leocad/common/lc_viewsphere.h
2020-12-05 11:19:11 -08:00

61 lines
1.2 KiB
C++

#pragma once
#include "lc_math.h"
#include "lc_context.h"
#include <bitset>
class View;
class lcPreviewWidget;
enum class lcViewSphereLocation
{
TopLeft,
TopRight,
BottomLeft,
BottomRight
};
class lcViewSphere
{
public:
lcViewSphere(View* View);
lcViewSphere(lcPreviewWidget* Preview);
void Draw();
bool OnMouseMove();
bool OnLeftButtonUp();
bool OnLeftButtonDown();
bool IsDragging() const;
static void CreateResources(lcContext* Context);
static void DestroyResources(lcContext* Context);
protected:
void UpdateSettings();
lcMatrix44 GetViewMatrix() const;
lcMatrix44 GetProjectionMatrix() const;
std::bitset<6> GetIntersectionFlags(lcVector3& Intersection) const;
lcGLWidget* const mWidget = nullptr;
lcPreviewWidget* const mPreview = nullptr;
View* const mView = nullptr;
bool mIsPreview = false;
int mSize = 1;
bool mEnabled = true;
lcViewSphereLocation mLocation = lcViewSphereLocation::TopRight;
int mMouseDownX = 0;
int mMouseDownY = 0;
bool mMouseDown = false;
lcVector3 mIntersection;
std::bitset<6> mIntersectionFlags;
static lcTexture* mTexture;
static lcVertexBuffer mVertexBuffer;
static lcIndexBuffer mIndexBuffer;
static const float mRadius;
static const float mHighlightRadius;
static const int mSubdivisions;
};