leocad/common/lc_colors.cpp
2019-12-09 11:43:54 -08:00

472 lines
13 KiB
C++

#include "lc_global.h"
#include "lc_colors.h"
#include "lc_file.h"
#include <float.h>
std::vector<lcColor> gColorList;
lcColorGroup gColorGroups[LC_NUM_COLORGROUPS];
int gNumUserColors;
int gEdgeColor;
int gDefaultColor;
lcVector4 gInterfaceColors[LC_NUM_INTERFACECOLORS] = // todo: make the colors configurable and include the grid and other hardcoded colors here as well.
{
lcVector4(0.898f, 0.298f, 0.400f, 1.000f), // LC_COLOR_SELECTED
lcVector4(0.400f, 0.298f, 0.898f, 1.000f), // LC_COLOR_FOCUSED
lcVector4(0.800f, 0.800f, 0.800f, 1.000f), // LC_COLOR_DISABLED
lcVector4(0.500f, 0.800f, 0.500f, 1.000f), // LC_COLOR_CAMERA
lcVector4(0.500f, 0.800f, 0.500f, 1.000f), // LC_COLOR_LIGHT
lcVector4(0.500f, 0.800f, 0.500f, 0.500f), // LC_COLOR_CONTROL_POINT
lcVector4(0.400f, 0.298f, 0.898f, 0.500f), // LC_COLOR_CONTROL_POINT_FOCUSED
lcVector4(0.098f, 0.898f, 0.500f, 1.000f) // LC_COLOR_HIGHLIGHT
};
static void GetToken(char*& Ptr, char* Token)
{
while (*Ptr && *Ptr <= 32)
Ptr++;
while (*Ptr > 32)
*Token++ = *Ptr++;
*Token = 0;
}
int lcGetBrickLinkColor(int ColorIndex)
{
struct lcBrickLinkEntry
{
int LDraw;
int BrickLink;
};
lcBrickLinkEntry BrickLinkColors[] =
{
{ 0, 11 }, // Black
{ 1, 7 }, // Blue
{ 2, 6 }, // Green
{ 3, 39 }, // Dark Turquoise
{ 4, 5 }, // Red
{ 5, 47 }, // Dark Pink
{ 6, 8 }, // Brown
{ 7, 9 }, // Light Gray
{ 8, 10 }, // Dark Gray
{ 9, 62 }, // Light Blue
{ 10, 36 }, // Bright Green
{ 11, 40 }, // Light Turquoise
{ 12, 25 }, // Salmon
{ 13, 23 }, // Pink
{ 14, 3 }, // Yellow
{ 15, 1 }, // White
{ 16, -1 }, // None
{ 17, 38 }, // Light Green
{ 18, 33 }, // Light Yellow
{ 19, 2 }, // Tan
{ 20, 44 }, // Light Violet
{ 21, 46 }, // Glow in Dark Opaque
{ 22, 24 }, // Purple
{ 23, 109 }, // Dark Blue-Violet
{ 24, -1 }, // None
{ 25, 4 }, // Orange
{ 26, 71 }, // Magenta
{ 27, 34 }, // Lime
{ 28, 69 }, // Dark Tan
{ 29, 104 }, // Bright Pink
{ 30, 157 }, // Medium Lavender
{ 31, 154 }, // Lavender
{ 32, 11 }, // Black
{ 33, 14 }, // Trans-Dark Blue
{ 34, 20 }, // Trans-Green
{ 35, 108 }, // Trans-Bright Green
{ 36, 17 }, // Trans-Red
{ 37, 50 }, // Trans-Dark Pink
{ 38, 18 }, // Trans-Neon Orange
{ 39, 113 }, // Trans-Very Lt Blue
{ 40, 13 }, // Trans-Black
{ 41, 74 }, // Trans-Medium Blue
{ 42, 16 }, // Trans-Neon Green
{ 43, 15 }, // Trans-Light Blue
{ 44, 114 }, // Trans-Light Purple
{ 45, 107 }, // Trans-Pink
{ 46, 19 }, // Trans-Yellow
{ 47, 12 }, // Trans-Clear
{ 52, 51 }, // Trans-Purple
{ 54, 121 }, // Trans-Neon Yellow
{ 57, 98 }, // Trans-Orange
{ 60, 57 }, // Chrome Antique Brass
{ 61, 52 }, // Chrome Blue
{ 62, 64 }, // Chrome Green
{ 63, 82 }, // Chrome Pink
{ 64, 122 }, // Chrome Black
{ 65, 3 }, // Yellow
{ 66, 19 }, // Trans-Yellow
{ 67, 12 }, // Trans-Clear
{ 68, 96 }, // Very Light Orange
{ 69, 93 }, // Light Purple
{ 70, 88 }, // Reddish Brown
{ 71, 86 }, // Light Bluish Gray
{ 72, 85 }, // Dark Bluish Gray
{ 73, 42 }, // Medium Blue
{ 74, 37 }, // Medium Green
{ 75, 116 }, // Speckle Black-Copper
{ 76, 117 }, // Speckle DBGray-Silver
{ 77, 56 }, // Light Pink
{ 78, 90 }, // Light Flesh
{ 79, 60 }, // Milky White
{ 80, 67 }, // Metallic Silver
{ 81, 70 }, // Metallic Green
{ 82, 65 }, // Metallic Gold
{ 83, 11 }, // Black
{ 84, 150 }, // Medium Dark Flesh
{ 85, 89 }, // Dark Purple
{ 86, 91 }, // Dark Flesh
{ 87, 77 }, // Pearl Dark Gray
{ 89, 97 }, // Blue - Violet
{ 92, 28 }, // Flesh
{ 100, 26 }, // Light Salmon
{ 110, 43 }, // Violet
{ 112, 73 }, // Medium Violet
{ 114, 100 }, // Glitter Trans-Dark Pink
{ 115, 76 }, // Medium Lime
{ 117, 101 }, // Glitter Trans-Clear
{ 118, 41 }, // Aqua
{ 120, 35 }, // Light Lime
{ 125, 32 }, // Light Orange
{ 128, 68 }, // Dark Orange
{ 129, 102 }, // Glitter Trans-Purple
{ 132, 111 }, // Speckle Black-Silver
{ 133, 151 }, // Speckle Black-Gold
{ 134, 84 }, // Copper
{ 135, 66 }, // Pearl Light Gray
{ 137, 78 }, // Metal Blue
{ 142, 61 }, // Pearl Light Gold
{ 148, 77 }, // Pearl Dark Gray
{ 150, 119 }, // Pearl Very Light Gray
{ 151, 99 }, // Very Light Bluish Gray
{ 178, 81 }, // Flat Dark Gold
{ 179, 95 }, // Flat Silver
{ 183, 83 }, // Pearl White
{ 191, 110 }, // Bright Light Orange
{ 212, 105 }, // Bright Light Blue
{ 216, 27 }, // Rust
{ 226, 103 }, // Bright Light Yellow
{ 232, 87 }, // Sky Blue
{ 256, 11 }, // Black
{ 272, 63 }, // Dark Blue
{ 273, 7 }, // Blue
{ 284, 114 }, // Trans-Light Purple
{ 288, 80 }, // Dark Green
{ 294, 118 }, // Glow In Dark Trans
{ 297, 115 }, // Pearl Gold
{ 308, 120 }, // Dark Brown
{ 313, 72 }, // Maersk Blue
{ 320, 59 }, // Dark Red
{ 321, 153 }, // Dark Azure
{ 322, 156 }, // Medium Azure
{ 323, 152 }, // Light Aqua
{ 324, 5 }, // Red
{ 326, 158 }, // Yellowish Green
{ 330, 155 }, // Olive Green
{ 334, 21 }, // Chrome Gold
{ 335, 58 }, // Sand Red
{ 350, 4 }, // Orange
{ 351, 94 }, // Medium Dark Pink
{ 366, 29 }, // Earth Orange
{ 373, 54 }, // Sand Purple
{ 375, 9 }, // Light Gray
{ 378, 48 }, // Sand Green
{ 379, 55 }, // Sand Blue
{ 383, 22 }, // Chrome Silver
{ 406, 63 }, // Dark Blue
{ 449, 24 }, // Purple
{ 450, 106 }, // Fabuland Brown
{ 462, 31 }, // Medium Orange
{ 484, 68 }, // Dark Orange
{ 490, 34 }, // Lime
{ 493, -10 }, // Magnet
{ 494, -11 }, // Electric_Contact_Alloy
{ 495, -12 }, // Electric_Contact_Copper
{ 496, 86 }, // Light Bluish Gray
{ 503, 49 }, // Very Light Gray
{ 504, 95 }, // Flat Silver
{ 511, 1 }, // White
{ 10001, 159 }, // Glow In Dark White
{ 10002, 160 }, // Fabuland Orange
{ 10003, 161 }, // Dark Yellow
{ 10004, 162 }, // Glitter Trans-Light Blue
{ 10005, 163 }, // Glitter Trans-Neon Green
{ 10006, 164 }, // Trans-Light Orange
{ 10007, 165 }, // Neon Orange
{ 10008, 220 }, // Coral
{ 10009, 166 }, // Neon Green
{ 10010, 221 } // Trans-Light Green
};
int ColorCode = gColorList[ColorIndex].Code;
for (unsigned int Color = 0; Color < LC_ARRAY_COUNT(BrickLinkColors); Color++)
if (BrickLinkColors[Color].LDraw == ColorCode)
return BrickLinkColors[Color].BrickLink;
return 0;
}
bool lcLoadColorFile(lcFile& File)
{
char Line[1024], Token[1024];
std::vector<lcColor>& Colors = gColorList;
lcColor Color, MainColor, EdgeColor;
Colors.clear();
for (int GroupIdx = 0; GroupIdx < LC_NUM_COLORGROUPS; GroupIdx++)
gColorGroups[GroupIdx].Colors.clear();
gColorGroups[0].Name = QApplication::tr("Solid Colors", "Colors");
gColorGroups[1].Name = QApplication::tr("Translucent Colors", "Colors");
gColorGroups[2].Name = QApplication::tr("Special Colors", "Colors");
MainColor.Code = 16;
MainColor.Translucent = false;
MainColor.Value[0] = 1.0f;
MainColor.Value[1] = 1.0f;
MainColor.Value[2] = 0.5f;
MainColor.Value[3] = 1.0f;
MainColor.Edge[0] = 0.2f;
MainColor.Edge[1] = 0.2f;
MainColor.Edge[2] = 0.2f;
MainColor.Edge[3] = 1.0f;
strcpy(MainColor.Name, "Main Color");
strcpy(MainColor.SafeName, "Main_Color");
EdgeColor.Code = 24;
EdgeColor.Translucent = false;
EdgeColor.Value[0] = 0.5f;
EdgeColor.Value[1] = 0.5f;
EdgeColor.Value[2] = 0.5f;
EdgeColor.Value[3] = 1.0f;
EdgeColor.Edge[0] = 0.2f;
EdgeColor.Edge[1] = 0.2f;
EdgeColor.Edge[2] = 0.2f;
EdgeColor.Edge[3] = 1.0f;
strcpy(EdgeColor.Name, "Edge Color");
strcpy(EdgeColor.SafeName, "Edge_Color");
while (File.ReadLine(Line, sizeof(Line)))
{
char* Ptr = Line;
GetToken(Ptr, Token);
if (strcmp(Token, "0"))
continue;
GetToken(Ptr, Token);
strupr(Token);
if (strcmp(Token, "!COLOUR"))
continue;
bool GroupTranslucent = false;
bool GroupSpecial = false;
Color.Code = ~0U;
Color.Translucent = false;
Color.Value[0] = FLT_MAX;
Color.Value[1] = FLT_MAX;
Color.Value[2] = FLT_MAX;
Color.Value[3] = 1.0f;
Color.Edge[0] = FLT_MAX;
Color.Edge[1] = FLT_MAX;
Color.Edge[2] = FLT_MAX;
Color.Edge[3] = 1.0f;
GetToken(Ptr, Token);
strncpy(Color.Name, Token, sizeof(Color.Name));
Color.Name[LC_MAX_COLOR_NAME - 1] = 0;
strncpy(Color.SafeName, Color.Name, sizeof(Color.SafeName));
for (char* Underscore = strchr((char*)Color.Name, '_'); Underscore; Underscore = strchr(Underscore, '_'))
*Underscore = ' ';
for (GetToken(Ptr, Token); Token[0]; GetToken(Ptr, Token))
{
strupr(Token);
if (!strcmp(Token, "CODE"))
{
GetToken(Ptr, Token);
Color.Code = atoi(Token);
}
else if (!strcmp(Token, "VALUE"))
{
GetToken(Ptr, Token);
if (Token[0] == '#')
Token[0] = ' ';
int Value;
if (sscanf(Token, "%x", &Value) != 1)
Value = 0;
Color.Value[2] = (float)(Value & 0xff) / 255.0f;
Value >>= 8;
Color.Value[1] = (float)(Value & 0xff) / 255.0f;
Value >>= 8;
Color.Value[0] = (float)(Value & 0xff) / 255.0f;
}
else if (!strcmp(Token, "EDGE"))
{
GetToken(Ptr, Token);
if (Token[0] == '#')
Token[0] = ' ';
int Value;
if (sscanf(Token, "%x", &Value) != 1)
Value = 0;
Color.Edge[2] = (float)(Value & 0xff) / 255.0f;
Value >>= 8;
Color.Edge[1] = (float)(Value & 0xff) / 255.0f;
Value >>= 8;
Color.Edge[0] = (float)(Value & 0xff) / 255.0f;
}
else if (!strcmp(Token, "ALPHA"))
{
GetToken(Ptr, Token);
int Value = atoi(Token);
Color.Value[3] = (float)(Value & 0xff) / 255.0f;
if (Value != 255)
Color.Translucent = true;
if (Value == 128)
GroupTranslucent = true;
else if (Value != 0)
GroupSpecial = true;
}
else if (!strcmp(Token, "CHROME") || !strcmp(Token, "PEARLESCENT") || !strcmp(Token, "RUBBER") ||
!strcmp(Token, "MATTE_METALIC") || !strcmp(Token, "METAL") || !strcmp(Token, "LUMINANCE"))
{
GroupSpecial = true;
}
else if (!strcmp(Token, "MATERIAL"))
{
GroupSpecial = true;
break; // Material is always last so ignore it and the rest of the line.
}
}
if (Color.Code == ~0U || Color.Value[0] == FLT_MAX)
continue;
if (Color.Edge[0] == FLT_MAX)
{
Color.Edge[0] = 33.0f / 255.0f;
Color.Edge[1] = 33.0f / 255.0f;
Color.Edge[2] = 33.0f / 255.0f;
}
bool Duplicate = false;
for (lcColor& ExistingColor : Colors)
{
if (ExistingColor.Code == Color.Code)
{
ExistingColor = Color;
Duplicate = true;
break;
}
}
if (Duplicate)
continue;
if (Color.Code == 16)
{
MainColor = Color;
continue;
}
if (Color.Code == 24)
{
EdgeColor = Color;
continue;
}
Colors.push_back(Color);
if (GroupSpecial)
gColorGroups[LC_COLORGROUP_SPECIAL].Colors.push_back((int)Colors.size() - 1);
else if (GroupTranslucent)
gColorGroups[LC_COLORGROUP_TRANSLUCENT].Colors.push_back((int)Colors.size() - 1);
else
gColorGroups[LC_COLORGROUP_SOLID].Colors.push_back((int)Colors.size() - 1);
}
gDefaultColor = (int)Colors.size();
Colors.push_back(MainColor);
gColorGroups[LC_COLORGROUP_SOLID].Colors.push_back(gDefaultColor);
gNumUserColors = (int)Colors.size();
gEdgeColor = (int)Colors.size();
Colors.push_back(EdgeColor);
return Colors.size() > 2;
}
void lcLoadDefaultColors()
{
QResource Resource(":/resources/ldconfig.ldr");
if (!Resource.isValid())
return;
QByteArray Data;
if (Resource.isCompressed())
Data = qUncompress(Resource.data(), Resource.size());
else
Data = QByteArray::fromRawData((const char*)Resource.data(), Resource.size());
lcMemFile MemSettings;
MemSettings.WriteBuffer(Data.constData(), Data.size());
MemSettings.Seek(0, SEEK_SET);
lcLoadColorFile(MemSettings);
}
int lcGetColorIndex(quint32 ColorCode)
{
for (size_t ColorIdx = 0; ColorIdx < gColorList.size(); ColorIdx++)
if (gColorList[ColorIdx].Code == ColorCode)
return (int)ColorIdx;
lcColor Color;
Color.Code = ColorCode;
Color.Translucent = false;
Color.Edge[0] = 0.2f;
Color.Edge[1] = 0.2f;
Color.Edge[2] = 0.2f;
Color.Edge[3] = 1.0f;
if (ColorCode & LC_COLOR_DIRECT)
{
Color.Value[0] = (float)((ColorCode & 0xff0000) >> 16) / 255.0f;
Color.Value[1] = (float)((ColorCode & 0x00ff00) >> 8) / 255.0f;
Color.Value[2] = (float)((ColorCode & 0x0000ff) >> 0) / 255.0f;
Color.Value[3] = 1.0f;
sprintf(Color.Name, "Color %06X", ColorCode & 0xffffff);
sprintf(Color.SafeName, "Color_%06X", ColorCode & 0xffffff);
}
else
{
Color.Value[0] = 0.5f;
Color.Value[1] = 0.5f;
Color.Value[2] = 0.5f;
Color.Value[3] = 1.0f;
sprintf(Color.Name, "Color %03d", ColorCode);
sprintf(Color.SafeName, "Color_%03d", ColorCode);
}
gColorList.push_back(Color);
return (int)gColorList.size() - 1;
}