mirror of
https://github.com/leozide/leocad
synced 2024-12-27 21:58:37 +01:00
281 lines
6.4 KiB
C++
281 lines
6.4 KiB
C++
#pragma once
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#include "lc_array.h"
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#include "lc_math.h"
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#include "lc_colors.h"
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#include "lc_mesh.h"
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class lcVertexBuffer
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{
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public:
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constexpr lcVertexBuffer()
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: Pointer(nullptr)
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{
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}
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bool IsValid() const
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{
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return Pointer != nullptr;
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}
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union
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{
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GLuint Object;
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void* Pointer;
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};
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};
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class lcIndexBuffer
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{
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public:
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constexpr lcIndexBuffer()
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: Pointer(nullptr)
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{
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}
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bool IsValid() const
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{
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return Pointer != nullptr;
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}
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union
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{
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GLuint Object;
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void* Pointer;
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};
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};
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enum class lcMaterialType
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{
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UnlitColor,
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UnlitColorConditional,
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UnlitTextureModulate,
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UnlitTextureDecal,
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UnlitVertexColor,
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UnlitViewSphere,
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FakeLitColor,
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FakeLitTextureDecal,
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Count
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};
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enum class lcProgramAttrib
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{
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Position,
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Normal,
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TexCoord,
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Color,
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ControlPoint1 = 0,
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ControlPoint2,
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ControlPoint3,
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ControlPoint4,
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Count
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};
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struct lcProgram
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{
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GLuint Object;
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GLint WorldViewProjectionMatrixLocation;
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GLint WorldMatrixLocation;
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GLint MaterialColorLocation;
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GLint LightPositionLocation;
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GLint EyePositionLocation;
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GLint HighlightParamsLocation;
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};
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enum class lcPolygonOffset
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{
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None,
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Opaque,
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Translucent
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};
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enum class lcDepthFunction
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{
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LessEqual,
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Always
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};
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struct lcVertexAttribState
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{
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GLint Size = 0;
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GLenum Type = 0;
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GLboolean Normalized = 0;
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bool Enabled = 0;
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GLsizei Stride = 0;
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const void* Pointer = nullptr;
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GLuint VertexBufferObject = 0;
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};
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class lcContext : protected QOpenGLFunctions
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{
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public:
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lcContext();
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~lcContext();
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lcContext(const lcContext&) = delete;
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lcContext(lcContext&&) = delete;
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lcContext& operator=(const lcContext&) = delete;
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lcContext& operator=(lcContext&&) = delete;
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static bool InitializeRenderer();
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static void ShutdownRenderer();
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static lcContext* GetGlobalOffscreenContext();
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void CreateResources();
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void DestroyResources();
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void SetDefaultState();
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void ClearResources();
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void MakeCurrent();
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void SetGLContext(QOpenGLContext* GLContext, QOpenGLWidget* Widget);
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void SetOffscreenContext();
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void ClearColorAndDepth(const lcVector4& ClearColor);
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void ClearDepth();
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void SetWorldMatrix(const lcMatrix44& WorldMatrix)
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{
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mWorldMatrix = WorldMatrix;
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mWorldMatrixDirty = true;
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}
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void SetViewMatrix(const lcMatrix44& ViewMatrix)
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{
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mViewMatrix = ViewMatrix;
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mViewMatrixDirty = true;
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mViewProjectionMatrixDirty = true;
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}
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void SetProjectionMatrix(const lcMatrix44& ProjectionMatrix)
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{
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mProjectionMatrix = ProjectionMatrix;
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mProjectionMatrixDirty = true;
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mViewProjectionMatrixDirty = true;
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}
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const lcMatrix44& GetProjectionMatrix()
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{
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return mProjectionMatrix;
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}
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void SetMaterial(lcMaterialType MaterialType);
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void SetViewport(int x, int y, int Width, int Height);
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void SetPolygonOffset(lcPolygonOffset PolygonOffset);
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void SetDepthWrite(bool Enable);
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void SetDepthFunction(lcDepthFunction DepthFunction);
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void EnableDepthTest(bool Enable);
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void EnableCullFace(bool Enable);
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void SetLineWidth(float LineWidth);
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void BindTexture2D(const lcTexture* Texture);
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void BindTextureCubeMap(const lcTexture* Texture);
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void ClearTexture2D();
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void ClearTextureCubeMap();
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void UploadTexture(lcTexture* Texture);
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void SetColor(const lcVector4& Color)
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{
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mColor = Color;
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mColorDirty = true;
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}
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void SetHighlightParams(const lcVector4& HighlightPosition, const lcVector4& TextColor, const lcVector4& BackgroundColor, const lcVector4& HighlightColor)
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{
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mHighlightParams[0] = HighlightPosition;
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mHighlightParams[1] = TextColor;
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mHighlightParams[2] = BackgroundColor;
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mHighlightParams[3] = HighlightColor;
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mHighlightParamsDirty = true;
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}
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void SetColor(float Red, float Green, float Blue, float Alpha);
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void SetColorIndex(int ColorIndex);
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void SetColorIndexTinted(int ColorIndex, lcInterfaceColor InterfaceColor, float Weight);
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void SetColorIndexTinted(int ColorIndex, const lcVector4& Tint);
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void SetEdgeColorIndex(int ColorIndex);
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void SetEdgeColorIndexTinted(int ColorIndex, const lcVector4& Tint);
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void SetInterfaceColor(lcInterfaceColor InterfaceColor);
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lcVertexBuffer CreateVertexBuffer(int Size, const void* Data);
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void DestroyVertexBuffer(lcVertexBuffer& VertexBuffer);
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lcIndexBuffer CreateIndexBuffer(int Size, const void* Data);
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void DestroyIndexBuffer(lcIndexBuffer& IndexBuffer);
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void ClearVertexBuffer();
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void SetVertexBuffer(lcVertexBuffer VertexBuffer);
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void SetVertexBufferPointer(const void* VertexBuffer);
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void ClearIndexBuffer();
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void SetIndexBuffer(lcIndexBuffer IndexBuffer);
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void SetIndexBufferPointer(const void* IndexBuffer);
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void SetVertexFormat(int BufferOffset, int PositionSize, int NormalSize, int TexCoordSize, int ColorSize, bool EnableNormals);
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void SetVertexFormatPosition(int PositionSize);
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void SetVertexFormatConditional(int BufferOffset);
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void DrawPrimitives(GLenum Mode, GLint First, GLsizei Count);
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void DrawIndexedPrimitives(GLenum Mode, GLsizei Count, GLenum Type, int Offset);
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void BindMesh(const lcMesh* Mesh);
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protected:
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static bool CreateOffscreenContext();
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static void DestroyOffscreenContext();
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void CreateShaderPrograms();
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void FlushState();
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void SetVertexAttribPointer(lcProgramAttrib Attrib, GLint Size, GLenum Type, GLboolean Normalized, GLsizei Stride, const void* Pointer);
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void EnableVertexAttrib(lcProgramAttrib Attrib);
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void DisableVertexAttrib(lcProgramAttrib Attrib);
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QOpenGLWidget* mWidget = nullptr;
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QOpenGLContext* mContext = nullptr;
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GLuint mVertexBufferObject;
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GLuint mIndexBufferObject;
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const char* mVertexBufferPointer;
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const char* mIndexBufferPointer;
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const char* mVertexBufferOffset;
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lcMaterialType mMaterialType;
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bool mNormalEnabled;
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bool mTexCoordEnabled;
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bool mColorEnabled;
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lcVertexAttribState mVertexAttribState[static_cast<int>(lcProgramAttrib::Count)];
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GLuint mTexture2D;
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GLuint mTextureCubeMap;
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lcPolygonOffset mPolygonOffset;
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bool mDepthWrite;
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lcDepthFunction mDepthFunction;
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bool mDepthTest;
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bool mCullFace;
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float mLineWidth;
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int mMatrixMode;
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bool mTextureEnabled;
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lcVector4 mColor;
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lcMatrix44 mWorldMatrix;
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lcMatrix44 mViewMatrix;
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lcMatrix44 mProjectionMatrix;
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lcMatrix44 mViewProjectionMatrix;
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lcVector4 mHighlightParams[4];
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bool mColorDirty;
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bool mWorldMatrixDirty;
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bool mViewMatrixDirty;
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bool mProjectionMatrixDirty;
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bool mViewProjectionMatrixDirty;
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bool mHighlightParamsDirty;
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static std::unique_ptr<QOpenGLContext> mOffscreenContext;
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static std::unique_ptr<QOffscreenSurface> mOffscreenSurface;
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static std::unique_ptr<lcContext> mGlobalOffscreenContext;
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static lcProgram mPrograms[static_cast<int>(lcMaterialType::Count)];
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Q_DECLARE_TR_FUNCTIONS(lcContext);
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};
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