mirror of
https://github.com/leozide/leocad
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110 lines
2.3 KiB
C++
110 lines
2.3 KiB
C++
#ifndef _LC_MODEL_H_
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#define _LC_MODEL_H_
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#include "lc_math.h"
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#include "str.h"
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#include "object.h"
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enum lcBackgroundType
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{
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LC_BACKGROUND_SOLID,
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LC_BACKGROUND_GRADIENT,
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LC_BACKGROUND_IMAGE
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};
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class lcModelProperties
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{
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public:
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void LoadDefaults();
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void SaveDefaults();
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bool operator==(const lcModelProperties& Properties)
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{
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if (mName != Properties.mName || mAuthor != Properties.mAuthor ||
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mDescription != Properties.mDescription || mComments != Properties.mComments)
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return false;
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if (mBackgroundType != Properties.mBackgroundType || mBackgroundSolidColor != Properties.mBackgroundSolidColor ||
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mBackgroundGradientColor1 != Properties.mBackgroundGradientColor1 || mBackgroundGradientColor2 != Properties.mBackgroundGradientColor2 ||
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mBackgroundImage != Properties.mBackgroundImage || mBackgroundImageTile != Properties.mBackgroundImageTile)
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return false;
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if (mFogEnabled != Properties.mFogEnabled || mFogDensity != Properties.mFogDensity ||
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mFogColor != Properties.mFogColor || mAmbientColor != Properties.mAmbientColor)
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return false;
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return true;
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}
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String mName;
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String mAuthor;
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String mDescription;
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String mComments;
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lcBackgroundType mBackgroundType;
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lcVector3 mBackgroundSolidColor;
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lcVector3 mBackgroundGradientColor1;
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lcVector3 mBackgroundGradientColor2;
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String mBackgroundImage;
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bool mBackgroundImageTile;
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bool mFogEnabled;
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float mFogDensity;
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lcVector3 mFogColor;
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lcVector3 mAmbientColor;
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};
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enum lcTool
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{
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LC_TOOL_INSERT,
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LC_TOOL_LIGHT,
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LC_TOOL_SPOTLIGHT,
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LC_TOOL_CAMERA,
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LC_TOOL_SELECT,
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LC_TOOL_MOVE,
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LC_TOOL_ROTATE,
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LC_TOOL_ERASER,
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LC_TOOL_PAINT,
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LC_TOOL_ZOOM,
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LC_TOOL_PAN,
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LC_TOOL_ROTATE_VIEW,
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LC_TOOL_ROLL,
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LC_TOOL_ZOOM_REGION
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};
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class lcModel
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{
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public:
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lcModel();
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~lcModel();
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const lcArray<lcPiece*>& GetPieces() const
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{
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return mPieces;
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}
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const lcArray<lcCamera*>& GetCameras() const
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{
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return mCameras;
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}
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const lcArray<lcLight*>& GetLights() const
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{
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return mLights;
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}
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const lcArray<lcGroup*>& GetGroups() const
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{
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return mGroups;
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}
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protected:
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lcModelProperties mProperties;
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lcArray<lcPiece*> mPieces;
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lcArray<lcCamera*> mCameras;
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lcArray<lcLight*> mLights;
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lcArray<lcGroup*> mGroups;
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};
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#endif // _LC_MODEL_H_
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