leocad/common/lc_viewmanipulator.cpp

1067 lines
37 KiB
C++

#include "lc_global.h"
#include "lc_viewmanipulator.h"
#include "lc_view.h"
#include "lc_model.h"
#include "object.h"
#include "piece.h"
#include "camera.h"
#include "pieceinf.h"
#include "lc_synth.h"
#include "lc_traintrack.h"
#include "lc_mainwindow.h"
#include "texfont.h"
lcVertexBuffer lcViewManipulator::mRotateMoveVertexBuffer;
lcIndexBuffer lcViewManipulator::mRotateMoveIndexBuffer;
lcViewManipulator::lcViewManipulator(lcView* View)
: mView(View)
{
}
void lcViewManipulator::CreateResources(lcContext* Context)
{
float Verts[(51 + 138 + 10) * 3];
float* CurVert = Verts;
const float OverlayMovePlaneSize = 0.5f;
const float OverlayMoveArrowSize = 1.5f;
const float OverlayMoveArrowCapSize = 0.9f;
const float OverlayMoveArrowCapRadius = 0.1f;
const float OverlayMoveArrowBodySize = 1.2f;
const float OverlayMoveArrowBodyRadius = 0.05f;
const float OverlayRotateArrowStart = 1.0f;
const float OverlayRotateArrowEnd = 1.5f;
const float OverlayRotateArrowCenter = 1.2f;
*CurVert++ = OverlayMoveArrowSize; *CurVert++ = 0.0f; *CurVert++ = 0.0f;
for (int EdgeIdx = 0; EdgeIdx < 8; EdgeIdx++)
{
*CurVert++ = OverlayMoveArrowCapSize;
*CurVert++ = cosf(LC_2PI * EdgeIdx / 8) * OverlayMoveArrowCapRadius;
*CurVert++ = sinf(LC_2PI * EdgeIdx / 8) * OverlayMoveArrowCapRadius;
}
*CurVert++ = 0.0f; *CurVert++ = -OverlayMoveArrowBodyRadius; *CurVert++ = 0.0f;
*CurVert++ = 0.0f; *CurVert++ = OverlayMoveArrowBodyRadius; *CurVert++ = 0.0f;
*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = -OverlayMoveArrowBodyRadius;
*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = OverlayMoveArrowBodyRadius;
*CurVert++ = OverlayMoveArrowBodySize; *CurVert++ = -OverlayMoveArrowBodyRadius; *CurVert++ = 0.0f;
*CurVert++ = OverlayMoveArrowBodySize; *CurVert++ = OverlayMoveArrowBodyRadius; *CurVert++ = 0.0f;
*CurVert++ = OverlayMoveArrowBodySize; *CurVert++ = 0.0f; *CurVert++ = -OverlayMoveArrowBodyRadius;
*CurVert++ = OverlayMoveArrowBodySize; *CurVert++ = 0.0f; *CurVert++ = OverlayMoveArrowBodyRadius;
for (int VertIdx = 0; VertIdx < 17; VertIdx++)
{
*CurVert = *(CurVert - 50); CurVert++;
*CurVert = *(CurVert - 52); CurVert++;
*CurVert = *(CurVert - 51); CurVert++;
}
for (int VertIdx = 0; VertIdx < 17; VertIdx++)
{
*CurVert = *(CurVert - 100); CurVert++;
*CurVert = *(CurVert - 102); CurVert++;
*CurVert = *(CurVert - 104); CurVert++;
}
*CurVert++ = 0.0f; *CurVert++ = OverlayRotateArrowEnd - OverlayMoveArrowCapRadius; *CurVert++ = OverlayRotateArrowStart;
for (int EdgeIdx = 0; EdgeIdx < 8; EdgeIdx++)
{
*CurVert++ = cosf(LC_2PI * EdgeIdx / 8) * OverlayMoveArrowCapRadius;
*CurVert++ = sinf(LC_2PI * EdgeIdx / 8) * OverlayMoveArrowCapRadius + OverlayRotateArrowEnd - OverlayMoveArrowCapRadius;
*CurVert++ = OverlayRotateArrowCenter;
}
*CurVert++ = 0.0f; *CurVert++ = OverlayRotateArrowStart; *CurVert++ = OverlayRotateArrowEnd - OverlayMoveArrowCapRadius;
for (int EdgeIdx = 0; EdgeIdx < 8; EdgeIdx++)
{
*CurVert++ = cosf(LC_2PI * EdgeIdx / 8) * OverlayMoveArrowCapRadius;
*CurVert++ = OverlayRotateArrowCenter;
*CurVert++ = sinf(LC_2PI * EdgeIdx / 8) * OverlayMoveArrowCapRadius + OverlayRotateArrowEnd - OverlayMoveArrowCapRadius;
}
for (int EdgeIdx = 0; EdgeIdx < 7; EdgeIdx++)
{
const float Radius1 = OverlayRotateArrowEnd - OverlayMoveArrowCapRadius - OverlayRotateArrowCenter - OverlayMoveArrowBodyRadius;
const float Radius2 = OverlayRotateArrowEnd - OverlayMoveArrowCapRadius - OverlayRotateArrowCenter + OverlayMoveArrowBodyRadius;
float x = cosf(LC_2PI / 4 * EdgeIdx / 6);
float y = sinf(LC_2PI / 4 * EdgeIdx / 6);
*CurVert++ = 0.0f;
*CurVert++ = OverlayRotateArrowCenter + x * Radius1;
*CurVert++ = OverlayRotateArrowCenter + y * Radius1;
*CurVert++ = 0.0f;
*CurVert++ = OverlayRotateArrowCenter + x * Radius2;
*CurVert++ = OverlayRotateArrowCenter + y * Radius2;
}
for (int EdgeIdx = 0; EdgeIdx < 7; EdgeIdx++)
{
const float Radius = OverlayRotateArrowEnd - OverlayMoveArrowCapRadius - OverlayRotateArrowCenter;
float x = cosf(LC_2PI / 4 * EdgeIdx / 6);
float y = sinf(LC_2PI / 4 * EdgeIdx / 6);
*CurVert++ = -OverlayMoveArrowBodyRadius;
*CurVert++ = OverlayRotateArrowCenter + x * Radius;
*CurVert++ = OverlayRotateArrowCenter + y * Radius;
*CurVert++ = OverlayMoveArrowBodyRadius;
*CurVert++ = OverlayRotateArrowCenter + x * Radius;
*CurVert++ = OverlayRotateArrowCenter + y * Radius;
}
for (int VertIdx = 0; VertIdx < 46; VertIdx++)
{
*CurVert = *(CurVert - 137); CurVert++;
*CurVert = *(CurVert - 139); CurVert++;
*CurVert = *(CurVert - 138); CurVert++;
}
for (int VertIdx = 0; VertIdx < 46; VertIdx++)
{
*CurVert = *(CurVert - 274); CurVert++;
*CurVert = *(CurVert - 276); CurVert++;
*CurVert = *(CurVert - 278); CurVert++;
}
*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = 0.0f;
*CurVert++ = 0.0f; *CurVert++ = OverlayMovePlaneSize; *CurVert++ = 0.0f;
*CurVert++ = 0.0f; *CurVert++ = OverlayMovePlaneSize; *CurVert++ = OverlayMovePlaneSize;
*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = OverlayMovePlaneSize;
*CurVert++ = OverlayMovePlaneSize; *CurVert++ = 0.0f; *CurVert++ = 0.0f;
*CurVert++ = OverlayMovePlaneSize; *CurVert++ = 0.0f; *CurVert++ = OverlayMovePlaneSize;
*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = OverlayMovePlaneSize;
*CurVert++ = 0.0f; *CurVert++ = OverlayMovePlaneSize; *CurVert++ = 0.0f;
*CurVert++ = OverlayMovePlaneSize; *CurVert++ = OverlayMovePlaneSize; *CurVert++ = 0.0f;
*CurVert++ = OverlayMovePlaneSize; *CurVert++ = 0.0f; *CurVert++ = 0.0f;
const GLushort Indices[108 + 360 + 12] =
{
0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5, 0, 5, 6, 0, 6, 7, 0, 7, 8, 0, 8, 1,
9, 10, 14, 14, 13, 9, 11, 12, 15, 15, 16, 12,
17, 18, 19, 17, 19, 20, 17, 20, 21, 17, 21, 22, 17, 22, 23, 17, 23, 24, 17, 24, 25, 17, 25, 18,
26, 27, 31, 31, 30, 26, 28, 29, 32, 32, 33, 29,
34, 35, 36, 34, 36, 37, 34, 37, 38, 34, 38, 39, 34, 39, 40, 34, 40, 41, 34, 41, 42, 34, 42, 35,
43, 44, 48, 48, 47, 43, 45, 46, 49, 49, 50, 46,
51, 52, 53, 51, 53, 54, 51, 54, 55, 51, 55, 56, 51, 56, 57, 51, 57, 58, 51, 58, 59, 51, 59, 52,
60, 61, 62, 60, 62, 63, 60, 63, 64, 60, 64, 65, 60, 65, 66, 60, 66, 67, 60, 67, 68, 60, 68, 61,
69, 70, 71, 71, 72, 70, 71, 72, 73, 73, 74, 72, 73, 74, 75, 75, 76, 74, 75, 76, 77, 77, 78, 76, 77, 78, 79, 79, 80, 78, 79, 80, 81, 81, 82, 80,
83, 84, 85, 85, 86, 84, 85, 86, 87, 87, 88, 86, 87, 88, 89, 89, 90, 88, 89, 90, 91, 91, 92, 90, 91, 92, 93, 93, 94, 92, 93, 94, 95, 95, 96, 94,
97, 98, 99, 97, 99, 100, 97, 100, 101, 97, 101, 102, 97, 102, 103, 97, 103, 104, 97, 104, 105, 97, 105, 98,
106, 107, 108, 106, 108, 109, 106, 109, 110, 106, 110, 111, 106, 111, 112, 106, 112, 113, 106, 113, 114, 106, 114, 107,
115, 116, 117, 117, 118, 116, 117, 118, 119, 119, 120, 118, 119, 120, 121, 121, 122, 120, 121, 122, 123, 123, 124, 122, 123, 124, 125, 125, 126, 124, 125, 126, 127, 127, 128, 126,
129, 130, 131, 131, 132, 130, 131, 132, 133, 133, 134, 132, 133, 134, 135, 135, 136, 134, 135, 136, 137, 137, 138, 136, 137, 138, 139, 139, 140, 138, 139, 140, 141, 141, 142, 140,
143, 144, 145, 143, 145, 146, 143, 146, 147, 143, 147, 148, 143, 148, 149, 143, 149, 150, 143, 150, 151, 143, 151, 144,
152, 153, 154, 152, 154, 155, 152, 155, 156, 152, 156, 157, 152, 157, 158, 152, 158, 159, 152, 159, 160, 152, 160, 153,
161, 162, 163, 163, 164, 162, 163, 164, 165, 165, 166, 164, 165, 166, 167, 167, 168, 166, 167, 168, 169, 169, 170, 168, 169, 170, 171, 171, 172, 170, 171, 172, 173, 173, 174, 172,
175, 176, 177, 177, 178, 176, 177, 178, 179, 179, 180, 178, 179, 180, 181, 181, 182, 180, 181, 182, 183, 183, 184, 182, 183, 184, 185, 185, 186, 184, 185, 186, 187, 187, 188, 186,
189, 190, 191, 192, 189, 193, 194, 195, 189, 196, 197, 198
};
mRotateMoveVertexBuffer = Context->CreateVertexBuffer(sizeof(Verts), Verts);
mRotateMoveIndexBuffer = Context->CreateIndexBuffer(sizeof(Indices), Indices);
}
void lcViewManipulator::DestroyResources(lcContext* Context)
{
Context->DestroyVertexBuffer(mRotateMoveVertexBuffer);
Context->DestroyIndexBuffer(mRotateMoveIndexBuffer);
}
void lcViewManipulator::DrawSelectMove(lcTrackButton TrackButton, lcTrackTool TrackTool)
{
const lcCamera* Camera = mView->GetCamera();
lcContext* Context = mView->mContext;
Context->SetMaterial(lcMaterialType::UnlitColor);
Context->SetViewMatrix(Camera->mWorldView);
Context->SetProjectionMatrix(mView->GetProjectionMatrix());
Context->EnableDepthTest(false);
lcVector3 OverlayCenter;
lcMatrix33 RelativeRotation;
lcModel* ActiveModel = mView->GetActiveModel();
ActiveModel->GetMoveRotateTransform(OverlayCenter, RelativeRotation);
bool AnyPiecesSelected = ActiveModel->AnyPiecesSelected();
lcMatrix44 WorldMatrix = lcMatrix44(RelativeRotation, OverlayCenter);
if (ActiveModel != mView->GetModel())
WorldMatrix = lcMul(WorldMatrix, mView->GetActiveSubmodelTransform());
const float OverlayScale = mView->GetOverlayScale();
WorldMatrix = lcMul(lcMatrix44Scale(lcVector3(OverlayScale, OverlayScale, OverlayScale)), WorldMatrix);
Context->SetWorldMatrix(WorldMatrix);
Context->SetLineWidth(1.0f);
Context->SetIndexBuffer(mRotateMoveIndexBuffer);
Context->SetVertexBuffer(mRotateMoveVertexBuffer);
Context->SetVertexFormatPosition(3);
lcObject* Focus = ActiveModel->GetFocusObject();
quint32 AllowedTransforms = Focus ? Focus->GetAllowedTransforms() : LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Y | LC_OBJECT_TRANSFORM_MOVE_Z | LC_OBJECT_TRANSFORM_ROTATE_X | LC_OBJECT_TRANSFORM_ROTATE_Y | LC_OBJECT_TRANSFORM_ROTATE_Z;
if (TrackButton == lcTrackButton::None || (TrackTool >= lcTrackTool::MoveX && TrackTool <= lcTrackTool::MoveXYZ))
{
if (AllowedTransforms & LC_OBJECT_TRANSFORM_MOVE_X)
{
if ((TrackTool == lcTrackTool::MoveX) || (TrackTool == lcTrackTool::MoveXY) || (TrackTool == lcTrackTool::MoveXZ))
{
Context->SetColor(0.8f, 0.8f, 0.0f, 1.0f);
Context->DrawIndexedPrimitives(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, 0);
}
else if (TrackButton == lcTrackButton::None)
{
Context->SetColor(0.8f, 0.0f, 0.0f, 1.0f);
Context->DrawIndexedPrimitives(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, 0);
}
}
if (AllowedTransforms & LC_OBJECT_TRANSFORM_MOVE_Y)
{
if (((TrackTool == lcTrackTool::MoveY) || (TrackTool == lcTrackTool::MoveXY) || (TrackTool == lcTrackTool::MoveYZ)) && (AllowedTransforms & LC_OBJECT_TRANSFORM_MOVE_Y))
{
Context->SetColor(0.8f, 0.8f, 0.0f, 1.0f);
Context->DrawIndexedPrimitives(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, 36 * 2);
}
else if (TrackButton == lcTrackButton::None)
{
Context->SetColor(0.0f, 0.8f, 0.0f, 1.0f);
Context->DrawIndexedPrimitives(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, 36 * 2);
}
}
if (AllowedTransforms & LC_OBJECT_TRANSFORM_MOVE_Z)
{
if (((TrackTool == lcTrackTool::MoveZ) || (TrackTool == lcTrackTool::MoveXZ) || (TrackTool == lcTrackTool::MoveYZ)) && (AllowedTransforms & LC_OBJECT_TRANSFORM_MOVE_Z))
{
Context->SetColor(0.8f, 0.8f, 0.0f, 1.0f);
Context->DrawIndexedPrimitives(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, 72 * 2);
}
else if (TrackButton == lcTrackButton::None)
{
Context->SetColor(0.0f, 0.0f, 0.8f, 1.0f);
Context->DrawIndexedPrimitives(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, 72 * 2);
}
}
}
if (gMainWindow->GetTool() == lcTool::Select && TrackButton == lcTrackButton::None && AnyPiecesSelected)
{
if (AllowedTransforms & LC_OBJECT_TRANSFORM_ROTATE_X)
{
if (TrackTool == lcTrackTool::RotateX)
Context->SetColor(0.8f, 0.8f, 0.0f, 1.0f);
else
Context->SetColor(0.8f, 0.0f, 0.0f, 1.0f);
Context->DrawIndexedPrimitives(GL_TRIANGLES, 120, GL_UNSIGNED_SHORT, 108 * 2);
}
if (AllowedTransforms & LC_OBJECT_TRANSFORM_ROTATE_Y)
{
if (TrackTool == lcTrackTool::RotateY)
Context->SetColor(0.8f, 0.8f, 0.0f, 1.0f);
else
Context->SetColor(0.0f, 0.8f, 0.0f, 1.0f);
Context->DrawIndexedPrimitives(GL_TRIANGLES, 120, GL_UNSIGNED_SHORT, (108 + 120) * 2);
}
if (AllowedTransforms & LC_OBJECT_TRANSFORM_ROTATE_Z)
{
if (TrackTool == lcTrackTool::RotateZ)
Context->SetColor(0.8f, 0.8f, 0.0f, 1.0f);
else
Context->SetColor(0.0f, 0.0f, 0.8f, 1.0f);
Context->DrawIndexedPrimitives(GL_TRIANGLES, 120, GL_UNSIGNED_SHORT, (108 + 240) * 2);
}
}
if ((TrackTool == lcTrackTool::MoveXY) || (TrackTool == lcTrackTool::MoveXZ) || (TrackTool == lcTrackTool::MoveYZ))
{
Context->EnableColorBlend(true);
Context->SetColor(0.8f, 0.8f, 0.0f, 0.3f);
if (TrackTool == lcTrackTool::MoveXY)
Context->DrawIndexedPrimitives(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, (108 + 360 + 8) * 2);
else if (TrackTool == lcTrackTool::MoveXZ)
Context->DrawIndexedPrimitives(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, (108 + 360 + 4) * 2);
else if (TrackTool == lcTrackTool::MoveYZ)
Context->DrawIndexedPrimitives(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, (108 + 360) * 2);
Context->EnableColorBlend(false);
}
if (Focus && Focus->IsPiece())
{
lcPiece* Piece = (lcPiece*)Focus;
quint32 Section = Piece->GetFocusSection();
if (Section >= LC_PIECE_SECTION_CONTROL_POINT_FIRST && Section <= LC_PIECE_SECTION_CONTROL_POINT_LAST && Piece->mPieceInfo->GetSynthInfo() && Piece->mPieceInfo->GetSynthInfo()->IsCurve())
{
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_FIRST;
float Strength = Piece->GetControlPoints()[ControlPointIndex].Scale;
const float ScaleStart = 2.0f;
float Length = ScaleStart + Strength / OverlayScale;
const float OverlayScaleInnerRadius = 0.075f;
const float OverlayScaleRadius = 0.125f;
lcVector3 Verts[38];
int NumVerts = 0;
Verts[NumVerts++] = lcVector3(Length - OverlayScaleRadius, 0.0f, 0.0f);
Verts[NumVerts++] = lcVector3(OverlayScaleRadius - Length, 0.0f, 0.0f);
float SinTable[9], CosTable[9];
for (int Step = 0; Step <= 8; Step++)
{
SinTable[Step] = sinf((float)Step / 8.0f * LC_2PI);
CosTable[Step] = cosf((float)Step / 8.0f * LC_2PI);
}
for (int Step = 0; Step <= 8; Step++)
{
float x = CosTable[Step];
float y = SinTable[Step];
Verts[NumVerts++] = lcVector3(Length + x * OverlayScaleInnerRadius, 0.0f, y * OverlayScaleInnerRadius);
Verts[NumVerts++] = lcVector3(Length + x * OverlayScaleRadius, 0.0f, y * OverlayScaleRadius);
}
for (int Step = 0; Step <= 8; Step++)
{
float x = CosTable[Step];
float y = SinTable[Step];
Verts[NumVerts++] = lcVector3(-Length + x * OverlayScaleInnerRadius, 0.0f, y * OverlayScaleInnerRadius);
Verts[NumVerts++] = lcVector3(-Length + x * OverlayScaleRadius, 0.0f, y * OverlayScaleRadius);
}
if (TrackTool == lcTrackTool::ScalePlus || TrackTool == lcTrackTool::ScaleMinus)
Context->SetColor(0.8f, 0.8f, 0.0f, 0.3f);
else
Context->SetColor(0.0f, 0.0f, 0.8f, 1.0f);
Context->SetVertexBufferPointer(Verts);
Context->ClearIndexBuffer();
Context->SetVertexFormatPosition(3);
Context->DrawPrimitives(GL_LINES, 0, 2);
Context->DrawPrimitives(GL_TRIANGLE_STRIP, 2, 18);
Context->DrawPrimitives(GL_TRIANGLE_STRIP, 20, 18);
}
else if (Piece->mPieceInfo->GetTrainTrackInfo())
{
DrawTrainTrack(Piece, Context, OverlayScale);
}
}
Context->EnableDepthTest(true);
}
void lcViewManipulator::DrawTrainTrack(lcPiece* Piece, lcContext* Context, float OverlayScale)
{
const lcTrainTrackInfo* TrainTrackInfo = Piece->mPieceInfo->GetTrainTrackInfo();
const std::vector<lcTrainTrackConnection>& Connections = TrainTrackInfo->GetConnections();
for (quint32 ConnectionIndex = 0; ConnectionIndex < Connections.size(); ConnectionIndex++)
{
if (!Piece->IsTrainTrackConnectionVisible(ConnectionIndex))
continue;
const lcMatrix44& Transform = Connections[ConnectionIndex].Transform;
lcVector3 Verts[static_cast<int>(lcTrainTrackType::Count) * 2];
int NumVerts = 0;
Verts[NumVerts++] = Transform.GetTranslation() / OverlayScale;
Verts[NumVerts++] = (Transform.GetTranslation() + lcVector3(Transform[0]) * 100) / OverlayScale;
Verts[NumVerts++] = Transform.GetTranslation() / OverlayScale;
Verts[NumVerts++] = (Transform.GetTranslation() + lcMul31(lcVector3(Transform[0]), lcMatrix44RotationZ(LC_DTOR * 60)) * 100) / OverlayScale;
Verts[NumVerts++] = Transform.GetTranslation() / OverlayScale;
Verts[NumVerts++] = (Transform.GetTranslation() + lcMul31(lcVector3(Transform[0]), lcMatrix44RotationZ(LC_DTOR * -60)) * 100) / OverlayScale;
Verts[NumVerts++] = Transform.GetTranslation() / OverlayScale;
Verts[NumVerts++] = (Transform.GetTranslation() + lcMul31(lcVector3(Transform[0]), lcMatrix44RotationZ(LC_DTOR * 30)) * 100) / OverlayScale;
Verts[NumVerts++] = Transform.GetTranslation() / OverlayScale;
Verts[NumVerts++] = (Transform.GetTranslation() + lcMul31(lcVector3(Transform[0]), lcMatrix44RotationZ(LC_DTOR * -30)) * 100) / OverlayScale;
Context->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
Context->SetVertexBufferPointer(Verts);
Context->ClearIndexBuffer();
Context->SetVertexFormatPosition(3);
Context->DrawPrimitives(GL_LINES, 0, NumVerts);
}
}
void lcViewManipulator::DrawRotate(lcTrackButton TrackButton, lcTrackTool TrackTool)
{
const lcCamera* Camera = mView->GetCamera();
lcContext* Context = mView->mContext;
const float OverlayScale = mView->GetOverlayScale();
const float OverlayRotateRadius = 2.0f;
Context->SetMaterial(lcMaterialType::UnlitColor);
Context->SetViewMatrix(Camera->mWorldView);
Context->SetProjectionMatrix(mView->GetProjectionMatrix());
Context->SetLineWidth(1.0f);
Context->EnableDepthTest(false);
int j;
lcVector3 OverlayCenter;
lcMatrix33 RelativeRotation;
lcModel* ActiveModel = mView->GetActiveModel();
ActiveModel->GetMoveRotateTransform(OverlayCenter, RelativeRotation);
lcVector3 MouseToolDistance = ActiveModel->SnapRotation(ActiveModel->GetMouseToolDistance());
bool HasAngle = false;
lcMatrix44 WorldMatrix = lcMatrix44(RelativeRotation, OverlayCenter);
if (ActiveModel != mView->GetModel())
WorldMatrix = lcMul(WorldMatrix, mView->GetActiveSubmodelTransform());
// Draw a disc showing the rotation amount.
if (MouseToolDistance.LengthSquared() != 0.0f && (TrackButton != lcTrackButton::None))
{
lcVector4 Rotation;
float Angle, Step;
HasAngle = true;
switch (TrackTool)
{
case lcTrackTool::RotateX:
Context->SetColor(0.8f, 0.0f, 0.0f, 0.3f);
Angle = MouseToolDistance[0];
Rotation = lcVector4(0.0f, 0.0f, 0.0f, 1.0f);
break;
case lcTrackTool::RotateY:
Context->SetColor(0.0f, 0.8f, 0.0f, 0.3f);
Angle = MouseToolDistance[1];
Rotation = lcVector4(90.0f, 0.0f, 0.0f, 1.0f);
break;
case lcTrackTool::RotateZ:
Context->SetColor(0.0f, 0.0f, 0.8f, 0.3f);
Angle = MouseToolDistance[2];
Rotation = lcVector4(90.0f, 0.0f, -1.0f, 0.0f);
break;
default:
Rotation = lcVector4(0.0f, 0.0f, 0.0f, 1.0f);
Angle = 0.0f;
break;
};
if (Angle > 0.0f)
{
Step = 360.0f / 32;
}
else
{
Angle = -Angle;
Step = -360.0f / 32;
}
if (fabsf(Angle) >= fabsf(Step))
{
lcMatrix44 RotatedWorldMatrix = lcMul(lcMatrix44FromAxisAngle(lcVector3(Rotation[1], Rotation[2], Rotation[3]), Rotation[0] * LC_DTOR), WorldMatrix);
Context->SetWorldMatrix(RotatedWorldMatrix);
Context->EnableColorBlend(true);
lcVector3 Verts[33];
Verts[0] = lcVector3(0.0f, 0.0f, 0.0f);
int NumVerts = 1;
Context->SetVertexBufferPointer(Verts);
Context->SetVertexFormatPosition(3);
float StartAngle;
int i = 0;
if (Step < 0)
StartAngle = -Angle;
else
StartAngle = Angle;
do
{
float x = cosf((Step * i - StartAngle) * LC_DTOR) * OverlayRotateRadius * OverlayScale;
float y = sinf((Step * i - StartAngle) * LC_DTOR) * OverlayRotateRadius * OverlayScale;
Verts[NumVerts++] = lcVector3(0.0f, x, y);
if (NumVerts == 33)
{
Context->DrawPrimitives(GL_TRIANGLE_FAN, 0, NumVerts);
Verts[1] = Verts[32];
NumVerts = 2;
}
i++;
if (Step > 0)
Angle -= Step;
else
Angle += Step;
} while (Angle >= 0.0f);
if (NumVerts > 2)
Context->DrawPrimitives(GL_TRIANGLE_FAN, 0, NumVerts);
Context->EnableColorBlend(false);
}
}
// Draw the circles.
if (gMainWindow->GetTool() == lcTool::Rotate && !HasAngle && TrackButton == lcTrackButton::None)
{
lcMatrix44 Mat = lcMatrix44AffineInverse(Camera->mWorldView);
Mat.SetTranslation(WorldMatrix.GetTranslation());
lcVector3 Verts[32];
for (j = 0; j < 32; j++)
{
lcVector3 Pt;
Pt[0] = cosf(LC_2PI * j / 32) * OverlayRotateRadius * OverlayScale;
Pt[1] = sinf(LC_2PI * j / 32) * OverlayRotateRadius * OverlayScale;
Pt[2] = 0.0f;
Verts[j] = lcMul31(Pt, Mat);
}
Context->SetColor(0.1f, 0.1f, 0.1f, 1.0f);
Context->SetWorldMatrix(lcMatrix44Identity());
Context->SetVertexBufferPointer(Verts);
Context->SetVertexFormatPosition(3);
Context->DrawPrimitives(GL_LINE_LOOP, 0, 32);
}
lcVector3 ViewDir = Camera->mTargetPosition - Camera->mPosition;
ViewDir.Normalize();
// Transform ViewDir to local space.
ViewDir = lcMul(ViewDir, lcMatrix33AffineInverse(lcMatrix33(WorldMatrix)));
Context->SetWorldMatrix(WorldMatrix);
// Draw each axis circle.
for (int i = 0; i < 3; i++)
{
if (static_cast<int>(TrackTool) == static_cast<int>(lcTrackTool::RotateX) + i)
{
Context->SetColor(0.8f, 0.8f, 0.0f, 1.0f);
}
else
{
if (gMainWindow->GetTool() != lcTool::Rotate || HasAngle || TrackButton != lcTrackButton::None)
continue;
switch (i)
{
case 0:
Context->SetColor(0.8f, 0.0f, 0.0f, 1.0f);
break;
case 1:
Context->SetColor(0.0f, 0.8f, 0.0f, 1.0f);
break;
case 2:
Context->SetColor(0.0f, 0.0f, 0.8f, 1.0f);
break;
}
}
lcVector3 Verts[64];
int NumVerts = 0;
for (j = 0; j < 32; j++)
{
lcVector3 v1, v2;
switch (i)
{
case 0:
v1 = lcVector3(0.0f, cosf(LC_2PI * j / 32), sinf(LC_2PI * j / 32));
v2 = lcVector3(0.0f, cosf(LC_2PI * (j + 1) / 32), sinf(LC_2PI * (j + 1) / 32));
break;
case 1:
v1 = lcVector3(cosf(LC_2PI * j / 32), 0.0f, sinf(LC_2PI * j / 32));
v2 = lcVector3(cosf(LC_2PI * (j + 1) / 32), 0.0f, sinf(LC_2PI * (j + 1) / 32));
break;
case 2:
v1 = lcVector3(cosf(LC_2PI * j / 32), sinf(LC_2PI * j / 32), 0.0f);
v2 = lcVector3(cosf(LC_2PI * (j + 1) / 32), sinf(LC_2PI * (j + 1) / 32), 0.0f);
break;
}
if (gMainWindow->GetTool() != lcTool::Rotate || HasAngle || TrackButton != lcTrackButton::None || lcDot(ViewDir, v1 + v2) <= 0.0f)
{
Verts[NumVerts++] = v1 * (OverlayRotateRadius * OverlayScale);
Verts[NumVerts++] = v2 * (OverlayRotateRadius * OverlayScale);
}
}
Context->SetVertexBufferPointer(Verts);
Context->SetVertexFormatPosition(3);
Context->DrawPrimitives(GL_LINES, 0, NumVerts);
}
// Draw tangent vector.
if (TrackButton != lcTrackButton::None && ((TrackTool == lcTrackTool::RotateX) || (TrackTool == lcTrackTool::RotateY) || (TrackTool == lcTrackTool::RotateZ)))
{
const float OverlayRotateArrowSize = 1.5f;
const float OverlayRotateArrowCapSize = 0.25f;
lcVector4 Rotation;
float Angle;
switch (TrackTool)
{
case lcTrackTool::RotateX:
Angle = MouseToolDistance[0];
Rotation = lcVector4(0.0f, 0.0f, 0.0f, 1.0f);
break;
case lcTrackTool::RotateY:
Angle = MouseToolDistance[1];
Rotation = lcVector4(90.0f, 0.0f, 0.0f, 1.0f);
break;
case lcTrackTool::RotateZ:
Angle = MouseToolDistance[2];
Rotation = lcVector4(90.0f, 0.0f, -1.0f, 0.0f);
break;
default:
Angle = 0.0f;
Rotation = lcVector4(0.0f, 0.0f, 1.0f, 0.0f);
break;
};
lcMatrix44 RotatedWorldMatrix = lcMul(lcMatrix44FromAxisAngle(lcVector3(Rotation[1], Rotation[2], Rotation[3]), Rotation[0] * LC_DTOR), WorldMatrix);
Context->SetWorldMatrix(RotatedWorldMatrix);
Context->SetColor(0.8f, 0.8f, 0.0f, 1.0f);
if (HasAngle)
{
float StartY = OverlayScale * OverlayRotateRadius;
float EndZ = (Angle > 0.0f) ? OverlayScale * OverlayRotateArrowSize : -OverlayScale * OverlayRotateArrowSize;
float TipZ = (Angle > 0.0f) ? -OverlayScale * OverlayRotateArrowCapSize : OverlayScale * OverlayRotateArrowCapSize;
lcVector3 Verts[6];
Verts[0] = lcVector3(0.0f, StartY, 0.0f);
Verts[1] = lcVector3(0.0f, StartY, EndZ);
Verts[2] = lcVector3(0.0f, StartY, EndZ);
Verts[3] = lcVector3(0.0f, StartY + OverlayScale * OverlayRotateArrowCapSize, EndZ + TipZ);
Verts[4] = lcVector3(0.0f, StartY, EndZ);
Verts[5] = lcVector3(0.0f, StartY - OverlayScale * OverlayRotateArrowCapSize, EndZ + TipZ);
Context->SetVertexBufferPointer(Verts);
Context->SetVertexFormatPosition(3);
Context->DrawPrimitives(GL_LINES, 0, 6);
}
// Draw text.
lcVector3 ScreenPos = mView->ProjectPoint(WorldMatrix.GetTranslation());
Context->SetMaterial(lcMaterialType::UnlitTextureModulate);
Context->SetWorldMatrix(lcMatrix44Identity());
Context->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0)));
Context->SetProjectionMatrix(lcMatrix44Ortho(0.0f, mView->GetWidth(), 0.0f, mView->GetHeight(), -1.0f, 1.0f));
Context->BindTexture2D(gTexFont.GetTexture());
Context->EnableColorBlend(true);
char buf[32];
sprintf(buf, "[%.2f]", fabsf(Angle));
int cx, cy;
gTexFont.GetStringDimensions(&cx, &cy, buf);
Context->SetColor(0.8f, 0.8f, 0.0f, 1.0f);
gTexFont.PrintText(Context, ScreenPos[0] - (cx / 2), ScreenPos[1] + (cy / 2), 0.0f, buf);
Context->EnableColorBlend(false);
}
Context->EnableDepthTest(true);
}
bool lcViewManipulator::IsTrackToolAllowed(lcTrackTool TrackTool, quint32 AllowedTransforms)
{
switch (TrackTool)
{
case lcTrackTool::None:
case lcTrackTool::Insert:
case lcTrackTool::PointLight:
case lcTrackTool::SpotLight:
case lcTrackTool::DirectionalLight:
case lcTrackTool::AreaLight:
case lcTrackTool::Camera:
case lcTrackTool::Select:
return true;
case lcTrackTool::MoveX:
return AllowedTransforms & LC_OBJECT_TRANSFORM_MOVE_X;
case lcTrackTool::MoveY:
return AllowedTransforms & LC_OBJECT_TRANSFORM_MOVE_Y;
case lcTrackTool::MoveZ:
return AllowedTransforms & LC_OBJECT_TRANSFORM_MOVE_Z;
case lcTrackTool::MoveXY:
return (AllowedTransforms & (LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Y)) == (LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Y);
case lcTrackTool::MoveXZ:
return (AllowedTransforms & (LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Z)) == (LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Z);
case lcTrackTool::MoveYZ:
return (AllowedTransforms & (LC_OBJECT_TRANSFORM_MOVE_Y | LC_OBJECT_TRANSFORM_MOVE_Z)) == (LC_OBJECT_TRANSFORM_MOVE_Y | LC_OBJECT_TRANSFORM_MOVE_Z);
case lcTrackTool::MoveXYZ:
return (AllowedTransforms & (LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Y | LC_OBJECT_TRANSFORM_MOVE_Z)) == (LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Y | LC_OBJECT_TRANSFORM_MOVE_Z);
case lcTrackTool::RotateX:
return AllowedTransforms & LC_OBJECT_TRANSFORM_ROTATE_X;
case lcTrackTool::RotateY:
return AllowedTransforms & LC_OBJECT_TRANSFORM_ROTATE_Y;
case lcTrackTool::RotateZ:
return AllowedTransforms & LC_OBJECT_TRANSFORM_ROTATE_Z;
case lcTrackTool::RotateXY:
return (AllowedTransforms & (LC_OBJECT_TRANSFORM_ROTATE_X | LC_OBJECT_TRANSFORM_ROTATE_Y)) == (LC_OBJECT_TRANSFORM_ROTATE_X | LC_OBJECT_TRANSFORM_ROTATE_Y);
case lcTrackTool::RotateXYZ:
return (AllowedTransforms & (LC_OBJECT_TRANSFORM_ROTATE_X | LC_OBJECT_TRANSFORM_ROTATE_Y | LC_OBJECT_TRANSFORM_ROTATE_Z)) == (LC_OBJECT_TRANSFORM_ROTATE_X | LC_OBJECT_TRANSFORM_ROTATE_Y | LC_OBJECT_TRANSFORM_ROTATE_Z);
case lcTrackTool::ScalePlus:
case lcTrackTool::ScaleMinus:
return AllowedTransforms & (LC_OBJECT_TRANSFORM_SCALE_X | LC_OBJECT_TRANSFORM_SCALE_Y | LC_OBJECT_TRANSFORM_SCALE_Z);
case lcTrackTool::Eraser:
case lcTrackTool::Paint:
case lcTrackTool::ColorPicker:
case lcTrackTool::Zoom:
case lcTrackTool::Pan:
case lcTrackTool::OrbitX:
case lcTrackTool::OrbitY:
case lcTrackTool::OrbitXY:
case lcTrackTool::Roll:
case lcTrackTool::ZoomRegion:
return true;
case lcTrackTool::Count:
return false;
}
return false;
}
std::pair<lcTrackTool, quint32> lcViewManipulator::UpdateSelectMove()
{
lcModel* ActiveModel = mView->GetActiveModel();
const float OverlayScale = mView->GetOverlayScale();
const float OverlayMovePlaneSize = 0.5f * OverlayScale;
const float OverlayMoveArrowSize = 1.5f * OverlayScale;
const float OverlayMoveArrowCapRadius = 0.1f * OverlayScale;
const float OverlayRotateArrowStart = 1.0f * OverlayScale;
const float OverlayRotateArrowEnd = 1.5f * OverlayScale;
const float OverlayScaleRadius = 0.125f;
lcTool CurrentTool = gMainWindow->GetTool();
lcTrackTool NewTrackTool = (CurrentTool == lcTool::Move) ? lcTrackTool::MoveXYZ : lcTrackTool::Select;
quint32 NewTrackSection = ~0U;
lcVector3 OverlayCenter;
lcMatrix33 RelativeRotation;
if (!ActiveModel->GetMoveRotateTransform(OverlayCenter, RelativeRotation))
return { NewTrackTool, NewTrackSection };
lcMatrix44 WorldMatrix = lcMatrix44(RelativeRotation, OverlayCenter);
if (ActiveModel != mView->GetModel())
WorldMatrix = lcMul(WorldMatrix, mView->GetActiveSubmodelTransform());
OverlayCenter = WorldMatrix.GetTranslation();
lcVector3 PlaneNormals[3] =
{
lcVector3(1.0f, 0.0f, 0.0f),
lcVector3(0.0f, 1.0f, 0.0f),
lcVector3(0.0f, 0.0f, 1.0f),
};
for (int i = 0; i < 3; i++)
PlaneNormals[i] = lcMul30(PlaneNormals[i], WorldMatrix);
const int x = mView->GetMouseX();
const int y = mView->GetMouseY();
lcVector3 StartEnd[2] = { lcVector3((float)x, (float)y, 0.0f), lcVector3((float)x, (float)y, 1.0f) };
mView->UnprojectPoints(StartEnd, 2);
const lcVector3& Start = StartEnd[0];
const lcVector3& End = StartEnd[1];
float ClosestIntersectionDistance = FLT_MAX;
lcObject* Focus = ActiveModel->GetFocusObject();
int ControlPointIndex = -1;
if (Focus && Focus->IsPiece())
{
lcPiece* Piece = (lcPiece*)Focus;
quint32 Section = Piece->GetFocusSection();
if (Section >= LC_PIECE_SECTION_CONTROL_POINT_FIRST && Section <= LC_PIECE_SECTION_CONTROL_POINT_LAST)
ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_FIRST;
}
quint32 AllowedTransforms = Focus ? Focus->GetAllowedTransforms() : LC_OBJECT_TRANSFORM_MOVE_XYZ | LC_OBJECT_TRANSFORM_ROTATE_XYZ;
for (int AxisIndex = 0; AxisIndex < 3; AxisIndex++)
{
lcVector4 Plane(PlaneNormals[AxisIndex], -lcDot(PlaneNormals[AxisIndex], OverlayCenter));
lcVector3 Intersection;
if (!lcLineSegmentPlaneIntersection(&Intersection, Start, End, Plane))
continue;
float IntersectionDistance = lcLengthSquared(Intersection - Start);
if (IntersectionDistance > ClosestIntersectionDistance)
continue;
lcVector3 Dir(Intersection - OverlayCenter);
float Proj1 = lcDot(Dir, PlaneNormals[(AxisIndex + 1) % 3]);
float Proj2 = lcDot(Dir, PlaneNormals[(AxisIndex + 2) % 3]);
if (Proj1 > 0.0f && Proj1 < OverlayMovePlaneSize && Proj2 > 0.0f && Proj2 < OverlayMovePlaneSize)
{
lcTrackTool PlaneModes[] = { lcTrackTool::MoveYZ, lcTrackTool::MoveXZ, lcTrackTool::MoveXY };
if (IsTrackToolAllowed(PlaneModes[AxisIndex], AllowedTransforms))
{
NewTrackTool = PlaneModes[AxisIndex];
ClosestIntersectionDistance = IntersectionDistance;
}
}
if (CurrentTool == lcTool::Select && Proj1 > OverlayRotateArrowStart && Proj1 < OverlayRotateArrowEnd && Proj2 > OverlayRotateArrowStart && Proj2 < OverlayRotateArrowEnd && ActiveModel->AnyPiecesSelected())
{
lcTrackTool PlaneModes[] = { lcTrackTool::RotateX, lcTrackTool::RotateY, lcTrackTool::RotateZ };
if (IsTrackToolAllowed(PlaneModes[AxisIndex], AllowedTransforms))
{
NewTrackTool = PlaneModes[AxisIndex];
ClosestIntersectionDistance = IntersectionDistance;
}
}
if (fabs(Proj1) < OverlayMoveArrowCapRadius && Proj2 > 0.0f && Proj2 < OverlayMoveArrowSize)
{
lcTrackTool DirModes[] = { lcTrackTool::MoveZ, lcTrackTool::MoveX, lcTrackTool::MoveY };
if (IsTrackToolAllowed(DirModes[AxisIndex], AllowedTransforms))
{
NewTrackTool = DirModes[AxisIndex];
ClosestIntersectionDistance = IntersectionDistance;
}
}
if (fabs(Proj2) < OverlayMoveArrowCapRadius && Proj1 > 0.0f && Proj1 < OverlayMoveArrowSize)
{
lcTrackTool DirModes[] = { lcTrackTool::MoveY, lcTrackTool::MoveZ, lcTrackTool::MoveX };
if (IsTrackToolAllowed(DirModes[AxisIndex], AllowedTransforms))
{
NewTrackTool = DirModes[AxisIndex];
ClosestIntersectionDistance = IntersectionDistance;
}
}
lcPiece* Piece = (lcPiece*)Focus;
if (ControlPointIndex != -1 && Piece->mPieceInfo->GetSynthInfo() && Piece->mPieceInfo->GetSynthInfo()->IsCurve())
{
float Strength = Piece->GetControlPoints()[ControlPointIndex].Scale;
const float ScaleStart = (2.0f - OverlayScaleRadius) * OverlayScale + Strength;
const float ScaleEnd = (2.0f + OverlayScaleRadius) * OverlayScale + Strength;
if (AxisIndex == 1 && fabs(Proj1) < OverlayScaleRadius * OverlayScale)
{
if (Proj2 > ScaleStart && Proj2 < ScaleEnd)
{
if (IsTrackToolAllowed(lcTrackTool::ScalePlus, AllowedTransforms))
{
NewTrackTool = lcTrackTool::ScalePlus;
ClosestIntersectionDistance = IntersectionDistance;
}
}
else if (Proj2 < -ScaleStart && Proj2 > -ScaleEnd)
{
if (IsTrackToolAllowed(lcTrackTool::ScaleMinus, AllowedTransforms))
{
NewTrackTool = lcTrackTool::ScaleMinus;
ClosestIntersectionDistance = IntersectionDistance;
}
}
}
else if (AxisIndex == 2 && fabs(Proj2) < OverlayScaleRadius * OverlayScale)
{
if (Proj1 > ScaleStart && Proj1 < ScaleEnd)
{
if (IsTrackToolAllowed(lcTrackTool::ScalePlus, AllowedTransforms))
{
NewTrackTool = lcTrackTool::ScalePlus;
ClosestIntersectionDistance = IntersectionDistance;
}
}
else if (Proj1 < -ScaleStart && Proj1 > -ScaleEnd)
{
if (IsTrackToolAllowed(lcTrackTool::ScaleMinus, AllowedTransforms))
{
NewTrackTool = lcTrackTool::ScaleMinus;
ClosestIntersectionDistance = IntersectionDistance;
}
}
}
}
}
if (Focus && Focus->IsPiece())
{
const lcPiece* Piece = (lcPiece*)Focus;
const lcTrainTrackInfo* TrainTrackInfo = Piece->mPieceInfo->GetTrainTrackInfo();
if (TrainTrackInfo)
{
const std::vector<lcTrainTrackConnection>& Connections = TrainTrackInfo->GetConnections();
for (quint32 ConnectionIndex = 0; ConnectionIndex < Connections.size(); ConnectionIndex++)
{
if (!Piece->IsTrainTrackConnectionVisible(ConnectionIndex))
continue;
const lcMatrix44& Transform = Connections[ConnectionIndex].Transform;
lcVector3 Verts[static_cast<int>(lcTrainTrackType::Count)];
int NumVerts = 0;
Verts[NumVerts++] = (Transform.GetTranslation() + lcVector3(Transform[0]) * 100) / 1;
Verts[NumVerts++] = (Transform.GetTranslation() + lcMul31(lcVector3(Transform[0]), lcMatrix44RotationZ(LC_DTOR * 60)) * 100) / 1;
Verts[NumVerts++] = (Transform.GetTranslation() + lcMul31(lcVector3(Transform[0]), lcMatrix44RotationZ(LC_DTOR * -60)) * 100) / 1;
Verts[NumVerts++] = (Transform.GetTranslation() + lcMul31(lcVector3(Transform[0]), lcMatrix44RotationZ(LC_DTOR * 30)) * 100) / 1;
Verts[NumVerts++] = (Transform.GetTranslation() + lcMul31(lcVector3(Transform[0]), lcMatrix44RotationZ(LC_DTOR * -30)) * 100) / 1;
for (int VertexIndex = 0; VertexIndex < NumVerts; VertexIndex++)
{
Verts[VertexIndex] = lcMul31(Verts[VertexIndex], WorldMatrix);
float IntersectionDistance = lcRayPointDistance(Verts[VertexIndex], Start, End);
if (IntersectionDistance < 40)
{
if (IntersectionDistance > ClosestIntersectionDistance)
continue;
NewTrackTool = lcTrackTool::Insert;
ClosestIntersectionDistance = IntersectionDistance;
NewTrackSection = ConnectionIndex | (VertexIndex << 8);
}
}
}
}
}
return { NewTrackTool, NewTrackSection };
}
lcTrackTool lcViewManipulator::UpdateRotate()
{
const lcModel* ActiveModel = mView->GetActiveModel();
const float OverlayScale = mView->GetOverlayScale();
const float OverlayRotateRadius = 2.0f;
lcVector3 OverlayCenter;
lcMatrix33 RelativeRotation;
if (!ActiveModel->GetMoveRotateTransform(OverlayCenter, RelativeRotation))
return lcTrackTool::RotateXYZ;
lcMatrix44 WorldMatrix = lcMatrix44(RelativeRotation, OverlayCenter);
if (ActiveModel != mView->GetModel())
WorldMatrix = lcMul(WorldMatrix, mView->GetActiveSubmodelTransform());
OverlayCenter = WorldMatrix.GetTranslation();
const int x = mView->GetMouseX();
const int y = mView->GetMouseY();
lcVector3 StartEnd[2] = { lcVector3((float)x, (float)y, 0.0f), lcVector3((float)x, (float)y, 1.0f) };
mView->UnprojectPoints(StartEnd, 2);
lcVector3 Intersection;
if (lcSphereRayIntersection(OverlayCenter, OverlayRotateRadius * OverlayScale, StartEnd[0], StartEnd[1], Intersection))
{
const lcVector3 LocalIntersection = lcMul(Intersection - OverlayCenter, lcMatrix33AffineInverse(RelativeRotation));
const float Epsilon = 0.25f * OverlayScale;
const float dx = fabsf(LocalIntersection[0]);
const float dy = fabsf(LocalIntersection[1]);
const float dz = fabsf(LocalIntersection[2]);
if (dx < dy)
{
if (dx < dz)
{
if (dx < Epsilon)
return lcTrackTool::RotateX;
}
else
{
if (dz < Epsilon)
return lcTrackTool::RotateZ;
}
}
else
{
if (dy < dz)
{
if (dy < Epsilon)
return lcTrackTool::RotateY;
}
else
{
if (dz < Epsilon)
return lcTrackTool::RotateZ;
}
}
}
return lcTrackTool::RotateXYZ;
}