leocad/common/pieceinf.h

109 lines
2.2 KiB
C++

#ifndef _PIECEINF_H_
#define _PIECEINF_H_
#include <stdio.h>
#ifndef GLuint
#include "opengl.h"
#endif
#include "lc_math.h"
#include "lc_array.h"
#include "lc_mesh.h"
#define LC_PIECE_HAS_DEFAULT 0x01 // Piece has triangles using the default color
#define LC_PIECE_HAS_SOLID 0x02 // Piece has triangles using a solid color
#define LC_PIECE_HAS_TRANSLUCENT 0x04 // Piece has triangles using a translucent color
#define LC_PIECE_HAS_LINES 0x08 // Piece has lines
#define LC_PIECE_PLACEHOLDER 0x10 // Placeholder for a piece not in the library
#define LC_PIECE_CACHED 0x20 // Piece is saved in the library cache
#define LC_PIECE_GENERATED 0x40 // Mesh is generated in code
#define LC_PIECE_NAME_LEN 256
class PieceInfo
{
public:
PieceInfo();
~PieceInfo();
int AddRef()
{
mRefCount++;
if (mRefCount == 1)
Load();
return mRefCount;
}
int Release()
{
mRefCount--;
if (!mRefCount)
Unload();
return mRefCount;
}
void SetZipFile(int ZipFileType, int ZipFileIndex)
{
mZipFileType = ZipFileType;
mZipFileIndex = ZipFileIndex;
}
bool IsPatterned() const
{
const char* Name = m_strName;
while (*Name)
{
if (*Name < '0' || *Name > '9')
break;
Name++;
}
if (*Name == 'P')
return true;
return false;
}
bool IsSubPiece() const
{
return (m_strDescription[0] == '~');
}
lcVector3 GetCenter() const
{
return lcVector3((m_fDimensions[0] + m_fDimensions[3]) * 0.5f,
(m_fDimensions[1] + m_fDimensions[4]) * 0.5f,
(m_fDimensions[2] + m_fDimensions[5]) * 0.5f);
}
// Operations
void ZoomExtents(float Fov, float Aspect, float* EyePos = NULL) const;
void RenderPiece(int nColor);
void AddRenderMeshes(const lcMatrix44& ViewMatrix, lcMatrix44* WorldMatrix, int ColorIndex, bool Focused, bool Selected, lcArray<lcRenderMesh>& OpaqueMeshes, lcArray<lcRenderMesh>& TranslucentMeshes);
void CreatePlaceholder(const char* Name);
public:
lcMesh* mMesh;
// Attributes
char m_strName[LC_PIECE_NAME_LEN];
char m_strDescription[128];
float m_fDimensions[6];
int mZipFileType;
int mZipFileIndex;
lcuint32 mFlags;
protected:
int mRefCount;
void Load();
void Unload();
};
#endif // _PIECEINF_H_