mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
316 lines
8.2 KiB
C++
316 lines
8.2 KiB
C++
#ifndef _PROJECT_H_
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#define _PROJECT_H_
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#include "object.h"
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#include "defines.h"
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#include "typedefs.h"
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#include "opengl.h"
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#include "array.h"
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#include "algebra.h"
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typedef enum
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{
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LC_TRACK_NONE,
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LC_TRACK_START_LEFT,
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LC_TRACK_LEFT,
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LC_TRACK_START_RIGHT,
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LC_TRACK_RIGHT
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} LC_MOUSE_TRACK;
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// Mouse control overlays.
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typedef enum
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{
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LC_OVERLAY_XYZ,
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LC_OVERLAY_X,
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LC_OVERLAY_Y,
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LC_OVERLAY_Z,
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LC_OVERLAY_XY,
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LC_OVERLAY_XZ,
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LC_OVERLAY_YZ
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} LC_OVERLAY_MODES;
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class Piece;
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class Camera;
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class Light;
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class Group;
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class Texture;
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class Terrain;
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class PieceInfo;
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class Matrix;
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class View;
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class Image;
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class PiecesLibrary;
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class TexFont;
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// Undo support
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#include "file.h"
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typedef struct LC_UNDOINFO
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{
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FileMem file;
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char strText[21];
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LC_UNDOINFO* pNext;
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LC_UNDOINFO() { pNext = NULL; };
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} LC_UNDOINFO;
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class Project
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{
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public:
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// Constructors
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Project();
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~Project();
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// Attributes
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public:
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bool IsModified()
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{ return m_bModified; }
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void SetModifiedFlag(bool bModified)
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{ m_bModified = bModified; }
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// Access to protected members
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unsigned char GetLastStep();
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bool IsAnimation()
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{ return m_bAnimation; }
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void SetAnimation(bool Anim)
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{ m_bAnimation = Anim; } // only to be called from lcApplication::Initialize()
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unsigned short GetCurrentTime ()
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{ return m_bAnimation ? m_nCurFrame : m_nCurStep; }
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void SetCurrentPiece(PieceInfo* pInfo)
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{ m_pCurPiece = pInfo; }
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int GetCurrentColor () const
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{ return m_nCurColor; }
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float* GetBackgroundColor()
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{ return m_fBackground; }
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unsigned char GetAction() const
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{ return m_nCurAction; }
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unsigned long GetSnap() const
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{ return m_nSnap; }
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int GetOverlayMode() const
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{ return m_OverlayMode; }
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void GetSnapIndex(int* SnapXY, int* SnapZ) const;
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void GetSnapDistance(float* SnapXY, float* SnapZ) const;
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void GetSnapDistanceText(char* SnapXY, char* SnapZ) const;
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Camera* GetCamera(int i);
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void GetTimeRange(int* from, int* to)
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{
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*from = m_bAnimation ? m_nCurFrame : m_nCurStep;
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*to = m_bAnimation ? m_nTotalFrames : 255;
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}
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unsigned short GetTotalFrames () const
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{ return m_nTotalFrames; }
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void ConvertToUserUnits(Vector3& Value) const;
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void ConvertFromUserUnits(Vector3& Value) const;
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void GetArrays(Piece** ppPiece, Camera** ppCamera, Light** ppLight)
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{
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*ppPiece = m_pPieces;
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*ppCamera = m_pCameras;
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*ppLight = m_pLights;
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}
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void UpdateInterface();
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void SetPathName (const char* lpszPathName, bool bAddToMRU);
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void SetTitle (const char* lpszTitle);
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public:
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// Special notifications
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void DeleteContents(bool bUndo); // delete doc items etc
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void LoadDefaults(bool cameras);
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void BeginPieceDrop(PieceInfo* Info);
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void BeginColorDrop();
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void CreateImages(Image* images, int width, int height, unsigned short from, unsigned short to, bool hilite);
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void Render(View* view, bool bToMemory);
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void SetViewSize(int cx, int cy);
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void CheckAutoSave();
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bool GetSelectionCenter(Vector3& Center) const;
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bool GetFocusPosition(Vector3& Position) const;
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Object* GetFocusObject() const;
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Group* AddGroup (const char* name, Group* pParent, float x, float y, float z);
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void AddView(View* view);
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void RemoveView(View* view);
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void UpdateAllViews();
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bool SetActiveView(View* view);
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// Implementation
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protected:
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// default implementation
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char m_strTitle[LC_MAXPATH];
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char m_strPathName[LC_MAXPATH];
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bool m_bModified; // changed since last saved
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View* m_ActiveView;
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PtrArray<View> m_ViewList;
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char m_strAuthor[101];
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char m_strDescription[101];
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char m_strComments[256];
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// Piece library
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TexFont* m_pScreenFont;
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// Undo support
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LC_UNDOINFO* m_pUndoList;
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LC_UNDOINFO* m_pRedoList;
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bool m_bUndoOriginal;
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void CheckPoint (const char* text);
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// Objects
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Piece* m_pPieces;
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Camera* m_pCameras;
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Light* m_pLights;
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Group* m_pGroups;
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Camera* m_pViewCameras[4];
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Terrain* m_pTerrain;
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File* m_pClipboard[10];
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unsigned char m_nCurClipboard;
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CONNECTION_TYPE m_pConnections[LC_CONNECTIONS];
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void AddPiece(Piece* pPiece);
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void RemovePiece(Piece* pPiece);
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bool RemoveSelectedObjects();
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void GetPieceInsertPosition(Piece* OffsetPiece, Vector3& Position, Vector4& Rotation);
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void GetPieceInsertPosition(View* view, int MouseX, int MouseY, Vector3& Position, Vector4& Orientation);
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Object* FindObjectFromPoint(View* view, int x, int y, bool PiecesOnly = false);
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void FindObjectsInBox(float x1, float y1, float x2, float y2, PtrArray<Object>& Objects);
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void SelectAndFocusNone(bool bFocusOnly);
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void CalculateStep();
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// Movement.
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bool MoveSelectedObjects(Vector3& Move, Vector3& Remainder, bool Snap);
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bool RotateSelectedObjects(Vector3& Delta, Vector3& Remainder);
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void SnapVector(Vector3& Delta) const
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{
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Vector3 Dummy;
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SnapVector(Delta, Dummy);
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}
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void SnapVector(Vector3& Delta, Vector3& Leftover) const;
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void SnapRotationVector(Vector3& Delta, Vector3& Leftover) const;
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// Rendering functions.
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void RenderBackground(View* view);
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void RenderScenePieces(View* view);
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void RenderSceneBoxes(View* view);
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void RenderSceneObjects(View* view);
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void RenderViewports(View* view);
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void RenderOverlays(View* view);
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void RenderInitialize();
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void CreateHTMLPieceList(FILE* f, int nStep, bool bImages, const char* ext);
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bool m_bStopRender;
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File* m_pTrackFile;
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bool m_bTrackCancel;
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int m_nTracking;
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int m_nDownX;
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int m_nDownY;
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float m_fTrack[3];
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int m_nMouse;
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Vector3 m_MouseSnapLeftover;
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Vector3 m_MouseTotalDelta;
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int m_OverlayMode;
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bool m_OverlayActive;
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float m_OverlayScale[4];
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Vector3 m_OverlayCenter;
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Vector3 m_OverlayTrackStart;
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Vector3 m_OverlayDelta;
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void MouseUpdateOverlays(View* view, int x, int y);
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void ActivateOverlay();
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void UpdateOverlayScale();
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bool StopTracking(bool bAccept);
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void StartTracking(int mode);
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void UpdateSelection();
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void RemoveEmptyGroups();
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public:
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// Call these functions from each OS
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void OnLeftButtonDown(View* view, int x, int y, bool bControl, bool bShift);
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void OnLeftButtonUp(View* view, int x, int y, bool bControl, bool bShift);
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void OnLeftButtonDoubleClick(View* view, int x, int y, bool bControl, bool bShift);
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void OnMiddleButtonDown(View* view, int x, int y, bool bControl, bool bShift);
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void OnMiddleButtonUp(View* view, int x, int y, bool bControl, bool bShift);
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void OnRightButtonDown(View* view, int x, int y, bool bControl, bool bShift);
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void OnRightButtonUp(View* view, int x, int y, bool bControl, bool bShift);
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void OnMouseMove(View* view, int x, int y, bool bControl, bool bShift);
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bool OnKeyDown(char nKey, bool bControl, bool bShift);
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void SetAction(int nAction);
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void HandleNotify(LC_NOTIFY id, unsigned long param);
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void HandleCommand(LC_COMMANDS id, unsigned long nParam);
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void HandleMessage(int Message, void* Data);
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protected:
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// State variables
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int m_nCurAction;
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int m_PreviousAction;
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bool m_RestoreAction;
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unsigned char m_nViewportMode;
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unsigned char m_nActiveViewport;
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int m_nViewX;
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int m_nViewY;
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PieceInfo* m_pCurPiece;
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PieceInfo* m_PreviousPiece;
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unsigned char m_nCurColor;
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bool m_bAnimation;
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bool m_bAddKeys;
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unsigned char m_nFPS;
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unsigned char m_nCurStep;
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unsigned short m_nCurFrame;
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unsigned short m_nTotalFrames;
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unsigned long m_nScene;
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unsigned long m_nDetail;
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unsigned long m_nSnap;
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unsigned short m_nMoveSnap;
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unsigned short m_nAngleSnap;
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unsigned short m_nGridSize;
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float m_fLineWidth;
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float m_fFogDensity;
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float m_fFogColor[4];
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float m_fAmbient[4];
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float m_fBackground[4];
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float m_fGradient1[3];
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float m_fGradient2[3];
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char m_strFooter[256];
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char m_strHeader[256];
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GLuint m_nGridList;
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unsigned long m_nAutosave;
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unsigned long m_nSaveTimer;
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char m_strModelsPath[LC_MAXPATH];
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char m_strBackground[LC_MAXPATH];
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Texture* m_pBackground;
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protected:
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// File load/save implementation.
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bool DoSave(char* PathName, bool bReplace);
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bool DoFileSave();
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bool FileLoad(File* file, bool bUndo, bool bMerge);
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void FileSave(File* file, bool bUndo);
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void FileReadLDraw(File* file, Matrix* prevmat, int* nOk, int DefColor, int* nStep, PtrArray<File>& FileArray);
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void FileReadMPD(File& MPD, PtrArray<File>& FileArray) const;
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public:
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// File helpers
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bool OnNewDocument();
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bool OnOpenDocument(const char* FileName);
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bool OpenProject(const char* FileName);
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bool SaveModified();
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protected:
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// mail enabling
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// void OnFileSendMail();
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// void OnUpdateFileSendMail(CCmdUI* pCmdUI);
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// TODO: Fix ! This is a hack to make things work now
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friend class CCADView;
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friend void PrintPiecesThread(void* pv);
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friend void Export3DStudio();
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};
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#endif // _PROJECT_H_
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