mirror of
https://github.com/leozide/leocad
synced 2024-12-26 21:58:44 +01:00
1250 lines
36 KiB
C++
1250 lines
36 KiB
C++
#include "lc_global.h"
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#include "lc_mesh.h"
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#include "lc_colors.h"
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include "pieceinf.h"
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#include "piece.h"
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#include "group.h"
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#include "lc_file.h"
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#include "lc_application.h"
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#include "lc_library.h"
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#include "lc_context.h"
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#include "lc_scene.h"
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#include "lc_qutils.h"
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#include "lc_synth.h"
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constexpr float LC_PIECE_CONTROL_POINT_SIZE = 10.0f;
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lcPiece::lcPiece(PieceInfo* Info)
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: lcObject(lcObjectType::Piece)
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{
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SetPieceInfo(Info, QString(), true);
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mColorIndex = gDefaultColor;
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mColorCode = 16;
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mStepShow = 1;
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mStepHide = LC_STEP_MAX;
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mGroup = nullptr;
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mPivotMatrix = lcMatrix44Identity();
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}
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lcPiece::lcPiece(const lcPiece& Other)
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: lcObject(lcObjectType::Piece)
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{
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SetPieceInfo(Other.mPieceInfo, Other.mID, true);
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mHidden = Other.mHidden;
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mSelected = Other.mSelected;
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mColorIndex = Other.mColorIndex;
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mColorCode = Other.mColorCode;
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mStepShow = Other.mStepShow;
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mStepHide = Other.mStepHide;
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mGroup = Other.mGroup;
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mPivotMatrix = Other.mPivotMatrix;
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mPivotPointValid = Other.mPivotPointValid;
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mPosition = Other.mPosition;
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mRotation = Other.mRotation;
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mControlPoints = Other.mControlPoints;
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UpdateMesh();
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}
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lcPiece::~lcPiece()
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{
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if (mPieceInfo)
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{
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lcPiecesLibrary* Library = lcGetPiecesLibrary();
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Library->ReleasePieceInfo(mPieceInfo);
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}
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delete mMesh;
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}
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void lcPiece::SetPieceInfo(PieceInfo* Info, const QString& ID, bool Wait)
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{
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lcPiecesLibrary* Library = lcGetPiecesLibrary();
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mPieceInfo = Info;
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if (mPieceInfo)
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Library->LoadPieceInfo(mPieceInfo, Wait, true);
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if (!ID.isEmpty())
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mID = ID;
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else if (mPieceInfo)
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mID = mPieceInfo->mFileName;
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else
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mID.clear();
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mControlPoints.clear();
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delete mMesh;
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mMesh = nullptr;
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const lcSynthInfo* SynthInfo = mPieceInfo ? mPieceInfo->GetSynthInfo() : nullptr;
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if (SynthInfo)
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{
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SynthInfo->GetDefaultControlPoints(mControlPoints);
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UpdateMesh();
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}
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}
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bool lcPiece::SetPieceId(PieceInfo* Info)
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{
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if (mPieceInfo == Info)
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return false;
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lcPiecesLibrary* Library = lcGetPiecesLibrary();
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Library->ReleasePieceInfo(mPieceInfo);
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SetPieceInfo(Info, QString(), true);
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return true;
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}
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void lcPiece::UpdateID()
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{
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mID = mPieceInfo->mFileName;
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}
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void lcPiece::SaveLDraw(QTextStream& Stream) const
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{
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const QLatin1String LineEnding("\r\n");
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if (mStepHide != LC_STEP_MAX)
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Stream << QLatin1String("0 !LEOCAD PIECE STEP_HIDE ") << mStepHide << LineEnding;
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if (IsHidden())
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Stream << QLatin1String("0 !LEOCAD PIECE HIDDEN") << LineEnding;
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if (mPivotPointValid)
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{
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const float* PivotMatrix = mPivotMatrix;
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const float PivotNumbers[12] = { PivotMatrix[12], -PivotMatrix[14], PivotMatrix[13], PivotMatrix[0], -PivotMatrix[8], PivotMatrix[4], -PivotMatrix[2], PivotMatrix[10], -PivotMatrix[6], PivotMatrix[1], -PivotMatrix[9], PivotMatrix[5] };
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Stream << QLatin1String("0 !LEOCAD PIECE PIVOT ");
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for (int NumberIdx = 0; NumberIdx < 12; NumberIdx++)
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Stream << ' ' << lcFormatValue(PivotNumbers[NumberIdx], NumberIdx < 3 ? 4 : 6);
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Stream << LineEnding;
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}
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mPosition.Save(Stream, "PIECE", "POSITION", false);
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mRotation.Save(Stream, "PIECE", "ROTATION", false);
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Stream << "1 " << mColorCode << ' ';
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const float* Matrix = mModelWorld;
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const float Numbers[12] = { Matrix[12], -Matrix[14], Matrix[13], Matrix[0], -Matrix[8], Matrix[4], -Matrix[2], Matrix[10], -Matrix[6], Matrix[1], -Matrix[9], Matrix[5] };
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for (int NumberIdx = 0; NumberIdx < 12; NumberIdx++)
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Stream << lcFormatValue(Numbers[NumberIdx], NumberIdx < 3 ? 4 : 6) << ' ';
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Stream << mID << LineEnding;
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}
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bool lcPiece::ParseLDrawLine(QTextStream& Stream)
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{
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while (!Stream.atEnd())
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{
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QString Token;
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Stream >> Token;
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if (Token == QLatin1String("STEP_HIDE"))
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Stream >> mStepHide;
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else if (Token == QLatin1String("HIDDEN"))
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SetHidden(true);
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else if (Token == QLatin1String("PIVOT"))
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{
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float PivotNumbers[12];
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for (int TokenIdx = 0; TokenIdx < 12; TokenIdx++)
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Stream >> PivotNumbers[TokenIdx];
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const lcMatrix44 PivotMatrix(lcVector4( PivotNumbers[3], PivotNumbers[9], -PivotNumbers[6], 0.0f), lcVector4(PivotNumbers[5], PivotNumbers[11], -PivotNumbers[8], 0.0f),
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lcVector4(-PivotNumbers[4], -PivotNumbers[10], PivotNumbers[7], 0.0f), lcVector4(PivotNumbers[0], PivotNumbers[2], -PivotNumbers[1], 1.0f));
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mPivotMatrix = PivotMatrix;
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mPivotPointValid = true;
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}
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else if (mPosition.Load(Stream, Token, "POSITION"))
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continue;
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else if (mRotation.Load(Stream, Token, "ROTATION"))
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continue;
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}
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return false;
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}
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bool lcPiece::FileLoad(lcFile& file)
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{
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quint8 version, ch;
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version = file.ReadU8();
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if (version > 12) // LeoCAD 0.80
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return false;
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const float PositionScale = (version < 12) ? 25.0f : 1.0f;
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if (version > 8)
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{
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if (file.ReadU8() != 1)
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return false;
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quint16 time;
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float param[4];
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quint8 type;
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quint32 n;
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file.ReadU32(&n, 1);
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while (n--)
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{
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file.ReadU16(&time, 1);
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file.ReadFloats(param, 4);
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file.ReadU8(&type, 1);
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if (type == 0)
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mPosition.ChangeKey(lcVector3(param[0], param[1], param[2]) * PositionScale, time, true);
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else if (type == 1)
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mRotation.ChangeKey(lcMatrix33FromAxisAngle(lcVector3(param[0], param[1], param[2]), param[3] * LC_DTOR), time, true);
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}
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file.ReadU32(&n, 1);
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while (n--)
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{
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file.ReadU16(&time, 1);
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file.ReadFloats(param, 4);
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file.ReadU8(&type, 1);
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}
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}
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if (version < 9)
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{
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quint16 time;
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quint8 type;
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if (version > 5)
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{
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quint32 keys;
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float param[4];
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file.ReadU32(&keys, 1);
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while (keys--)
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{
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file.ReadFloats(param, 4);
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file.ReadU16(&time, 1);
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file.ReadU8(&type, 1);
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if (type == 0)
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mPosition.ChangeKey(lcVector3(param[0], param[1], param[2]) * PositionScale, time, true);
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else if (type == 1)
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mRotation.ChangeKey(lcMatrix33FromAxisAngle(lcVector3(param[0], param[1], param[2]), param[3] * LC_DTOR), time, true);
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}
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file.ReadU32(&keys, 1);
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while (keys--)
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{
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file.ReadFloats(param, 4);
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file.ReadU16(&time, 1);
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file.ReadU8(&type, 1);
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}
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}
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else
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{
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if (version > 2)
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{
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file.ReadU8(&ch, 1);
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while (ch--)
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{
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lcMatrix44 ModelWorld;
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if (version > 3)
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{
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file.ReadFloats(ModelWorld, 16);
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}
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else
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{
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lcVector3 Translation;
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float Rotation[3];
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file.ReadFloats(Translation, 3);
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file.ReadFloats(Rotation, 3);
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ModelWorld = lcMatrix44Translation(Translation);
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ModelWorld = lcMul(lcMatrix44RotationZ(Rotation[2] * LC_DTOR), lcMul(lcMatrix44RotationY(Rotation[1] * LC_DTOR), lcMul(lcMatrix44RotationX(Rotation[0] * LC_DTOR), ModelWorld)));
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}
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quint8 b;
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file.ReadU8(&b, 1);
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time = b;
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mPosition.ChangeKey(ModelWorld.GetTranslation() * PositionScale, 1, true);
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mRotation.ChangeKey(lcMatrix33(ModelWorld), time, true);
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qint32 bl;
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file.ReadS32(&bl, 1);
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}
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}
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else
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{
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lcVector3 Translation;
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float Rotation[3];
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file.ReadFloats(Translation, 3);
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file.ReadFloats(Rotation, 3);
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lcMatrix44 ModelWorld = lcMatrix44Translation(Translation);
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ModelWorld = lcMul(lcMatrix44RotationZ(Rotation[2] * LC_DTOR), lcMul(lcMatrix44RotationY(Rotation[1] * LC_DTOR), lcMul(lcMatrix44RotationX(Rotation[0] * LC_DTOR), ModelWorld)));
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mPosition.ChangeKey(lcVector3(ModelWorld.r[3][0], ModelWorld.r[3][1], ModelWorld.r[3][2]) * PositionScale, 1, true);
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mRotation.ChangeKey(lcMatrix33(ModelWorld), 1, true);
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}
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}
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}
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// Common to all versions.
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char name[LC_PIECE_NAME_LEN];
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if (version < 10)
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{
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memset(name, 0, LC_PIECE_NAME_LEN);
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file.ReadBuffer(name, 9);
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}
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else
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file.ReadBuffer(name, LC_PIECE_NAME_LEN);
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strcat(name, ".dat");
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PieceInfo* pInfo = lcGetPiecesLibrary()->FindPiece(name, nullptr, true, false);
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SetPieceInfo(pInfo, QString(), true);
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// 11 (0.77)
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if (version < 11)
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{
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quint8 Color;
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file.ReadU8(&Color, 1);
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if (version < 5)
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mColorCode = lcGetColorCodeFromOriginalColor(Color);
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else
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mColorCode = lcGetColorCodeFromExtendedColor(Color);
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}
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else
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file.ReadU32(&mColorCode, 1);
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mColorIndex = lcGetColorIndex(mColorCode);
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quint8 Step;
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file.ReadU8(&Step, 1);
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mStepShow = Step;
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if (version > 1)
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{
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file.ReadU8(&Step, 1);
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mStepHide = Step == 255 ? LC_STEP_MAX : Step;
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}
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else
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mStepHide = LC_STEP_MAX;
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if (version > 5)
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{
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file.ReadU16(); // m_nFrameShow
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file.ReadU16(); // m_nFrameHide
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if (version > 7)
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{
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quint8 Hidden;
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file.ReadU8(&Hidden, 1);
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if (Hidden & 1)
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mHidden = true;
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file.ReadU8(&ch, 1);
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file.Seek(ch, SEEK_CUR);
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}
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else
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{
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qint32 hide;
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file.ReadS32(&hide, 1);
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if (hide != 0)
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mHidden = true;
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file.Seek(81, SEEK_CUR);
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}
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// 7 (0.64)
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qint32 i = -1;
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if (version > 6)
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file.ReadS32(&i, 1);
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mGroup = (lcGroup*)(quintptr)i;
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}
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else
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{
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file.ReadU8(&ch, 1);
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if (ch == 0)
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mGroup = (lcGroup*)-1;
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else
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mGroup = (lcGroup*)(quintptr)ch;
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file.ReadU8(&ch, 1);
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if (ch & 0x01)
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mHidden = true;
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}
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return true;
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}
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void lcPiece::Initialize(const lcMatrix44& WorldMatrix, lcStep Step)
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{
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mStepShow = Step;
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mPosition.SetValue(WorldMatrix.GetTranslation());
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mRotation.SetValue(lcMatrix33(WorldMatrix));
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UpdatePosition(Step);
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}
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void lcPiece::InsertTime(lcStep Start, lcStep Time)
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{
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if (mStepShow >= Start)
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{
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if (mStepShow < LC_STEP_MAX - Time)
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mStepShow += Time;
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else
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mStepShow = LC_STEP_MAX;
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}
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if (mStepHide >= Start)
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{
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if (mStepHide < LC_STEP_MAX - Time)
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mStepHide += Time;
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else
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mStepHide = LC_STEP_MAX;
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}
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if (mStepShow >= mStepHide)
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{
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if (mStepShow != LC_STEP_MAX)
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mStepHide = mStepShow + 1;
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else
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{
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mStepShow = LC_STEP_MAX - 1;
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mStepHide = LC_STEP_MAX;
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}
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}
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mPosition.InsertTime(Start, Time);
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mRotation.InsertTime(Start, Time);
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}
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void lcPiece::RemoveTime(lcStep Start, lcStep Time)
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{
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if (mStepShow >= Start)
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{
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if (mStepShow > Time)
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mStepShow -= Time;
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else
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mStepShow = 1;
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}
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if (mStepHide != LC_STEP_MAX)
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{
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if (mStepHide > Time)
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mStepHide -= Time;
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else
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mStepHide = 1;
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}
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if (mStepShow >= mStepHide)
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{
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if (mStepShow != LC_STEP_MAX)
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mStepHide = mStepShow + 1;
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else
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{
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mStepShow = LC_STEP_MAX - 1;
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mStepHide = LC_STEP_MAX;
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}
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}
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mPosition.RemoveTime(Start, Time);
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mRotation.RemoveTime(Start, Time);
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}
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void lcPiece::RayTest(lcObjectRayTest& ObjectRayTest) const
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{
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const lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(mModelWorld);
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const lcVector3 Start = lcMul31(ObjectRayTest.Start, InverseWorldMatrix);
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const lcVector3 End = lcMul31(ObjectRayTest.End, InverseWorldMatrix);
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if (mMesh)
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{
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if (mMesh->MinIntersectDist(Start, End, ObjectRayTest.Distance, ObjectRayTest.PieceInfoRayTest.Plane))
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{
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ObjectRayTest.ObjectSection.Object = const_cast<lcPiece*>(this);
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ObjectRayTest.ObjectSection.Section = LC_PIECE_SECTION_POSITION;
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ObjectRayTest.PieceInfoRayTest.Transform = mModelWorld;
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}
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}
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else
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{
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if (mPieceInfo->MinIntersectDist(Start, End, ObjectRayTest.Distance, ObjectRayTest.PieceInfoRayTest))
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{
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ObjectRayTest.ObjectSection.Object = const_cast<lcPiece*>(this);
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ObjectRayTest.ObjectSection.Section = LC_PIECE_SECTION_POSITION;
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ObjectRayTest.PieceInfoRayTest.Transform = lcMul(ObjectRayTest.PieceInfoRayTest.Transform, mModelWorld);
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}
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}
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if (AreControlPointsVisible())
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{
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const lcVector3 Min(-LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE);
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const lcVector3 Max(LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE);
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for (quint32 ControlPointIndex = 0; ControlPointIndex < mControlPoints.size(); ControlPointIndex++)
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{
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const lcMatrix44 InverseTransform = lcMatrix44AffineInverse(mControlPoints[ControlPointIndex].Transform);
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const lcVector3 PointStart = lcMul31(Start, InverseTransform);
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const lcVector3 PointEnd = lcMul31(End, InverseTransform);
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float Distance;
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lcVector3 Plane;
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if (lcBoundingBoxRayIntersectDistance(Min, Max, PointStart, PointEnd, &Distance, nullptr, &Plane))
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{
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ObjectRayTest.ObjectSection.Object = const_cast<lcPiece*>(this);
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ObjectRayTest.ObjectSection.Section = LC_PIECE_SECTION_CONTROL_POINT_FIRST + ControlPointIndex;
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ObjectRayTest.Distance = Distance;
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ObjectRayTest.PieceInfoRayTest.Plane = Plane;
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}
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}
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}
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}
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void lcPiece::BoxTest(lcObjectBoxTest& ObjectBoxTest) const
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{
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if (mPieceInfo->BoxTest(mModelWorld, ObjectBoxTest.Planes))
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ObjectBoxTest.Objects.emplace_back(const_cast<lcPiece*>(this));
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}
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void lcPiece::DrawInterface(lcContext* Context, const lcScene& Scene) const
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{
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const lcPreferences& Preferences = lcGetPreferences();
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const float LineWidth = Preferences.mLineWidth;
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|
Context->SetLineWidth(2.0f * LineWidth);
|
|
|
|
const lcBoundingBox& BoundingBox = GetBoundingBox();
|
|
const lcVector3& Min = BoundingBox.Min;
|
|
const lcVector3& Max = BoundingBox.Max;
|
|
lcVector3 Edge((Max - Min) * 0.33f);
|
|
|
|
const float LineVerts[48][3] =
|
|
{
|
|
{ Max[0], Max[1], Max[2] }, { Max[0] - Edge[0], Max[1], Max[2] },
|
|
{ Max[0], Max[1], Max[2] }, { Max[0], Max[1] - Edge[1], Max[2] },
|
|
{ Max[0], Max[1], Max[2] }, { Max[0], Max[1], Max[2] - Edge[2] },
|
|
|
|
{ Min[0], Max[1], Max[2] }, { Min[0] + Edge[0], Max[1], Max[2] },
|
|
{ Min[0], Max[1], Max[2] }, { Min[0], Max[1] - Edge[1], Max[2] },
|
|
{ Min[0], Max[1], Max[2] }, { Min[0], Max[1], Max[2] - Edge[2] },
|
|
|
|
{ Max[0], Min[1], Max[2] }, { Max[0] - Edge[0], Min[1], Max[2] },
|
|
{ Max[0], Min[1], Max[2] }, { Max[0], Min[1] + Edge[1], Max[2] },
|
|
{ Max[0], Min[1], Max[2] }, { Max[0], Min[1], Max[2] - Edge[2] },
|
|
|
|
{ Min[0], Min[1], Max[2] }, { Min[0] + Edge[0], Min[1], Max[2] },
|
|
{ Min[0], Min[1], Max[2] }, { Min[0], Min[1] + Edge[1], Max[2] },
|
|
{ Min[0], Min[1], Max[2] }, { Min[0], Min[1], Max[2] - Edge[2] },
|
|
|
|
{ Max[0], Max[1], Min[2] }, { Max[0] - Edge[0], Max[1], Min[2] },
|
|
{ Max[0], Max[1], Min[2] }, { Max[0], Max[1] - Edge[1], Min[2] },
|
|
{ Max[0], Max[1], Min[2] }, { Max[0], Max[1], Min[2] + Edge[2] },
|
|
|
|
{ Min[0], Max[1], Min[2] }, { Min[0] + Edge[0], Max[1], Min[2] },
|
|
{ Min[0], Max[1], Min[2] }, { Min[0], Max[1] - Edge[1], Min[2] },
|
|
{ Min[0], Max[1], Min[2] }, { Min[0], Max[1], Min[2] + Edge[2] },
|
|
|
|
{ Max[0], Min[1], Min[2] }, { Max[0] - Edge[0], Min[1], Min[2] },
|
|
{ Max[0], Min[1], Min[2] }, { Max[0], Min[1] + Edge[1], Min[2] },
|
|
{ Max[0], Min[1], Min[2] }, { Max[0], Min[1], Min[2] + Edge[2] },
|
|
|
|
{ Min[0], Min[1], Min[2] }, { Min[0] + Edge[0], Min[1], Min[2] },
|
|
{ Min[0], Min[1], Min[2] }, { Min[0], Min[1] + Edge[1], Min[2] },
|
|
{ Min[0], Min[1], Min[2] }, { Min[0], Min[1], Min[2] + Edge[2] },
|
|
};
|
|
|
|
const lcMatrix44 WorldMatrix = Scene.ApplyActiveSubmodelTransform(mModelWorld);
|
|
Context->SetMaterial(lcMaterialType::UnlitColor);
|
|
Context->SetWorldMatrix(WorldMatrix);
|
|
|
|
if (IsFocused(LC_PIECE_SECTION_POSITION))
|
|
{
|
|
const lcVector4 FocusedColor = lcVector4FromColor(Preferences.mObjectFocusedColor);
|
|
Context->SetColor(FocusedColor);
|
|
}
|
|
else
|
|
{
|
|
const lcVector4 SelectedColor = lcVector4FromColor(Preferences.mObjectSelectedColor);
|
|
Context->SetColor(SelectedColor);
|
|
}
|
|
|
|
Context->SetVertexBufferPointer(LineVerts);
|
|
Context->SetVertexFormatPosition(3);
|
|
|
|
Context->DrawPrimitives(GL_LINES, 0, 48);
|
|
|
|
if (IsPivotPointVisible())
|
|
{
|
|
constexpr float Size = 5.0f;
|
|
constexpr float Verts[8 * 3] =
|
|
{
|
|
-Size, -Size, -Size, -Size, Size, -Size, Size, Size, -Size, Size, -Size, -Size,
|
|
-Size, -Size, Size, -Size, Size, Size, Size, Size, Size, Size, -Size, Size
|
|
};
|
|
|
|
const GLushort Indices[24] =
|
|
{
|
|
0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7
|
|
};
|
|
|
|
Context->SetWorldMatrix(lcMul(mPivotMatrix, WorldMatrix));
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormatPosition(3);
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, 24, GL_UNSIGNED_SHORT, 0);
|
|
}
|
|
|
|
if (!mControlPoints.empty() && AreControlPointsVisible())
|
|
{
|
|
float Verts[8 * 3];
|
|
float* CurVert = Verts;
|
|
|
|
lcVector3 CubeMin(-LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE);
|
|
lcVector3 CubeMax(LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE);
|
|
|
|
*CurVert++ = CubeMin[0]; *CurVert++ = CubeMin[1]; *CurVert++ = CubeMin[2];
|
|
*CurVert++ = CubeMin[0]; *CurVert++ = CubeMax[1]; *CurVert++ = CubeMin[2];
|
|
*CurVert++ = CubeMax[0]; *CurVert++ = CubeMax[1]; *CurVert++ = CubeMin[2];
|
|
*CurVert++ = CubeMax[0]; *CurVert++ = CubeMin[1]; *CurVert++ = CubeMin[2];
|
|
*CurVert++ = CubeMin[0]; *CurVert++ = CubeMin[1]; *CurVert++ = CubeMax[2];
|
|
*CurVert++ = CubeMin[0]; *CurVert++ = CubeMax[1]; *CurVert++ = CubeMax[2];
|
|
*CurVert++ = CubeMax[0]; *CurVert++ = CubeMax[1]; *CurVert++ = CubeMax[2];
|
|
*CurVert++ = CubeMax[0]; *CurVert++ = CubeMin[1]; *CurVert++ = CubeMax[2];
|
|
|
|
const GLushort Indices[36] =
|
|
{
|
|
0, 1, 2, 0, 2, 3, 7, 6, 5, 7, 5, 4, 5, 1, 0, 4, 5, 0,
|
|
7, 3, 2, 6, 7, 2, 0, 3, 7, 0, 7, 4, 6, 2, 1, 5, 6, 1
|
|
};
|
|
|
|
Context->EnableColorBlend(true);
|
|
Context->EnableCullFace(true);
|
|
|
|
const lcVector4 ControlPointColor = lcVector4FromColor(Preferences.mControlPointColor);
|
|
const lcVector4 ControlPointFocusedColor = lcVector4FromColor(Preferences.mControlPointFocusedColor);
|
|
|
|
for (quint32 ControlPointIndex = 0; ControlPointIndex < mControlPoints.size(); ControlPointIndex++)
|
|
{
|
|
Context->SetWorldMatrix(lcMul(mControlPoints[ControlPointIndex].Transform, WorldMatrix));
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormatPosition(3);
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
if (IsFocused(LC_PIECE_SECTION_CONTROL_POINT_FIRST + ControlPointIndex))
|
|
Context->SetColor(ControlPointFocusedColor);
|
|
else
|
|
Context->SetColor(ControlPointColor);
|
|
|
|
Context->DrawIndexedPrimitives(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, 0);
|
|
}
|
|
|
|
Context->EnableCullFace(false);
|
|
Context->EnableColorBlend(false);
|
|
}
|
|
}
|
|
|
|
QVariant lcPiece::GetPropertyValue(lcObjectPropertyId PropertyId) const
|
|
{
|
|
switch (PropertyId)
|
|
{
|
|
case lcObjectPropertyId::PieceId:
|
|
return QVariant::fromValue<void*>(mPieceInfo);
|
|
|
|
case lcObjectPropertyId::PieceColor:
|
|
return GetColorIndex();
|
|
|
|
case lcObjectPropertyId::PieceStepShow:
|
|
case lcObjectPropertyId::PieceStepHide:
|
|
case lcObjectPropertyId::CameraName:
|
|
case lcObjectPropertyId::CameraType:
|
|
case lcObjectPropertyId::CameraFOV:
|
|
case lcObjectPropertyId::CameraNear:
|
|
case lcObjectPropertyId::CameraFar:
|
|
case lcObjectPropertyId::CameraPositionX:
|
|
case lcObjectPropertyId::CameraPositionY:
|
|
case lcObjectPropertyId::CameraPositionZ:
|
|
case lcObjectPropertyId::CameraTargetX:
|
|
case lcObjectPropertyId::CameraTargetY:
|
|
case lcObjectPropertyId::CameraTargetZ:
|
|
case lcObjectPropertyId::CameraUpX:
|
|
case lcObjectPropertyId::CameraUpY:
|
|
case lcObjectPropertyId::CameraUpZ:
|
|
case lcObjectPropertyId::LightName:
|
|
case lcObjectPropertyId::LightType:
|
|
case lcObjectPropertyId::LightColor:
|
|
case lcObjectPropertyId::LightBlenderPower:
|
|
case lcObjectPropertyId::LightPOVRayPower:
|
|
case lcObjectPropertyId::LightCastShadow:
|
|
case lcObjectPropertyId::LightPOVRayFadeDistance:
|
|
case lcObjectPropertyId::LightPOVRayFadePower:
|
|
case lcObjectPropertyId::LightPointBlenderRadius:
|
|
case lcObjectPropertyId::LightSpotBlenderRadius:
|
|
case lcObjectPropertyId::LightDirectionalBlenderAngle:
|
|
case lcObjectPropertyId::LightAreaSizeX:
|
|
case lcObjectPropertyId::LightAreaSizeY:
|
|
case lcObjectPropertyId::LightSpotConeAngle:
|
|
case lcObjectPropertyId::LightSpotPenumbraAngle:
|
|
case lcObjectPropertyId::LightSpotPOVRayTightness:
|
|
case lcObjectPropertyId::LightAreaShape:
|
|
case lcObjectPropertyId::LightAreaPOVRayGridX:
|
|
case lcObjectPropertyId::LightAreaPOVRayGridY:
|
|
case lcObjectPropertyId::ObjectPositionX:
|
|
case lcObjectPropertyId::ObjectPositionY:
|
|
case lcObjectPropertyId::ObjectPositionZ:
|
|
case lcObjectPropertyId::ObjectRotationX:
|
|
case lcObjectPropertyId::ObjectRotationY:
|
|
case lcObjectPropertyId::ObjectRotationZ:
|
|
case lcObjectPropertyId::Count:
|
|
break;
|
|
}
|
|
|
|
return QVariant();
|
|
}
|
|
|
|
bool lcPiece::SetPropertyValue(lcObjectPropertyId PropertyId, lcStep Step, bool AddKey, QVariant Value)
|
|
{
|
|
Q_UNUSED(Step);
|
|
Q_UNUSED(AddKey);
|
|
|
|
switch (PropertyId)
|
|
{
|
|
case lcObjectPropertyId::PieceId:
|
|
return SetPieceId(static_cast<PieceInfo*>(Value.value<void*>()));
|
|
|
|
case lcObjectPropertyId::PieceColor:
|
|
return SetColorIndex(Value.toInt());
|
|
|
|
case lcObjectPropertyId::PieceStepShow:
|
|
case lcObjectPropertyId::PieceStepHide:
|
|
case lcObjectPropertyId::CameraName:
|
|
case lcObjectPropertyId::CameraType:
|
|
case lcObjectPropertyId::CameraFOV:
|
|
case lcObjectPropertyId::CameraNear:
|
|
case lcObjectPropertyId::CameraFar:
|
|
case lcObjectPropertyId::CameraPositionX:
|
|
case lcObjectPropertyId::CameraPositionY:
|
|
case lcObjectPropertyId::CameraPositionZ:
|
|
case lcObjectPropertyId::CameraTargetX:
|
|
case lcObjectPropertyId::CameraTargetY:
|
|
case lcObjectPropertyId::CameraTargetZ:
|
|
case lcObjectPropertyId::CameraUpX:
|
|
case lcObjectPropertyId::CameraUpY:
|
|
case lcObjectPropertyId::CameraUpZ:
|
|
case lcObjectPropertyId::LightName:
|
|
case lcObjectPropertyId::LightType:
|
|
case lcObjectPropertyId::LightColor:
|
|
case lcObjectPropertyId::LightBlenderPower:
|
|
case lcObjectPropertyId::LightPOVRayPower:
|
|
case lcObjectPropertyId::LightCastShadow:
|
|
case lcObjectPropertyId::LightPOVRayFadeDistance:
|
|
case lcObjectPropertyId::LightPOVRayFadePower:
|
|
case lcObjectPropertyId::LightPointBlenderRadius:
|
|
case lcObjectPropertyId::LightSpotBlenderRadius:
|
|
case lcObjectPropertyId::LightDirectionalBlenderAngle:
|
|
case lcObjectPropertyId::LightAreaSizeX:
|
|
case lcObjectPropertyId::LightAreaSizeY:
|
|
case lcObjectPropertyId::LightSpotConeAngle:
|
|
case lcObjectPropertyId::LightSpotPenumbraAngle:
|
|
case lcObjectPropertyId::LightSpotPOVRayTightness:
|
|
case lcObjectPropertyId::LightAreaShape:
|
|
case lcObjectPropertyId::LightAreaPOVRayGridX:
|
|
case lcObjectPropertyId::LightAreaPOVRayGridY:
|
|
case lcObjectPropertyId::ObjectPositionX:
|
|
case lcObjectPropertyId::ObjectPositionY:
|
|
case lcObjectPropertyId::ObjectPositionZ:
|
|
case lcObjectPropertyId::ObjectRotationX:
|
|
case lcObjectPropertyId::ObjectRotationY:
|
|
case lcObjectPropertyId::ObjectRotationZ:
|
|
case lcObjectPropertyId::Count:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool lcPiece::HasKeyFrame(lcObjectPropertyId PropertyId, lcStep Time) const
|
|
{
|
|
switch (PropertyId)
|
|
{
|
|
case lcObjectPropertyId::PieceId:
|
|
case lcObjectPropertyId::PieceColor:
|
|
case lcObjectPropertyId::PieceStepShow:
|
|
case lcObjectPropertyId::PieceStepHide:
|
|
case lcObjectPropertyId::CameraName:
|
|
case lcObjectPropertyId::CameraType:
|
|
case lcObjectPropertyId::CameraFOV:
|
|
case lcObjectPropertyId::CameraNear:
|
|
case lcObjectPropertyId::CameraFar:
|
|
case lcObjectPropertyId::CameraPositionX:
|
|
case lcObjectPropertyId::CameraPositionY:
|
|
case lcObjectPropertyId::CameraPositionZ:
|
|
case lcObjectPropertyId::CameraTargetX:
|
|
case lcObjectPropertyId::CameraTargetY:
|
|
case lcObjectPropertyId::CameraTargetZ:
|
|
case lcObjectPropertyId::CameraUpX:
|
|
case lcObjectPropertyId::CameraUpY:
|
|
case lcObjectPropertyId::CameraUpZ:
|
|
case lcObjectPropertyId::LightName:
|
|
case lcObjectPropertyId::LightType:
|
|
case lcObjectPropertyId::LightColor:
|
|
case lcObjectPropertyId::LightBlenderPower:
|
|
case lcObjectPropertyId::LightPOVRayPower:
|
|
case lcObjectPropertyId::LightCastShadow:
|
|
case lcObjectPropertyId::LightPOVRayFadeDistance:
|
|
case lcObjectPropertyId::LightPOVRayFadePower:
|
|
case lcObjectPropertyId::LightPointBlenderRadius:
|
|
case lcObjectPropertyId::LightSpotBlenderRadius:
|
|
case lcObjectPropertyId::LightDirectionalBlenderAngle:
|
|
case lcObjectPropertyId::LightAreaSizeX:
|
|
case lcObjectPropertyId::LightAreaSizeY:
|
|
case lcObjectPropertyId::LightSpotConeAngle:
|
|
case lcObjectPropertyId::LightSpotPenumbraAngle:
|
|
case lcObjectPropertyId::LightSpotPOVRayTightness:
|
|
case lcObjectPropertyId::LightAreaShape:
|
|
case lcObjectPropertyId::LightAreaPOVRayGridX:
|
|
case lcObjectPropertyId::LightAreaPOVRayGridY:
|
|
return false;
|
|
|
|
case lcObjectPropertyId::ObjectPositionX:
|
|
case lcObjectPropertyId::ObjectPositionY:
|
|
case lcObjectPropertyId::ObjectPositionZ:
|
|
return mPosition.HasKeyFrame(Time);
|
|
|
|
case lcObjectPropertyId::ObjectRotationX:
|
|
case lcObjectPropertyId::ObjectRotationY:
|
|
case lcObjectPropertyId::ObjectRotationZ:
|
|
return mRotation.HasKeyFrame(Time);
|
|
|
|
case lcObjectPropertyId::Count:
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool lcPiece::SetKeyFrame(lcObjectPropertyId PropertyId, lcStep Time, bool KeyFrame)
|
|
{
|
|
switch (PropertyId)
|
|
{
|
|
case lcObjectPropertyId::PieceId:
|
|
case lcObjectPropertyId::PieceColor:
|
|
case lcObjectPropertyId::PieceStepShow:
|
|
case lcObjectPropertyId::PieceStepHide:
|
|
case lcObjectPropertyId::CameraName:
|
|
case lcObjectPropertyId::CameraType:
|
|
case lcObjectPropertyId::CameraFOV:
|
|
case lcObjectPropertyId::CameraNear:
|
|
case lcObjectPropertyId::CameraFar:
|
|
case lcObjectPropertyId::CameraPositionX:
|
|
case lcObjectPropertyId::CameraPositionY:
|
|
case lcObjectPropertyId::CameraPositionZ:
|
|
case lcObjectPropertyId::CameraTargetX:
|
|
case lcObjectPropertyId::CameraTargetY:
|
|
case lcObjectPropertyId::CameraTargetZ:
|
|
case lcObjectPropertyId::CameraUpX:
|
|
case lcObjectPropertyId::CameraUpY:
|
|
case lcObjectPropertyId::CameraUpZ:
|
|
case lcObjectPropertyId::LightName:
|
|
case lcObjectPropertyId::LightType:
|
|
case lcObjectPropertyId::LightColor:
|
|
case lcObjectPropertyId::LightBlenderPower:
|
|
case lcObjectPropertyId::LightPOVRayPower:
|
|
case lcObjectPropertyId::LightCastShadow:
|
|
case lcObjectPropertyId::LightPOVRayFadeDistance:
|
|
case lcObjectPropertyId::LightPOVRayFadePower:
|
|
case lcObjectPropertyId::LightPointBlenderRadius:
|
|
case lcObjectPropertyId::LightSpotBlenderRadius:
|
|
case lcObjectPropertyId::LightDirectionalBlenderAngle:
|
|
case lcObjectPropertyId::LightAreaSizeX:
|
|
case lcObjectPropertyId::LightAreaSizeY:
|
|
case lcObjectPropertyId::LightSpotConeAngle:
|
|
case lcObjectPropertyId::LightSpotPenumbraAngle:
|
|
case lcObjectPropertyId::LightSpotPOVRayTightness:
|
|
case lcObjectPropertyId::LightAreaShape:
|
|
case lcObjectPropertyId::LightAreaPOVRayGridX:
|
|
case lcObjectPropertyId::LightAreaPOVRayGridY:
|
|
return false;
|
|
|
|
case lcObjectPropertyId::ObjectPositionX:
|
|
case lcObjectPropertyId::ObjectPositionY:
|
|
case lcObjectPropertyId::ObjectPositionZ:
|
|
return mPosition.SetKeyFrame(Time, KeyFrame);
|
|
|
|
case lcObjectPropertyId::ObjectRotationX:
|
|
case lcObjectPropertyId::ObjectRotationY:
|
|
case lcObjectPropertyId::ObjectRotationZ:
|
|
return mRotation.SetKeyFrame(Time, KeyFrame);
|
|
|
|
case lcObjectPropertyId::Count:
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void lcPiece::RemoveKeyFrames()
|
|
{
|
|
mPosition.RemoveAllKeys();
|
|
mRotation.RemoveAllKeys();
|
|
}
|
|
|
|
void lcPiece::AddMainModelRenderMeshes(lcScene* Scene, bool Highlight, bool Fade) const
|
|
{
|
|
lcRenderMeshState RenderMeshState = lcRenderMeshState::Default;
|
|
bool ParentActive = false;
|
|
|
|
if (Highlight)
|
|
RenderMeshState = lcRenderMeshState::Highlighted;
|
|
|
|
if (Fade)
|
|
RenderMeshState = lcRenderMeshState::Faded;
|
|
|
|
if (Scene->GetDrawInterface())
|
|
{
|
|
const lcPiece* ActiveSubmodelInstance = Scene->GetActiveSubmodelInstance();
|
|
|
|
if (!ActiveSubmodelInstance)
|
|
RenderMeshState = IsFocused() ? lcRenderMeshState::Focused : (IsSelected() ? lcRenderMeshState::Selected : RenderMeshState);
|
|
else if (ActiveSubmodelInstance == this)
|
|
ParentActive = true;
|
|
else
|
|
RenderMeshState = lcRenderMeshState::Faded;
|
|
}
|
|
|
|
if (!mMesh)
|
|
mPieceInfo->AddRenderMeshes(Scene, mModelWorld, mColorIndex, RenderMeshState, ParentActive);
|
|
else
|
|
Scene->AddMesh(mMesh, mModelWorld, mColorIndex, RenderMeshState);
|
|
|
|
if (RenderMeshState == lcRenderMeshState::Focused || RenderMeshState == lcRenderMeshState::Selected)
|
|
Scene->AddInterfaceObject(this);
|
|
}
|
|
|
|
void lcPiece::AddSubModelRenderMeshes(lcScene* Scene, const lcMatrix44& WorldMatrix, int DefaultColorIndex, lcRenderMeshState RenderMeshState, bool ParentActive) const
|
|
{
|
|
int ColorIndex = mColorIndex;
|
|
|
|
if (ColorIndex == gDefaultColor)
|
|
ColorIndex = DefaultColorIndex;
|
|
|
|
const lcPiece* ActiveSubmodelInstance = Scene->GetActiveSubmodelInstance();
|
|
|
|
if (ActiveSubmodelInstance == this)
|
|
RenderMeshState = lcRenderMeshState::Default;
|
|
else if (ParentActive)
|
|
RenderMeshState = IsFocused() ? lcRenderMeshState::Focused : (IsSelected() ? lcRenderMeshState::Selected : lcRenderMeshState::Default);
|
|
|
|
if (!mMesh)
|
|
mPieceInfo->AddRenderMeshes(Scene, lcMul(mModelWorld, WorldMatrix), ColorIndex, RenderMeshState, ActiveSubmodelInstance == this);
|
|
else
|
|
Scene->AddMesh(mMesh, lcMul(mModelWorld, WorldMatrix), ColorIndex, RenderMeshState);
|
|
|
|
if (ParentActive && (RenderMeshState == lcRenderMeshState::Focused || RenderMeshState == lcRenderMeshState::Selected))
|
|
Scene->AddInterfaceObject(this);
|
|
}
|
|
|
|
void lcPiece::SubModelCompareBoundingBox(const lcMatrix44& WorldMatrix, lcVector3& Min, lcVector3& Max) const
|
|
{
|
|
mPieceInfo->CompareBoundingBox(lcMul(mModelWorld, WorldMatrix), Min, Max);
|
|
}
|
|
|
|
void lcPiece::SubModelAddBoundingBoxPoints(const lcMatrix44& WorldMatrix, std::vector<lcVector3>& Points) const
|
|
{
|
|
if (!mMesh)
|
|
mPieceInfo->AddSubModelBoundingBoxPoints(lcMul(mModelWorld, WorldMatrix), Points);
|
|
else
|
|
{
|
|
lcVector3 BoxPoints[8];
|
|
|
|
lcGetBoxCorners(mMesh->mBoundingBox, BoxPoints);
|
|
|
|
for (int i = 0; i < 8; i++)
|
|
Points.emplace_back(lcMul31(BoxPoints[i], mModelWorld));
|
|
}
|
|
}
|
|
|
|
void lcPiece::MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance)
|
|
{
|
|
const quint32 Section = GetFocusSection();
|
|
|
|
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
|
|
{
|
|
const lcVector3 Position = mModelWorld.GetTranslation() + Distance;
|
|
|
|
SetPosition(Position, Step, AddKey);
|
|
|
|
mModelWorld.SetTranslation(Position);
|
|
}
|
|
else if (Section >= LC_PIECE_SECTION_CONTROL_POINT_FIRST)
|
|
{
|
|
const quint32 ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_FIRST;
|
|
|
|
if (ControlPointIndex < mControlPoints.size())
|
|
{
|
|
const lcMatrix33 InverseWorldMatrix = lcMatrix33AffineInverse(lcMatrix33(mModelWorld));
|
|
lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
|
|
|
|
Transform.SetTranslation(Transform.GetTranslation() + lcMul(Distance, InverseWorldMatrix));
|
|
}
|
|
|
|
UpdateMesh();
|
|
}
|
|
}
|
|
|
|
void lcPiece::Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcVector3& Center, const lcMatrix33& RotationFrame)
|
|
{
|
|
const quint32 Section = GetFocusSection();
|
|
|
|
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
|
|
{
|
|
lcVector3 Distance = mModelWorld.GetTranslation() - Center;
|
|
const lcMatrix33 LocalToWorldMatrix = lcMatrix33(mModelWorld);
|
|
|
|
const lcMatrix33 LocalToFocusMatrix = lcMul(LocalToWorldMatrix, RotationFrame);
|
|
lcMatrix33 NewLocalToWorldMatrix = lcMul(LocalToFocusMatrix, RotationMatrix);
|
|
|
|
const lcMatrix33 WorldToLocalMatrix = lcMatrix33AffineInverse(LocalToWorldMatrix);
|
|
|
|
Distance = lcMul(Distance, WorldToLocalMatrix);
|
|
Distance = lcMul(Distance, NewLocalToWorldMatrix);
|
|
|
|
NewLocalToWorldMatrix.Orthonormalize();
|
|
|
|
SetPosition(Center + Distance, Step, AddKey);
|
|
SetRotation(NewLocalToWorldMatrix, Step, AddKey);
|
|
}
|
|
else if (Section >= LC_PIECE_SECTION_CONTROL_POINT_FIRST)
|
|
{
|
|
const quint32 ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_FIRST;
|
|
|
|
if (ControlPointIndex < mControlPoints.size())
|
|
{
|
|
lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
|
|
const lcMatrix33 PieceWorldMatrix(mModelWorld);
|
|
const lcMatrix33 LocalToWorldMatrix = lcMul(lcMatrix33(Transform), PieceWorldMatrix);
|
|
|
|
const lcMatrix33 LocalToFocusMatrix = lcMul(LocalToWorldMatrix, RotationFrame);
|
|
lcMatrix33 NewLocalToWorldMatrix = lcMul(lcMul(LocalToFocusMatrix, RotationMatrix), lcMatrix33AffineInverse(PieceWorldMatrix));
|
|
|
|
NewLocalToWorldMatrix.Orthonormalize();
|
|
Transform = lcMatrix44(NewLocalToWorldMatrix, Transform.GetTranslation());
|
|
}
|
|
|
|
UpdateMesh();
|
|
}
|
|
}
|
|
|
|
void lcPiece::MovePivotPoint(const lcVector3& Distance)
|
|
{
|
|
if (!IsFocused(LC_PIECE_SECTION_POSITION))
|
|
return;
|
|
|
|
mPivotMatrix.SetTranslation(mPivotMatrix.GetTranslation() + lcMul30(Distance, lcMatrix44AffineInverse(mModelWorld)));
|
|
mPivotPointValid = true;
|
|
}
|
|
|
|
void lcPiece::RotatePivotPoint(const lcMatrix33& RotationMatrix)
|
|
{
|
|
if (!IsFocused(LC_PIECE_SECTION_POSITION))
|
|
return;
|
|
|
|
lcMatrix33 NewPivotRotationMatrix = lcMul(RotationMatrix, lcMatrix33(mPivotMatrix));
|
|
NewPivotRotationMatrix.Orthonormalize();
|
|
|
|
mPivotMatrix = lcMatrix44(NewPivotRotationMatrix, mPivotMatrix.GetTranslation());
|
|
mPivotPointValid = true;
|
|
}
|
|
|
|
quint32 lcPiece::GetAllowedTransforms() const
|
|
{
|
|
const quint32 Section = GetFocusSection();
|
|
|
|
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
|
|
return LC_OBJECT_TRANSFORM_MOVE_XYZ | LC_OBJECT_TRANSFORM_ROTATE_XYZ;
|
|
|
|
const lcSynthInfo* SynthInfo = mPieceInfo->GetSynthInfo();
|
|
|
|
if (SynthInfo)
|
|
{
|
|
if (SynthInfo->IsUnidirectional())
|
|
return LC_OBJECT_TRANSFORM_MOVE_Z;
|
|
|
|
if (SynthInfo->IsCurve())
|
|
return LC_OBJECT_TRANSFORM_MOVE_XYZ | LC_OBJECT_TRANSFORM_ROTATE_XYZ | LC_OBJECT_TRANSFORM_SCALE_X;
|
|
|
|
if (SynthInfo->IsNondirectional())
|
|
return LC_OBJECT_TRANSFORM_MOVE_XYZ;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool lcPiece::CanAddControlPoint() const
|
|
{
|
|
if (mControlPoints.size() >= LC_MAX_CONTROL_POINTS)
|
|
return false;
|
|
|
|
const lcSynthInfo* SynthInfo = mPieceInfo->GetSynthInfo();
|
|
return SynthInfo && SynthInfo->CanAddControlPoints();
|
|
}
|
|
|
|
bool lcPiece::CanRemoveControlPoint() const
|
|
{
|
|
const quint32 Section = GetFocusSection();
|
|
return Section >= LC_PIECE_SECTION_CONTROL_POINT_FIRST && Section <= LC_PIECE_SECTION_CONTROL_POINT_LAST && mControlPoints.size() > 2;
|
|
}
|
|
|
|
bool lcPiece::InsertControlPoint(const lcVector3& WorldStart, const lcVector3& WorldEnd)
|
|
{
|
|
if (!CanAddControlPoint())
|
|
return false;
|
|
|
|
const lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(mModelWorld);
|
|
const lcVector3 Start = lcMul31(WorldStart, InverseWorldMatrix);
|
|
const lcVector3 End = lcMul31(WorldEnd, InverseWorldMatrix);
|
|
|
|
const lcSynthInfo* SynthInfo = mPieceInfo->GetSynthInfo();
|
|
const int ControlPointIndex = SynthInfo->InsertControlPoint(mControlPoints, Start, End);
|
|
|
|
if (ControlPointIndex)
|
|
{
|
|
SetFocused(GetFocusSection(), false);
|
|
SetFocused(LC_PIECE_SECTION_CONTROL_POINT_FIRST + ControlPointIndex, true);
|
|
UpdateMesh();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool lcPiece::RemoveFocusedControlPoint()
|
|
{
|
|
quint32 Section = GetFocusSection();
|
|
|
|
if( Section < LC_PIECE_SECTION_CONTROL_POINT_FIRST )
|
|
return false;
|
|
|
|
const quint32 ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_FIRST;
|
|
|
|
if (ControlPointIndex >= mControlPoints.size() || mControlPoints.size() <= 2)
|
|
return false;
|
|
|
|
SetFocused(GetFocusSection(), false);
|
|
SetFocused(LC_PIECE_SECTION_POSITION, true);
|
|
mControlPoints.erase(mControlPoints.begin() + ControlPointIndex);
|
|
|
|
UpdateMesh();
|
|
|
|
return true;
|
|
}
|
|
|
|
void lcPiece::VerifyControlPoints(std::vector<lcPieceControlPoint>& ControlPoints) const
|
|
{
|
|
const lcSynthInfo* SynthInfo = mPieceInfo->GetSynthInfo();
|
|
|
|
if (!SynthInfo)
|
|
{
|
|
ControlPoints.clear();
|
|
}
|
|
else
|
|
{
|
|
if (ControlPoints.size() > LC_MAX_CONTROL_POINTS)
|
|
ControlPoints.resize(LC_MAX_CONTROL_POINTS);
|
|
|
|
SynthInfo->VerifyControlPoints(ControlPoints);
|
|
}
|
|
}
|
|
|
|
QString lcPiece::GetName() const
|
|
{
|
|
return QString::fromLatin1(mPieceInfo->m_strDescription);
|
|
}
|
|
|
|
bool lcPiece::IsVisible(lcStep Step) const
|
|
{
|
|
return !mHidden && (mStepShow <= Step) && (mStepHide > Step || mStepHide == LC_STEP_MAX);
|
|
}
|
|
|
|
bool lcPiece::IsVisibleInSubModel() const
|
|
{
|
|
return (mStepHide == LC_STEP_MAX) && !mHidden;
|
|
}
|
|
|
|
void lcPiece::GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, std::vector<lcModelPartsEntry>& ModelParts) const
|
|
{
|
|
if (!IsVisibleInSubModel())
|
|
return;
|
|
|
|
int ColorIndex = mColorIndex;
|
|
|
|
if (ColorIndex == gDefaultColor)
|
|
ColorIndex = DefaultColorIndex;
|
|
|
|
if (!mMesh)
|
|
mPieceInfo->GetModelParts(lcMul(mModelWorld, WorldMatrix), ColorIndex, ModelParts);
|
|
else
|
|
ModelParts.emplace_back(lcModelPartsEntry{ lcMul(mModelWorld, WorldMatrix), mPieceInfo, mMesh, ColorIndex });
|
|
}
|
|
|
|
const lcBoundingBox& lcPiece::GetBoundingBox() const
|
|
{
|
|
if (!mMesh)
|
|
return mPieceInfo->GetBoundingBox();
|
|
else
|
|
return mMesh->mBoundingBox;
|
|
}
|
|
|
|
void lcPiece::CompareBoundingBox(lcVector3& Min, lcVector3& Max) const
|
|
{
|
|
if (!mMesh)
|
|
mPieceInfo->CompareBoundingBox(mModelWorld, Min, Max);
|
|
else
|
|
{
|
|
lcVector3 Points[8];
|
|
|
|
lcGetBoxCorners(mMesh->mBoundingBox, Points);
|
|
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
const lcVector3 Point = lcMul31(Points[i], mModelWorld);
|
|
|
|
Min = lcMin(Point, Min);
|
|
Max = lcMax(Point, Max);
|
|
}
|
|
}
|
|
}
|
|
|
|
lcGroup* lcPiece::GetTopGroup()
|
|
{
|
|
return mGroup ? mGroup->GetTopGroup() : nullptr;
|
|
}
|
|
|
|
void lcPiece::UpdatePosition(lcStep Step)
|
|
{
|
|
mPosition.Update(Step);
|
|
mRotation.Update(Step);
|
|
|
|
mModelWorld = lcMatrix44(mRotation, mPosition);
|
|
}
|
|
|
|
void lcPiece::UpdateMesh()
|
|
{
|
|
delete mMesh;
|
|
const lcSynthInfo* SynthInfo = mPieceInfo->GetSynthInfo();
|
|
mMesh = SynthInfo ? SynthInfo->CreateMesh(mControlPoints) : nullptr;
|
|
}
|