leocad/common/lc_glwidget.cpp
2020-12-04 12:49:01 -08:00

240 lines
8.2 KiB
C++

#include "lc_global.h"
#include "lc_glwidget.h"
#include "lc_application.h"
#include "lc_context.h"
#include "camera.h"
#include "texfont.h"
lcGLWidget::lcGLWidget()
{
mContext = new lcContext();
}
lcGLWidget::~lcGLWidget()
{
if (mDeleteContext)
delete mContext;
}
void lcGLWidget::SetContext(lcContext* Context)
{
if (mDeleteContext)
delete mContext;
mContext = Context;
mDeleteContext = false;
}
void lcGLWidget::MakeCurrent()
{
mWidget->makeCurrent();
}
void lcGLWidget::Redraw()
{
mWidget->update();
}
void lcGLWidget::SetCursor(lcCursor CursorType)
{
if (mCursor == CursorType)
return;
struct lcCursorInfo
{
int x, y;
const char* Name;
};
const lcCursorInfo Cursors[] =
{
{ 0, 0, "" }, // lcCursor::Default
{ 8, 3, ":/resources/cursor_insert" }, // lcCursor::Brick
{ 15, 15, ":/resources/cursor_light" }, // lcCursor::Light
{ 7, 10, ":/resources/cursor_spotlight" }, // lcCursor::Spotlight
{ 15, 9, ":/resources/cursor_camera" }, // lcCursor::Camera
{ 0, 2, ":/resources/cursor_select" }, // lcCursor::Select
{ 0, 2, ":/resources/cursor_select_add" }, // lcCursor::SelectAdd
{ 0, 2, ":/resources/cursor_select_remove" }, // lcCursor::SelectRemove
{ 15, 15, ":/resources/cursor_move" }, // lcCursor::Move
{ 15, 15, ":/resources/cursor_rotate" }, // lcCursor::Rotate
{ 15, 15, ":/resources/cursor_rotatex" }, // lcCursor::RotateX
{ 15, 15, ":/resources/cursor_rotatey" }, // lcCursor::RotateY
{ 0, 10, ":/resources/cursor_delete" }, // lcCursor::Delete
{ 14, 14, ":/resources/cursor_paint" }, // lcCursor::Paint
{ 1, 13, ":/resources/cursor_color_picker" }, // lcCursor::ColorPicker
{ 15, 15, ":/resources/cursor_zoom" }, // lcCursor::Zoom
{ 9, 9, ":/resources/cursor_zoom_region" }, // lcCursor::ZoomRegion
{ 15, 15, ":/resources/cursor_pan" }, // lcCursor::Pan
{ 15, 15, ":/resources/cursor_roll" }, // lcCursor::Roll
{ 15, 15, ":/resources/cursor_rotate_view" }, // lcCursor::RotateView
};
static_assert(LC_ARRAY_COUNT(Cursors) == static_cast<int>(lcCursor::Count), "Array size mismatch");
QGLWidget* widget = (QGLWidget*)mWidget;
if (CursorType > lcCursor::Default && CursorType < lcCursor::Count)
{
const lcCursorInfo& Cursor = Cursors[static_cast<int>(CursorType)];
widget->setCursor(QCursor(QPixmap(Cursor.Name), Cursor.x, Cursor.y));
mCursor = CursorType;
}
else
{
widget->unsetCursor();
mCursor = lcCursor::Default;
}
}
lcMatrix44 lcGLWidget::GetProjectionMatrix() const
{
float AspectRatio = (float)mWidth / (float)mHeight;
if (mCamera->IsOrtho())
{
float OrthoHeight = mCamera->GetOrthoHeight() / 2.0f;
float OrthoWidth = OrthoHeight * AspectRatio;
return lcMatrix44Ortho(-OrthoWidth, OrthoWidth, -OrthoHeight, OrthoHeight, mCamera->m_zNear, mCamera->m_zFar * 4);
}
else
return lcMatrix44Perspective(mCamera->m_fovy, AspectRatio, mCamera->m_zNear, mCamera->m_zFar);
}
lcVector3 lcGLWidget::ProjectPoint(const lcVector3& Point) const
{
int Viewport[4] = { 0, 0, mWidth, mHeight };
return lcProjectPoint(Point, mCamera->mWorldView, GetProjectionMatrix(), Viewport);
}
lcVector3 lcGLWidget::UnprojectPoint(const lcVector3& Point) const
{
int Viewport[4] = { 0, 0, mWidth, mHeight };
return lcUnprojectPoint(Point, mCamera->mWorldView, GetProjectionMatrix(), Viewport);
}
void lcGLWidget::UnprojectPoints(lcVector3* Points, int NumPoints) const
{
int Viewport[4] = { 0, 0, mWidth, mHeight };
lcUnprojectPoints(Points, NumPoints, mCamera->mWorldView, GetProjectionMatrix(), Viewport);
}
void lcGLWidget::DrawBackground() const
{
const lcPreferences& Preferences = lcGetPreferences();
if (!Preferences.mBackgroundGradient)
{
lcVector3 BackgroundColor = lcVector3FromColor(Preferences.mBackgroundSolidColor);
glClearColor(BackgroundColor[0], BackgroundColor[1], BackgroundColor[2], 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
return;
}
lcContext* Context = mContext;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
Context->SetDepthWrite(false);
glDisable(GL_DEPTH_TEST);
float ViewWidth = (float)mWidth;
float ViewHeight = (float)mHeight;
Context->SetWorldMatrix(lcMatrix44Identity());
Context->SetViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0)));
Context->SetProjectionMatrix(lcMatrix44Ortho(0.0f, ViewWidth, 0.0f, ViewHeight, -1.0f, 1.0f));
Context->SetSmoothShading(true);
const lcVector3 Color1 = lcVector3FromColor(Preferences.mBackgroundGradientColorTop);
const lcVector3 Color2 = lcVector3FromColor(Preferences.mBackgroundGradientColorBottom);
float Verts[] =
{
ViewWidth, ViewHeight, Color1[0], Color1[1], Color1[2], 1.0f,
0.0f, ViewHeight, Color1[0], Color1[1], Color1[2], 1.0f,
0.0f, 0.0f, Color2[0], Color2[1], Color2[2], 1.0f,
ViewWidth, 0.0f, Color2[0], Color2[1], Color2[2], 1.0f
};
Context->SetMaterial(lcMaterialType::UnlitVertexColor);
Context->SetVertexBufferPointer(Verts);
Context->SetVertexFormat(0, 2, 0, 0, 4, false);
Context->DrawPrimitives(GL_TRIANGLE_FAN, 0, 4);
Context->SetSmoothShading(false);
glEnable(GL_DEPTH_TEST);
Context->SetDepthWrite(true);
}
void lcGLWidget::DrawAxes() const
{
// glClear(GL_DEPTH_BUFFER_BIT);
const float Verts[28 * 3] =
{
0.00f, 0.00f, 0.00f, 20.00f, 0.00f, 0.00f, 12.00f, 3.00f, 0.00f, 12.00f, 2.12f, 2.12f,
12.00f, 0.00f, 3.00f, 12.00f, -2.12f, 2.12f, 12.00f, -3.00f, 0.00f, 12.00f, -2.12f, -2.12f,
12.00f, 0.00f, -3.00f, 12.00f, 2.12f, -2.12f, 0.00f, 20.00f, 0.00f, 3.00f, 12.00f, 0.00f,
2.12f, 12.00f, 2.12f, 0.00f, 12.00f, 3.00f, -2.12f, 12.00f, 2.12f, -3.00f, 12.00f, 0.00f,
-2.12f, 12.00f, -2.12f, 0.00f, 12.00f, -3.00f, 2.12f, 12.00f, -2.12f, 0.00f, 0.00f, 20.00f,
0.00f, 3.00f, 12.00f, 2.12f, 2.12f, 12.00f, 3.00f, 0.00f, 12.00f, 2.12f, -2.12f, 12.00f,
0.00f, -3.00f, 12.00f, -2.12f, -2.12f, 12.00f, -3.00f, 0.00f, 12.00f, -2.12f, 2.12f, 12.00f,
};
const GLushort Indices[78] =
{
0, 1, 0, 10, 0, 19,
1, 2, 3, 1, 3, 4, 1, 4, 5, 1, 5, 6, 1, 6, 7, 1, 7, 8, 1, 8, 9, 1, 9, 2,
10, 11, 12, 10, 12, 13, 10, 13, 14, 10, 14, 15, 10, 15, 16, 10, 16, 17, 10, 17, 18, 10, 18, 11,
19, 20, 21, 19, 21, 22, 19, 22, 23, 19, 23, 24, 19, 24, 25, 19, 25, 26, 19, 26, 27, 19, 27, 20
};
lcMatrix44 TranslationMatrix = lcMatrix44Translation(lcVector3(30.375f, 30.375f, 0.0f));
lcMatrix44 WorldViewMatrix = mCamera->mWorldView;
WorldViewMatrix.SetTranslation(lcVector3(0, 0, 0));
mContext->SetMaterial(lcMaterialType::UnlitColor);
mContext->SetWorldMatrix(lcMatrix44Identity());
mContext->SetViewMatrix(lcMul(WorldViewMatrix, TranslationMatrix));
mContext->SetProjectionMatrix(lcMatrix44Ortho(0, mWidth, 0, mHeight, -50, 50));
mContext->SetVertexBufferPointer(Verts);
mContext->SetVertexFormatPosition(3);
mContext->SetIndexBufferPointer(Indices);
mContext->SetColor(0.0f, 0.0f, 0.0f, 1.0f);
mContext->DrawIndexedPrimitives(GL_LINES, 6, GL_UNSIGNED_SHORT, 0);
mContext->SetColor(0.8f, 0.0f, 0.0f, 1.0f);
mContext->DrawIndexedPrimitives(GL_TRIANGLES, 24, GL_UNSIGNED_SHORT, 6 * 2);
mContext->SetColor(0.0f, 0.8f, 0.0f, 1.0f);
mContext->DrawIndexedPrimitives(GL_TRIANGLES, 24, GL_UNSIGNED_SHORT, (6 + 24) * 2);
mContext->SetColor(0.0f, 0.0f, 0.8f, 1.0f);
mContext->DrawIndexedPrimitives(GL_TRIANGLES, 24, GL_UNSIGNED_SHORT, (6 + 48) * 2);
mContext->SetMaterial(lcMaterialType::UnlitTextureModulate);
mContext->SetViewMatrix(TranslationMatrix);
mContext->BindTexture2D(gTexFont.GetTexture());
glEnable(GL_BLEND);
float TextBuffer[6 * 5 * 3];
lcVector3 PosX = lcMul30(lcVector3(25.0f, 0.0f, 0.0f), WorldViewMatrix);
gTexFont.GetGlyphTriangles(PosX.x, PosX.y, PosX.z, 'X', TextBuffer);
lcVector3 PosY = lcMul30(lcVector3(0.0f, 25.0f, 0.0f), WorldViewMatrix);
gTexFont.GetGlyphTriangles(PosY.x, PosY.y, PosY.z, 'Y', TextBuffer + 5 * 6);
lcVector3 PosZ = lcMul30(lcVector3(0.0f, 0.0f, 25.0f), WorldViewMatrix);
gTexFont.GetGlyphTriangles(PosZ.x, PosZ.y, PosZ.z, 'Z', TextBuffer + 5 * 6 * 2);
mContext->SetVertexBufferPointer(TextBuffer);
mContext->SetVertexFormat(0, 3, 0, 2, 0, false);
mContext->SetColor(lcVector4FromColor(lcGetPreferences().mAxesColor));
mContext->DrawPrimitives(GL_TRIANGLES, 0, 6 * 3);
glDisable(GL_BLEND);
}