mirror of
https://github.com/leozide/leocad
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70 lines
1.2 KiB
C++
70 lines
1.2 KiB
C++
#ifndef _LC_TEXTURE_H_
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#define _LC_TEXTURE_H_
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#define LC_TEXTURE_WRAPU 0x01
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#define LC_TEXTURE_WRAPV 0x02
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#define LC_TEXTURE_MIPMAPS 0x04
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#define LC_TEXTURE_POINT 0x00
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#define LC_TEXTURE_LINEAR 0x10
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#define LC_TEXTURE_BILINEAR 0x20
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#define LC_TEXTURE_TRILINEAR 0x30
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#define LC_TEXTURE_ANISOTROPIC 0x40
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#define LC_TEXTURE_FILTER_MASK 0xf0
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#define LC_TEXTURE_FILTER_SHIFT 4
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#define LC_TEXTURE_NAME_LEN 256
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class Image;
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class lcTexture
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{
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public:
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lcTexture();
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~lcTexture();
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void CreateGridTexture();
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bool Load(const char* FileName, int Flags = 0);
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bool Load(lcMemFile& File, int Flags = 0);
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bool Load(Image& image, int Flags);
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bool Load(Image* images, int NumLevels, int Flags);
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void Unload();
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int AddRef()
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{
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mRefCount++;
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if (mRefCount == 1)
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Load();
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return mRefCount;
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}
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int Release()
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{
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mRefCount--;
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if (!mRefCount)
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Unload();
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return mRefCount;
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}
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int mWidth;
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int mHeight;
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char mName[LC_TEXTURE_NAME_LEN];
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GLuint mTexture;
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protected:
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bool Load();
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int mRefCount;
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};
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lcTexture* lcLoadTexture(const QString& FileName, int Flags);
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void lcReleaseTexture(lcTexture* Texture);
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extern lcTexture* gGridTexture;
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#endif // _LC_TEXTURE_H_
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