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https://github.com/leozide/leocad
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67 lines
1.4 KiB
C
67 lines
1.4 KiB
C
#ifndef _LC_COLORS_H_
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#define _LC_COLORS_H_
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#include "opengl.h"
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#define LC_MAX_COLOR_NAME 64
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struct lcColor
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{
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lcuint32 Code;
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bool Translucent;
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float Value[4];
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float Edge[4];
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char Name[LC_MAX_COLOR_NAME];
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};
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extern lcColor* gColorList;
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extern int gNumColors;
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int lcGetColorIndex(lcuint32 ColorCode);
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int lcGetColorCode(int ColorIndex);
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inline bool lcIsColorTranslucent(int ColorIndex)
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{
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return (ColorIndex > 13 && ColorIndex < 22); // temp
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}
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inline void lcSetColor(int ColorIndex)
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{
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float* Color = gColorList[ColorIndex].Value;
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glColor4f(Color[0], Color[1], Color[2], Color[3]);
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}
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inline void lcSetColorFocused()
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{
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glColor4f(0.4000f, 0.2980f, 0.8980f, 1.0000f);
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}
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inline void lcSetColorSelected()
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{
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glColor4f(0.8980f, 0.2980f, 0.4000f, 1.0000f);
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}
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inline void lcSetColorCamera()
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{
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glColor4f(0.5f, 0.8f, 0.5f, 1.0f);
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}
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inline void lcSetColorLight()
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{
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glColor4f(0.5f, 0.8f, 0.5f, 1.0f);
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}
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/*
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void lcColorInit(const char* FileName);
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void lcColorShutdown();
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#define LC_COLOR_TRANSLUCENT(Color) g_ColorList[Color].Translucent
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#define LC_COLOR_RGB(Color) RGB(g_ColorList[Color].Value[0]*255, g_ColorList[Color].Value[1]*255, g_ColorList[Color].Value[2]*255)
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//#define LC_MAXCOLORS 28 // Number of colors supported
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//#define LC_COL_EDGES 28 // Piece edges
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//#define LC_COL_DEFAULT 31 // Default piece color
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*/
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#endif // _LC_COLORS_H_
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