leocad/common/lc_synth.h
Johannes Sixt 8ee94ac310 Synthesize power functions linear actuators.
Power function linear actuators can be treated almost the same as shock
absorbers. The only difference is the orientation of the part: The parts
are extended is along the Y axis instead of the Z axis.
2017-03-18 14:58:11 +01:00

66 lines
2.1 KiB
C++

#ifndef _LC_SYNTH_H_
#define _LC_SYNTH_H_
#include "lc_math.h"
#include "piece.h"
enum lcSynthType
{
LC_SYNTH_PIECE_RIBBED_HOSE,
LC_SYNTH_PIECE_FLEXIBLE_AXLE,
LC_SYNTH_PIECE_STRING_BRAIDED,
LC_SYNTH_PIECE_SHOCK_ABSORBER,
LC_SYNTH_PIECE_ACTUATOR
};
struct lcSynthComponent
{
lcMatrix44 Transform;
float Length;
};
class lcLibraryMeshData;
class lcSynthInfo
{
public:
lcSynthInfo(lcSynthType Type, float Length, int NumSections, PieceInfo* Info);
bool CanAddControlPoints() const
{
return mCurve;
}
bool IsCurve() const
{
return mCurve;
}
void GetDefaultControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const;
int InsertControlPoint(lcArray<lcPieceControlPoint>& ControlPoints, const lcVector3& Start, const lcVector3& End) const;
lcMesh* CreateMesh(const lcArray<lcPieceControlPoint>& ControlPoints) const;
protected:
float GetSectionTwist(const lcMatrix44& StartTransform, const lcMatrix44& EndTransform) const;
void CalculateCurveSections(const lcArray<lcPieceControlPoint>& ControlPoints, lcArray<lcMatrix44>& Sections, void(*SectionCallback)(const lcVector3& CurvePoint, int SegmentIndex, float t, void* Param), void* CallbackParam) const;
void CalculateLineSections(const lcArray<lcPieceControlPoint>& ControlPoints, lcArray<lcMatrix44>& Sections, void(*SectionCallback)(const lcVector3& CurvePoint, int SegmentIndex, float t, void* Param), void* CallbackParam) const;
void AddRibbedHoseParts(lcMemFile& File, const lcArray<lcMatrix44>& Sections) const;
void AddFlexibleAxleParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray<lcMatrix44>& Sections) const;
void AddStringBraidedParts(lcMemFile& File, lcLibraryMeshData& MeshData, lcArray<lcMatrix44>& Sections) const;
void AddShockAbsorberParts(lcMemFile& File, lcArray<lcMatrix44>& Sections) const;
void AddActuatorParts(lcMemFile& File, lcArray<lcMatrix44>& Sections) const;
PieceInfo* mPieceInfo;
lcSynthType mType;
lcSynthComponent mStart;
lcSynthComponent mMiddle;
lcSynthComponent mEnd;
bool mCurve;
float mLength;
int mNumSections;
bool mRigidEdges;
};
void lcSynthInit();
#endif // _LC_SYNTH_H_