leocad/common/lc_glwidget.h

97 lines
1.8 KiB
C++

#ifndef _LC_GLWIDGET_H_
#define _LC_GLWIDGET_H_
#include "lc_context.h"
enum LC_CURSOR_TYPE
{
LC_CURSOR_DEFAULT,
LC_CURSOR_BRICK,
LC_CURSOR_LIGHT,
LC_CURSOR_SPOTLIGHT,
LC_CURSOR_CAMERA,
LC_CURSOR_SELECT,
LC_CURSOR_SELECT_GROUP,
LC_CURSOR_MOVE,
LC_CURSOR_ROTATE,
LC_CURSOR_ROTATEX,
LC_CURSOR_ROTATEY,
LC_CURSOR_DELETE,
LC_CURSOR_PAINT,
LC_CURSOR_ZOOM,
LC_CURSOR_ZOOM_REGION,
LC_CURSOR_PAN,
LC_CURSOR_ROLL,
LC_CURSOR_ROTATE_VIEW,
LC_CURSOR_COUNT
};
struct lcInputState
{
int x;
int y;
Qt::KeyboardModifiers Modifiers;
};
class lcGLWidget
{
public:
lcGLWidget()
{
mCursorType = LC_CURSOR_DEFAULT;
mWidget = NULL;
mInputState.x = 0;
mInputState.y = 0;
mInputState.Modifiers = Qt::NoModifier;
mWidth = 1;
mHeight = 1;
mContext = new lcContext();
mDeleteContext = true;
}
virtual ~lcGLWidget()
{
if (mDeleteContext)
delete mContext;
}
void SetContext(lcContext* Context)
{
if (mDeleteContext)
delete mContext;
mContext = Context;
mDeleteContext = false;
}
void MakeCurrent();
void Redraw();
void SetCursor(LC_CURSOR_TYPE Cursor);
virtual void OnDraw() { }
virtual void OnInitialUpdate() { }
virtual void OnUpdateCursor() { }
virtual void OnLeftButtonDown() { }
virtual void OnLeftButtonUp() { }
virtual void OnLeftButtonDoubleClick() { }
virtual void OnMiddleButtonDown() { }
virtual void OnMiddleButtonUp() { }
virtual void OnRightButtonDown() { }
virtual void OnRightButtonUp() { }
virtual void OnBackButtonDown() { }
virtual void OnBackButtonUp() { }
virtual void OnForwardButtonDown() { }
virtual void OnForwardButtonUp() { }
virtual void OnMouseMove() { }
virtual void OnMouseWheel(float Direction) { Q_UNUSED(Direction); }
lcInputState mInputState;
int mWidth;
int mHeight;
int mCursorType;
void* mWidget;
lcContext* mContext;
bool mDeleteContext;
};
#endif // _LC_GLWIDGET_H_