leocad/common/piece.cpp

729 lines
18 KiB
C++

#include "lc_global.h"
#include "lc_mesh.h"
#include "lc_colors.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include "opengl.h"
#include "pieceinf.h"
#include "piece.h"
#include "group.h"
#include "project.h"
#include "lc_model.h"
#include "lc_file.h"
#include "lc_application.h"
#include "lc_library.h"
#include "lc_context.h"
#define LC_PIECE_SAVE_VERSION 12 // LeoCAD 0.80
/////////////////////////////////////////////////////////////////////////////
// Piece construction/destruction
lcPiece::lcPiece(PieceInfo* pPieceInfo)
: lcObject (LC_OBJECT_PIECE)
{
mPieceInfo = pPieceInfo;
mState = 0;
mColorIndex = gDefaultColor;
mColorCode = 16;
mStepShow = 1;
mStepHide = LC_STEP_MAX;
memset(m_strName, 0, sizeof(m_strName));
mGroup = NULL;
if (mPieceInfo != NULL)
mPieceInfo->AddRef();
ChangeKey(mPositionKeys, lcVector3(0.0f, 0.0f, 0.0f), 1, true);
ChangeKey(mRotationKeys, lcVector4(0.0f, 0.0f, 1.0f, 0.0f), 1, true);
}
lcPiece::~lcPiece()
{
if (mPieceInfo != NULL)
mPieceInfo->Release();
}
void lcPiece::SaveLDraw(QTextStream& Stream) const
{
QLatin1String LineEnding("\r\n");
if (mStepHide != LC_STEP_MAX)
Stream << QLatin1String("0 !LEOCAD PIECE STEP_HIDE ") << mStepHide << LineEnding;
if (m_strName[0])
{
int Length = strlen(mPieceInfo->m_strDescription);
bool Save = true;
if (!strncmp(m_strName, mPieceInfo->m_strDescription, Length))
{
const char* Name = m_strName + Length;
if (*Name++ == ' ' && *Name++ == '#')
{
for (;;)
{
if (!isdigit(*Name++))
break;
if (*Name == 0)
{
Save = false;
break;
}
}
}
}
if (Save)
Stream << QLatin1String("0 !LEOCAD PIECE NAME ") << m_strName << LineEnding;
}
if (IsHidden())
Stream << QLatin1String("0 !LEOCAD PIECE HIDDEN") << LineEnding;
if (mPositionKeys.GetSize() > 1)
SaveKeysLDraw(Stream, mPositionKeys, "PIECE POSITION_KEY ");
if (mRotationKeys.GetSize() > 1)
SaveKeysLDraw(Stream, mRotationKeys, "PIECE ROTATION_KEY ");
Stream << "1 " << mColorCode << ' ';
QLocale Locale = QLocale::c();
QString Number;
const float* Matrix = mModelWorld;
float Numbers[12] = { Matrix[12], -Matrix[14], Matrix[13], Matrix[0], -Matrix[8], Matrix[4], -Matrix[2], Matrix[10], -Matrix[6], Matrix[1], -Matrix[9], Matrix[5] };
for (int NumberIdx = 0; NumberIdx < 12; NumberIdx++)
{
Number = Locale.toString(Numbers[NumberIdx], 'f', 6);
int Dot = Number.indexOf('.');
if (Dot != -1)
{
while (Number.endsWith('0'))
Number.chop(1);
if (Number.endsWith('.'))
Number.chop(1);
}
Stream << Number << ' ';
}
Stream << mPieceInfo->m_strName << QLatin1String(".DAT") << LineEnding;
}
bool lcPiece::ParseLDrawLine(QTextStream& Stream)
{
while (!Stream.atEnd())
{
QString Token;
Stream >> Token;
if (Token == QLatin1String("STEP_HIDE"))
Stream >> mStepHide;
else if (Token == QLatin1String("NAME"))
{
QString Name = Stream.readAll().trimmed();
QByteArray NameUtf = Name.toUtf8(); // todo: replace with qstring
strncpy(m_strName, NameUtf.constData(), sizeof(m_strName));
m_strName[sizeof(m_strName) - 1] = 0;
}
else if (Token == QLatin1String("HIDDEN"))
SetHidden(true);
else if (Token == QLatin1String("POSITION_KEY"))
LoadKeysLDraw(Stream, mPositionKeys);
else if (Token == QLatin1String("ROTATION_KEY"))
LoadKeysLDraw(Stream, mRotationKeys);
}
return false;
}
/////////////////////////////////////////////////////////////////////////////
// Piece save/load
// Use only when loading from a file
void lcPiece::SetPieceInfo(PieceInfo* pPieceInfo)
{
mPieceInfo = pPieceInfo;
mPieceInfo->AddRef();
}
bool lcPiece::FileLoad(lcFile& file)
{
lcuint8 version, ch;
version = file.ReadU8();
if (version > LC_PIECE_SAVE_VERSION)
return false;
if (version > 8)
{
if (file.ReadU8() != 1)
return false;
lcuint16 time;
float param[4];
lcuint8 type;
lcuint32 n;
file.ReadU32(&n, 1);
while (n--)
{
file.ReadU16(&time, 1);
file.ReadFloats(param, 4);
file.ReadU8(&type, 1);
if (type == 0)
ChangeKey(mPositionKeys, lcVector3(param[0], param[1], param[2]), time, true);
else if (type == 1)
ChangeKey(mRotationKeys, lcVector4(param[0], param[1], param[2], param[3]), time, true);
}
file.ReadU32(&n, 1);
while (n--)
{
file.ReadU16(&time, 1);
file.ReadFloats(param, 4);
file.ReadU8(&type, 1);
}
}
if (version < 9)
{
lcuint16 time;
lcuint8 type;
if (version > 5)
{
lcuint32 keys;
float param[4];
file.ReadU32(&keys, 1);
while (keys--)
{
file.ReadFloats(param, 4);
file.ReadU16(&time, 1);
file.ReadU8(&type, 1);
if (type == 0)
ChangeKey(mPositionKeys, lcVector3(param[0], param[1], param[2]), time, true);
else if (type == 1)
ChangeKey(mRotationKeys, lcVector4(param[0], param[1], param[2], param[3]), time, true);
}
file.ReadU32(&keys, 1);
while (keys--)
{
file.ReadFloats(param, 4);
file.ReadU16(&time, 1);
file.ReadU8(&type, 1);
}
}
else
{
if (version > 2)
{
file.ReadU8(&ch, 1);
while (ch--)
{
lcMatrix44 ModelWorld;
if (version > 3)
{
file.ReadFloats(ModelWorld, 16);
}
else
{
lcVector3 Translation;
float Rotation[3];
file.ReadFloats(Translation, 3);
file.ReadFloats(Rotation, 3);
ModelWorld = lcMatrix44Translation(Translation);
ModelWorld = lcMul(lcMatrix44RotationZ(Rotation[2] * LC_DTOR), lcMul(lcMatrix44RotationY(Rotation[1] * LC_DTOR), lcMul(lcMatrix44RotationX(Rotation[0] * LC_DTOR), ModelWorld)));
}
lcuint8 b;
file.ReadU8(&b, 1);
time = b;
ChangeKey(mPositionKeys, lcVector3(ModelWorld.r[3][0], ModelWorld.r[3][1], ModelWorld.r[3][2]), 1, true);
lcVector4 AxisAngle = lcMatrix44ToAxisAngle(ModelWorld);
AxisAngle[3] *= LC_RTOD;
ChangeKey(mRotationKeys, AxisAngle, time, true);
lcint32 bl;
file.ReadS32(&bl, 1);
}
}
else
{
lcVector3 Translation;
float Rotation[3];
file.ReadFloats(Translation, 3);
file.ReadFloats(Rotation, 3);
lcMatrix44 ModelWorld = lcMatrix44Translation(Translation);
ModelWorld = lcMul(lcMatrix44RotationZ(Rotation[2] * LC_DTOR), lcMul(lcMatrix44RotationY(Rotation[1] * LC_DTOR), lcMul(lcMatrix44RotationX(Rotation[0] * LC_DTOR), ModelWorld)));
ChangeKey(mPositionKeys, lcVector3(ModelWorld.r[3][0], ModelWorld.r[3][1], ModelWorld.r[3][2]), 1, true);
lcVector4 AxisAngle = lcMatrix44ToAxisAngle(ModelWorld);
AxisAngle[3] *= LC_RTOD;
ChangeKey(mRotationKeys, AxisAngle, 1, true);
}
}
}
// Common to all versions.
char name[LC_PIECE_NAME_LEN];
if (version < 10)
{
memset(name, 0, LC_PIECE_NAME_LEN);
file.ReadBuffer(name, 9);
}
else
file.ReadBuffer(name, LC_PIECE_NAME_LEN);
PieceInfo* pInfo = lcGetPiecesLibrary()->FindPiece(name, true);
SetPieceInfo(pInfo);
// 11 (0.77)
if (version < 11)
{
lcuint8 Color;
file.ReadU8(&Color, 1);
if (version < 5)
mColorCode = lcGetColorCodeFromOriginalColor(Color);
else
mColorCode = lcGetColorCodeFromExtendedColor(Color);
}
else
file.ReadU32(&mColorCode, 1);
mColorIndex = lcGetColorIndex(mColorCode);
lcuint8 Step;
file.ReadU8(&Step, 1);
mStepShow = Step;
if (version > 1)
{
file.ReadU8(&Step, 1);
mStepHide = Step == 255 ? LC_STEP_MAX : Step;
}
else
mStepHide = LC_STEP_MAX;
if (version > 5)
{
file.ReadU16(); // m_nFrameShow
file.ReadU16(); // m_nFrameHide
if (version > 7)
{
lcuint8 Hidden;
file.ReadU8(&Hidden, 1);
if (Hidden & 1)
mState |= LC_PIECE_HIDDEN;
file.ReadU8(&ch, 1);
file.ReadBuffer(m_strName, ch);
}
else
{
lcint32 hide;
file.ReadS32(&hide, 1);
if (hide != 0)
mState |= LC_PIECE_HIDDEN;
file.ReadBuffer(m_strName, 81);
}
// 7 (0.64)
lcint32 i = -1;
if (version > 6)
file.ReadS32(&i, 1);
mGroup = (lcGroup*)(long)i;
}
else
{
file.ReadU8(&ch, 1);
if (ch == 0)
mGroup = (lcGroup*)-1;
else
mGroup = (lcGroup*)(long)ch;
file.ReadU8(&ch, 1);
if (ch & 0x01)
mState |= LC_PIECE_HIDDEN;
}
if (version < 12)
{
for (int KeyIdx = 0; KeyIdx < mPositionKeys.GetSize(); KeyIdx++)
mPositionKeys[KeyIdx].Value *= 25.0f;
}
return true;
}
void lcPiece::FileSave(lcFile& file) const
{
file.WriteU8(LC_PIECE_SAVE_VERSION);
file.WriteU8(1);
file.WriteU32(mPositionKeys.GetSize() + mRotationKeys.GetSize());
for (int KeyIdx = 0; KeyIdx < mPositionKeys.GetSize(); KeyIdx++)
{
lcObjectKey<lcVector3>& Key = mPositionKeys[KeyIdx];
lcuint16 Step = lcMin(Key.Step, 0xFFFFU);
file.WriteU16(Step);
file.WriteFloats(Key.Value, 3);
file.WriteFloat(0);
file.WriteU8(0);
}
for (int KeyIdx = 0; KeyIdx < mRotationKeys.GetSize(); KeyIdx++)
{
lcObjectKey<lcVector4>& Key = mRotationKeys[KeyIdx];
lcuint16 Step = lcMin(Key.Step, 0xFFFFU);
file.WriteU16(Step);
file.WriteFloats(Key.Value, 4);
file.WriteU8(1);
}
file.WriteU32(0);
file.WriteBuffer(mPieceInfo->m_strName, LC_PIECE_NAME_LEN);
file.WriteU32(mColorCode);
file.WriteU8(lcMin(mStepShow, 254U));
file.WriteU8(lcMin(mStepHide, 255U));
file.WriteU16(1); // m_nFrameShow
file.WriteU16(100); // m_nFrameHide
// version 8
file.WriteU8(mState & LC_PIECE_HIDDEN ? 1 : 0);
lcuint8 Length = strlen(m_strName);
file.WriteU8(Length);
file.WriteBuffer(m_strName, Length);
// version 7
lcint32 GroupIndex = lcGetActiveModel()->GetGroups().FindIndex(mGroup);
file.WriteS32(GroupIndex);
}
void lcPiece::Initialize(const lcVector3& Position, const lcVector4& AxisAngle, lcStep Step)
{
mStepShow = Step;
ChangeKey(mPositionKeys, Position, 1, true);
ChangeKey(mRotationKeys, AxisAngle, 1, true);
UpdatePosition(Step);
}
void lcPiece::CreateName(const lcArray<lcPiece*>& Pieces)
{
if (m_strName[0])
{
bool Found = false;
for (int PieceIdx = 0; PieceIdx < Pieces.GetSize(); PieceIdx++)
{
if (!strcmp(Pieces[PieceIdx]->m_strName, m_strName))
{
Found = true;
break;
}
}
if (!Found)
return;
}
const char* Prefix = mPieceInfo->m_strDescription;
int Length = strlen(Prefix);
int i, max = 0;
for (int PieceIdx = 0; PieceIdx < Pieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = Pieces[PieceIdx];
if (strncmp(Piece->m_strName, Prefix, Length) == 0)
if (sscanf(Piece->m_strName + Length, " #%d", &i) == 1)
if (i > max)
max = i;
}
snprintf(m_strName, sizeof(m_strName), "%s #%.2d", Prefix, max + 1);
m_strName[sizeof(m_strName) - 1] = 0;
}
void lcPiece::InsertTime(lcStep Start, lcStep Time)
{
if (mStepShow >= Start)
{
if (mStepShow < LC_STEP_MAX - Time)
mStepShow += Time;
else
mStepShow = LC_STEP_MAX;
}
if (mStepHide >= Start)
{
if (mStepHide < LC_STEP_MAX - Time)
mStepHide += Time;
else
mStepHide = LC_STEP_MAX;
}
if (mStepShow >= mStepHide)
{
if (mStepShow != LC_STEP_MAX)
mStepHide = mStepShow + 1;
else
{
mStepShow = LC_STEP_MAX - 1;
mStepHide = LC_STEP_MAX;
}
}
lcObject::InsertTime(mPositionKeys, Start, Time);
lcObject::InsertTime(mRotationKeys, Start, Time);
}
void lcPiece::RemoveTime(lcStep Start, lcStep Time)
{
if (mStepShow >= Start)
{
if (mStepShow > Time)
mStepShow -= Time;
else
mStepShow = 1;
}
if (mStepHide != LC_STEP_MAX)
{
if (mStepHide > Time)
mStepHide -= Time;
else
mStepHide = 1;
}
if (mStepShow >= mStepHide)
{
if (mStepShow != LC_STEP_MAX)
mStepHide = mStepShow + 1;
else
{
mStepShow = LC_STEP_MAX - 1;
mStepHide = LC_STEP_MAX;
}
}
lcObject::RemoveTime(mPositionKeys, Start, Time);
lcObject::RemoveTime(mRotationKeys, Start, Time);
}
void lcPiece::RayTest(lcObjectRayTest& ObjectRayTest) const
{
lcVector3 Min(mPieceInfo->m_fDimensions[3], mPieceInfo->m_fDimensions[4], mPieceInfo->m_fDimensions[5]);
lcVector3 Max(mPieceInfo->m_fDimensions[0], mPieceInfo->m_fDimensions[1], mPieceInfo->m_fDimensions[2]);
lcMatrix44 WorldModel = lcMatrix44AffineInverse(mModelWorld);
lcVector3 Start = lcMul31(ObjectRayTest.Start, WorldModel);
lcVector3 End = lcMul31(ObjectRayTest.End, WorldModel);
float Distance;
if (!lcBoundingBoxRayMinIntersectDistance(Min, Max, Start, End, &Distance, NULL) || (Distance >= ObjectRayTest.Distance))
return;
lcVector3 Intersection;
if (mPieceInfo->mMesh->MinIntersectDist(Start, End, ObjectRayTest.Distance, Intersection))
{
ObjectRayTest.ObjectSection.Object = const_cast<lcPiece*>(this);
ObjectRayTest.ObjectSection.Section = 0;
}
}
void lcPiece::BoxTest(lcObjectBoxTest& ObjectBoxTest) const
{
lcVector3 Box[8] =
{
lcVector3(mPieceInfo->m_fDimensions[0], mPieceInfo->m_fDimensions[1], mPieceInfo->m_fDimensions[5]),
lcVector3(mPieceInfo->m_fDimensions[3], mPieceInfo->m_fDimensions[1], mPieceInfo->m_fDimensions[5]),
lcVector3(mPieceInfo->m_fDimensions[0], mPieceInfo->m_fDimensions[1], mPieceInfo->m_fDimensions[2]),
lcVector3(mPieceInfo->m_fDimensions[3], mPieceInfo->m_fDimensions[4], mPieceInfo->m_fDimensions[5]),
lcVector3(mPieceInfo->m_fDimensions[3], mPieceInfo->m_fDimensions[4], mPieceInfo->m_fDimensions[2]),
lcVector3(mPieceInfo->m_fDimensions[0], mPieceInfo->m_fDimensions[4], mPieceInfo->m_fDimensions[2]),
lcVector3(mPieceInfo->m_fDimensions[0], mPieceInfo->m_fDimensions[4], mPieceInfo->m_fDimensions[5]),
lcVector3(mPieceInfo->m_fDimensions[3], mPieceInfo->m_fDimensions[1], mPieceInfo->m_fDimensions[2])
};
lcMatrix44 WorldToLocal = lcMatrix44FromAxisAngle(lcVector3(mRotation[0], mRotation[1], mRotation[2]), -mRotation[3] * LC_DTOR);
WorldToLocal.SetTranslation(lcMul31(lcVector3(-mPosition[0], -mPosition[1], -mPosition[2]), WorldToLocal));
const int NumPlanes = 6;
lcVector4 LocalPlanes[NumPlanes];
int i;
for (i = 0; i < NumPlanes; i++)
{
lcVector3 PlaneNormal = lcMul30(ObjectBoxTest.Planes[i], WorldToLocal);
LocalPlanes[i] = lcVector4(PlaneNormal, ObjectBoxTest.Planes[i][3] - lcDot3(WorldToLocal[3], PlaneNormal));
}
int Outcodes[8];
for (i = 0; i < 8; i++)
{
Outcodes[i] = 0;
for (int j = 0; j < NumPlanes; j++)
{
if (lcDot3(Box[i], LocalPlanes[j]) + LocalPlanes[j][3] > 0)
Outcodes[i] |= 1 << j;
}
}
int OutcodesOR = 0, OutcodesAND = 0x3f;
for (i = 0; i < 8; i++)
{
OutcodesAND &= Outcodes[i];
OutcodesOR |= Outcodes[i];
}
if (OutcodesAND != 0)
return;
if (OutcodesOR == 0 || mPieceInfo->mMesh->IntersectsPlanes(LocalPlanes))
ObjectBoxTest.Objects.Add(const_cast<lcPiece*>(this));
}
void lcPiece::DrawInterface(lcContext* Context, const lcMatrix44& ViewMatrix) const
{
float LineWidth = lcGetPreferences().mLineWidth;
Context->SetLineWidth(2.0f * LineWidth);
lcVector3 Min(mPieceInfo->m_fDimensions[3], mPieceInfo->m_fDimensions[4], mPieceInfo->m_fDimensions[5]);
lcVector3 Max(mPieceInfo->m_fDimensions[0], mPieceInfo->m_fDimensions[1], mPieceInfo->m_fDimensions[2]);
lcVector3 Edge((Max - Min) * 0.33f);
float Verts[48][3] =
{
{ Max[0], Max[1], Max[2] }, { Max[0] - Edge[0], Max[1], Max[2] },
{ Max[0], Max[1], Max[2] }, { Max[0], Max[1] - Edge[1], Max[2] },
{ Max[0], Max[1], Max[2] }, { Max[0], Max[1], Max[2] - Edge[2] },
{ Min[0], Max[1], Max[2] }, { Min[0] + Edge[0], Max[1], Max[2] },
{ Min[0], Max[1], Max[2] }, { Min[0], Max[1] - Edge[1], Max[2] },
{ Min[0], Max[1], Max[2] }, { Min[0], Max[1], Max[2] - Edge[2] },
{ Max[0], Min[1], Max[2] }, { Max[0] - Edge[0], Min[1], Max[2] },
{ Max[0], Min[1], Max[2] }, { Max[0], Min[1] + Edge[1], Max[2] },
{ Max[0], Min[1], Max[2] }, { Max[0], Min[1], Max[2] - Edge[2] },
{ Min[0], Min[1], Max[2] }, { Min[0] + Edge[0], Min[1], Max[2] },
{ Min[0], Min[1], Max[2] }, { Min[0], Min[1] + Edge[1], Max[2] },
{ Min[0], Min[1], Max[2] }, { Min[0], Min[1], Max[2] - Edge[2] },
{ Max[0], Max[1], Min[2] }, { Max[0] - Edge[0], Max[1], Min[2] },
{ Max[0], Max[1], Min[2] }, { Max[0], Max[1] - Edge[1], Min[2] },
{ Max[0], Max[1], Min[2] }, { Max[0], Max[1], Min[2] + Edge[2] },
{ Min[0], Max[1], Min[2] }, { Min[0] + Edge[0], Max[1], Min[2] },
{ Min[0], Max[1], Min[2] }, { Min[0], Max[1] - Edge[1], Min[2] },
{ Min[0], Max[1], Min[2] }, { Min[0], Max[1], Min[2] + Edge[2] },
{ Max[0], Min[1], Min[2] }, { Max[0] - Edge[0], Min[1], Min[2] },
{ Max[0], Min[1], Min[2] }, { Max[0], Min[1] + Edge[1], Min[2] },
{ Max[0], Min[1], Min[2] }, { Max[0], Min[1], Min[2] + Edge[2] },
{ Min[0], Min[1], Min[2] }, { Min[0] + Edge[0], Min[1], Min[2] },
{ Min[0], Min[1], Min[2] }, { Min[0], Min[1] + Edge[1], Min[2] },
{ Min[0], Min[1], Min[2] }, { Min[0], Min[1], Min[2] + Edge[2] },
};
Context->SetWorldViewMatrix(lcMul(mModelWorld, ViewMatrix));
if (IsFocused())
lcSetColorFocused();
else
lcSetColorSelected();
glVertexPointer(3, GL_FLOAT, 0, Verts);
glDrawArrays(GL_LINES, 0, 48);
}
void lcPiece::Move(lcStep Step, bool AddKey, const lcVector3& Distance)
{
mPosition += Distance;
ChangeKey(mPositionKeys, mPosition, Step, AddKey);
mModelWorld.SetTranslation(mPosition);
}
bool lcPiece::IsVisible(lcStep Step)
{
if (mState & LC_PIECE_HIDDEN)
return false;
return (mStepShow <= Step) && (mStepHide > Step);
}
void lcPiece::CompareBoundingBox(float box[6])
{
lcVector3 Points[8] =
{
lcVector3(mPieceInfo->m_fDimensions[0], mPieceInfo->m_fDimensions[1], mPieceInfo->m_fDimensions[5]),
lcVector3(mPieceInfo->m_fDimensions[3], mPieceInfo->m_fDimensions[1], mPieceInfo->m_fDimensions[5]),
lcVector3(mPieceInfo->m_fDimensions[0], mPieceInfo->m_fDimensions[1], mPieceInfo->m_fDimensions[2]),
lcVector3(mPieceInfo->m_fDimensions[3], mPieceInfo->m_fDimensions[4], mPieceInfo->m_fDimensions[5]),
lcVector3(mPieceInfo->m_fDimensions[3], mPieceInfo->m_fDimensions[4], mPieceInfo->m_fDimensions[2]),
lcVector3(mPieceInfo->m_fDimensions[0], mPieceInfo->m_fDimensions[4], mPieceInfo->m_fDimensions[2]),
lcVector3(mPieceInfo->m_fDimensions[0], mPieceInfo->m_fDimensions[4], mPieceInfo->m_fDimensions[5]),
lcVector3(mPieceInfo->m_fDimensions[3], mPieceInfo->m_fDimensions[1], mPieceInfo->m_fDimensions[2])
};
for (int i = 0; i < 8; i++)
{
lcVector3 Point = lcMul31(Points[i], mModelWorld);
if (Point[0] < box[0]) box[0] = Point[0];
if (Point[1] < box[1]) box[1] = Point[1];
if (Point[2] < box[2]) box[2] = Point[2];
if (Point[0] > box[3]) box[3] = Point[0];
if (Point[1] > box[4]) box[4] = Point[1];
if (Point[2] > box[5]) box[5] = Point[2];
}
}
lcGroup* lcPiece::GetTopGroup()
{
return mGroup ? mGroup->GetTopGroup() : NULL;
}
void lcPiece::UpdatePosition(lcStep Step)
{
mPosition = CalculateKey(mPositionKeys, Step);
mRotation = CalculateKey(mRotationKeys, Step);
mModelWorld = lcMatrix44FromAxisAngle(lcVector3(mRotation[0], mRotation[1], mRotation[2]), mRotation[3] * LC_DTOR);
mModelWorld.SetTranslation(mPosition);
}