leocad/common/project.h
2013-12-19 13:41:49 +00:00

459 lines
12 KiB
C++

#ifndef _PROJECT_H_
#define _PROJECT_H_
#include "object.h"
#include "opengl.h"
#include "lc_array.h"
#include "lc_math.h"
#include "lc_commands.h"
//#define DET_BACKFACES 0x00001 // Draw backfaces
//#define DET_DEPTH 0x00002 // Enable depth test
//#define DET_CLEAR 0x00004 // Use clear colors
#define LC_DET_LIGHTING 0x00008 // Lighting
//#define LC_DET_SMOOTH 0x00010 // Smooth shading
//#define DET_STUDS 0x00020 // Draw studs
//#define DET_WIREFRAME 0x00040 // Wireframe
//#define LC_DET_ANTIALIAS 0x00080 // Turn on anti-aliasing
#define LC_DET_BRICKEDGES 0x00100 // Draw lines
//#define LC_DET_DITHER 0x00200 // Enable dithering
//#define LC_DET_BOX_FILL 0x00400 // Filled boxes
//#define LC_DET_HIDDEN_LINE 0x00800 // Remove hidden lines
//#define DET_STUDS_BOX 0x01000 // Draw studs as boxes
//#define LC_DET_LINEAR 0x02000 // Linear filtering
#define LC_DET_FAST 0x04000 // Fast rendering (boxes)
//#define LC_DET_BACKGROUND 0x08000 // Background rendering
//#define LC_DET_SCREENDOOR 0x10000 // No alpha blending
#define LC_DRAW_AXIS 0x0001 // Orientation icon
#define LC_DRAW_GRID 0x0002 // Grid
#define LC_DRAW_SNAP_A 0x0004 // Snap Angle
#define LC_DRAW_SNAP_X 0x0008 // Snap X
#define LC_DRAW_SNAP_Y 0x0010 // Snap Y
#define LC_DRAW_SNAP_Z 0x0020 // Snap Z
#define LC_DRAW_SNAP_XYZ (LC_DRAW_SNAP_X | LC_DRAW_SNAP_Y | LC_DRAW_SNAP_Z)
#define LC_DRAW_GLOBAL_SNAP 0x0040 // Don't allow relative snap.
//#define LC_DRAW_MOVE 0x0080 // Switch to move after insert
#define LC_DRAW_LOCK_X 0x0100 // Lock X
#define LC_DRAW_LOCK_Y 0x0200 // Lock Y
#define LC_DRAW_LOCK_Z 0x0400 // Lock Z
#define LC_DRAW_LOCK_XYZ (LC_DRAW_LOCK_X | LC_DRAW_LOCK_Y | LC_DRAW_LOCK_Z)
#define LC_DRAW_MOVEAXIS 0x0800 // Move on fixed axis
//#define LC_DRAW_PREVIEW 0x1000 // Show piece position
#define LC_DRAW_CM_UNITS 0x2000 // Use centimeters
//#define LC_DRAW_3DMOUSE 0x4000 // Mouse moves in all directions
// #define RENDER_FAST 0x001
// #define RENDER_BACKGROUND 0x002
#define LC_SCENE_FOG 0x004 // Enable fog
// #define RENDER_FOG_BG 0x008 // Use bg color for fog
#define LC_SCENE_BG 0x010 // Draw bg image
// #define RENDER_BG_FAST 0x020
#define LC_SCENE_BG_TILE 0x040 // Tile bg image
#define LC_SCENE_FLOOR 0x080 // Render floor
#define LC_SCENE_GRADIENT 0x100 // Draw gradient
#define LC_HTML_SINGLEPAGE 0x01
#define LC_HTML_INDEX 0x02
#define LC_HTML_IMAGES 0x04
#define LC_HTML_LISTEND 0x08
#define LC_HTML_LISTSTEP 0x10
#define LC_HTML_HIGHLIGHT 0x20
//#define LC_HTML_HTMLEXT 0x40
//#define LC_HTML_LISTID 0x80
#define LC_SEL_NO_PIECES 0x001 // No pieces in the project
#define LC_SEL_PIECE 0x002 // piece selected
#define LC_SEL_CAMERA 0x004 // camera selected
#define LC_SEL_LIGHT 0x010 // light selected
#define LC_SEL_MULTIPLE 0x020 // multiple pieces selected
#define LC_SEL_UNSELECTED 0x040 // at least 1 piece unselected
#define LC_SEL_HIDDEN 0x080 // at least one piece hidden
#define LC_SEL_GROUP 0x100 // at least one piece selected is grouped
#define LC_SEL_FOCUSGROUP 0x200 // focused piece is grouped
#define LC_SEL_CANGROUP 0x400 // can make a new group
enum LC_NOTIFY
{
LC_CAPTURE_LOST
};
enum LC_TRANSFORM_TYPE
{
LC_TRANSFORM_ABSOLUTE_TRANSLATION,
LC_TRANSFORM_RELATIVE_TRANSLATION,
LC_TRANSFORM_ABSOLUTE_ROTATION,
LC_TRANSFORM_RELATIVE_ROTATION
};
enum LC_MOUSE_TRACK
{
LC_TRACK_NONE,
LC_TRACK_START_LEFT,
LC_TRACK_LEFT,
LC_TRACK_START_RIGHT,
LC_TRACK_RIGHT
};
// Mouse control overlays.
enum LC_OVERLAY_MODES
{
LC_OVERLAY_NONE,
LC_OVERLAY_MOVE_X,
LC_OVERLAY_MOVE_Y,
LC_OVERLAY_MOVE_Z,
LC_OVERLAY_MOVE_XY,
LC_OVERLAY_MOVE_XZ,
LC_OVERLAY_MOVE_YZ,
LC_OVERLAY_MOVE_XYZ,
LC_OVERLAY_ROTATE_X,
LC_OVERLAY_ROTATE_Y,
LC_OVERLAY_ROTATE_Z,
LC_OVERLAY_ROTATE_XY,
LC_OVERLAY_ROTATE_XZ,
LC_OVERLAY_ROTATE_YZ,
LC_OVERLAY_ROTATE_XYZ,
LC_OVERLAY_ZOOM,
LC_OVERLAY_PAN,
LC_OVERLAY_ROTATE_VIEW_X,
LC_OVERLAY_ROTATE_VIEW_Y,
LC_OVERLAY_ROTATE_VIEW_Z,
LC_OVERLAY_ROTATE_VIEW_XYZ
};
class Piece;
class Camera;
class Light;
class Group;
class Terrain;
class PieceInfo;
class View;
class Image;
class TexFont;
// Undo support
#include "lc_file.h"
struct LC_UNDOINFO
{
lcMemFile file;
char strText[21];
LC_UNDOINFO* pNext;
LC_UNDOINFO() { pNext = NULL; }
};
struct LC_FILEENTRY
{
lcMemFile File;
char FileName[LC_MAXPATH];
};
struct lcPiecesUsedEntry
{
PieceInfo* Info;
int ColorIndex;
int Count;
};
struct lcSearchOptions
{
bool MatchInfo;
bool MatchColor;
bool MatchName;
PieceInfo* Info;
int ColorIndex;
char Name[256];
};
enum lcObjectProperty
{
LC_PART_POSITION,
LC_PART_ROTATION,
LC_PART_SHOW,
LC_PART_HIDE,
LC_PART_COLOR,
LC_PART_ID,
LC_CAMERA_POSITION,
LC_CAMERA_TARGET,
LC_CAMERA_UP,
LC_CAMERA_FOV,
LC_CAMERA_NEAR,
LC_CAMERA_FAR,
LC_CAMERA_NAME
};
enum LC_ACTIONS
{
LC_ACTION_INSERT,
LC_ACTION_LIGHT,
LC_ACTION_SPOTLIGHT,
LC_ACTION_CAMERA,
LC_ACTION_SELECT,
LC_ACTION_MOVE,
LC_ACTION_ROTATE,
LC_ACTION_ERASER,
LC_ACTION_PAINT,
LC_ACTION_ZOOM,
LC_ACTION_PAN,
LC_ACTION_ROTATE_VIEW,
LC_ACTION_ROLL,
LC_ACTION_ZOOM_REGION
};
class Project
{
public:
// Constructors
Project();
~Project();
// Attributes
public:
bool IsModified()
{ return m_bModified; }
// Access to protected members
unsigned char GetLastStep();
bool IsAnimation()
{ return m_bAnimation; }
void SetAnimation(bool Anim)
{ m_bAnimation = Anim; } // only to be called from lcApplication::Initialize()
unsigned short GetCurrentTime ()
{ return m_bAnimation ? m_nCurFrame : m_nCurStep; }
void SetCurrentTime(unsigned short Time)
{
if (m_bAnimation)
m_nCurFrame = Time;
else
m_nCurStep = (unsigned char)Time;
CalculateStep();
}
void SetCurrentPiece(PieceInfo* pInfo)
{ m_pCurPiece = pInfo; }
float* GetBackgroundColor()
{ return m_fBackground; }
unsigned long GetSnap() const
{ return m_nSnap; }
int GetOverlayMode() const
{ return m_OverlayMode; }
void GetSnapIndex(int* SnapXY, int* SnapZ, int* SnapAngle) const;
void GetSnapText(char* SnapXY, char* SnapZ, char* SnapAngle) const;
void GetSnapDistance(float* SnapXY, float* SnapZ) const;
void GetTimeRange(int* from, int* to)
{
*from = m_bAnimation ? m_nCurFrame : m_nCurStep;
*to = m_bAnimation ? m_nTotalFrames : 255;
}
unsigned short GetTotalFrames () const
{ return m_nTotalFrames; }
void ConvertToUserUnits(lcVector3& Value) const;
void ConvertFromUserUnits(lcVector3& Value) const;
void UpdateInterface();
void SetPathName (const char* lpszPathName, bool bAddToMRU);
void SetTitle (const char* lpszTitle);
public:
// Special notifications
void DeleteContents(bool bUndo); // delete doc items etc
void LoadDefaults(bool cameras);
void BeginPieceDrop(PieceInfo* Info);
void OnPieceDropMove(int x, int y);
void EndPieceDrop(bool Accept);
void BeginColorDrop();
void GetPiecesUsed(lcArray<lcPiecesUsedEntry>& PiecesUsed) const;
void CreateImages(Image* images, int width, int height, unsigned short from, unsigned short to, bool hilite);
void Render(View* view, bool bToMemory);
void CheckAutoSave();
bool GetSelectionCenter(lcVector3& Center) const;
bool GetFocusPosition(lcVector3& Position) const;
Object* GetFocusObject() const;
Group* AddGroup (const char* name, Group* pParent, float x, float y, float z);
void TransformSelectedObjects(LC_TRANSFORM_TYPE Type, const lcVector3& Transform);
void ModifyObject(Object* Object, lcObjectProperty Property, void* Value);
void ZoomActiveView(int Amount);
void AddView(View* view);
void RemoveView(View* view);
void UpdateAllViews();
bool SetActiveView(View* view);
View* GetActiveView() const
{
return m_ActiveView;
}
// Objects
Piece* m_pPieces;
lcArray<Camera*> mCameras;
Light* m_pLights;
Group* m_pGroups;
Terrain* m_pTerrain;
char m_strTitle[LC_MAXPATH];
char m_strPathName[LC_MAXPATH];
bool m_bModified;
// Implementation
protected:
View* m_ActiveView;
lcArray<View*> m_ViewList;
char m_strAuthor[101];
char m_strDescription[101];
char m_strComments[256];
// Piece library
TexFont* m_pScreenFont;
// Undo support
LC_UNDOINFO* m_pUndoList;
LC_UNDOINFO* m_pRedoList;
bool m_bUndoOriginal;
void CheckPoint (const char* text);
void AddPiece(Piece* pPiece);
void RemovePiece(Piece* pPiece);
bool RemoveSelectedObjects();
void GetPieceInsertPosition(Piece* OffsetPiece, lcVector3& Position, lcVector4& Rotation);
void GetPieceInsertPosition(View* view, int MouseX, int MouseY, lcVector3& Position, lcVector4& Orientation);
Object* FindObjectFromPoint(View* view, int x, int y, bool PiecesOnly = false);
void FindObjectsInBox(float x1, float y1, float x2, float y2, lcArray<Object*>& Objects);
void SelectAndFocusNone(bool bFocusOnly);
void CalculateStep();
static int InstanceOfName(const String& existingString, const String& candidateString, String& baseNameOut );
void FindPiece(bool FindFirst, bool SearchForward);
lcSearchOptions mSearchOptions;
// Movement.
bool MoveSelectedObjects(lcVector3& Move, lcVector3& Remainder, bool Snap, bool Lock);
bool RotateSelectedObjects(lcVector3& Delta, lcVector3& Remainder, bool Snap, bool Lock);
void SnapVector(lcVector3& Delta) const
{
lcVector3 Dummy;
SnapVector(Delta, Dummy);
}
void SnapVector(lcVector3& Delta, lcVector3& Leftover) const;
void SnapRotationVector(lcVector3& Delta, lcVector3& Leftover) const;
// Rendering functions.
void RenderBackground(View* view);
void RenderScenePieces(View* view);
void RenderSceneBoxes(View* view);
void RenderSceneObjects(View* view);
void RenderViewports(View* view);
void RenderOverlays(View* view);
void RenderInitialize();
void CreateHTMLPieceList(FILE* f, int nStep, bool bImages, const char* ext);
void Export3DStudio();
void ExportPOVRay(lcFile& File);
void ZoomExtents(int FirstView, int LastView);
bool m_bStopRender;
lcFile* m_pTrackFile;
bool m_bTrackCancel;
int m_nTracking;
int m_nDownX;
int m_nDownY;
float m_fTrack[3];
int m_nMouse;
lcVector3 m_MouseSnapLeftover;
lcVector3 m_MouseTotalDelta;
int m_OverlayMode;
bool m_OverlayActive;
lcVector3 m_OverlayCenter;
lcVector3 m_OverlayTrackStart;
lcVector3 m_OverlayDelta;
void MouseUpdateOverlays(View* view, int x, int y);
void ActivateOverlay(View* view, int Action, int OverlayMode);
void UpdateOverlayScale();
bool StopTracking(bool bAccept);
void StartTracking(int mode);
void UpdateSelection();
void RemoveEmptyGroups();
public:
void OnLeftButtonDown(View* view);
void OnLeftButtonUp(View* view);
void OnLeftButtonDoubleClick(View* view);
void OnMiddleButtonDown(View* view);
void OnMiddleButtonUp(View* view);
void OnRightButtonDown(View* view);
void OnRightButtonUp(View* view);
void OnMouseMove(View* view);
void OnMouseWheel(View* view, float Direction);
void SetAction(int Action);
int GetCurAction() const
{
return m_nCurAction;
}
int GetAction() const;
void HandleNotify(LC_NOTIFY id, unsigned long param);
void HandleCommand(LC_COMMANDS id);
protected:
// State variables
int mTransformType;
int m_nCurAction;
PieceInfo* m_pCurPiece;
PieceInfo* mDropPiece;
bool m_bAnimation;
bool m_bAddKeys;
unsigned char m_nFPS;
unsigned char m_nCurStep;
lcuint16 m_nCurFrame;
lcuint16 m_nTotalFrames;
bool mGridStuds;
lcuint32 mGridStudColor;
bool mGridLines;
int mGridLineSpacing;
lcuint32 mGridLineColor;
lcuint32 m_nScene;
lcuint32 m_nDetail;
lcuint32 m_nSnap;
lcuint16 m_nMoveSnap;
lcuint16 m_nAngleSnap;
float m_fLineWidth;
float m_fFogDensity;
float m_fFogColor[4];
float m_fAmbient[4];
float m_fBackground[4];
float m_fGradient1[3];
float m_fGradient2[3];
char m_strFooter[256];
char m_strHeader[256];
unsigned long m_nAutosave;
unsigned long m_nSaveTimer;
char m_strBackground[LC_MAXPATH];
lcTexture* m_pBackground;
lcTexture* mGridTexture;
protected:
// File load/save implementation.
bool DoSave(const char* FileName);
bool FileLoad(lcFile* file, bool bUndo, bool bMerge);
void FileSave(lcFile* file, bool bUndo);
void FileReadLDraw(lcFile* file, const lcMatrix44& CurrentTransform, int* nOk, int DefColor, int* nStep, lcArray<LC_FILEENTRY*>& FileArray);
void FileReadMPD(lcFile& MPD, lcArray<LC_FILEENTRY*>& FileArray) const;
public:
// File helpers
bool OnNewDocument();
bool OnOpenDocument(const char* FileName);
bool OpenProject(const char* FileName);
bool SaveModified();
void SetModifiedFlag(bool Modified);
};
#endif // _PROJECT_H_