mirror of
https://github.com/leozide/leocad
synced 2024-12-27 21:58:37 +01:00
1476 lines
38 KiB
C++
1476 lines
38 KiB
C++
#include "lc_global.h"
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#include "lc_model.h"
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#include "piece.h"
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#include "camera.h"
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#include "light.h"
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#include "group.h"
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#include "lc_mainwindow.h"
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#include "lc_profile.h"
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#include "lc_library.h"
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#include "lc_texture.h"
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#include "view.h"
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#include "preview.h"
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void lcModelProperties::LoadDefaults()
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{
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mAuthor = lcGetProfileString(LC_PROFILE_DEFAULT_AUTHOR_NAME);
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mBackgroundType = (lcBackgroundType)lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TYPE);
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mBackgroundSolidColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_COLOR));
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mBackgroundGradientColor1 = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR1));
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mBackgroundGradientColor2 = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR2));
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mBackgroundImage = lcGetProfileString(LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE);
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mBackgroundImageTile = lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TILE);
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mFogEnabled = lcGetProfileInt(LC_PROFILE_DEFAULT_FOG_ENABLED);
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mFogDensity = lcGetProfileFloat(LC_PROFILE_DEFAULT_FOG_DENSITY);
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mFogColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_FOG_COLOR));
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mAmbientColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_AMBIENT_COLOR));
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}
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void lcModelProperties::SaveDefaults()
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{
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lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TYPE, mBackgroundType);
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lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_COLOR, lcColorFromVector3(mBackgroundSolidColor));
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lcSetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR1, lcColorFromVector3(mBackgroundGradientColor1));
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lcSetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR2, lcColorFromVector3(mBackgroundGradientColor2));
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lcSetProfileString(LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE, mBackgroundImage);
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lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TILE, mBackgroundImageTile);
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lcSetProfileInt(LC_PROFILE_DEFAULT_FOG_ENABLED, mFogEnabled);
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lcSetProfileFloat(LC_PROFILE_DEFAULT_FOG_DENSITY, mFogDensity);
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lcSetProfileInt(LC_PROFILE_DEFAULT_FOG_COLOR, lcColorFromVector3(mFogColor));
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lcSetProfileInt(LC_PROFILE_DEFAULT_AMBIENT_COLOR, lcColorFromVector3(mAmbientColor));
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}
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void lcModelProperties::SaveLDraw(QTextStream& Stream) const
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{
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QLatin1String LineEnding("\r\n");
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if (!mName.isEmpty())
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Stream << QLatin1String("0 !LEOCAD MODEL NAME ") << mName << LineEnding;
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if (!mAuthor.isEmpty())
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Stream << QLatin1String("0 !LEOCAD MODEL AUTHOR ") << mAuthor << LineEnding;
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if (!mDescription.isEmpty())
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Stream << QLatin1String("0 !LEOCAD MODEL DESCRIPTION ") << mDescription << LineEnding;
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if (!mComments.isEmpty())
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{
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QStringList Comments = mComments.split('\n');
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foreach (const QString& Comment, Comments)
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Stream << QLatin1String("0 !LEOCAD MODEL COMMENT ") << Comment << LineEnding;
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}
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for (int BackgroundIdx = 0; BackgroundIdx < LC_NUM_BACKGROUND_TYPES; BackgroundIdx++)
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{
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switch ((mBackgroundType + 1 + BackgroundIdx) % LC_NUM_BACKGROUND_TYPES)
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{
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case LC_BACKGROUND_SOLID:
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Stream << QLatin1String("0 !LEOCAD MODEL BACKGROUND COLOR ") << mBackgroundSolidColor[0] << ' ' << mBackgroundSolidColor[1] << ' ' << mBackgroundSolidColor[2] << LineEnding;
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break;
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case LC_BACKGROUND_GRADIENT:
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Stream << QLatin1String("0 !LEOCAD MODEL BACKGROUND GRADIENT ") << mBackgroundGradientColor1[0] << ' ' << mBackgroundGradientColor1[1] << ' ' << mBackgroundGradientColor1[2] << ' ' << mBackgroundGradientColor2[0] << ' ' << mBackgroundGradientColor2[1] << ' ' << mBackgroundGradientColor2[2] << LineEnding;
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break;
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case LC_BACKGROUND_IMAGE:
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if (!mBackgroundImage.isEmpty())
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{
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Stream << QLatin1String("0 !LEOCAD MODEL BACKGROUND IMAGE ");
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if (mBackgroundImageTile)
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Stream << QLatin1String("TILE ");
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Stream << QLatin1String("NAME ") << mBackgroundImage << LineEnding;
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}
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break;
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}
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}
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// bool mFogEnabled;
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// float mFogDensity;
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// lcVector3 mFogColor;
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// lcVector3 mAmbientColor;
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}
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void lcModelProperties::ParseLDrawLine(QTextStream& Stream)
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{
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QString Token;
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Stream >> Token;
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if (Token == QLatin1String("NAME"))
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Stream >> mName;
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else if (Token == QLatin1String("AUTHOR"))
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Stream >> mAuthor;
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else if (Token == QLatin1String("DESCRIPTION"))
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Stream >> mDescription;
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else if (Token == QLatin1String("COMMENT"))
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{
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QString Comment;
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Stream >> Comment;
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if (!mComments.isEmpty())
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mComments += '\n';
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mComments += Comment;
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}
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else if (Token == QLatin1String("BACKGROUND"))
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{
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Stream >> Token;
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if (Token == QLatin1String("COLOR"))
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{
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mBackgroundType = LC_BACKGROUND_SOLID;
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Stream >> mBackgroundSolidColor[0] >> mBackgroundSolidColor[1] >> mBackgroundSolidColor[2];
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}
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else if (Token == QLatin1String("GRADIENT"))
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{
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mBackgroundType = LC_BACKGROUND_GRADIENT;
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Stream >> mBackgroundGradientColor1[0] >> mBackgroundGradientColor1[1] >> mBackgroundGradientColor1[2] >> mBackgroundGradientColor2[0] >> mBackgroundGradientColor2[1] >> mBackgroundGradientColor2[2];
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}
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else if (Token == QLatin1String("IMAGE"))
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{
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Stream >> Token;
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if (Token == QLatin1String("TILE"))
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{
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mBackgroundImageTile = true;
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Stream >> Token;
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}
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if (Token == QLatin1String("NAME"))
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mBackgroundImage = Stream.readLine();
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}
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}
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}
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lcModel::lcModel()
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{
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mBackgroundTexture = NULL;
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mSavedHistory = NULL;
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}
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lcModel::~lcModel()
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{
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DeleteModel();
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DeleteHistory();
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}
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void lcModel::DeleteHistory()
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{
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mUndoHistory.DeleteAll();
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mRedoHistory.DeleteAll();
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}
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void lcModel::DeleteModel()
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{
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lcReleaseTexture(mBackgroundTexture);
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mBackgroundTexture = NULL;
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const lcArray<View*> Views = gMainWindow->GetViews();
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for (int ViewIdx = 0; ViewIdx < Views.GetSize(); ViewIdx++)
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{
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View* View = Views[ViewIdx];
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lcCamera* Camera = View->mCamera;
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if (!Camera->IsSimple())
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View->SetCamera(Camera, true);
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}
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mPieces.DeleteAll();
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mCameras.DeleteAll();
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mLights.DeleteAll();
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mGroups.DeleteAll();
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}
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void lcModel::SaveLDraw(QTextStream& Stream) const
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{
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QLatin1String LineEnding("\r\n");
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mProperties.SaveLDraw(Stream);
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lcStep LastStep = GetLastStep();
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if (mCurrentStep != LastStep)
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Stream << QLatin1String("0 !LEOCAD MODEL CURRENT_STEP") << mCurrentStep << LineEnding;
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lcArray<lcGroup*> CurrentGroups;
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for (lcStep Step = 1; Step <= LastStep; Step++)
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{
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for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
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{
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lcPiece* Piece = mPieces[PieceIdx];
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if (Piece->GetStepShow() != Step)
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continue;
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lcGroup* PieceGroup = Piece->GetGroup();
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if (PieceGroup)
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{
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if (CurrentGroups.IsEmpty() || (!CurrentGroups.IsEmpty() && PieceGroup != CurrentGroups[CurrentGroups.GetSize() - 1]))
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{
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lcArray<lcGroup*> PieceParents;
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for (lcGroup* Group = PieceGroup; Group; Group = Group->mGroup)
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PieceParents.InsertAt(0, Group);
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int FoundParent = -1;
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while (!CurrentGroups.IsEmpty())
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{
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lcGroup* Group = CurrentGroups[CurrentGroups.GetSize() - 1];
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int Index = PieceParents.FindIndex(Group);
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if (Index == -1)
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{
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CurrentGroups.RemoveIndex(CurrentGroups.GetSize() - 1);
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Stream << QLatin1String("0 !LEOCAD GROUP END\r\n");
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}
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else
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{
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FoundParent = Index;
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break;
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}
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}
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for (int ParentIdx = FoundParent + 1; ParentIdx < PieceParents.GetSize(); ParentIdx++)
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{
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lcGroup* Group = PieceParents[ParentIdx];
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CurrentGroups.Add(Group);
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Stream << QLatin1String("0 !LEOCAD GROUP BEGIN ") << Group->m_strName << LineEnding;
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}
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}
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}
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else
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{
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while (CurrentGroups.GetSize())
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{
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CurrentGroups.RemoveIndex(CurrentGroups.GetSize() - 1);
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Stream << QLatin1String("0 !LEOCAD GROUP END\r\n");
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}
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}
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Piece->SaveLDraw(Stream);
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}
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if (Step != LastStep)
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Stream << QLatin1String("0 STEP\r\n");
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}
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while (CurrentGroups.GetSize())
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{
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CurrentGroups.RemoveIndex(CurrentGroups.GetSize() - 1);
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Stream << QLatin1String("0 !LEOCAD GROUP END\r\n");
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}
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for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
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mCameras[CameraIdx]->SaveLDraw(Stream);
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for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
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mLights[LightIdx]->SaveLDraw(Stream);
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}
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void lcModel::LoadLDraw(QTextStream& Stream)
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{
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lcPiece* Piece = NULL;
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lcCamera* Camera = NULL;
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lcLight* Light = NULL;
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lcArray<lcGroup*> CurrentGroups;
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int CurrentStep = 1;
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while (!Stream.atEnd())
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{
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QString Line = Stream.readLine().trimmed();
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QTextStream LineStream(&Line, QIODevice::ReadOnly);
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QString Token;
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LineStream >> Token;
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if (Token == QLatin1String("0"))
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{
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LineStream >> Token;
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if (Token == QLatin1String("STEP"))
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{
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CurrentStep++;
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continue;
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}
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if (Token != QLatin1String("!LEOCAD"))
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continue;
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LineStream >> Token;
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if (Token == QLatin1String("MODEL"))
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{
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// if (!strcmp(Tokens[3], "CURRENT_STEP") && Tokens[4])
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// mCurrentStep = atoi(Tokens[4]);
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mProperties.ParseLDrawLine(LineStream);
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}
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else if (Token == QLatin1String("PIECE"))
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{
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if (!Piece)
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Piece = new lcPiece(NULL);
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Piece->ParseLDrawLine(LineStream);
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}
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else if (Token == QLatin1String("CAMERA"))
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{
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if (!Camera)
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Camera = new lcCamera(false);
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if (Camera->ParseLDrawLine(LineStream))
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{
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Camera->CreateName(mCameras);
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mCameras.Add(Camera);
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Camera = NULL;
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}
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}
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else if (Token == QLatin1String("LIGHT"))
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{
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}
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else if (Token == QLatin1String("GROUP"))
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{
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LineStream >> Token;
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if (Token == QLatin1String("BEGIN"))
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{
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QString Name = LineStream.readAll().trimmed();
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QByteArray NameUtf = Name.toUtf8(); // todo: replace with qstring
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lcGroup* Group = GetGroup(NameUtf.constData(), true);
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if (!CurrentGroups.IsEmpty())
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Group->mGroup = CurrentGroups[CurrentGroups.GetSize() - 1];
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else
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Group->mGroup = NULL;
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CurrentGroups.Add(Group);
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}
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else if (Token == QLatin1String("END"))
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{
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if (!CurrentGroups.IsEmpty())
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CurrentGroups.RemoveIndex(CurrentGroups.GetSize() - 1);
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}
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}
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continue;
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}
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else if (Token == QLatin1String("1"))
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{
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int ColorCode;
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LineStream >> ColorCode;
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float Matrix[12];
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for (int TokenIdx = 0; TokenIdx < 12; TokenIdx++)
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LineStream >> Matrix[TokenIdx];
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lcMatrix44 IncludeTransform(lcVector4(Matrix[3], Matrix[6], Matrix[9], 0.0f), lcVector4(Matrix[4], Matrix[7], Matrix[10], 0.0f),
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lcVector4(Matrix[5], Matrix[8], Matrix[11], 0.0f), lcVector4(Matrix[0], Matrix[1], Matrix[2], 1.0f));
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QString File;
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LineStream >> File;
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QString PartID = File.toUpper();
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if (PartID.endsWith(QLatin1String(".DAT")))
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PartID = PartID.left(PartID.size() - 4);
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if (!Piece)
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Piece = new lcPiece(NULL);
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if (!CurrentGroups.IsEmpty())
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Piece->SetGroup(CurrentGroups[CurrentGroups.GetSize() - 1]);
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PieceInfo* Info = lcGetPiecesLibrary()->FindPiece(PartID.toLatin1().constData(), false);
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if (Info != NULL)
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{
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float* Matrix = IncludeTransform;
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lcMatrix44 Transform(lcVector4(Matrix[0], Matrix[2], -Matrix[1], 0.0f), lcVector4(Matrix[8], Matrix[10], -Matrix[9], 0.0f),
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lcVector4(-Matrix[4], -Matrix[6], Matrix[5], 0.0f), lcVector4(0.0f, 0.0f, 0.0f, 1.0f));
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lcVector4 AxisAngle = lcMatrix44ToAxisAngle(Transform);
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AxisAngle[3] *= LC_RTOD;
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Piece->SetPieceInfo(Info);
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Piece->Initialize(lcVector3(IncludeTransform[3].x, IncludeTransform[3].z, -IncludeTransform[3].y), AxisAngle, CurrentStep);
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Piece->SetColorCode(ColorCode);
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Piece->CreateName(mPieces);
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mPieces.Add(Piece);
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Piece = NULL;
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continue;
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}
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// todo: mpd
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// todo: load from disk
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Info = lcGetPiecesLibrary()->FindPiece(PartID.toLatin1().constData(), true);
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if (Info != NULL)
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{
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float* Matrix = IncludeTransform;
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lcMatrix44 Transform(lcVector4(Matrix[0], Matrix[2], -Matrix[1], 0.0f), lcVector4(Matrix[8], Matrix[10], -Matrix[9], 0.0f),
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lcVector4(-Matrix[4], -Matrix[6], Matrix[5], 0.0f), lcVector4(0.0f, 0.0f, 0.0f, 1.0f));
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lcVector4 AxisAngle = lcMatrix44ToAxisAngle(Transform);
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AxisAngle[3] *= LC_RTOD;
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Piece->SetPieceInfo(Info);
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Piece->Initialize(lcVector3(IncludeTransform[3].x, IncludeTransform[3].z, -IncludeTransform[3].y), AxisAngle, CurrentStep);
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Piece->SetColorCode(ColorCode);
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Piece->CreateName(mPieces);
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mPieces.Add(Piece);
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Piece = NULL;
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continue;
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}
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}
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}
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CalculateStep();
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UpdateBackgroundTexture();
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delete Piece;
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delete Camera;
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delete Light;
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}
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void lcModel::UpdateBackgroundTexture()
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{
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lcReleaseTexture(mBackgroundTexture);
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mBackgroundTexture = NULL;
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if (mProperties.mBackgroundType == LC_BACKGROUND_IMAGE)
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{
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mBackgroundTexture = lcLoadTexture(mProperties.mBackgroundImage, LC_TEXTURE_WRAPU | LC_TEXTURE_WRAPV);
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if (!mBackgroundTexture)
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mProperties.mBackgroundType = LC_BACKGROUND_SOLID;
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}
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}
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void lcModel::RayTest(lcObjectRayTest& ObjectRayTest) const
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{
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for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
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{
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lcPiece* Piece = mPieces[PieceIdx];
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if (Piece->IsVisible(mCurrentStep))
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Piece->RayTest(ObjectRayTest);
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}
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if (ObjectRayTest.PiecesOnly)
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return;
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for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
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{
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lcCamera* Camera = mCameras[CameraIdx];
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if (Camera != ObjectRayTest.ViewCamera && Camera->IsVisible())
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Camera->RayTest(ObjectRayTest);
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}
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for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
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if (mLights[LightIdx]->IsVisible())
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mLights[LightIdx]->RayTest(ObjectRayTest);
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}
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void lcModel::BoxTest(lcObjectBoxTest& ObjectBoxTest) const
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{
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for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
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{
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lcPiece* Piece = mPieces[PieceIdx];
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if (Piece->IsVisible(mCurrentStep))
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Piece->BoxTest(ObjectBoxTest);
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}
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for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
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{
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lcCamera* Camera = mCameras[CameraIdx];
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if (Camera != ObjectBoxTest.ViewCamera && Camera->IsVisible())
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Camera->BoxTest(ObjectBoxTest);
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}
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for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
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if (mLights[LightIdx]->IsVisible())
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mLights[LightIdx]->BoxTest(ObjectBoxTest);
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}
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void lcModel::SaveCheckpoint(const QString& Description)
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{
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lcModelHistoryEntry* ModelHistoryEntry = new lcModelHistoryEntry();
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ModelHistoryEntry->Description = Description;
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QTextStream Stream(&ModelHistoryEntry->File);
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SaveLDraw(Stream);
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mUndoHistory.InsertAt(0, ModelHistoryEntry);
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mRedoHistory.DeleteAll();
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gMainWindow->UpdateModified(IsModified());
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|
gMainWindow->UpdateUndoRedo(mUndoHistory.GetSize() > 1 ? mUndoHistory[0]->Description : QString(), !mRedoHistory.IsEmpty() ? mRedoHistory[0]->Description : QString());
|
|
}
|
|
|
|
void lcModel::LoadCheckPoint(lcModelHistoryEntry* CheckPoint)
|
|
{
|
|
DeleteModel();
|
|
|
|
QTextStream Stream(CheckPoint->File, QIODevice::ReadOnly);
|
|
LoadLDraw(Stream);
|
|
|
|
gMainWindow->UpdateFocusObject(GetFocusObject());
|
|
gMainWindow->UpdateCameraMenu();
|
|
UpdateSelection();
|
|
gMainWindow->UpdateCurrentStep();
|
|
gMainWindow->UpdateAllViews();
|
|
}
|
|
|
|
void lcModel::CalculateStep()
|
|
{
|
|
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
|
|
{
|
|
lcPiece* Piece = mPieces[PieceIdx];
|
|
Piece->UpdatePosition(mCurrentStep);
|
|
|
|
if (Piece->IsSelected())
|
|
{
|
|
if (!Piece->IsVisible(mCurrentStep))
|
|
Piece->SetSelected(false);
|
|
else
|
|
SelectGroup(Piece->GetTopGroup(), true);
|
|
}
|
|
}
|
|
|
|
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
|
|
mCameras[CameraIdx]->UpdatePosition(mCurrentStep);
|
|
|
|
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
|
|
mLights[LightIdx]->UpdatePosition(mCurrentStep);
|
|
}
|
|
|
|
lcStep lcModel::GetLastStep() const
|
|
{
|
|
lcStep Step = 1;
|
|
|
|
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
|
|
Step = lcMax(Step, mPieces[PieceIdx]->GetStepShow());
|
|
|
|
return Step;
|
|
}
|
|
|
|
lcGroup* lcModel::GetGroup(const char* Name, bool CreateIfMissing)
|
|
{
|
|
for (int GroupIdx = 0; GroupIdx < mGroups.GetSize(); GroupIdx++)
|
|
{
|
|
lcGroup* Group = mGroups[GroupIdx];
|
|
|
|
if (!strcmp(Group->m_strName, Name))
|
|
return Group;
|
|
}
|
|
|
|
if (CreateIfMissing)
|
|
{
|
|
lcGroup* Group = new lcGroup();
|
|
mGroups.Add(Group);
|
|
|
|
strncpy(Group->m_strName, Name, sizeof(Group->m_strName));
|
|
Group->m_strName[sizeof(Group->m_strName) - 1] = 0;
|
|
|
|
return Group;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void lcModel::RemoveEmptyGroups()
|
|
{
|
|
bool Removed;
|
|
|
|
do
|
|
{
|
|
Removed = false;
|
|
|
|
for (int GroupIdx = 0; GroupIdx < mGroups.GetSize();)
|
|
{
|
|
lcGroup* Group = mGroups[GroupIdx];
|
|
int Ref = 0;
|
|
|
|
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
|
|
if (mPieces[PieceIdx]->GetGroup() == Group)
|
|
Ref++;
|
|
|
|
for (int ParentIdx = 0; ParentIdx < mGroups.GetSize(); ParentIdx++)
|
|
if (mGroups[ParentIdx]->mGroup == Group)
|
|
Ref++;
|
|
|
|
if (Ref > 1)
|
|
{
|
|
GroupIdx++;
|
|
continue;
|
|
}
|
|
|
|
if (Ref != 0)
|
|
{
|
|
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
|
|
{
|
|
lcPiece* Piece = mPieces[PieceIdx];
|
|
|
|
if (Piece->GetGroup() == Group)
|
|
{
|
|
Piece->SetGroup(Group->mGroup);
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (int ParentIdx = 0; ParentIdx < mGroups.GetSize(); ParentIdx++)
|
|
{
|
|
if (mGroups[ParentIdx]->mGroup == Group)
|
|
{
|
|
mGroups[ParentIdx]->mGroup = Group->mGroup;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
mGroups.RemoveIndex(GroupIdx);
|
|
delete Group;
|
|
Removed = true;
|
|
}
|
|
}
|
|
while (Removed);
|
|
}
|
|
|
|
lcVector3 lcModel::LockVector(const lcVector3& Vector) const
|
|
{
|
|
lcVector3 NewVector(Vector);
|
|
|
|
if (gMainWindow->GetLockX())
|
|
NewVector[0] = 0;
|
|
|
|
if (gMainWindow->GetLockY())
|
|
NewVector[1] = 0;
|
|
|
|
if (gMainWindow->GetLockZ())
|
|
NewVector[2] = 0;
|
|
|
|
return NewVector;
|
|
}
|
|
|
|
lcVector3 lcModel::SnapPosition(const lcVector3& Distance) const
|
|
{
|
|
lcVector3 NewDistance(Distance);
|
|
|
|
if (gMainWindow->GetMoveXYSnap())
|
|
{
|
|
float SnapXY = (float)gMainWindow->GetMoveXYSnap();
|
|
int i = (int)(NewDistance[0] / SnapXY);
|
|
float Leftover = NewDistance[0] - (SnapXY * i);
|
|
|
|
if (Leftover > SnapXY / 2)
|
|
{
|
|
Leftover -= SnapXY;
|
|
i++;
|
|
}
|
|
else if (Leftover < -SnapXY / 2)
|
|
{
|
|
Leftover += SnapXY;
|
|
i--;
|
|
}
|
|
|
|
NewDistance[0] = SnapXY * i;
|
|
|
|
i = (int)(NewDistance[1] / SnapXY);
|
|
Leftover = NewDistance[1] - (SnapXY * i);
|
|
|
|
if (Leftover > SnapXY / 2)
|
|
{
|
|
Leftover -= SnapXY;
|
|
i++;
|
|
}
|
|
else if (Leftover < -SnapXY / 2)
|
|
{
|
|
Leftover += SnapXY;
|
|
i--;
|
|
}
|
|
|
|
NewDistance[1] = SnapXY * i;
|
|
}
|
|
|
|
if (gMainWindow->GetMoveZSnap())
|
|
{
|
|
float SnapZ = (float)gMainWindow->GetMoveZSnap();
|
|
int i = (int)(NewDistance[2] / SnapZ);
|
|
float Leftover = NewDistance[2] - (SnapZ * i);
|
|
|
|
if (Leftover > SnapZ / 2)
|
|
{
|
|
Leftover -= SnapZ;
|
|
i++;
|
|
}
|
|
else if (Leftover < -SnapZ / 2)
|
|
{
|
|
Leftover += SnapZ;
|
|
i--;
|
|
}
|
|
|
|
NewDistance[2] = SnapZ * i;
|
|
}
|
|
|
|
return NewDistance;
|
|
}
|
|
|
|
lcVector3 lcModel::SnapRotation(const lcVector3& Angles) const
|
|
{
|
|
int AngleSnap = gMainWindow->GetAngleSnap();
|
|
lcVector3 NewAngles(Angles);
|
|
|
|
if (AngleSnap)
|
|
{
|
|
int Snap[3];
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
Snap[i] = (int)(Angles[i] / (float)AngleSnap);
|
|
|
|
NewAngles = lcVector3((float)(AngleSnap * Snap[0]), (float)(AngleSnap * Snap[1]), (float)(AngleSnap * Snap[2]));
|
|
}
|
|
|
|
return NewAngles;
|
|
}
|
|
|
|
lcMatrix44 lcModel::GetRelativeRotation() const
|
|
{
|
|
const lcPreferences& Preferences = lcGetPreferences();
|
|
|
|
if (!Preferences.mForceGlobalTransforms)
|
|
{
|
|
lcObject* Focus = GetFocusObject();
|
|
|
|
if ((Focus != NULL) && Focus->IsPiece())
|
|
{
|
|
lcMatrix44 WorldMatrix = ((lcPiece*)Focus)->mModelWorld;
|
|
WorldMatrix.SetTranslation(lcVector3(0.0f, 0.0f, 0.0f));
|
|
return WorldMatrix;
|
|
}
|
|
}
|
|
|
|
return lcMatrix44Identity();
|
|
}
|
|
|
|
bool lcModel::MoveSelectedObjects(const lcVector3& PieceDistance, const lcVector3& ObjectDistance)
|
|
{
|
|
lcMatrix44 RelativeRotation = GetRelativeRotation();
|
|
bool Moved = false;
|
|
|
|
if (PieceDistance.LengthSquared() >= 0.001f)
|
|
{
|
|
lcVector3 TransformedPieceDistance = lcMul30(PieceDistance, RelativeRotation);
|
|
|
|
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
|
|
{
|
|
lcPiece* Piece = mPieces[PieceIdx];
|
|
|
|
if (Piece->IsSelected())
|
|
{
|
|
Piece->Move(mCurrentStep, gMainWindow->GetAddKeys(), TransformedPieceDistance);
|
|
Piece->UpdatePosition(mCurrentStep);
|
|
Moved = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ObjectDistance.LengthSquared() >= 0.001f)
|
|
{
|
|
lcVector3 TransformedObjectDistance = lcMul30(ObjectDistance, RelativeRotation);
|
|
|
|
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
|
|
{
|
|
lcCamera* Camera = mCameras[CameraIdx];
|
|
|
|
if (Camera->IsSelected())
|
|
{
|
|
Camera->Move(mCurrentStep, gMainWindow->GetAddKeys(), TransformedObjectDistance);
|
|
Camera->UpdatePosition(mCurrentStep);
|
|
Moved = true;
|
|
}
|
|
}
|
|
|
|
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
|
|
{
|
|
lcLight* Light = mLights[LightIdx];
|
|
|
|
if (Light->IsSelected())
|
|
{
|
|
Light->Move(mCurrentStep, gMainWindow->GetAddKeys(), TransformedObjectDistance);
|
|
Light->UpdatePosition(mCurrentStep);
|
|
Moved = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return Moved;
|
|
}
|
|
|
|
bool lcModel::RotateSelectedPieces(const lcVector3& Angles)
|
|
{
|
|
if (Angles.LengthSquared() < 0.001f)
|
|
return false;
|
|
|
|
float Bounds[6] = { FLT_MAX, FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX, -FLT_MAX };
|
|
lcPiece* Focus = NULL;
|
|
int SelectedCount = 0;
|
|
|
|
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
|
|
{
|
|
lcPiece* Piece = mPieces[PieceIdx];
|
|
|
|
if (Piece->IsSelected())
|
|
{
|
|
if (Piece->IsFocused())
|
|
Focus = Piece;
|
|
|
|
Piece->CompareBoundingBox(Bounds);
|
|
SelectedCount++;
|
|
}
|
|
}
|
|
|
|
lcVector3 Center;
|
|
|
|
if (Focus)
|
|
Center = Focus->mPosition;
|
|
else
|
|
Center = lcVector3((Bounds[0] + Bounds[3]) / 2.0f, (Bounds[1] + Bounds[4]) / 2.0f, (Bounds[2] + Bounds[5]) / 2.0f);
|
|
|
|
lcVector4 RotationQuaternion(0, 0, 0, 1);
|
|
lcVector4 WorldToFocusQuaternion, FocusToWorldQuaternion;
|
|
|
|
if (Angles[0] != 0.0f)
|
|
{
|
|
lcVector4 q = lcQuaternionRotationX(Angles[0] * LC_DTOR);
|
|
RotationQuaternion = lcQuaternionMultiply(q, RotationQuaternion);
|
|
}
|
|
|
|
if (Angles[1] != 0.0f)
|
|
{
|
|
lcVector4 q = lcQuaternionRotationY(Angles[1] * LC_DTOR);
|
|
RotationQuaternion = lcQuaternionMultiply(q, RotationQuaternion);
|
|
}
|
|
|
|
if (Angles[2] != 0.0f)
|
|
{
|
|
lcVector4 q = lcQuaternionRotationZ(Angles[2] * LC_DTOR);
|
|
RotationQuaternion = lcQuaternionMultiply(q, RotationQuaternion);
|
|
}
|
|
|
|
const lcPreferences& Preferences = lcGetPreferences();
|
|
if (Preferences.mForceGlobalTransforms)
|
|
Focus = NULL;
|
|
|
|
if (Focus)
|
|
{
|
|
const lcVector4& Rotation = Focus->mRotation;
|
|
|
|
WorldToFocusQuaternion = lcQuaternionFromAxisAngle(lcVector4(Rotation[0], Rotation[1], Rotation[2], -Rotation[3] * LC_DTOR));
|
|
FocusToWorldQuaternion = lcQuaternionFromAxisAngle(lcVector4(Rotation[0], Rotation[1], Rotation[2], Rotation[3] * LC_DTOR));
|
|
|
|
RotationQuaternion = lcQuaternionMultiply(FocusToWorldQuaternion, RotationQuaternion);
|
|
}
|
|
|
|
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
|
|
{
|
|
lcPiece* Piece = mPieces[PieceIdx];
|
|
|
|
if (!Piece->IsSelected())
|
|
continue;
|
|
|
|
const lcVector4& Rotation = Piece->mRotation;
|
|
lcVector3 Distance = Piece->mPosition - Center;
|
|
lcVector4 LocalToWorldQuaternion = lcQuaternionFromAxisAngle(lcVector4(Rotation[0], Rotation[1], Rotation[2], Rotation[3] * LC_DTOR));
|
|
lcVector4 NewRotation, NewLocalToWorldQuaternion;
|
|
|
|
if (Focus)
|
|
{
|
|
lcVector4 LocalToFocusQuaternion = lcQuaternionMultiply(WorldToFocusQuaternion, LocalToWorldQuaternion);
|
|
NewLocalToWorldQuaternion = lcQuaternionMultiply(RotationQuaternion, LocalToFocusQuaternion);
|
|
|
|
lcVector4 WorldToLocalQuaternion = lcQuaternionFromAxisAngle(lcVector4(Rotation[0], Rotation[1], Rotation[2], -Rotation[3] * LC_DTOR));
|
|
|
|
Distance = lcQuaternionMul(Distance, WorldToLocalQuaternion);
|
|
Distance = lcQuaternionMul(Distance, NewLocalToWorldQuaternion);
|
|
}
|
|
else
|
|
{
|
|
NewLocalToWorldQuaternion = lcQuaternionMultiply(RotationQuaternion, LocalToWorldQuaternion);
|
|
|
|
Distance = lcQuaternionMul(Distance, RotationQuaternion);
|
|
}
|
|
|
|
NewRotation = lcQuaternionToAxisAngle(NewLocalToWorldQuaternion);
|
|
NewRotation[3] *= LC_RTOD;
|
|
|
|
Piece->SetPosition(Center + Distance, mCurrentStep, gMainWindow->GetAddKeys());
|
|
Piece->SetRotation(NewRotation, mCurrentStep, gMainWindow->GetAddKeys());
|
|
Piece->UpdatePosition(mCurrentStep);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
lcObject* lcModel::GetFocusObject() const
|
|
{
|
|
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
|
|
{
|
|
lcPiece* Piece = mPieces[PieceIdx];
|
|
|
|
if (Piece->IsFocused())
|
|
return Piece;
|
|
}
|
|
|
|
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
|
|
{
|
|
lcCamera* Camera = mCameras[CameraIdx];
|
|
|
|
if (Camera->IsFocused())
|
|
return Camera;
|
|
}
|
|
|
|
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
|
|
{
|
|
lcLight* Light = mLights[LightIdx];
|
|
|
|
if (Light->IsFocused())
|
|
return Light;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool lcModel::GetSelectionCenter(lcVector3& Center) const
|
|
{
|
|
float Bounds[6] = { FLT_MAX, FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX, -FLT_MAX };
|
|
bool Selected = false;
|
|
|
|
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
|
|
{
|
|
lcPiece* Piece = mPieces[PieceIdx];
|
|
|
|
if (Piece->IsSelected())
|
|
{
|
|
Piece->CompareBoundingBox(Bounds);
|
|
Selected = true;
|
|
}
|
|
}
|
|
|
|
Center = lcVector3((Bounds[0] + Bounds[3]) * 0.5f, (Bounds[1] + Bounds[4]) * 0.5f, (Bounds[2] + Bounds[5]) * 0.5f);
|
|
|
|
return Selected;
|
|
}
|
|
|
|
void lcModel::UpdateSelection() const
|
|
{
|
|
int Flags = 0;
|
|
int SelectedCount = 0;
|
|
lcObject* Focus = NULL;
|
|
|
|
if (mPieces.IsEmpty())
|
|
Flags |= LC_SEL_NO_PIECES;
|
|
else
|
|
{
|
|
lcGroup* pGroup = NULL;
|
|
bool first = true;
|
|
|
|
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
|
|
{
|
|
lcPiece* Piece = mPieces[PieceIdx];
|
|
|
|
if (Piece->IsSelected())
|
|
{
|
|
SelectedCount++;
|
|
|
|
if (Piece->IsFocused())
|
|
Focus = Piece;
|
|
|
|
Flags |= LC_SEL_PIECE | LC_SEL_SELECTED;
|
|
|
|
if (Piece->GetGroup() != NULL)
|
|
{
|
|
Flags |= LC_SEL_GROUPED;
|
|
if (Piece->IsFocused())
|
|
Flags |= LC_SEL_FOCUS_GROUPED;
|
|
}
|
|
|
|
if (first)
|
|
{
|
|
pGroup = Piece->GetGroup();
|
|
first = false;
|
|
}
|
|
else
|
|
{
|
|
if (pGroup != Piece->GetGroup())
|
|
Flags |= LC_SEL_CAN_GROUP;
|
|
else
|
|
if (pGroup == NULL)
|
|
Flags |= LC_SEL_CAN_GROUP;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Flags |= LC_SEL_UNSELECTED;
|
|
|
|
if (Piece->IsHidden())
|
|
Flags |= LC_SEL_HIDDEN;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
|
|
{
|
|
lcCamera* Camera = mCameras[CameraIdx];
|
|
|
|
if (Camera->IsSelected())
|
|
{
|
|
Flags |= LC_SEL_SELECTED;
|
|
SelectedCount++;
|
|
|
|
if (Camera->IsFocused())
|
|
Focus = Camera;
|
|
}
|
|
}
|
|
|
|
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
|
|
{
|
|
lcLight* Light = mLights[LightIdx];
|
|
|
|
if (Light->IsSelected())
|
|
{
|
|
Flags |= LC_SEL_SELECTED;
|
|
SelectedCount++;
|
|
|
|
if (Light->IsFocused())
|
|
Focus = Light;
|
|
}
|
|
}
|
|
|
|
gMainWindow->UpdateSelectedObjects(Flags, SelectedCount, Focus);
|
|
}
|
|
|
|
void lcModel::ClearSelection(bool UpdateInterface)
|
|
{
|
|
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
|
|
mPieces[PieceIdx]->SetSelected(false);
|
|
|
|
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
|
|
mCameras[CameraIdx]->SetSelected(false);
|
|
|
|
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
|
|
mLights[LightIdx]->SetSelected(false);
|
|
|
|
if (UpdateInterface)
|
|
{
|
|
UpdateSelection();
|
|
gMainWindow->UpdateAllViews();
|
|
gMainWindow->UpdateFocusObject(NULL);
|
|
}
|
|
}
|
|
|
|
void lcModel::SelectGroup(lcGroup* TopGroup, bool Select)
|
|
{
|
|
if (!TopGroup)
|
|
return;
|
|
|
|
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
|
|
{
|
|
lcPiece* Piece = mPieces[PieceIdx];
|
|
|
|
if (!Piece->IsSelected() && Piece->IsVisible(mCurrentStep) && (Piece->GetTopGroup() == TopGroup))
|
|
Piece->SetSelected(Select);
|
|
}
|
|
}
|
|
|
|
void lcModel::FocusOrDeselectObject(const lcObjectSection& ObjectSection)
|
|
{
|
|
lcObject* FocusObject = GetFocusObject();
|
|
lcObject* Object = ObjectSection.Object;
|
|
lcuint32 Section = ObjectSection.Section;
|
|
|
|
if (Object)
|
|
{
|
|
bool WasSelected = Object->IsSelected();
|
|
|
|
if (!Object->IsFocused(Section))
|
|
{
|
|
if (FocusObject)
|
|
FocusObject->SetFocused(FocusObject->GetFocusSection(), false);
|
|
|
|
Object->SetFocused(Section, true);
|
|
}
|
|
else
|
|
Object->SetSelected(Section, false);
|
|
|
|
bool IsSelected = Object->IsSelected();
|
|
|
|
if (Object->IsPiece() && (WasSelected != IsSelected))
|
|
SelectGroup(((lcPiece*)Object)->GetTopGroup(), IsSelected);
|
|
}
|
|
else
|
|
{
|
|
if (FocusObject)
|
|
FocusObject->SetFocused(FocusObject->GetFocusSection(), false);
|
|
}
|
|
|
|
UpdateSelection();
|
|
gMainWindow->UpdateAllViews();
|
|
gMainWindow->UpdateFocusObject(GetFocusObject());
|
|
}
|
|
|
|
void lcModel::ClearSelectionAndSetFocus(lcObject* Object, lcuint32 Section)
|
|
{
|
|
ClearSelection(false);
|
|
|
|
if (Object)
|
|
{
|
|
Object->SetFocused(Section, true);
|
|
|
|
if (Object->IsPiece())
|
|
SelectGroup(((lcPiece*)Object)->GetTopGroup(), true);
|
|
}
|
|
|
|
UpdateSelection();
|
|
gMainWindow->UpdateAllViews();
|
|
gMainWindow->UpdateFocusObject(Object);
|
|
}
|
|
|
|
void lcModel::ClearSelectionAndSetFocus(const lcObjectSection& ObjectSection)
|
|
{
|
|
ClearSelectionAndSetFocus(ObjectSection.Object, ObjectSection.Section);
|
|
}
|
|
|
|
void lcModel::SetSelection(const lcArray<lcObjectSection>& ObjectSections)
|
|
{
|
|
ClearSelection(false);
|
|
AddToSelection(ObjectSections);
|
|
}
|
|
|
|
void lcModel::AddToSelection(const lcArray<lcObjectSection>& ObjectSections)
|
|
{
|
|
for (int ObjectIdx = 0; ObjectIdx < ObjectSections.GetSize(); ObjectIdx++)
|
|
{
|
|
lcObject* Object = ObjectSections[ObjectIdx].Object;
|
|
|
|
bool WasSelected = Object->IsSelected();
|
|
Object->SetSelected(ObjectSections[ObjectIdx].Section, true);
|
|
|
|
if (!WasSelected && Object->GetType() == LC_OBJECT_PIECE)
|
|
SelectGroup(((lcPiece*)Object)->GetTopGroup(), true);
|
|
}
|
|
|
|
UpdateSelection();
|
|
gMainWindow->UpdateAllViews();
|
|
gMainWindow->UpdateFocusObject(GetFocusObject());
|
|
}
|
|
|
|
void lcModel::FindPiece(bool FindFirst, bool SearchForward)
|
|
{
|
|
if (mPieces.IsEmpty())
|
|
return;
|
|
|
|
int StartIdx = mPieces.GetSize() - 1;
|
|
if (!FindFirst)
|
|
{
|
|
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
|
|
{
|
|
lcPiece* Piece = mPieces[PieceIdx];
|
|
|
|
if (Piece->IsFocused() && Piece->IsVisible(mCurrentStep))
|
|
{
|
|
StartIdx = PieceIdx;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int CurrentIdx = StartIdx;
|
|
lcObject* Focus = NULL;
|
|
const lcSearchOptions& SearchOptions = gMainWindow->mSearchOptions;
|
|
|
|
for (;;)
|
|
{
|
|
if (SearchForward)
|
|
CurrentIdx++;
|
|
else
|
|
CurrentIdx--;
|
|
|
|
if (CurrentIdx < 0)
|
|
CurrentIdx = mPieces.GetSize() - 1;
|
|
else if (CurrentIdx >= mPieces.GetSize())
|
|
CurrentIdx = 0;
|
|
|
|
if (CurrentIdx == StartIdx)
|
|
break;
|
|
|
|
lcPiece* Current = mPieces[CurrentIdx];
|
|
|
|
if (!Current->IsVisible(mCurrentStep))
|
|
continue;
|
|
|
|
if ((!SearchOptions.MatchInfo || Current->mPieceInfo == SearchOptions.Info) &&
|
|
(!SearchOptions.MatchColor || Current->mColorIndex == SearchOptions.ColorIndex) &&
|
|
(!SearchOptions.MatchName || strcasestr(Current->GetName(), SearchOptions.Name)))
|
|
{
|
|
Focus = Current;
|
|
break;
|
|
}
|
|
}
|
|
|
|
ClearSelectionAndSetFocus(Focus, LC_PIECE_SECTION_POSITION);
|
|
}
|
|
|
|
void lcModel::BeginMouseTool()
|
|
{
|
|
mMouseToolDistance = lcVector3(0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
void lcModel::EndMouseTool(lcTool Tool, bool Accept)
|
|
{
|
|
if (!Accept)
|
|
{
|
|
LoadCheckPoint(mUndoHistory[0]);
|
|
return;
|
|
}
|
|
|
|
switch (Tool)
|
|
{
|
|
case LC_TOOL_INSERT:
|
|
case LC_TOOL_LIGHT:
|
|
break;
|
|
|
|
case LC_TOOL_SPOTLIGHT:
|
|
SaveCheckpoint(tr("New SpotLight"));
|
|
break;
|
|
|
|
case LC_TOOL_CAMERA:
|
|
gMainWindow->UpdateCameraMenu();
|
|
SaveCheckpoint(tr("New Camera"));
|
|
break;
|
|
|
|
case LC_TOOL_SELECT:
|
|
break;
|
|
|
|
case LC_TOOL_MOVE:
|
|
SaveCheckpoint(tr("Move"));
|
|
break;
|
|
|
|
case LC_TOOL_ROTATE:
|
|
SaveCheckpoint(tr("Rotate"));
|
|
break;
|
|
|
|
case LC_TOOL_ERASER:
|
|
case LC_TOOL_PAINT:
|
|
break;
|
|
|
|
case LC_TOOL_ZOOM:
|
|
if (!gMainWindow->GetActiveView()->mCamera->IsSimple())
|
|
SaveCheckpoint(tr("Zoom"));
|
|
break;
|
|
|
|
case LC_TOOL_PAN:
|
|
if (!gMainWindow->GetActiveView()->mCamera->IsSimple())
|
|
SaveCheckpoint(tr("Pan"));
|
|
break;
|
|
|
|
case LC_TOOL_ROTATE_VIEW:
|
|
if (!gMainWindow->GetActiveView()->mCamera->IsSimple())
|
|
SaveCheckpoint(tr("Orbit"));
|
|
break;
|
|
|
|
case LC_TOOL_ROLL:
|
|
if (!gMainWindow->GetActiveView()->mCamera->IsSimple())
|
|
SaveCheckpoint(tr("Roll"));
|
|
break;
|
|
|
|
case LC_TOOL_ZOOM_REGION:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void lcModel::InsertPieceToolClicked(const lcVector3& Position, const lcVector4& Rotation)
|
|
{
|
|
lcPiece* Piece = new lcPiece(gMainWindow->mPreviewWidget->GetCurrentPiece());
|
|
Piece->Initialize(Position, Rotation, mCurrentStep);
|
|
Piece->SetColorIndex(gMainWindow->mColorIndex);
|
|
Piece->UpdatePosition(mCurrentStep);
|
|
Piece->CreateName(mPieces);
|
|
mPieces.Add(Piece);
|
|
|
|
ClearSelectionAndSetFocus(Piece, LC_PIECE_SECTION_POSITION);
|
|
|
|
SaveCheckpoint(tr("Insert"));
|
|
}
|
|
|
|
void lcModel::PointLightToolClicked(const lcVector3& Position)
|
|
{
|
|
lcLight* Light = new lcLight(Position[0], Position[1], Position[2]);
|
|
Light->CreateName(mLights);
|
|
mLights.Add(Light);
|
|
|
|
ClearSelectionAndSetFocus(Light, LC_LIGHT_SECTION_POSITION);
|
|
SaveCheckpoint(tr("New Light"));
|
|
}
|
|
|
|
void lcModel::BeginSpotLightTool(const lcVector3& Position, const lcVector3& Target)
|
|
{
|
|
lcLight* Light = new lcLight(Position[0], Position[1], Position[2], Target[0], Target[1], Target[2]);
|
|
mLights.Add(Light);
|
|
|
|
ClearSelectionAndSetFocus(Light, LC_LIGHT_SECTION_TARGET);
|
|
}
|
|
|
|
void lcModel::UpdateSpotLightTool(const lcVector3& Target)
|
|
{
|
|
lcLight* Light = mLights[mLights.GetSize() - 1];
|
|
|
|
Light->Move(1, false, Target);
|
|
Light->UpdatePosition(1);
|
|
|
|
gMainWindow->UpdateFocusObject(Light);
|
|
gMainWindow->UpdateAllViews();
|
|
}
|
|
|
|
void lcModel::BeginCameraTool(const lcVector3& Position, const lcVector3& Target)
|
|
{
|
|
lcCamera* Camera = new lcCamera(Position[0], Position[1], Position[2], Target[0], Target[1], Target[2]);
|
|
Camera->CreateName(mCameras);
|
|
mCameras.Add(Camera);
|
|
|
|
ClearSelectionAndSetFocus(Camera, LC_CAMERA_SECTION_TARGET);
|
|
}
|
|
|
|
void lcModel::UpdateCameraTool(const lcVector3& Target)
|
|
{
|
|
lcCamera* Camera = mCameras[mCameras.GetSize() - 1];
|
|
|
|
Camera->Move(1, false, Target);
|
|
Camera->UpdatePosition(1);
|
|
|
|
gMainWindow->UpdateFocusObject(Camera);
|
|
gMainWindow->UpdateAllViews();
|
|
}
|
|
|
|
void lcModel::UpdateMoveTool(const lcVector3& Distance)
|
|
{
|
|
lcVector3 PieceDistance = LockVector(SnapPosition(Distance) - SnapPosition(mMouseToolDistance));
|
|
lcVector3 ObjectDistance = Distance - mMouseToolDistance;
|
|
|
|
MoveSelectedObjects(PieceDistance, ObjectDistance);
|
|
mMouseToolDistance = Distance;
|
|
|
|
gMainWindow->UpdateFocusObject(GetFocusObject());
|
|
gMainWindow->UpdateAllViews();
|
|
}
|
|
|
|
void lcModel::UpdateRotateTool(const lcVector3& Angles)
|
|
{
|
|
lcVector3 Delta = LockVector(SnapRotation(Angles) - SnapRotation(mMouseToolDistance));
|
|
RotateSelectedPieces(Delta);
|
|
mMouseToolDistance = Angles;
|
|
|
|
gMainWindow->UpdateFocusObject(GetFocusObject());
|
|
gMainWindow->UpdateAllViews();
|
|
}
|
|
|
|
void lcModel::EraserToolClicked(lcObject* Object)
|
|
{
|
|
if (!Object)
|
|
return;
|
|
|
|
switch (Object->GetType())
|
|
{
|
|
case LC_OBJECT_PIECE:
|
|
mPieces.Remove((lcPiece*)Object);
|
|
RemoveEmptyGroups();
|
|
break;
|
|
|
|
case LC_OBJECT_CAMERA:
|
|
{
|
|
const lcArray<View*> Views = gMainWindow->GetViews();
|
|
for (int ViewIdx = 0; ViewIdx < Views.GetSize(); ViewIdx++)
|
|
{
|
|
View* View = Views[ViewIdx];
|
|
lcCamera* Camera = View->mCamera;
|
|
|
|
if (Camera == Object)
|
|
View->SetCamera(Camera, true);
|
|
}
|
|
|
|
mCameras.Remove((lcCamera*)Object);
|
|
|
|
gMainWindow->UpdateCameraMenu();
|
|
}
|
|
break;
|
|
|
|
case LC_OBJECT_LIGHT:
|
|
mLights.Remove((lcLight*)Object);
|
|
break;
|
|
}
|
|
|
|
delete Object;
|
|
gMainWindow->UpdateFocusObject(GetFocusObject());
|
|
UpdateSelection();
|
|
gMainWindow->UpdateAllViews();
|
|
SaveCheckpoint(tr("Deleting"));
|
|
}
|
|
|
|
void lcModel::PaintToolClicked(lcObject* Object)
|
|
{
|
|
if (!Object || Object->GetType() != LC_OBJECT_PIECE)
|
|
return;
|
|
|
|
lcPiece* Piece = (lcPiece*)Object;
|
|
|
|
if (Piece->mColorIndex != gMainWindow->mColorIndex)
|
|
{
|
|
Piece->SetColorIndex(gMainWindow->mColorIndex);
|
|
|
|
SaveCheckpoint(tr("Painting"));
|
|
gMainWindow->UpdateFocusObject(GetFocusObject());
|
|
gMainWindow->UpdateAllViews();
|
|
}
|
|
}
|
|
|
|
void lcModel::UpdateZoomTool(lcCamera* Camera, float Mouse)
|
|
{
|
|
Camera->Zoom(Mouse - mMouseToolDistance.x, mCurrentStep, gMainWindow->GetAddKeys());
|
|
mMouseToolDistance.x = Mouse;
|
|
gMainWindow->UpdateAllViews();
|
|
}
|
|
|
|
void lcModel::UpdatePanTool(lcCamera* Camera, float MouseX, float MouseY)
|
|
{
|
|
Camera->Pan(MouseX - mMouseToolDistance.x, MouseY - mMouseToolDistance.y, mCurrentStep, gMainWindow->GetAddKeys());
|
|
mMouseToolDistance.x = MouseX;
|
|
mMouseToolDistance.y = MouseY;
|
|
gMainWindow->UpdateAllViews();
|
|
}
|
|
|
|
void lcModel::UpdateOrbitTool(lcCamera* Camera, float MouseX, float MouseY)
|
|
{
|
|
lcVector3 Center;
|
|
GetSelectionCenter(Center);
|
|
Camera->Orbit(MouseX - mMouseToolDistance.x, MouseY - mMouseToolDistance.y, Center, mCurrentStep, gMainWindow->GetAddKeys());
|
|
mMouseToolDistance.x = MouseX;
|
|
mMouseToolDistance.y = MouseY;
|
|
gMainWindow->UpdateAllViews();
|
|
}
|
|
|
|
void lcModel::UpdateRollTool(lcCamera* Camera, float Mouse)
|
|
{
|
|
Camera->Roll(Mouse - mMouseToolDistance.x, mCurrentStep, gMainWindow->GetAddKeys());
|
|
mMouseToolDistance.x = Mouse;
|
|
gMainWindow->UpdateAllViews();
|
|
}
|
|
|
|
void lcModel::ZoomRegionToolClicked(lcCamera* Camera, const lcVector3* Points, float RatioX, float RatioY)
|
|
{
|
|
Camera->ZoomRegion(Points, RatioX, RatioY, mCurrentStep, gMainWindow->GetAddKeys());
|
|
|
|
gMainWindow->UpdateFocusObject(GetFocusObject());
|
|
gMainWindow->UpdateAllViews();
|
|
|
|
if (!Camera->IsSimple())
|
|
SaveCheckpoint(tr("Zoom"));
|
|
}
|