mirror of
https://github.com/leozide/leocad
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184 lines
4.7 KiB
C++
184 lines
4.7 KiB
C++
#ifndef _CAMERA_H_
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#define _CAMERA_H_
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#include "object.h"
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#include "lc_math.h"
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#include "array.h"
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#define LC_CAMERA_HIDDEN 0x01
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#define LC_CAMERA_SELECTED 0x02
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#define LC_CAMERA_FOCUSED 0x04
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#define LC_CAMERA_TARGET_SELECTED 0x08
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#define LC_CAMERA_TARGET_FOCUSED 0x10
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#define LC_CAMERA_SIMPLE 0x20
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class Camera;
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class CameraTarget;
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class TiledRender;
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class View;
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enum LC_VIEWPOINT
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{
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LC_VIEWPOINT_FRONT,
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LC_VIEWPOINT_BACK,
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LC_VIEWPOINT_TOP,
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LC_VIEWPOINT_BOTTOM,
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LC_VIEWPOINT_LEFT,
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LC_VIEWPOINT_RIGHT,
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LC_VIEWPOINT_HOME
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};
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typedef enum
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{
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LC_CAMERA_FRONT,LC_CAMERA_BACK,
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LC_CAMERA_TOP, LC_CAMERA_UNDER,
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LC_CAMERA_LEFT, LC_CAMERA_RIGHT,
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LC_CAMERA_MAIN, LC_CAMERA_USER
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} LC_CAMERA_TYPES;
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enum LC_CK_TYPES
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{
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LC_CK_EYE,
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LC_CK_TARGET,
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LC_CK_UP,
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LC_CK_COUNT
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};
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class CameraTarget : public Object
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{
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public:
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CameraTarget(Camera *pParent);
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virtual ~CameraTarget();
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public:
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virtual void MinIntersectDist(lcClickLine* ClickLine);
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virtual bool IntersectsVolume(const lcVector4 Planes[6]) const;
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void Select(bool bSelecting, bool bFocus, bool bMultiple);
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void Move(unsigned short nTime, bool bAnimation, bool bAddKey, float x, float y, float z)
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{
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// FIXME: move the position handling to the camera target
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}
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const char* GetName() const;
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Camera* GetParent() const
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{ return m_pParent; }
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protected:
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Camera* m_pParent;
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};
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class Camera : public Object
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{
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public:
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Camera(bool Simple);
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Camera(float ex, float ey, float ez, float tx, float ty, float tz);
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virtual ~Camera();
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const char* GetName() const
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{
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return m_strName;
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}
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void CreateName(const PtrArray<Camera>& Cameras);
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CameraTarget* GetTarget() const
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{
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return m_pTarget;
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}
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bool IsSimple() const
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{
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return (m_nState & LC_CAMERA_SIMPLE) != 0;
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}
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public:
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void Hide()
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{ m_nState = LC_CAMERA_HIDDEN; }
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void UnHide()
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{ m_nState &= ~LC_CAMERA_HIDDEN; }
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char* GetName()
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{ return m_strName; }
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bool IsSide()
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{ return m_nType < LC_CAMERA_MAIN; }
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bool IsVisible()
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{ return (m_nState & LC_CAMERA_HIDDEN) == 0; }
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bool IsSelected()
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{ return (m_nState & (LC_CAMERA_SELECTED|LC_CAMERA_TARGET_SELECTED)) != 0; }
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bool IsEyeSelected()
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{ return (m_nState & LC_CAMERA_SELECTED) != 0; }
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bool IsTargetSelected()
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{ return (m_nState & LC_CAMERA_TARGET_SELECTED) != 0; }
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bool IsEyeFocused()
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{ return (m_nState & LC_CAMERA_FOCUSED) != 0; }
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bool IsTargetFocused()
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{ return (m_nState & LC_CAMERA_TARGET_FOCUSED) != 0; }
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/*
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void Select()
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{ m_nState |= (LC_CAMERA_SELECTED|LC_CAMERA_TARGET_SELECTED); }
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void UnSelect()
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{ m_nState &= ~(LC_CAMERA_SELECTED|LC_CAMERA_FOCUSED|LC_CAMERA_TARGET_SELECTED|LC_CAMERA_TARGET_FOCUSED); }
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void UnFocus()
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{ m_nState &= ~(LC_CAMERA_FOCUSED|LC_CAMERA_TARGET_FOCUSED); }
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void FocusEye()
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{ m_nState |= (LC_CAMERA_FOCUSED|LC_CAMERA_SELECTED); }
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void FocusTarget()
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{ m_nState |= (LC_CAMERA_TARGET_FOCUSED|LC_CAMERA_TARGET_SELECTED); }
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*/
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void SelectTarget(bool bSelecting, bool bFocus, bool bMultiple);
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public:
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bool FileLoad(lcFile& file);
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void FileSave(lcFile& file) const;
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virtual void MinIntersectDist(lcClickLine* ClickLine);
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virtual bool IntersectsVolume(const lcVector4 Planes[6]) const;
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void Select(bool bSelecting, bool bFocus, bool bMultiple);
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void UpdatePosition(unsigned short nTime, bool bAnimation);
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void CopyPosition(const Camera* camera);
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void Render(float fLineWidth);
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void LoadProjection(float fAspect);
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void ZoomExtents(View* view, const lcVector3& Center, const lcVector3* Points, int NumPoints, unsigned short nTime, bool bAnimation, bool bAddKey);
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void ZoomRegion(View* view, float Left, float Right, float Bottom, float Top, unsigned short nTime, bool bAnimation, bool bAddKey);
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void DoZoom(int dy, int mouse, unsigned short nTime, bool bAnimation, bool bAddKey);
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void DoPan(int dx, int dy, int mouse, unsigned short nTime, bool bAnimation, bool bAddKey);
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void DoRotate(int dx, int dy, int mouse, unsigned short nTime, bool bAnimation, bool bAddKey, float* center);
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void DoRoll(int dx, int mouse, unsigned short nTime, bool bAnimation, bool bAddKey);
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void Move(unsigned short nTime, bool bAnimation, bool bAddKey, float x, float y, float z);
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void SetViewpoint(LC_VIEWPOINT Viewpoint, unsigned short nTime, bool bAnimation, bool bAddKey);
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void StartTiledRendering(int tw, int th, int iw, int ih, float fAspect);
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void GetTileInfo(int* row, int* col, int* width, int* height);
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bool EndTile();
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float m_fovy;
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float m_zNear;
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float m_zFar;
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lcMatrix44 mWorldView;
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lcVector3 mPosition;
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lcVector3 mTargetPosition;
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lcVector3 mUpVector;
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protected:
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void Initialize();
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// Camera target
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CameraTarget* m_pTarget;
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// Attributes
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char m_strName[81];
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unsigned char m_nState;
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unsigned char m_nType;
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TiledRender* m_pTR;
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};
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#endif // _CAMERA_H_
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