mirror of
https://github.com/leozide/leocad
synced 2025-01-01 06:19:55 +01:00
317 lines
15 KiB
C++
317 lines
15 KiB
C++
#ifndef _OPENGL_H_
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#define _OPENGL_H_
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class lcGLWidget;
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void GL_InitializeSharedExtensions(lcGLWidget* Window);
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bool GL_ExtensionSupported(const GLubyte* Extensions, const char* Name);
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extern bool GL_SupportsVertexBufferObject;
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extern bool GL_UseVertexBufferObject;
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extern bool GL_SupportsFramebufferObject;
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inline void GL_DisableVertexBufferObject()
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{
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GL_UseVertexBufferObject = false;
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}
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inline void GL_EnableVertexBufferObject()
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{
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GL_UseVertexBufferObject = GL_SupportsVertexBufferObject;
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}
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inline bool GL_HasVertexBufferObject()
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{
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return GL_UseVertexBufferObject;
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}
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inline bool GL_HasFramebufferObject()
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{
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return GL_SupportsFramebufferObject;
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}
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bool GL_BeginRenderToTexture(int Width, int Height);
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void GL_EndRenderToTexture();
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#ifndef GL_VERSION_1_4
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_DEPTH_COMPONENT24 0x81A6
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#define GL_DEPTH_COMPONENT32 0x81A7
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#define GL_MIRRORED_REPEAT 0x8370
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#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
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#define GL_TEXTURE_LOD_BIAS 0x8501
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#define GL_INCR_WRAP 0x8507
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#define GL_DECR_WRAP 0x8508
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#define GL_TEXTURE_DEPTH_SIZE 0x884A
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#define GL_TEXTURE_COMPARE_MODE 0x884C
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#define GL_TEXTURE_COMPARE_FUNC 0x884D
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#define GL_POINT_SIZE_MIN 0x8126
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#define GL_POINT_SIZE_MAX 0x8127
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#define GL_POINT_DISTANCE_ATTENUATION 0x8129
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#define GL_GENERATE_MIPMAP 0x8191
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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#define GL_FOG_COORDINATE_SOURCE 0x8450
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#define GL_FOG_COORDINATE 0x8451
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#define GL_FRAGMENT_DEPTH 0x8452
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#define GL_CURRENT_FOG_COORDINATE 0x8453
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#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
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#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
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#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
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#define GL_FOG_COORDINATE_ARRAY 0x8457
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#define GL_COLOR_SUM 0x8458
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#define GL_CURRENT_SECONDARY_COLOR 0x8459
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#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
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#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
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#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
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#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
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#define GL_SECONDARY_COLOR_ARRAY 0x845E
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#define GL_TEXTURE_FILTER_CONTROL 0x8500
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#define GL_DEPTH_TEXTURE_MODE 0x884B
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#define GL_COMPARE_R_TO_TEXTURE 0x884E
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#endif
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#include <stddef.h>
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#ifndef GL_VERSION_1_5
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// GL types for handling large vertex buffer objects
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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#endif
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#ifndef GL_ARB_vertex_buffer_object
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// GL types for handling large vertex buffer objects
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typedef ptrdiff_t GLintptrARB;
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typedef ptrdiff_t GLsizeiptrARB;
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#endif
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#ifndef GL_ARB_vertex_buffer_object
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#define GL_BUFFER_SIZE_ARB 0x8764
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#define GL_BUFFER_USAGE_ARB 0x8765
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#define GL_ARRAY_BUFFER_ARB 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
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#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
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#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
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#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
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#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
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#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
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#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
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#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
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#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
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#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
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#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
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#define GL_READ_ONLY_ARB 0x88B8
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#define GL_WRITE_ONLY_ARB 0x88B9
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#define GL_READ_WRITE_ARB 0x88BA
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#define GL_BUFFER_ACCESS_ARB 0x88BB
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#define GL_BUFFER_MAPPED_ARB 0x88BC
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#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
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#define GL_STREAM_DRAW_ARB 0x88E0
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#define GL_STREAM_READ_ARB 0x88E1
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#define GL_STREAM_COPY_ARB 0x88E2
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#define GL_STATIC_DRAW_ARB 0x88E4
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#define GL_STATIC_READ_ARB 0x88E5
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#define GL_STATIC_COPY_ARB 0x88E6
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#define GL_DYNAMIC_DRAW_ARB 0x88E8
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#define GL_DYNAMIC_READ_ARB 0x88E9
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#define GL_DYNAMIC_COPY_ARB 0x88EA
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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// GL_ARB_vertex_buffer_object
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typedef void (APIENTRY *GLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
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typedef void (APIENTRY *GLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
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typedef void (APIENTRY *GLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
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typedef GLboolean (APIENTRY *GLISBUFFERARBPROC) (GLuint buffer);
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typedef void (APIENTRY *GLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
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typedef void (APIENTRY *GLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
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typedef void (APIENTRY *GLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
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typedef GLvoid* (APIENTRY *GLMAPBUFFERARBPROC) (GLenum target, GLenum access);
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typedef GLboolean (APIENTRY *GLUNMAPBUFFERARBPROC) (GLenum target);
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typedef void (APIENTRY *GLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
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typedef void (APIENTRY *GLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
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#ifndef GL_ARB_multisample
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#define GL_ARB_multisample 1
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#define GL_MULTISAMPLE_ARB 0x809D
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#endif
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#ifndef GL_ARB_framebuffer_object
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
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#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
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#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
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#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
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#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
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#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
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#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
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#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
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#define GL_FRAMEBUFFER_DEFAULT 0x8218
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#define GL_FRAMEBUFFER_UNDEFINED 0x8219
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#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
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#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
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#define GL_DEPTH_STENCIL 0x84F9
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#define GL_UNSIGNED_INT_24_8 0x84FA
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#define GL_DEPTH24_STENCIL8 0x88F0
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#define GL_TEXTURE_STENCIL_SIZE 0x88F1
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#define GL_TEXTURE_RED_TYPE 0x8C10
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#define GL_TEXTURE_GREEN_TYPE 0x8C11
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#define GL_TEXTURE_BLUE_TYPE 0x8C12
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#define GL_TEXTURE_ALPHA_TYPE 0x8C13
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#define GL_TEXTURE_DEPTH_TYPE 0x8C16
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#define GL_UNSIGNED_NORMALIZED 0x8C17
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#define GL_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
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#define GL_RENDERBUFFER_BINDING 0x8CA7
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
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#define GL_RENDERBUFFER_SAMPLES 0x8CAB
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
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#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_COLOR_ATTACHMENT1 0x8CE1
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#define GL_COLOR_ATTACHMENT2 0x8CE2
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#define GL_COLOR_ATTACHMENT3 0x8CE3
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#define GL_COLOR_ATTACHMENT4 0x8CE4
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#define GL_COLOR_ATTACHMENT5 0x8CE5
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#define GL_COLOR_ATTACHMENT6 0x8CE6
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#define GL_COLOR_ATTACHMENT7 0x8CE7
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#define GL_COLOR_ATTACHMENT8 0x8CE8
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#define GL_COLOR_ATTACHMENT9 0x8CE9
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#define GL_COLOR_ATTACHMENT10 0x8CEA
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#define GL_COLOR_ATTACHMENT11 0x8CEB
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#define GL_COLOR_ATTACHMENT12 0x8CEC
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#define GL_COLOR_ATTACHMENT13 0x8CED
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#define GL_COLOR_ATTACHMENT14 0x8CEE
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#define GL_COLOR_ATTACHMENT15 0x8CEF
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#define GL_DEPTH_ATTACHMENT 0x8D00
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#define GL_STENCIL_ATTACHMENT 0x8D20
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#define GL_FRAMEBUFFER 0x8D40
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#define GL_RENDERBUFFER 0x8D41
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#define GL_RENDERBUFFER_WIDTH 0x8D42
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#define GL_RENDERBUFFER_HEIGHT 0x8D43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
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#define GL_STENCIL_INDEX1 0x8D46
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#define GL_STENCIL_INDEX4 0x8D47
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#define GL_STENCIL_INDEX8 0x8D48
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#define GL_STENCIL_INDEX16 0x8D49
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#define GL_RENDERBUFFER_RED_SIZE 0x8D50
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
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#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
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#define GL_MAX_SAMPLES 0x8D57
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#endif
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// GL_ARB_framebuffer_object
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typedef GLboolean (APIENTRY *GLISRENDERBUFFERARBPROC) (GLuint renderbuffer);
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typedef void (APIENTRY *GLBINDRENDERBUFFERARBPROC) (GLenum target, GLuint renderbuffer);
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typedef void (APIENTRY *GLDELETERENDERBUFFERSARBPROC) (GLsizei n, const GLuint *renderbuffers);
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typedef void (APIENTRY *GLGENRENDERBUFFERSARBPROC) (GLsizei n, GLuint *renderbuffers);
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typedef void (APIENTRY *GLRENDERBUFFERSTORAGEARBPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (APIENTRY *GLGETRENDERBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
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typedef GLboolean (APIENTRY *GLISFRAMEBUFFERARBPROC) (GLuint framebuffer);
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typedef void (APIENTRY *GLBINDFRAMEBUFFERARBPROC) (GLenum target, GLuint framebuffer);
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typedef void (APIENTRY *GLDELETEFRAMEBUFFERSARBPROC) (GLsizei n, const GLuint *framebuffers);
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typedef void (APIENTRY *GLGENFRAMEBUFFERSARBPROC) (GLsizei n, GLuint *framebuffers);
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typedef GLenum (APIENTRY *GLCHECKFRAMEBUFFERSTATUSARBPROC) (GLenum target);
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typedef void (APIENTRY *GLFRAMEBUFFERTEXTURE1DARBPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (APIENTRY *GLFRAMEBUFFERTEXTURE2DARBPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (APIENTRY *GLFRAMEBUFFERTEXTURE3DARBPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
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typedef void (APIENTRY *GLFRAMEBUFFERRENDERBUFFERARBPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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typedef void (APIENTRY *GLGETFRAMEBUFFERATTACHMENTPARAMETERIVARBPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
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typedef void (APIENTRY *GLGENERATEMIPMAPARBPROC) (GLenum target);
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typedef void (APIENTRY *GLBLITFRAMEBUFFERARBPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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typedef void (APIENTRY *GLRENDERBUFFERSTORAGEMULTISAMPLEARBPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (APIENTRY *GLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
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extern GLBINDBUFFERARBPROC lcBindBufferARB;
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extern GLDELETEBUFFERSARBPROC lcDeleteBuffersARB;
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extern GLGENBUFFERSARBPROC lcGenBuffersARB;
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extern GLISBUFFERARBPROC lcIsBufferARB;
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extern GLBUFFERDATAARBPROC lcBufferDataARB;
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extern GLBUFFERSUBDATAARBPROC lcBufferSubDataARB;
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extern GLGETBUFFERSUBDATAARBPROC lcGetBufferSubDataARB;
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extern GLMAPBUFFERARBPROC lcMapBufferARB;
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extern GLUNMAPBUFFERARBPROC lcUnmapBufferARB;
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extern GLGETBUFFERPARAMETERIVARBPROC lcGetBufferParameterivARB;
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extern GLGETBUFFERPOINTERVARBPROC lcGetBufferPointervARB;
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extern GLISRENDERBUFFERARBPROC lcIsRenderbufferARB;
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extern GLBINDRENDERBUFFERARBPROC lcBindRenderbufferARB;
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extern GLDELETERENDERBUFFERSARBPROC lcDeleteRenderbuffersARB;
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extern GLGENRENDERBUFFERSARBPROC lcGenRenderbuffersARB;
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extern GLRENDERBUFFERSTORAGEARBPROC lcRenderbufferStorageARB;
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extern GLGETRENDERBUFFERPARAMETERIVARBPROC lcGetRenderbufferParameterivARB;
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extern GLISFRAMEBUFFERARBPROC lcIsFramebufferARB;
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extern GLBINDFRAMEBUFFERARBPROC lcBindFramebufferARB;
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extern GLDELETEFRAMEBUFFERSARBPROC lcDeleteFramebuffersARB;
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extern GLGENFRAMEBUFFERSARBPROC lcGenFramebuffersARB;
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extern GLCHECKFRAMEBUFFERSTATUSARBPROC lcCheckFramebufferStatusARB;
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extern GLFRAMEBUFFERTEXTURE1DARBPROC lcFramebufferTexture1DARB;
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extern GLFRAMEBUFFERTEXTURE2DARBPROC lcFramebufferTexture2DARB;
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extern GLFRAMEBUFFERTEXTURE3DARBPROC lcFramebufferTexture3DARB;
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extern GLFRAMEBUFFERRENDERBUFFERARBPROC lcFramebufferRenderbufferARB;
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extern GLGETFRAMEBUFFERATTACHMENTPARAMETERIVARBPROC lcGetFramebufferAttachmentParameterivARB;
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extern GLGENERATEMIPMAPARBPROC lcGenerateMipmapARB;
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extern GLBLITFRAMEBUFFERARBPROC lcBlitFramebufferARB;
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extern GLRENDERBUFFERSTORAGEMULTISAMPLEARBPROC lcRenderbufferStorageMultisampleARB;
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extern GLFRAMEBUFFERTEXTURELAYERARBPROC lcFramebufferTextureLayerARB;
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#define glBindBuffer lcBindBufferARB
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#define glDeleteBuffers lcDeleteBuffersARB
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#define glGenBuffers lcGenBuffersARB
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#define glIsBuffer lcIsBufferARB
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#define glBufferData lcBufferDataARB
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#define glBufferSubData lcBufferSubDataARB
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#define glGetBufferSubData lcGetBufferSubDataARB
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#define glMapBuffer lcMapBufferARB
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#define glUnmapBuffer lcUnmapBufferARB
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#define glGetBufferParameteriv lcGetBufferParameterivARB
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#define glGetBufferPointerv lcGetBufferPointervARB
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#define glIsRenderbuffer lcIsRenderbufferARB
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#define glBindRenderbuffer lcBindRenderbufferARB
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#define glDeleteRenderbuffers lcDeleteRenderbuffersARB
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#define glGenRenderbuffers lcGenRenderbuffersARB
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#define glRenderbufferStorage lcRenderbufferStorageARB
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#define glGetRenderbufferParameteriv lcGetRenderbufferParameterivARB
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#define glIsFramebuffer lcIsFramebufferARB
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#define glBindFramebuffer lcBindFramebufferARB
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#define glDeleteFramebuffers lcDeleteFramebuffersARB
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#define glGenFramebuffers lcGenFramebuffersARB
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#define glCheckFramebufferStatus lcCheckFramebufferStatusARB
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#define glFramebufferTexture1D lcFramebufferTexture1DARB
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#define glFramebufferTexture2D lcFramebufferTexture2DARB
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#define glFramebufferTexture3D lcFramebufferTexture3DARB
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#define glFramebufferRenderbuffer lcFramebufferRenderbufferARB
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#define glGetFramebufferAttachmentParameteriv lcGetFramebufferAttachmentParameterivARB
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#define glGenerateMipmap lcGenerateMipmapARB
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#define glBlitFramebuffer lcBlitFramebufferARB
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#define glRenderbufferStorageMultisample lcRenderbufferStorageMultisampleARB
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#define glFramebufferTextureLayer lcFramebufferTextureLayerARB
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#endif // _OPENGL_H_
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