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fakelit_color_ps.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
fakelit_color_vs.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
fakelit_texture_decal_ps.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
fakelit_texture_decal_vs.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_color_ps.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_color_vs.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_texture_decal_ps.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_texture_decal_vs.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_texture_modulate_ps.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_texture_modulate_vs.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_vertex_color_ps.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_vertex_color_vs.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |
unlit_view_sphere_ps.glsl
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Better way of drawing the view sphere outline.
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2019-01-22 14:34:44 -08:00 |
unlit_view_sphere_vs.glsl
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Moved shader code to separate files.
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2018-11-22 16:13:02 -08:00 |