mirror of
https://github.com/leozide/leocad
synced 2024-12-27 21:58:37 +01:00
17 lines
561 B
GLSL
17 lines
561 B
GLSL
LC_PIXEL_INPUT vec3 PixelPosition;
|
|
LC_PIXEL_INPUT vec3 PixelNormal;
|
|
LC_PIXEL_INPUT vec2 PixelTexCoord;
|
|
LC_PIXEL_OUTPUT
|
|
|
|
uniform mediump vec4 MaterialColor;
|
|
uniform mediump vec3 LightPosition;
|
|
uniform mediump vec3 EyePosition;
|
|
uniform sampler2D Texture;
|
|
|
|
void main()
|
|
{
|
|
LC_PIXEL_FAKE_LIGHTING
|
|
LC_SHADER_PRECISION vec4 TexelColor = texture2D(Texture, PixelTexCoord);
|
|
LC_SHADER_PRECISION vec3 DiffuseColor = mix(MaterialColor.rgb, TexelColor.rgb, TexelColor.a);
|
|
gl_FragColor = vec4(DiffuseColor * Diffuse + SpecularColor, max(TexelColor.a, MaterialColor.a));
|
|
}
|