char* PieceName, Project* Project, bool CreatePlaceholder);
bool LoadPiece(PieceInfo* Info);
bool LoadBuiltinPieces();
lcTexture* FindTexture(const char* TextureName);
bool LoadTexture(lcTexture* Texture);
bool OpenCache();
void CloseCache();
bool PieceInCategory(PieceInfo* Info, const String& CategoryKeywords) const;
void SearchPieces(const char* Keyword, lcArray<PieceInfo*>& Pieces) const;
void GetCategoryEntries(int CategoryIndex, bool GroupPieces, lcArray<PieceInfo*>& SinglePieces, lcArray<PieceInfo*>& GroupedPieces);
void GetCategoryEntries(const String& CategoryKeywords, bool GroupPieces, lcArray<PieceInfo*>& SinglePieces, lcArray<PieceInfo*>& GroupedPieces);
void GetPatternedPieces(PieceInfo* Parent, lcArray<PieceInfo*>& Pieces) const;
bool IsPrimitive(const char* Name) const
{
return FindPrimitiveIndex(Name) != -1;
}
void SetOfficialPieces()
{
if (mZipFiles[LC_ZIPFILE_OFFICIAL])
mNumOfficialPieces = mPieces.GetSize();
}
bool ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransform, lcuint32 CurrentColorCode, lcArray<lcLibraryTextureMap>& TextureStack, lcLibraryMeshData& MeshData);
void CreateMesh(PieceInfo* Info, lcLibraryMeshData& MeshData);
lcArray<PieceInfo*> mPieces;
lcArray<lcLibraryPrimitive*> mPrimitives;
int mNumOfficialPieces;
lcArray<lcTexture*> mTextures;
char mLibraryPath[LC_MAXPATH];
protected:
bool OpenArchive(const char* FileName, lcZipFileType ZipFileType);
bool OpenArchive(lcFile* File, const char* FileName, lcZipFileType ZipFileType);
bool OpenDirectory(const char* Path);
void ReadArchiveDescriptions(const char* OfficialFileName, const char* UnofficialFileName, const char* CachePath);
bool LoadCacheIndex(lcZipFile& CacheFile);
bool LoadCachePiece(PieceInfo* Info);
void SaveCacheFile();
int FindPrimitiveIndex(const char* Name) const;
bool LoadPrimitive(int PrimitiveIndex);
char mCacheFileName[LC_MAXPATH];
lcuint64 mCacheFileModifiedTime;
lcZipFile* mCacheFile;
bool mSaveCache;
char mLibraryFileName[LC_MAXPATH];
char mUnofficialFileName[LC_MAXPATH];
lcZipFile* mZipFiles[LC_NUM_ZIPFILES];
};
#endif // _LC_LIBRARY_H_