mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
405 lines
10 KiB
C++
405 lines
10 KiB
C++
#include "lc_global.h"
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#include "lc_math.h"
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#include "lc_mesh.h"
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#include "lc_colors.h"
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#include "lc_texture.h"
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#include "pieceinf.h"
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#include "lc_library.h"
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#include "lc_application.h"
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#include "lc_model.h"
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#include "project.h"
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#include "lc_context.h"
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#include "lc_synth.h"
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#include "lc_file.h"
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#include <locale.h>
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PieceInfo::PieceInfo()
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{
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mZipFileType = LC_NUM_ZIPFILES;
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mZipFileIndex = -1;
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mFlags = 0;
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mState = LC_PIECEINFO_UNLOADED;
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mRefCount = 0;
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mMesh = NULL;
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mModel = NULL;
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mProject = NULL;
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mSynthInfo = NULL;
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}
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PieceInfo::~PieceInfo()
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{
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delete mSynthInfo;
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if (mState == LC_PIECEINFO_LOADED)
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Unload();
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}
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QString PieceInfo::GetSaveID() const
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{
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if (mFlags & (LC_PIECE_MODEL | LC_PIECE_PROJECT))
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return QString::fromLatin1(m_strName);
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return QString::fromLatin1(m_strName) + QLatin1String(".DAT");
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}
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void PieceInfo::SetMesh(lcMesh* Mesh)
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{
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mBoundingBox = Mesh->mBoundingBox;
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mMesh = Mesh;
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}
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void PieceInfo::SetPlaceholder()
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{
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mBoundingBox.Min = lcVector3(-10.0f, -10.0f, -24.0f);
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mBoundingBox.Max = lcVector3(10.0f, 10.0f, 4.0f);
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mFlags = LC_PIECE_PLACEHOLDER | LC_PIECE_HAS_DEFAULT | LC_PIECE_HAS_LINES;
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mModel = NULL;
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mProject = NULL;
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delete mMesh;
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mMesh = NULL;
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}
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void PieceInfo::SetModel(lcModel* Model, bool UpdateMesh)
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{
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if (mModel != Model)
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{
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mFlags = LC_PIECE_MODEL;
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mModel = Model;
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}
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strncpy(m_strName, Model->GetProperties().mName.toUpper().toLatin1().data(), sizeof(m_strName));
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m_strName[sizeof(m_strName)-1] = 0;
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strncpy(m_strDescription, Model->GetProperties().mName.toLatin1().data(), sizeof(m_strDescription));
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m_strDescription[sizeof(m_strDescription)-1] = 0;
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const QStringList& MeshLines = Model->GetFileLines();
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if (UpdateMesh && !MeshLines.isEmpty())
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{
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lcMemFile PieceFile;
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foreach(const QString& Line, MeshLines)
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{
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QByteArray Buffer = Line.toLatin1();
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PieceFile.WriteBuffer(Buffer.constData(), Buffer.size());
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PieceFile.WriteBuffer("\r\n", 2);
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}
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lcLibraryMeshData MeshData;
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lcArray<lcLibraryTextureMap> TextureStack;
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PieceFile.Seek(0, SEEK_SET);
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bool Ret = lcGetPiecesLibrary()->ReadMeshData(PieceFile, lcMatrix44Identity(), 16, TextureStack, MeshData, LC_MESHDATA_SHARED, true);
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if (Ret && !MeshData.IsEmpty())
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lcGetPiecesLibrary()->CreateMesh(this, MeshData);
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}
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}
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void PieceInfo::SetProject(Project* Project, const char* PieceName)
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{
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if (mProject != Project)
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{
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mFlags = LC_PIECE_PROJECT;
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mProject = Project;
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mState = LC_PIECEINFO_LOADED;
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}
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strncpy(m_strName, PieceName, sizeof(m_strName));
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m_strName[sizeof(m_strName)-1] = 0;
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strncpy(m_strDescription, Project->GetFileName().toLatin1().data(), sizeof(m_strDescription));
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m_strDescription[sizeof(m_strDescription)-1] = 0;
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}
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bool PieceInfo::IncludesModel(const lcModel* Model) const
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{
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if (mFlags & LC_PIECE_MODEL)
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{
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if (mModel == Model)
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return true;
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return mModel->IncludesModel(Model);
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}
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return false;
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}
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void PieceInfo::CreatePlaceholder(const char* Name)
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{
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strncpy(m_strName, Name, sizeof(m_strName));
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m_strName[sizeof(m_strName)-1] = 0;
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strncpy(m_strDescription, Name, sizeof(m_strDescription));
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m_strDescription[sizeof(m_strDescription)-1] = 0;
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SetPlaceholder();
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}
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void PieceInfo::Load()
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{
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if ((mFlags & (LC_PIECE_MODEL | LC_PIECE_PROJECT)) == 0)
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{
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mState = LC_PIECEINFO_LOADING; // todo: mutex lock when changing load state
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if (mFlags & LC_PIECE_PLACEHOLDER)
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{
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if (lcGetPiecesLibrary()->LoadPieceData(this))
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mFlags &= ~LC_PIECE_PLACEHOLDER;
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else
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{
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mFlags |= LC_PIECE_HAS_DEFAULT | LC_PIECE_HAS_LINES;
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mBoundingBox = gPlaceholderMesh->mBoundingBox;
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}
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}
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else
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lcGetPiecesLibrary()->LoadPieceData(this);
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}
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mState = LC_PIECEINFO_LOADED;
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}
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void PieceInfo::Unload()
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{
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if (mMesh)
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{
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for (int LodIdx = 0; LodIdx < LC_NUM_MESH_LODS; LodIdx++)
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{
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for (int SectionIdx = 0; SectionIdx < mMesh->mLods[LodIdx].NumSections; SectionIdx++)
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{
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lcMeshSection& Section = mMesh->mLods[LodIdx].Sections[SectionIdx];
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if (Section.Texture)
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Section.Texture->Release();
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}
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}
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delete mMesh;
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mMesh = NULL;
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}
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mState = LC_PIECEINFO_UNLOADED;
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mModel = NULL;
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if (IsModel())
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lcGetPiecesLibrary()->RemovePiece(this);
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else if (IsProject())
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{
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delete mProject;
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mProject = NULL;
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lcGetPiecesLibrary()->RemovePiece(this);
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}
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}
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bool PieceInfo::MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDistance) const
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{
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bool Intersect = false;
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if (mFlags & (LC_PIECE_PLACEHOLDER | LC_PIECE_MODEL | LC_PIECE_PROJECT))
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{
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float Distance;
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if (!lcBoundingBoxRayIntersectDistance(mBoundingBox.Min, mBoundingBox.Max, Start, End, &Distance, NULL) || (Distance >= MinDistance))
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return false;
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if (mFlags & LC_PIECE_PLACEHOLDER)
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return true;
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if (mFlags & LC_PIECE_MODEL)
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Intersect |= mModel->SubModelMinIntersectDist(Start, End, MinDistance);
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else if (mFlags & LC_PIECE_PROJECT)
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{
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lcModel* Model = mProject->GetMainModel();
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if (Model)
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Intersect |= Model->SubModelMinIntersectDist(Start, End, MinDistance);
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}
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}
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if (mMesh)
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Intersect = mMesh->MinIntersectDist(Start, End, MinDistance);
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return Intersect;
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}
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bool PieceInfo::BoxTest(const lcMatrix44& WorldMatrix, const lcVector4 WorldPlanes[6]) const
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{
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lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(WorldMatrix);
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const int NumCorners = 8;
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const int NumPlanes = 6;
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lcVector4 LocalPlanes[NumPlanes];
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for (int PlaneIdx = 0; PlaneIdx < NumPlanes; PlaneIdx++)
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{
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lcVector3 PlaneNormal = lcMul30(WorldPlanes[PlaneIdx], InverseWorldMatrix);
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LocalPlanes[PlaneIdx] = lcVector4(PlaneNormal, WorldPlanes[PlaneIdx][3] - lcDot3(InverseWorldMatrix[3], PlaneNormal));
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}
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lcVector3 Box[NumCorners];
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lcGetBoxCorners(mBoundingBox, Box);
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int Outcodes[NumCorners];
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for (int CornerIdx = 0; CornerIdx < NumCorners; CornerIdx++)
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{
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Outcodes[CornerIdx] = 0;
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for (int PlaneIdx = 0; PlaneIdx < NumPlanes; PlaneIdx++)
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{
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if (lcDot3(Box[CornerIdx], LocalPlanes[PlaneIdx]) + LocalPlanes[PlaneIdx][3] > 0)
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Outcodes[CornerIdx] |= 1 << PlaneIdx;
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}
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}
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int OutcodesOR = 0, OutcodesAND = 0x3f;
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for (int CornerIdx = 0; CornerIdx < NumCorners; CornerIdx++)
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{
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OutcodesAND &= Outcodes[CornerIdx];
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OutcodesOR |= Outcodes[CornerIdx];
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}
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if (OutcodesAND != 0)
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return false;
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if (OutcodesOR == 0)
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return true;
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if (mFlags & LC_PIECE_PLACEHOLDER)
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return gPlaceholderMesh->IntersectsPlanes(LocalPlanes);
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if (mMesh && mMesh->IntersectsPlanes(LocalPlanes))
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return true;
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if (mFlags & LC_PIECE_MODEL)
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return mModel->SubModelBoxTest(LocalPlanes);
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else if (mFlags & LC_PIECE_PROJECT)
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{
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lcModel* Model = mProject->GetMainModel();
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return Model ? Model->SubModelBoxTest(LocalPlanes) : false;
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}
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return false;
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}
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// Zoom extents for the preview window and print catalog
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void PieceInfo::ZoomExtents(const lcMatrix44& ProjectionMatrix, lcMatrix44& ViewMatrix, float* EyePos) const
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{
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lcVector3 Points[8];
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lcGetBoxCorners(mBoundingBox, Points);
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lcVector3 Center = (mBoundingBox.Min + mBoundingBox.Max) / 2.0f;
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lcVector3 Position;
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if (EyePos)
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Position = lcVector3(EyePos[0], EyePos[1], EyePos[2]);
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else
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Position = lcVector3(-250.0f, -250.0f, 75.0f);
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Position += Center;
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lcMatrix44 ModelView = lcMatrix44LookAt(Position, Center, lcVector3(0, 0, 1));
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Position = lcZoomExtents(Position, ModelView, ProjectionMatrix, Points, 8);
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ViewMatrix = lcMatrix44LookAt(Position, Center, lcVector3(0, 0, 1));
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if (EyePos)
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{
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EyePos[0] = Position[0];
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EyePos[1] = Position[1];
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EyePos[2] = Position[2];
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}
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}
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void PieceInfo::AddRenderMesh(lcScene& Scene)
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{
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if (!mMesh)
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return;
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lcRenderMesh RenderMesh;
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RenderMesh.WorldMatrix = lcMatrix44Identity();
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RenderMesh.Mesh = mMesh;
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RenderMesh.ColorIndex = gDefaultColor;
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RenderMesh.State = LC_RENDERMESH_NONE;
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RenderMesh.Distance = fabsf(Scene.mViewMatrix.r[3].z);
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RenderMesh.LodIndex = mMesh->GetLodIndex(RenderMesh.Distance);
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if (mFlags & (LC_PIECE_HAS_SOLID | LC_PIECE_HAS_DEFAULT | LC_PIECE_HAS_LINES))
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Scene.mOpaqueMeshes.Add(RenderMesh);
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if (mFlags & LC_PIECE_HAS_TRANSLUCENT)
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Scene.mTranslucentMeshes.Add(RenderMesh);
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}
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void PieceInfo::AddRenderMeshes(lcScene& Scene, const lcMatrix44& WorldMatrix, int ColorIndex, bool Focused, bool Selected) const
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{
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if (mMesh || (mFlags & LC_PIECE_PLACEHOLDER))
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{
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lcRenderMesh RenderMesh;
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RenderMesh.WorldMatrix = WorldMatrix;
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RenderMesh.Mesh = (mFlags & LC_PIECE_PLACEHOLDER) ? gPlaceholderMesh : mMesh;
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RenderMesh.ColorIndex = ColorIndex;
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RenderMesh.State = Focused ? LC_RENDERMESH_FOCUSED : (Selected ? LC_RENDERMESH_SELECTED : LC_RENDERMESH_NONE);
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RenderMesh.Distance = fabsf(lcMul31(WorldMatrix[3], Scene.mViewMatrix).z);
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RenderMesh.LodIndex = RenderMesh.Mesh->GetLodIndex(RenderMesh.Distance);
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bool Translucent = lcIsColorTranslucent(ColorIndex);
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if ((mFlags & (LC_PIECE_HAS_SOLID | LC_PIECE_HAS_LINES)) || ((mFlags & LC_PIECE_HAS_DEFAULT) && !Translucent))
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Scene.mOpaqueMeshes.Add(RenderMesh);
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if ((mFlags & LC_PIECE_HAS_TRANSLUCENT) || ((mFlags & LC_PIECE_HAS_DEFAULT) && Translucent))
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Scene.mTranslucentMeshes.Add(RenderMesh);
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}
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if (mFlags & LC_PIECE_MODEL)
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mModel->SubModelAddRenderMeshes(Scene, WorldMatrix, ColorIndex, Focused, Selected);
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else if (mFlags & LC_PIECE_PROJECT)
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{
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lcModel* Model = mProject->GetMainModel();
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if (Model)
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Model->SubModelAddRenderMeshes(Scene, WorldMatrix, ColorIndex, Focused, Selected);
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}
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}
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void PieceInfo::GetPartsList(int DefaultColorIndex, lcPartsList& PartsList) const
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{
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if (mFlags & LC_PIECE_MODEL)
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mModel->GetPartsList(DefaultColorIndex, PartsList);
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else if (mFlags & LC_PIECE_PROJECT)
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{
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lcModel* Model = mProject->GetMainModel();
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if (Model)
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Model->GetPartsList(DefaultColorIndex, PartsList);
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}
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else if (DefaultColorIndex < gNumUserColors)
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PartsList[this][DefaultColorIndex]++;
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}
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void PieceInfo::GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, lcArray<lcModelPartsEntry>& ModelParts) const
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{
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if (mFlags & LC_PIECE_MODEL)
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{
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mModel->GetModelParts(WorldMatrix, DefaultColorIndex, ModelParts);
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return;
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}
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else if (mFlags & LC_PIECE_PROJECT)
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{
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lcModel* Model = mProject->GetMainModel();
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if (Model)
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Model->GetModelParts(WorldMatrix, DefaultColorIndex, ModelParts);
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return;
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}
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lcModelPartsEntry& ModelPartsEntry = ModelParts.Add();
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ModelPartsEntry.WorldMatrix = WorldMatrix;
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ModelPartsEntry.ColorIndex = DefaultColorIndex;
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ModelPartsEntry.Info = const_cast<PieceInfo*>(this);
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}
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void PieceInfo::UpdateBoundingBox(lcArray<lcModel*>& UpdatedModels)
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{
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if (mFlags & LC_PIECE_MODEL)
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mModel->UpdatePieceInfo(UpdatedModels);
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else if (mFlags & LC_PIECE_PROJECT)
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mProject->UpdatePieceInfo(this);
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}
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