mirror of
https://github.com/leozide/leocad
synced 2024-12-28 22:23:35 +01:00
333 lines
9 KiB
C++
333 lines
9 KiB
C++
#ifndef _LC_MODEL_H_
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#define _LC_MODEL_H_
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#include "lc_file.h"
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#include "lc_math.h"
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#include "str.h"
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#include "object.h"
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#define LC_SEL_NO_PIECES 0x01 // No pieces in model
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#define LC_SEL_PIECE 0x02 // At last 1 piece selected
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#define LC_SEL_SELECTED 0x04 // At last 1 object selected
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#define LC_SEL_UNSELECTED 0x08 // At least 1 piece unselected
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#define LC_SEL_HIDDEN 0x10 // At least one piece hidden
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#define LC_SEL_GROUPED 0x20 // At least one piece selected is grouped
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#define LC_SEL_FOCUS_GROUPED 0x40 // Focused piece is grouped
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#define LC_SEL_CAN_GROUP 0x80 // Can make a new group
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enum lcTransformType
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{
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LC_TRANSFORM_ABSOLUTE_TRANSLATION,
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LC_TRANSFORM_RELATIVE_TRANSLATION,
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LC_TRANSFORM_ABSOLUTE_ROTATION,
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LC_TRANSFORM_RELATIVE_ROTATION
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};
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enum lcBackgroundType
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{
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LC_BACKGROUND_SOLID,
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LC_BACKGROUND_GRADIENT,
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LC_BACKGROUND_IMAGE,
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LC_NUM_BACKGROUND_TYPES
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};
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class lcModelProperties
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{
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public:
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void LoadDefaults();
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void SaveDefaults();
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bool operator==(const lcModelProperties& Properties)
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{
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if (mName != Properties.mName || mAuthor != Properties.mAuthor ||
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mDescription != Properties.mDescription || mComments != Properties.mComments)
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return false;
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if (mBackgroundType != Properties.mBackgroundType || mBackgroundSolidColor != Properties.mBackgroundSolidColor ||
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mBackgroundGradientColor1 != Properties.mBackgroundGradientColor1 || mBackgroundGradientColor2 != Properties.mBackgroundGradientColor2 ||
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mBackgroundImage != Properties.mBackgroundImage || mBackgroundImageTile != Properties.mBackgroundImageTile)
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return false;
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if (mFogEnabled != Properties.mFogEnabled || mFogDensity != Properties.mFogDensity ||
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mFogColor != Properties.mFogColor || mAmbientColor != Properties.mAmbientColor)
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return false;
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return true;
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}
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void SaveLDraw(QTextStream& Stream) const;
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void ParseLDrawLine(QTextStream& Stream);
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QString mName;
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QString mAuthor;
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QString mDescription;
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QString mComments;
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lcBackgroundType mBackgroundType;
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lcVector3 mBackgroundSolidColor;
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lcVector3 mBackgroundGradientColor1;
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lcVector3 mBackgroundGradientColor2;
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QString mBackgroundImage;
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bool mBackgroundImageTile;
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bool mFogEnabled;
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float mFogDensity;
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lcVector3 mFogColor;
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lcVector3 mAmbientColor;
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};
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enum lcTool
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{
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LC_TOOL_INSERT,
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LC_TOOL_LIGHT,
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LC_TOOL_SPOTLIGHT,
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LC_TOOL_CAMERA,
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LC_TOOL_SELECT,
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LC_TOOL_MOVE,
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LC_TOOL_ROTATE,
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LC_TOOL_ERASER,
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LC_TOOL_PAINT,
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LC_TOOL_ZOOM,
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LC_TOOL_PAN,
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LC_TOOL_ROTATE_VIEW,
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LC_TOOL_ROLL,
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LC_TOOL_ZOOM_REGION
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};
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struct lcModelHistoryEntry
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{
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QByteArray File;
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QString Description;
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};
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struct lcPartsListEntry
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{
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PieceInfo* Info;
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int ColorIndex;
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int Count;
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};
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class lcModel
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{
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public:
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lcModel(const QString& Name);
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~lcModel();
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bool IsModified() const
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{
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return mSavedHistory != mUndoHistory[0];
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}
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bool IncludesModel(const lcModel* Model) const;
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void CreatePieceInfo();
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PieceInfo* GetPieceInfo() const
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{
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return mPieceInfo;
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}
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const lcArray<lcPiece*>& GetPieces() const
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{
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return mPieces;
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}
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const lcArray<lcCamera*>& GetCameras() const
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{
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return mCameras;
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}
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const lcArray<lcLight*>& GetLights() const
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{
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return mLights;
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}
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const lcArray<lcGroup*>& GetGroups() const
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{
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return mGroups;
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}
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const lcModelProperties& GetProperties() const
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{
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return mProperties;
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}
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void SetName(const QString& Name)
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{
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mProperties.mName = Name;
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}
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lcStep GetLastStep() const;
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lcStep GetCurrentStep() const
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{
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return mCurrentStep;
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}
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void CalculateStep(lcStep Step);
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void SetCurrentStep(lcStep Step)
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{
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mCurrentStep = Step;
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CalculateStep(Step);
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}
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void ShowFirstStep();
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void ShowLastStep();
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void ShowPreviousStep();
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void ShowNextStep();
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void InsertStep();
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void RemoveStep();
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void AddPiece();
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void DeleteSelectedObjects();
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void ShowSelectedPiecesEarlier();
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void ShowSelectedPiecesLater();
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lcGroup* AddGroup(const char* Prefix, lcGroup* Parent);
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lcGroup* GetGroup(const char* Name, bool CreateIfMissing);
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void RemoveGroup(lcGroup* Group);
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void GroupSelection();
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void UngroupSelection();
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void AddSelectedPiecesToGroup();
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void RemoveFocusPieceFromGroup();
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void ShowEditGroupsDialog();
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void SaveLDraw(QTextStream& Stream, bool SelectedOnly) const;
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void LoadLDraw(QTextStream& Stream);
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bool LoadBinary(lcFile* File);
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void Merge(lcModel* Other);
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void SetSaved()
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{
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if (mUndoHistory.IsEmpty())
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SaveCheckpoint(QString());
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mSavedHistory = mUndoHistory[0];
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}
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void Cut();
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void Copy();
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void Paste();
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void GetScene(lcScene& Scene, lcCamera* ViewCamera, bool DrawInterface) const;
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void AddRenderMeshes(lcScene& Scene, const lcMatrix44& WorldMatrix, int DefaultColorIndex, bool Focused, bool Selected) const;
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void DrawBackground(lcContext* Context);
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void RayTest(lcObjectRayTest& ObjectRayTest) const;
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void BoxTest(lcObjectBoxTest& ObjectBoxTest) const;
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bool AnyPiecesSelected() const;
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bool AnyObjectsSelected() const;
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bool GetPieceFocusOrSelectionCenter(lcVector3& Center) const;
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lcVector3 GetFocusOrSelectionCenter() const;
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bool GetFocusPosition(lcVector3& Position) const;
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lcObject* GetFocusObject() const;
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bool GetSelectionCenter(lcVector3& Center) const;
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bool GetPiecesBoundingBox(float BoundingBox[6]) const;
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void GetPartsList(lcArray<lcPartsListEntry>& PartsList) const;
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void FocusOrDeselectObject(const lcObjectSection& ObjectSection);
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void ClearSelection(bool UpdateInterface);
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void ClearSelectionAndSetFocus(lcObject* Object, lcuint32 Section);
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void ClearSelectionAndSetFocus(const lcObjectSection& ObjectSection);
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void SetSelection(const lcArray<lcObject*>& Objects);
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void AddToSelection(const lcArray<lcObject*>& Objects);
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void SelectAllPieces();
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void InvertSelection();
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void HideSelectedPieces();
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void HideUnselectedPieces();
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void UnhideAllPieces();
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void FindPiece(bool FindFirst, bool SearchForward);
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void UndoAction();
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void RedoAction();
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lcVector3 LockVector(const lcVector3& Vector) const;
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lcVector3 SnapPosition(const lcVector3& Delta) const;
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lcVector3 SnapRotation(const lcVector3& Delta) const;
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lcMatrix44 GetRelativeRotation() const;
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const lcVector3& GetMouseToolDistance() const
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{
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return mMouseToolDistance;
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}
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void BeginMouseTool();
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void EndMouseTool(lcTool Tool, bool Accept);
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void InsertPieceToolClicked(const lcVector3& Position, const lcVector4& Rotation);
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void PointLightToolClicked(const lcVector3& Position);
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void BeginSpotLightTool(const lcVector3& Position, const lcVector3& Target);
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void UpdateSpotLightTool(const lcVector3& Position);
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void BeginCameraTool(const lcVector3& Position, const lcVector3& Target);
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void UpdateCameraTool(const lcVector3& Position);
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void UpdateMoveTool(const lcVector3& Distance);
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void UpdateRotateTool(const lcVector3& Angles);
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void EraserToolClicked(lcObject* Object);
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void PaintToolClicked(lcObject* Object);
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void UpdateZoomTool(lcCamera* Camera, float Mouse);
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void UpdatePanTool(lcCamera* Camera, float MouseX, float MouseY);
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void UpdateOrbitTool(lcCamera* Camera, float MouseX, float MouseY);
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void UpdateRollTool(lcCamera* Camera, float Mouse);
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void ZoomRegionToolClicked(lcCamera* Camera, const lcVector3* Points, float RatioX, float RatioY);
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void LookAt(lcCamera* Camera);
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void ZoomExtents(lcCamera* Camera, float Aspect);
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void Zoom(lcCamera* Camera, float Amount);
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void MoveSelectedObjects(const lcVector3& Distance, bool Update)
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{
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MoveSelectedObjects(Distance, Distance, Update);
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}
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void MoveSelectedObjects(const lcVector3& PieceDistance, const lcVector3& ObjectDistance, bool Update);
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void RotateSelectedPieces(const lcVector3& Angles, bool Update);
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void TransformSelectedObjects(lcTransformType TransformType, const lcVector3& Transform);
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void SetObjectProperty(lcObject* Object, lcObjectPropertyType ObjectPropertyType, const void* Value);
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void ShowPropertiesDialog();
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void ShowSelectByNameDialog();
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void ShowArrayDialog();
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void ShowMinifigDialog();
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void UpdateInterface();
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void Export3DStudio() const;
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void ExportBrickLink() const;
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void ExportCSV() const;
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void ExportPOVRay() const;
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void ExportWavefront() const;
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protected:
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void DeleteModel();
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void DeleteHistory();
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void SaveCheckpoint(const QString& Description);
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void LoadCheckPoint(lcModelHistoryEntry* CheckPoint);
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void GetGroupName(const char* Prefix, char* GroupName);
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void RemoveEmptyGroups();
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bool RemoveSelectedObjects();
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void UpdateBackgroundTexture();
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void UpdateSelection() const;
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void SelectGroup(lcGroup* TopGroup, bool Select);
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lcModelProperties mProperties;
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PieceInfo* mPieceInfo;
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lcStep mCurrentStep;
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lcVector3 mMouseToolDistance;
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lcTexture* mBackgroundTexture;
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lcArray<lcPiece*> mPieces;
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lcArray<lcCamera*> mCameras;
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lcArray<lcLight*> mLights;
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lcArray<lcGroup*> mGroups;
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lcModelHistoryEntry* mSavedHistory;
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lcArray<lcModelHistoryEntry*> mUndoHistory;
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lcArray<lcModelHistoryEntry*> mRedoHistory;
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Q_DECLARE_TR_FUNCTIONS(lcModel);
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};
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#endif // _LC_MODEL_H_
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