mirror of
https://github.com/leozide/leocad
synced 2024-12-27 21:58:37 +01:00
360 lines
9.3 KiB
C++
360 lines
9.3 KiB
C++
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#include <locale.h>
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#include "lc_colors.h"
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#include "lc_file.h"
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#include "lc_library.h"
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#include "lc_mainwindow.h"
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#include "lc_model.h"
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#include "pieceinf.h"
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#include "project.h"
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namespace {
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std::map<std::string, std::string> Remapping;
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std::string BrickLinkRemap(const char* LDBrick)
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{
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auto Remapped = Remapping.find(LDBrick);
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if (Remapped != Remapping.end())
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{
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return Remapped->second;
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}
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return LDBrick;
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}
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bool LoadRemapping()
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{
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if (!Remapping.empty())
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{
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return false;
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}
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QFile File(lcGetPiecesLibrary()->mLibraryDir.absoluteFilePath(QLatin1String("ldraw2bl.txt")));
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QByteArray Data;
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if (File.open(QIODevice::ReadOnly))
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Data = File.readAll();
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else
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{
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QFile DefaultFile(":/resources/ldraw2bl.txt");
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if (DefaultFile.open(QIODevice::ReadOnly))
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Data = DefaultFile.readAll();
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}
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if (Data.isEmpty())
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return false;
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QTextStream Stream(Data);
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QString Line;
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while (!Stream.atEnd())
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{
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Line = Stream.readLine(1024);
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if (!Line.isEmpty() > 0)
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{
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// Commented line
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if (Line.startsWith('!'))
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{
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continue;
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}
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auto parts = Line.trimmed().split(QLatin1Char(' '));
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if (parts.size() < 2)
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{
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qDebug() << "BL remappings: Invalid line" << Line;
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continue;
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}
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Remapping.insert(std::make_pair(parts.value(0).toStdString(),
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parts.value(1).toUtf8().data()));
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}
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}
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return true;
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}
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int lcGetBrickLinkColor(int ColorIndex)
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{
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struct lcBrickLinkEntry
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{
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int LDraw;
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int BrickLink;
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};
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lcBrickLinkEntry BrickLinkColors[] =
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{
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{ 0, 11 }, // Black
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{ 1, 7 }, // Blue
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{ 2, 6 }, // Green
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{ 3, 39 }, // Dark Turquoise
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{ 4, 5 }, // Red
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{ 5, 47 }, // Dark Pink
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{ 6, 8 }, // Brown
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{ 7, 9 }, // Light Gray
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{ 8, 10 }, // Dark Gray
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{ 9, 62 }, // Light Blue
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{ 10, 36 }, // Bright Green
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{ 11, 40 }, // Light Turquoise
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{ 12, 25 }, // Salmon
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{ 13, 23 }, // Pink
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{ 14, 3 }, // Yellow
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{ 15, 1 }, // White
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{ 16, -1 }, // None
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{ 17, 38 }, // Light Green
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{ 18, 33 }, // Light Yellow
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{ 19, 2 }, // Tan
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{ 20, 44 }, // Light Violet
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{ 21, 46 }, // Glow in Dark Opaque
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{ 22, 24 }, // Purple
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{ 23, 109 }, // Dark Blue-Violet
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{ 24, -1 }, // None
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{ 25, 4 }, // Orange
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{ 26, 71 }, // Magenta
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{ 27, 34 }, // Lime
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{ 28, 69 }, // Dark Tan
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{ 29, 104 }, // Bright Pink
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{ 30, 157 }, // Medium Lavender
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{ 31, 154 }, // Lavender
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{ 32, 11 }, // Black
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{ 33, 14 }, // Trans-Dark Blue
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{ 34, 20 }, // Trans-Green
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{ 35, 108 }, // Trans-Bright Green
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{ 36, 17 }, // Trans-Red
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{ 37, 50 }, // Trans-Dark Pink
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{ 38, 18 }, // Trans-Neon Orange
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{ 39, 113 }, // Trans-Very Lt Blue
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{ 40, 13 }, // Trans-Black
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{ 41, 74 }, // Trans-Medium Blue
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{ 42, 16 }, // Trans-Neon Green
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{ 43, 15 }, // Trans-Light Blue
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{ 44, 114 }, // Trans-Light Purple
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{ 45, 107 }, // Trans-Pink
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{ 46, 19 }, // Trans-Yellow
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{ 47, 12 }, // Trans-Clear
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{ 52, 51 }, // Trans-Purple
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{ 54, 121 }, // Trans-Neon Yellow
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{ 57, 98 }, // Trans-Orange
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{ 60, 57 }, // Chrome Antique Brass
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{ 61, 52 }, // Chrome Blue
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{ 62, 64 }, // Chrome Green
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{ 63, 82 }, // Chrome Pink
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{ 64, 122 }, // Chrome Black
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{ 65, 3 }, // Yellow
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{ 66, 19 }, // Trans-Yellow
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{ 67, 12 }, // Trans-Clear
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{ 68, 96 }, // Very Light Orange
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{ 69, 93 }, // Light Purple
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{ 70, 88 }, // Reddish Brown
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{ 71, 86 }, // Light Bluish Gray
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{ 72, 85 }, // Dark Bluish Gray
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{ 73, 42 }, // Medium Blue
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{ 74, 37 }, // Medium Green
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{ 75, 116 }, // Speckle Black-Copper
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{ 76, 117 }, // Speckle DBGray-Silver
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{ 77, 56 }, // Light Pink
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{ 78, 90 }, // Light Flesh
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{ 79, 60 }, // Milky White
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{ 80, 67 }, // Metallic Silver
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{ 81, 70 }, // Metallic Green
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{ 82, 65 }, // Metallic Gold
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{ 83, 11 }, // Black
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{ 84, 150 }, // Medium Dark Flesh
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{ 85, 89 }, // Dark Purple
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{ 86, 91 }, // Dark Flesh
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{ 87, 77 }, // Pearl Dark Gray
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{ 89, 97 }, // Blue - Violet
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{ 92, 28 }, // Flesh
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{ 100, 26 }, // Light Salmon
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{ 110, 43 }, // Violet
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{ 112, 73 }, // Medium Violet
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{ 114, 100 }, // Glitter Trans-Dark Pink
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{ 115, 76 }, // Medium Lime
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{ 117, 101 }, // Glitter Trans-Clear
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{ 118, 41 }, // Aqua
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{ 120, 35 }, // Light Lime
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{ 125, 32 }, // Light Orange
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{ 128, 68 }, // Dark Orange
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{ 129, 102 }, // Glitter Trans-Purple
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{ 132, 111 }, // Speckle Black-Silver
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{ 133, 151 }, // Speckle Black-Gold
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{ 134, 84 }, // Copper
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{ 135, 66 }, // Pearl Light Gray
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{ 137, 78 }, // Metal Blue
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{ 142, 61 }, // Pearl Light Gold
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{ 148, 77 }, // Pearl Dark Gray
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{ 150, 119 }, // Pearl Very Light Gray
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{ 151, 99 }, // Very Light Bluish Gray
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{ 178, 81 }, // Flat Dark Gold
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{ 179, 95 }, // Flat Silver
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{ 183, 83 }, // Pearl White
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{ 191, 110 }, // Bright Light Orange
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{ 212, 105 }, // Bright Light Blue
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{ 216, 27 }, // Rust
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{ 226, 103 }, // Bright Light Yellow
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{ 232, 87 }, // Sky Blue
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{ 256, 11 }, // Black
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{ 272, 63 }, // Dark Blue
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{ 273, 7 }, // Blue
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{ 284, 114 }, // Trans-Light Purple
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{ 288, 80 }, // Dark Green
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{ 294, 118 }, // Glow In Dark Trans
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{ 297, 115 }, // Pearl Gold
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{ 308, 120 }, // Dark Brown
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{ 313, 72 }, // Maersk Blue
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{ 320, 59 }, // Dark Red
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{ 321, 153 }, // Dark Azure
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{ 322, 156 }, // Medium Azure
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{ 323, 152 }, // Light Aqua
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{ 324, 5 }, // Red
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{ 326, 158 }, // Yellowish Green
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{ 330, 155 }, // Olive Green
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{ 334, 21 }, // Chrome Gold
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{ 335, 58 }, // Sand Red
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{ 350, 4 }, // Orange
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{ 351, 94 }, // Medium Dark Pink
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{ 366, 29 }, // Earth Orange
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{ 373, 54 }, // Sand Purple
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{ 375, 9 }, // Light Gray
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{ 378, 48 }, // Sand Green
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{ 379, 55 }, // Sand Blue
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{ 383, 22 }, // Chrome Silver
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{ 406, 63 }, // Dark Blue
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{ 449, 24 }, // Purple
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{ 450, 106 }, // Fabuland Brown
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{ 462, 31 }, // Medium Orange
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{ 484, 68 }, // Dark Orange
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{ 490, 34 }, // Lime
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{ 493, -10 }, // Magnet
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{ 494, -11 }, // Electric_Contact_Alloy
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{ 495, -12 }, // Electric_Contact_Copper
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{ 496, 86 }, // Light Bluish Gray
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{ 503, 49 }, // Very Light Gray
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{ 504, 95 }, // Flat Silver
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{ 511, 1 }, // White
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{ 10001, 159 }, // Glow In Dark White
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{ 10002, 160 }, // Fabuland Orange
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{ 10003, 161 }, // Dark Yellow
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{ 10004, 162 }, // Glitter Trans-Light Blue
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{ 10005, 163 }, // Glitter Trans-Neon Green
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{ 10006, 164 }, // Trans-Light Orange
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{ 10007, 165 }, // Neon Orange
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{ 10008, 220 }, // Coral
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{ 10009, 166 }, // Neon Green
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{ 10010, 221 } // Trans-Light Green
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};
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int ColorCode = gColorList[ColorIndex].Code;
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for (unsigned int Color = 0; Color < LC_ARRAY_COUNT(BrickLinkColors); Color++)
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if (BrickLinkColors[Color].LDraw == ColorCode)
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return BrickLinkColors[Color].BrickLink;
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return 0;
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}
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}
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class Item
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{
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public:
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Item(const std::string& id, int color, int count)
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: mId(id), mColor(color), mCount(count)
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{
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}
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void AddToCount(int count)
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{
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mCount += count;
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}
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std::string mId;
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int mColor;
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int mCount;
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};
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void ExportBrickLink(const Project& project)
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{
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lcPartsList PartsList;
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auto Models = project.GetModels();
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if (!Models.IsEmpty())
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Models[0]->GetPartsList(gDefaultColor, true, false, PartsList);
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if (PartsList.empty())
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{
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QMessageBox::information(gMainWindow, project.tr("LeoCAD"), project.tr("Nothing to export."));
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return;
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}
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QString SaveFileName = project.GetExportFileName(QString(), "xml", project.tr("Export BrickLink"), project.tr("XML Files (*.xml);;All Files (*.*)"));
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if (SaveFileName.isEmpty())
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return;
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if (Remapping.empty())
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{
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if (!LoadRemapping())
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{
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qDebug() << "Loading BL remappings failed.";
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}
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}
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lcDiskFile BrickLinkFile(SaveFileName);
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char Line[1024];
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if (!BrickLinkFile.Open(QIODevice::WriteOnly))
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{
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QMessageBox::warning(gMainWindow, project.tr("LeoCAD"), project.tr("Could not open file '%1' for writing.").arg(SaveFileName));
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return;
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}
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std::map<std::string, Item> Inventory;
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BrickLinkFile.WriteLine("<INVENTORY>\n");
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for (const auto& PartIt : PartsList)
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{
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const PieceInfo* Info = PartIt.first;
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for (const auto& ColorIt : PartIt.second)
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{
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char FileName[LC_PIECE_NAME_LEN];
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strcpy(FileName, Info->mFileName);
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char* Ext = strchr(FileName, '.');
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if (Ext)
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*Ext = 0;
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std::string Remapped = BrickLinkRemap(FileName);
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int Color = lcGetBrickLinkColor(ColorIt.first);
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std::string key(Remapped);
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key += "-" + std::to_string(Color);
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auto iter = Inventory.find(key);
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if (iter == Inventory.end())
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{
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Inventory.emplace(std::make_pair(key, Item(Remapped, Color, ColorIt.second)));
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}
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else
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{
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iter->second.AddToCount(ColorIt.second);
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}
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}
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}
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for (const auto& Item : Inventory)
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{
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BrickLinkFile.WriteLine(" <ITEM>\n");
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BrickLinkFile.WriteLine(" <ITEMTYPE>P</ITEMTYPE>\n");
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sprintf(Line, " <ITEMID>%s</ITEMID>\n", Item.second.mId.c_str());
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BrickLinkFile.WriteLine(Line);
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sprintf(Line, " <MINQTY>%d</MINQTY>\n", Item.second.mCount);
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BrickLinkFile.WriteLine(Line);
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if (Item.second.mColor)
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{
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sprintf(Line, " <COLOR>%d</COLOR>\n", Item.second.mColor);
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BrickLinkFile.WriteLine(Line);
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}
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BrickLinkFile.WriteLine(" </ITEM>\n");
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}
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BrickLinkFile.WriteLine("</INVENTORY>\n");
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}
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