leocad/resources/shaders/fakelit_texture_decal_ps.glsl
2019-11-16 12:15:49 -08:00

17 lines
561 B
GLSL

LC_PIXEL_INPUT vec3 PixelPosition;
LC_PIXEL_INPUT vec3 PixelNormal;
LC_PIXEL_INPUT vec2 PixelTexCoord;
LC_PIXEL_OUTPUT
uniform mediump vec4 MaterialColor;
uniform mediump vec3 LightPosition;
uniform mediump vec3 EyePosition;
uniform sampler2D Texture;
void main()
{
LC_PIXEL_FAKE_LIGHTING
LC_SHADER_PRECISION vec4 TexelColor = texture2D(Texture, PixelTexCoord);
LC_SHADER_PRECISION vec3 DiffuseColor = mix(MaterialColor.rgb, TexelColor.rgb, TexelColor.a);
gl_FragColor = vec4(DiffuseColor * Diffuse + SpecularColor, max(TexelColor.a, MaterialColor.a));
}