mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
869 lines
23 KiB
C++
869 lines
23 KiB
C++
#include "lc_global.h"
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#include "lc_mesh.h"
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#include "lc_colors.h"
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include "pieceinf.h"
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#include "piece.h"
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#include "group.h"
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#include "lc_file.h"
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#include "lc_application.h"
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#include "lc_library.h"
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#include "lc_context.h"
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#include "lc_qutils.h"
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#include "lc_synth.h"
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#define LC_PIECE_CONTROL_POINT_SIZE 10.0f
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lcPiece::lcPiece(PieceInfo* Info)
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: lcObject(LC_OBJECT_PIECE)
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{
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mMesh = NULL;
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SetPieceInfo(Info, true);
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mState = 0;
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mColorIndex = gDefaultColor;
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mColorCode = 16;
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mStepShow = 1;
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mStepHide = LC_STEP_MAX;
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mGroup = NULL;
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mFileLine = -1;
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mPivotMatrix = lcMatrix44Identity();
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ChangeKey(mPositionKeys, lcVector3(0.0f, 0.0f, 0.0f), 1, true);
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ChangeKey(mRotationKeys, lcMatrix33Identity(), 1, true);
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}
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lcPiece::lcPiece(const lcPiece& Other)
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: lcObject(LC_OBJECT_PIECE)
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{
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mMesh = NULL;
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SetPieceInfo(Other.mPieceInfo, true);
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mState = 0;
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mColorIndex = Other.mColorIndex;
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mColorCode = Other.mColorCode;
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mStepShow = Other.mStepShow;
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mStepHide = Other.mStepHide;
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mGroup = Other.mGroup;
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mFileLine = -1;
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mPivotMatrix = Other.mPivotMatrix;
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mPositionKeys = Other.mPositionKeys;
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mRotationKeys = Other.mRotationKeys;
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mControlPoints = Other.mControlPoints;
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UpdateMesh();
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}
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lcPiece::~lcPiece()
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{
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if (mPieceInfo)
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{
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lcPiecesLibrary* Library = lcGetPiecesLibrary();
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Library->ReleasePieceInfo(mPieceInfo);
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}
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delete mMesh;
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}
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void lcPiece::SetPieceInfo(PieceInfo* Info, bool Wait)
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{
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lcPiecesLibrary* Library = lcGetPiecesLibrary();
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mPieceInfo = Info;
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if (mPieceInfo)
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Library->LoadPieceInfo(mPieceInfo, Wait, true);
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mControlPoints.RemoveAll();
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delete mMesh;
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mMesh = NULL;
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lcSynthInfo* SynthInfo = mPieceInfo ? mPieceInfo->GetSynthInfo() : NULL;
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if (SynthInfo)
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{
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SynthInfo->GetDefaultControlPoints(mControlPoints);
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UpdateMesh();
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}
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}
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void lcPiece::SaveLDraw(QTextStream& Stream) const
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{
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QLatin1String LineEnding("\r\n");
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if (mStepHide != LC_STEP_MAX)
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Stream << QLatin1String("0 !LEOCAD PIECE STEP_HIDE ") << mStepHide << LineEnding;
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if (IsHidden())
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Stream << QLatin1String("0 !LEOCAD PIECE HIDDEN") << LineEnding;
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if (mState & LC_PIECE_PIVOT_POINT_VALID)
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{
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const float* PivotMatrix = mPivotMatrix;
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float PivotNumbers[12] = { PivotMatrix[12], -PivotMatrix[14], PivotMatrix[13], PivotMatrix[0], -PivotMatrix[8], PivotMatrix[4], -PivotMatrix[2], PivotMatrix[10], -PivotMatrix[6], PivotMatrix[1], -PivotMatrix[9], PivotMatrix[5] };
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Stream << QLatin1String("0 !LEOCAD PIECE PIVOT ");
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for (int NumberIdx = 0; NumberIdx < 12; NumberIdx++)
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Stream << ' ' << lcFormatValue(PivotNumbers[NumberIdx]);
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Stream << LineEnding;
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}
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if (mPositionKeys.GetSize() > 1)
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SaveKeysLDraw(Stream, mPositionKeys, "PIECE POSITION_KEY ");
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if (mRotationKeys.GetSize() > 1)
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SaveKeysLDraw(Stream, mRotationKeys, "PIECE ROTATION_KEY ");
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Stream << "1 " << mColorCode << ' ';
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const float* Matrix = mModelWorld;
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float Numbers[12] = { Matrix[12], -Matrix[14], Matrix[13], Matrix[0], -Matrix[8], Matrix[4], -Matrix[2], Matrix[10], -Matrix[6], Matrix[1], -Matrix[9], Matrix[5] };
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for (int NumberIdx = 0; NumberIdx < 12; NumberIdx++)
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Stream << lcFormatValue(Numbers[NumberIdx]) << ' ';
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Stream << mPieceInfo->GetSaveID() << LineEnding;
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}
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bool lcPiece::ParseLDrawLine(QTextStream& Stream)
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{
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while (!Stream.atEnd())
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{
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QString Token;
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Stream >> Token;
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if (Token == QLatin1String("STEP_HIDE"))
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Stream >> mStepHide;
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else if (Token == QLatin1String("HIDDEN"))
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SetHidden(true);
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else if (Token == QLatin1String("PIVOT"))
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{
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float PivotNumbers[12];
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for (int TokenIdx = 0; TokenIdx < 12; TokenIdx++)
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Stream >> PivotNumbers[TokenIdx];
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lcMatrix44 PivotMatrix(lcVector4( PivotNumbers[3], PivotNumbers[9], -PivotNumbers[6], 0.0f), lcVector4(PivotNumbers[5], PivotNumbers[11], -PivotNumbers[8], 0.0f),
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lcVector4(-PivotNumbers[4], -PivotNumbers[10], PivotNumbers[7], 0.0f), lcVector4(PivotNumbers[0], PivotNumbers[2], -PivotNumbers[1], 1.0f));
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mPivotMatrix = PivotMatrix;
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mState |= LC_PIECE_PIVOT_POINT_VALID;
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}
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else if (Token == QLatin1String("POSITION_KEY"))
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LoadKeysLDraw(Stream, mPositionKeys);
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else if (Token == QLatin1String("ROTATION_KEY"))
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LoadKeysLDraw(Stream, mRotationKeys);
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}
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return false;
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}
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bool lcPiece::FileLoad(lcFile& file)
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{
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lcuint8 version, ch;
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version = file.ReadU8();
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if (version > 12) // LeoCAD 0.80
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return false;
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if (version > 8)
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{
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if (file.ReadU8() != 1)
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return false;
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lcuint16 time;
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float param[4];
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lcuint8 type;
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lcuint32 n;
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file.ReadU32(&n, 1);
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while (n--)
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{
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file.ReadU16(&time, 1);
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file.ReadFloats(param, 4);
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file.ReadU8(&type, 1);
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if (type == 0)
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ChangeKey(mPositionKeys, lcVector3(param[0], param[1], param[2]), time, true);
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else if (type == 1)
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ChangeKey(mRotationKeys, lcMatrix33FromAxisAngle(lcVector3(param[0], param[1], param[2]), param[3] * LC_DTOR), time, true);
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}
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file.ReadU32(&n, 1);
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while (n--)
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{
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file.ReadU16(&time, 1);
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file.ReadFloats(param, 4);
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file.ReadU8(&type, 1);
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}
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}
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if (version < 9)
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{
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lcuint16 time;
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lcuint8 type;
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if (version > 5)
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{
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lcuint32 keys;
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float param[4];
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file.ReadU32(&keys, 1);
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while (keys--)
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{
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file.ReadFloats(param, 4);
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file.ReadU16(&time, 1);
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file.ReadU8(&type, 1);
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if (type == 0)
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ChangeKey(mPositionKeys, lcVector3(param[0], param[1], param[2]), time, true);
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else if (type == 1)
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ChangeKey(mRotationKeys, lcMatrix33FromAxisAngle(lcVector3(param[0], param[1], param[2]), param[3] * LC_DTOR), time, true);
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}
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file.ReadU32(&keys, 1);
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while (keys--)
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{
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file.ReadFloats(param, 4);
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file.ReadU16(&time, 1);
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file.ReadU8(&type, 1);
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}
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}
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else
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{
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if (version > 2)
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{
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file.ReadU8(&ch, 1);
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while (ch--)
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{
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lcMatrix44 ModelWorld;
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if (version > 3)
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{
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file.ReadFloats(ModelWorld, 16);
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}
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else
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{
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lcVector3 Translation;
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float Rotation[3];
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file.ReadFloats(Translation, 3);
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file.ReadFloats(Rotation, 3);
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ModelWorld = lcMatrix44Translation(Translation);
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ModelWorld = lcMul(lcMatrix44RotationZ(Rotation[2] * LC_DTOR), lcMul(lcMatrix44RotationY(Rotation[1] * LC_DTOR), lcMul(lcMatrix44RotationX(Rotation[0] * LC_DTOR), ModelWorld)));
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}
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lcuint8 b;
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file.ReadU8(&b, 1);
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time = b;
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ChangeKey(mPositionKeys, ModelWorld.GetTranslation(), 1, true);
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ChangeKey(mRotationKeys, lcMatrix33(ModelWorld), time, true);
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lcint32 bl;
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file.ReadS32(&bl, 1);
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}
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}
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else
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{
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lcVector3 Translation;
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float Rotation[3];
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file.ReadFloats(Translation, 3);
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file.ReadFloats(Rotation, 3);
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lcMatrix44 ModelWorld = lcMatrix44Translation(Translation);
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ModelWorld = lcMul(lcMatrix44RotationZ(Rotation[2] * LC_DTOR), lcMul(lcMatrix44RotationY(Rotation[1] * LC_DTOR), lcMul(lcMatrix44RotationX(Rotation[0] * LC_DTOR), ModelWorld)));
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ChangeKey(mPositionKeys, lcVector3(ModelWorld.r[3][0], ModelWorld.r[3][1], ModelWorld.r[3][2]), 1, true);
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ChangeKey(mRotationKeys, lcMatrix33(ModelWorld), 1, true);
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}
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}
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}
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// Common to all versions.
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char name[LC_PIECE_NAME_LEN];
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if (version < 10)
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{
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memset(name, 0, LC_PIECE_NAME_LEN);
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file.ReadBuffer(name, 9);
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}
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else
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file.ReadBuffer(name, LC_PIECE_NAME_LEN);
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PieceInfo* pInfo = lcGetPiecesLibrary()->FindPiece(name, NULL, true, false);
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SetPieceInfo(pInfo, true);
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// 11 (0.77)
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if (version < 11)
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{
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lcuint8 Color;
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file.ReadU8(&Color, 1);
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if (version < 5)
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mColorCode = lcGetColorCodeFromOriginalColor(Color);
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else
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mColorCode = lcGetColorCodeFromExtendedColor(Color);
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}
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else
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file.ReadU32(&mColorCode, 1);
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mColorIndex = lcGetColorIndex(mColorCode);
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lcuint8 Step;
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file.ReadU8(&Step, 1);
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mStepShow = Step;
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if (version > 1)
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{
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file.ReadU8(&Step, 1);
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mStepHide = Step == 255 ? LC_STEP_MAX : Step;
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}
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else
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mStepHide = LC_STEP_MAX;
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if (version > 5)
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{
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file.ReadU16(); // m_nFrameShow
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file.ReadU16(); // m_nFrameHide
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if (version > 7)
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{
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lcuint8 Hidden;
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file.ReadU8(&Hidden, 1);
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if (Hidden & 1)
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mState |= LC_PIECE_HIDDEN;
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file.ReadU8(&ch, 1);
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file.Seek(ch, SEEK_CUR);
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}
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else
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{
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lcint32 hide;
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file.ReadS32(&hide, 1);
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if (hide != 0)
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mState |= LC_PIECE_HIDDEN;
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file.Seek(81, SEEK_CUR);
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}
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// 7 (0.64)
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lcint32 i = -1;
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if (version > 6)
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file.ReadS32(&i, 1);
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mGroup = (lcGroup*)(quintptr)i;
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}
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else
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{
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file.ReadU8(&ch, 1);
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if (ch == 0)
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mGroup = (lcGroup*)-1;
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else
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mGroup = (lcGroup*)(quintptr)ch;
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file.ReadU8(&ch, 1);
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if (ch & 0x01)
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mState |= LC_PIECE_HIDDEN;
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}
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if (version < 12)
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{
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for (int KeyIdx = 0; KeyIdx < mPositionKeys.GetSize(); KeyIdx++)
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mPositionKeys[KeyIdx].Value *= 25.0f;
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}
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return true;
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}
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void lcPiece::Initialize(const lcMatrix44& WorldMatrix, lcStep Step)
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{
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mStepShow = Step;
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ChangeKey(mPositionKeys, WorldMatrix.GetTranslation(), 1, true);
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ChangeKey(mRotationKeys, lcMatrix33(WorldMatrix), 1, true);
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UpdatePosition(Step);
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}
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void lcPiece::InsertTime(lcStep Start, lcStep Time)
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{
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if (mStepShow >= Start)
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{
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if (mStepShow < LC_STEP_MAX - Time)
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mStepShow += Time;
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else
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mStepShow = LC_STEP_MAX;
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}
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if (mStepHide >= Start)
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{
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if (mStepHide < LC_STEP_MAX - Time)
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mStepHide += Time;
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else
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mStepHide = LC_STEP_MAX;
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}
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if (mStepShow >= mStepHide)
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{
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if (mStepShow != LC_STEP_MAX)
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mStepHide = mStepShow + 1;
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else
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{
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mStepShow = LC_STEP_MAX - 1;
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mStepHide = LC_STEP_MAX;
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}
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}
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lcObject::InsertTime(mPositionKeys, Start, Time);
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lcObject::InsertTime(mRotationKeys, Start, Time);
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}
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void lcPiece::RemoveTime(lcStep Start, lcStep Time)
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{
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if (mStepShow >= Start)
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{
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if (mStepShow > Time)
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mStepShow -= Time;
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else
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mStepShow = 1;
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}
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if (mStepHide != LC_STEP_MAX)
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{
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if (mStepHide > Time)
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mStepHide -= Time;
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else
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mStepHide = 1;
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}
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if (mStepShow >= mStepHide)
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{
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if (mStepShow != LC_STEP_MAX)
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mStepHide = mStepShow + 1;
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else
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{
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mStepShow = LC_STEP_MAX - 1;
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mStepHide = LC_STEP_MAX;
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}
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}
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lcObject::RemoveTime(mPositionKeys, Start, Time);
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lcObject::RemoveTime(mRotationKeys, Start, Time);
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}
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void lcPiece::RayTest(lcObjectRayTest& ObjectRayTest) const
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{
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lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(mModelWorld);
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lcVector3 Start = lcMul31(ObjectRayTest.Start, InverseWorldMatrix);
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lcVector3 End = lcMul31(ObjectRayTest.End, InverseWorldMatrix);
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if (mMesh)
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{
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if (mMesh->MinIntersectDist(Start, End, ObjectRayTest.Distance))
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{
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ObjectRayTest.ObjectSection.Object = const_cast<lcPiece*>(this);
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ObjectRayTest.ObjectSection.Section = LC_PIECE_SECTION_POSITION;
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}
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}
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else if (mPieceInfo->MinIntersectDist(Start, End, ObjectRayTest.Distance))
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{
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ObjectRayTest.ObjectSection.Object = const_cast<lcPiece*>(this);
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ObjectRayTest.ObjectSection.Section = LC_PIECE_SECTION_POSITION;
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}
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if (AreControlPointsVisible())
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{
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lcVector3 Min(-LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE);
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lcVector3 Max(LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE);
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for (int ControlPointIdx = 0; ControlPointIdx < mControlPoints.GetSize(); ControlPointIdx++)
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{
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lcMatrix44 InverseTransform = lcMatrix44AffineInverse(mControlPoints[ControlPointIdx].Transform);
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lcVector3 PointStart = lcMul31(Start, InverseTransform);
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lcVector3 PointEnd = lcMul31(End, InverseTransform);
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float Distance;
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if (!lcBoundingBoxRayIntersectDistance(Min, Max, PointStart, PointEnd, &Distance, NULL) || (Distance >= ObjectRayTest.Distance))
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continue;
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ObjectRayTest.ObjectSection.Object = const_cast<lcPiece*>(this);
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ObjectRayTest.ObjectSection.Section = LC_PIECE_SECTION_CONTROL_POINT_1 + ControlPointIdx;
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ObjectRayTest.Distance = Distance;
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}
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}
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}
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void lcPiece::BoxTest(lcObjectBoxTest& ObjectBoxTest) const
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{
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if (mPieceInfo->BoxTest(mModelWorld, ObjectBoxTest.Planes))
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ObjectBoxTest.Objects.Add(const_cast<lcPiece*>(this));
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}
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void lcPiece::DrawInterface(lcContext* Context) const
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{
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float LineWidth = lcGetPreferences().mLineWidth;
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Context->SetLineWidth(2.0f * LineWidth);
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const lcBoundingBox& BoundingBox = GetBoundingBox();
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const lcVector3& Min = BoundingBox.Min;
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const lcVector3& Max = BoundingBox.Max;
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lcVector3 Edge((Max - Min) * 0.33f);
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float Verts[48][3] =
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{
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{ Max[0], Max[1], Max[2] }, { Max[0] - Edge[0], Max[1], Max[2] },
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{ Max[0], Max[1], Max[2] }, { Max[0], Max[1] - Edge[1], Max[2] },
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{ Max[0], Max[1], Max[2] }, { Max[0], Max[1], Max[2] - Edge[2] },
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{ Min[0], Max[1], Max[2] }, { Min[0] + Edge[0], Max[1], Max[2] },
|
|
{ Min[0], Max[1], Max[2] }, { Min[0], Max[1] - Edge[1], Max[2] },
|
|
{ Min[0], Max[1], Max[2] }, { Min[0], Max[1], Max[2] - Edge[2] },
|
|
|
|
{ Max[0], Min[1], Max[2] }, { Max[0] - Edge[0], Min[1], Max[2] },
|
|
{ Max[0], Min[1], Max[2] }, { Max[0], Min[1] + Edge[1], Max[2] },
|
|
{ Max[0], Min[1], Max[2] }, { Max[0], Min[1], Max[2] - Edge[2] },
|
|
|
|
{ Min[0], Min[1], Max[2] }, { Min[0] + Edge[0], Min[1], Max[2] },
|
|
{ Min[0], Min[1], Max[2] }, { Min[0], Min[1] + Edge[1], Max[2] },
|
|
{ Min[0], Min[1], Max[2] }, { Min[0], Min[1], Max[2] - Edge[2] },
|
|
|
|
{ Max[0], Max[1], Min[2] }, { Max[0] - Edge[0], Max[1], Min[2] },
|
|
{ Max[0], Max[1], Min[2] }, { Max[0], Max[1] - Edge[1], Min[2] },
|
|
{ Max[0], Max[1], Min[2] }, { Max[0], Max[1], Min[2] + Edge[2] },
|
|
|
|
{ Min[0], Max[1], Min[2] }, { Min[0] + Edge[0], Max[1], Min[2] },
|
|
{ Min[0], Max[1], Min[2] }, { Min[0], Max[1] - Edge[1], Min[2] },
|
|
{ Min[0], Max[1], Min[2] }, { Min[0], Max[1], Min[2] + Edge[2] },
|
|
|
|
{ Max[0], Min[1], Min[2] }, { Max[0] - Edge[0], Min[1], Min[2] },
|
|
{ Max[0], Min[1], Min[2] }, { Max[0], Min[1] + Edge[1], Min[2] },
|
|
{ Max[0], Min[1], Min[2] }, { Max[0], Min[1], Min[2] + Edge[2] },
|
|
|
|
{ Min[0], Min[1], Min[2] }, { Min[0] + Edge[0], Min[1], Min[2] },
|
|
{ Min[0], Min[1], Min[2] }, { Min[0], Min[1] + Edge[1], Min[2] },
|
|
{ Min[0], Min[1], Min[2] }, { Min[0], Min[1], Min[2] + Edge[2] },
|
|
};
|
|
|
|
Context->SetMaterial(LC_MATERIAL_UNLIT_COLOR);
|
|
Context->SetWorldMatrix(mModelWorld);
|
|
|
|
if (IsFocused(LC_PIECE_SECTION_POSITION))
|
|
Context->SetInterfaceColor(LC_COLOR_FOCUSED);
|
|
else
|
|
Context->SetInterfaceColor(LC_COLOR_SELECTED);
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormat(0, 3, 0, 0, 0);
|
|
|
|
Context->DrawPrimitives(GL_LINES, 0, 48);
|
|
|
|
if (IsPivotPointVisible())
|
|
{
|
|
const float Size = 5.0f;
|
|
const float Verts[8 * 3] =
|
|
{
|
|
-Size, -Size, -Size, -Size, Size, -Size, Size, Size, -Size, Size, -Size, -Size,
|
|
-Size, -Size, Size, -Size, Size, Size, Size, Size, Size, Size, -Size, Size
|
|
};
|
|
|
|
const GLushort Indices[24] =
|
|
{
|
|
0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7
|
|
};
|
|
|
|
Context->SetWorldMatrix(lcMul(mPivotMatrix, mModelWorld));
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormat(0, 3, 0, 0, 0);
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, 24, GL_UNSIGNED_SHORT, 0);
|
|
}
|
|
|
|
if (AreControlPointsVisible())
|
|
{
|
|
float Verts[8 * 3];
|
|
float* CurVert = Verts;
|
|
|
|
lcVector3 Min(-LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE);
|
|
lcVector3 Max(LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE);
|
|
|
|
*CurVert++ = Min[0]; *CurVert++ = Min[1]; *CurVert++ = Min[2];
|
|
*CurVert++ = Min[0]; *CurVert++ = Max[1]; *CurVert++ = Min[2];
|
|
*CurVert++ = Max[0]; *CurVert++ = Max[1]; *CurVert++ = Min[2];
|
|
*CurVert++ = Max[0]; *CurVert++ = Min[1]; *CurVert++ = Min[2];
|
|
*CurVert++ = Min[0]; *CurVert++ = Min[1]; *CurVert++ = Max[2];
|
|
*CurVert++ = Min[0]; *CurVert++ = Max[1]; *CurVert++ = Max[2];
|
|
*CurVert++ = Max[0]; *CurVert++ = Max[1]; *CurVert++ = Max[2];
|
|
*CurVert++ = Max[0]; *CurVert++ = Min[1]; *CurVert++ = Max[2];
|
|
|
|
const GLushort Indices[36] =
|
|
{
|
|
0, 1, 2, 0, 2, 3, 7, 6, 5, 7, 5, 4, 5, 1, 0, 4, 5, 0,
|
|
7, 3, 2, 6, 7, 2, 0, 3, 7, 0, 7, 4, 6, 2, 1, 5, 6, 1
|
|
};
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_CULL_FACE);
|
|
|
|
for (int ControlPointIdx = 0; ControlPointIdx < mControlPoints.GetSize(); ControlPointIdx++)
|
|
{
|
|
Context->SetWorldMatrix(lcMul(mControlPoints[ControlPointIdx].Transform, mModelWorld));
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormat(0, 3, 0, 0, 0);
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
if (IsFocused(LC_PIECE_SECTION_CONTROL_POINT_1 + ControlPointIdx))
|
|
Context->SetInterfaceColor(LC_COLOR_CONTROL_POINT_FOCUSED);
|
|
else
|
|
Context->SetInterfaceColor(LC_COLOR_CONTROL_POINT);
|
|
|
|
Context->DrawIndexedPrimitives(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, 0);
|
|
}
|
|
|
|
glDisable(GL_CULL_FACE);
|
|
glDisable(GL_BLEND);
|
|
}
|
|
}
|
|
|
|
void lcPiece::AddRenderMeshes(lcScene& Scene, bool DrawInterface) const
|
|
{
|
|
bool Focused, Selected;
|
|
|
|
if (DrawInterface)
|
|
{
|
|
Focused = IsFocused();
|
|
Selected = IsSelected();
|
|
}
|
|
else
|
|
{
|
|
Focused = false;
|
|
Selected = false;
|
|
}
|
|
|
|
if (!mMesh)
|
|
mPieceInfo->AddRenderMeshes(Scene, mModelWorld, mColorIndex, Focused, Selected);
|
|
else
|
|
{
|
|
lcRenderMesh RenderMesh;
|
|
|
|
RenderMesh.WorldMatrix = mModelWorld;
|
|
RenderMesh.Mesh = mMesh;
|
|
RenderMesh.ColorIndex = mColorIndex;
|
|
RenderMesh.State = Focused ? LC_RENDERMESH_FOCUSED : (Selected ? LC_RENDERMESH_SELECTED : LC_RENDERMESH_NONE);
|
|
RenderMesh.Distance = fabsf(lcMul31(mModelWorld[3], Scene.mViewMatrix).z);
|
|
RenderMesh.LodIndex = RenderMesh.Mesh->GetLodIndex(RenderMesh.Distance);
|
|
|
|
bool Translucent = lcIsColorTranslucent(mColorIndex);
|
|
|
|
if ((mPieceInfo->mFlags & (LC_PIECE_HAS_SOLID | LC_PIECE_HAS_LINES)) || ((mPieceInfo->mFlags & LC_PIECE_HAS_DEFAULT) && !Translucent))
|
|
Scene.mOpaqueMeshes.Add(RenderMesh);
|
|
|
|
if ((mPieceInfo->mFlags & LC_PIECE_HAS_TRANSLUCENT) || ((mPieceInfo->mFlags & LC_PIECE_HAS_DEFAULT) && Translucent))
|
|
Scene.mTranslucentMeshes.Add(RenderMesh);
|
|
}
|
|
|
|
if (Selected)
|
|
Scene.mInterfaceObjects.Add(this);
|
|
}
|
|
|
|
void lcPiece::Move(lcStep Step, bool AddKey, const lcVector3& Distance)
|
|
{
|
|
lcuint32 Section = GetFocusSection();
|
|
|
|
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
|
|
{
|
|
lcVector3 Position = mModelWorld.GetTranslation() + Distance;
|
|
|
|
SetPosition(Position, Step, AddKey);
|
|
|
|
mModelWorld.SetTranslation(Position);
|
|
}
|
|
else
|
|
{
|
|
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
|
|
|
|
if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
|
|
{
|
|
lcMatrix33 InverseWorldMatrix = lcMatrix33AffineInverse(lcMatrix33(mModelWorld));
|
|
lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
|
|
|
|
Transform.SetTranslation(Transform.GetTranslation() + lcMul(Distance, InverseWorldMatrix));
|
|
}
|
|
|
|
UpdateMesh();
|
|
}
|
|
}
|
|
|
|
void lcPiece::Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcVector3& Center, const lcMatrix33& RotationFrame)
|
|
{
|
|
lcuint32 Section = GetFocusSection();
|
|
|
|
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
|
|
{
|
|
lcVector3 Distance = mModelWorld.GetTranslation() - Center;
|
|
lcMatrix33 LocalToWorldMatrix = lcMatrix33(mModelWorld);
|
|
|
|
lcMatrix33 LocalToFocusMatrix = lcMul(LocalToWorldMatrix, RotationFrame);
|
|
lcMatrix33 NewLocalToWorldMatrix = lcMul(LocalToFocusMatrix, RotationMatrix);
|
|
|
|
lcMatrix33 WorldToLocalMatrix = lcMatrix33AffineInverse(LocalToWorldMatrix);
|
|
|
|
Distance = lcMul(Distance, WorldToLocalMatrix);
|
|
Distance = lcMul(Distance, NewLocalToWorldMatrix);
|
|
|
|
NewLocalToWorldMatrix.Orthonormalize();
|
|
|
|
SetPosition(Center + Distance, Step, AddKey);
|
|
SetRotation(NewLocalToWorldMatrix, Step, AddKey);
|
|
}
|
|
else
|
|
{
|
|
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
|
|
|
|
if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
|
|
{
|
|
lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
|
|
lcMatrix33 PieceWorldMatrix(mModelWorld);
|
|
lcMatrix33 LocalToWorldMatrix = lcMul(lcMatrix33(Transform), PieceWorldMatrix);
|
|
|
|
lcMatrix33 LocalToFocusMatrix = lcMul(LocalToWorldMatrix, RotationFrame);
|
|
lcMatrix33 NewLocalToWorldMatrix = lcMul(lcMul(LocalToFocusMatrix, RotationMatrix), lcMatrix33AffineInverse(PieceWorldMatrix));
|
|
|
|
NewLocalToWorldMatrix.Orthonormalize();
|
|
Transform = lcMatrix44(NewLocalToWorldMatrix, Transform.GetTranslation());
|
|
}
|
|
|
|
UpdateMesh();
|
|
}
|
|
}
|
|
|
|
void lcPiece::MovePivotPoint(const lcVector3& Distance)
|
|
{
|
|
if (!IsFocused(LC_PIECE_SECTION_POSITION))
|
|
return;
|
|
|
|
mPivotMatrix.SetTranslation(mPivotMatrix.GetTranslation() + Distance);
|
|
mState |= LC_PIECE_PIVOT_POINT_VALID;
|
|
}
|
|
|
|
void lcPiece::RotatePivotPoint(const lcMatrix33& RotationMatrix)
|
|
{
|
|
if (!IsFocused(LC_PIECE_SECTION_POSITION))
|
|
return;
|
|
|
|
lcMatrix33 NewPivotRotationMatrix = lcMul(RotationMatrix, lcMatrix33(mPivotMatrix));
|
|
NewPivotRotationMatrix.Orthonormalize();
|
|
|
|
mPivotMatrix = lcMatrix44(NewPivotRotationMatrix, mPivotMatrix.GetTranslation());
|
|
mState |= LC_PIECE_PIVOT_POINT_VALID;
|
|
}
|
|
|
|
lcuint32 lcPiece::GetAllowedTransforms() const
|
|
{
|
|
lcuint32 Section = GetFocusSection();
|
|
|
|
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
|
|
return LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Y | LC_OBJECT_TRANSFORM_MOVE_Z | LC_OBJECT_TRANSFORM_ROTATE_X | LC_OBJECT_TRANSFORM_ROTATE_Y | LC_OBJECT_TRANSFORM_ROTATE_Z;
|
|
|
|
if (mPieceInfo->GetSynthInfo()->IsCurve())
|
|
return LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Y | LC_OBJECT_TRANSFORM_MOVE_Z | LC_OBJECT_TRANSFORM_ROTATE_X | LC_OBJECT_TRANSFORM_ROTATE_Y | LC_OBJECT_TRANSFORM_ROTATE_Z | LC_OBJECT_TRANSFORM_SCALE_X;
|
|
else
|
|
return LC_OBJECT_TRANSFORM_MOVE_Z;
|
|
}
|
|
|
|
bool lcPiece::InsertControlPoint(const lcVector3& WorldStart, const lcVector3& WorldEnd)
|
|
{
|
|
lcSynthInfo* SynthInfo = mPieceInfo->GetSynthInfo();
|
|
if (!SynthInfo || !SynthInfo->CanAddControlPoints())
|
|
return false;
|
|
|
|
lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(mModelWorld);
|
|
lcVector3 Start = lcMul31(WorldStart, InverseWorldMatrix);
|
|
lcVector3 End = lcMul31(WorldEnd, InverseWorldMatrix);
|
|
|
|
int ControlPointIndex = SynthInfo->InsertControlPoint(mControlPoints, Start, End);
|
|
if (ControlPointIndex)
|
|
{
|
|
SetFocused(GetFocusSection(), false);
|
|
SetFocused(LC_PIECE_SECTION_CONTROL_POINT_1 + ControlPointIndex, true);
|
|
UpdateMesh();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool lcPiece::RemoveFocusedControlPoint()
|
|
{
|
|
int ControlPointIndex = GetFocusSection() - LC_PIECE_SECTION_CONTROL_POINT_1;
|
|
|
|
if (ControlPointIndex < 0 || ControlPointIndex >= mControlPoints.GetSize() || mControlPoints.GetSize() <= 2)
|
|
return false;
|
|
|
|
SetFocused(GetFocusSection(), false);
|
|
SetFocused(LC_PIECE_SECTION_POSITION, true);
|
|
mControlPoints.RemoveIndex(ControlPointIndex);
|
|
|
|
UpdateMesh();
|
|
|
|
return true;
|
|
}
|
|
|
|
const char* lcPiece::GetName() const
|
|
{
|
|
return mPieceInfo->m_strDescription;
|
|
}
|
|
|
|
bool lcPiece::IsVisible(lcStep Step)
|
|
{
|
|
if (mState & LC_PIECE_HIDDEN)
|
|
return false;
|
|
|
|
return (mStepShow <= Step) && (mStepHide > Step);
|
|
}
|
|
|
|
const lcBoundingBox& lcPiece::GetBoundingBox() const
|
|
{
|
|
if (!mMesh)
|
|
return mPieceInfo->GetBoundingBox();
|
|
else
|
|
return mMesh->mBoundingBox;
|
|
}
|
|
|
|
void lcPiece::CompareBoundingBox(lcVector3& Min, lcVector3& Max) const
|
|
{
|
|
lcVector3 Points[8];
|
|
|
|
if (!mMesh)
|
|
lcGetBoxCorners(GetBoundingBox(), Points);
|
|
else
|
|
lcGetBoxCorners(mMesh->mBoundingBox, Points);
|
|
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
lcVector3 Point = lcMul31(Points[i], mModelWorld);
|
|
|
|
Min = lcMin(Point, Min);
|
|
Max = lcMax(Point, Max);
|
|
}
|
|
}
|
|
|
|
lcGroup* lcPiece::GetTopGroup()
|
|
{
|
|
return mGroup ? mGroup->GetTopGroup() : NULL;
|
|
}
|
|
|
|
void lcPiece::UpdatePosition(lcStep Step)
|
|
{
|
|
lcVector3 Position = CalculateKey(mPositionKeys, Step);
|
|
lcMatrix33 Rotation = CalculateKey(mRotationKeys, Step);
|
|
|
|
mModelWorld = lcMatrix44(Rotation, Position);
|
|
}
|
|
|
|
void lcPiece::UpdateMesh()
|
|
{
|
|
delete mMesh;
|
|
lcSynthInfo* SynthInfo = mPieceInfo->GetSynthInfo();
|
|
mMesh = SynthInfo ? SynthInfo->CreateMesh(mControlPoints) : NULL;
|
|
}
|