mirror of
https://github.com/leozide/leocad
synced 2024-12-27 21:58:37 +01:00
459 lines
12 KiB
C++
459 lines
12 KiB
C++
#ifndef _PROJECT_H_
|
|
#define _PROJECT_H_
|
|
|
|
#include "object.h"
|
|
#include "opengl.h"
|
|
#include "lc_array.h"
|
|
#include "lc_math.h"
|
|
#include "lc_commands.h"
|
|
|
|
//#define DET_BACKFACES 0x00001 // Draw backfaces
|
|
//#define DET_DEPTH 0x00002 // Enable depth test
|
|
//#define DET_CLEAR 0x00004 // Use clear colors
|
|
#define LC_DET_LIGHTING 0x00008 // Lighting
|
|
//#define LC_DET_SMOOTH 0x00010 // Smooth shading
|
|
//#define DET_STUDS 0x00020 // Draw studs
|
|
//#define DET_WIREFRAME 0x00040 // Wireframe
|
|
//#define LC_DET_ANTIALIAS 0x00080 // Turn on anti-aliasing
|
|
#define LC_DET_BRICKEDGES 0x00100 // Draw lines
|
|
//#define LC_DET_DITHER 0x00200 // Enable dithering
|
|
//#define LC_DET_BOX_FILL 0x00400 // Filled boxes
|
|
//#define LC_DET_HIDDEN_LINE 0x00800 // Remove hidden lines
|
|
//#define DET_STUDS_BOX 0x01000 // Draw studs as boxes
|
|
//#define LC_DET_LINEAR 0x02000 // Linear filtering
|
|
#define LC_DET_FAST 0x04000 // Fast rendering (boxes)
|
|
//#define LC_DET_BACKGROUND 0x08000 // Background rendering
|
|
//#define LC_DET_SCREENDOOR 0x10000 // No alpha blending
|
|
|
|
#define LC_DRAW_AXIS 0x0001 // Orientation icon
|
|
#define LC_DRAW_GRID 0x0002 // Grid
|
|
#define LC_DRAW_SNAP_A 0x0004 // Snap Angle
|
|
#define LC_DRAW_SNAP_X 0x0008 // Snap X
|
|
#define LC_DRAW_SNAP_Y 0x0010 // Snap Y
|
|
#define LC_DRAW_SNAP_Z 0x0020 // Snap Z
|
|
#define LC_DRAW_SNAP_XYZ (LC_DRAW_SNAP_X | LC_DRAW_SNAP_Y | LC_DRAW_SNAP_Z)
|
|
#define LC_DRAW_GLOBAL_SNAP 0x0040 // Don't allow relative snap.
|
|
//#define LC_DRAW_MOVE 0x0080 // Switch to move after insert
|
|
#define LC_DRAW_LOCK_X 0x0100 // Lock X
|
|
#define LC_DRAW_LOCK_Y 0x0200 // Lock Y
|
|
#define LC_DRAW_LOCK_Z 0x0400 // Lock Z
|
|
#define LC_DRAW_LOCK_XYZ (LC_DRAW_LOCK_X | LC_DRAW_LOCK_Y | LC_DRAW_LOCK_Z)
|
|
#define LC_DRAW_MOVEAXIS 0x0800 // Move on fixed axis
|
|
//#define LC_DRAW_PREVIEW 0x1000 // Show piece position
|
|
#define LC_DRAW_CM_UNITS 0x2000 // Use centimeters
|
|
//#define LC_DRAW_3DMOUSE 0x4000 // Mouse moves in all directions
|
|
|
|
// #define RENDER_FAST 0x001
|
|
// #define RENDER_BACKGROUND 0x002
|
|
#define LC_SCENE_FOG 0x004 // Enable fog
|
|
// #define RENDER_FOG_BG 0x008 // Use bg color for fog
|
|
#define LC_SCENE_BG 0x010 // Draw bg image
|
|
// #define RENDER_BG_FAST 0x020
|
|
#define LC_SCENE_BG_TILE 0x040 // Tile bg image
|
|
#define LC_SCENE_FLOOR 0x080 // Render floor
|
|
#define LC_SCENE_GRADIENT 0x100 // Draw gradient
|
|
|
|
#define LC_HTML_SINGLEPAGE 0x01
|
|
#define LC_HTML_INDEX 0x02
|
|
#define LC_HTML_IMAGES 0x04
|
|
#define LC_HTML_LISTEND 0x08
|
|
#define LC_HTML_LISTSTEP 0x10
|
|
#define LC_HTML_HIGHLIGHT 0x20
|
|
//#define LC_HTML_HTMLEXT 0x40
|
|
//#define LC_HTML_LISTID 0x80
|
|
|
|
#define LC_SEL_NO_PIECES 0x001 // No pieces in the project
|
|
#define LC_SEL_PIECE 0x002 // piece selected
|
|
#define LC_SEL_CAMERA 0x004 // camera selected
|
|
#define LC_SEL_LIGHT 0x010 // light selected
|
|
#define LC_SEL_MULTIPLE 0x020 // multiple pieces selected
|
|
#define LC_SEL_UNSELECTED 0x040 // at least 1 piece unselected
|
|
#define LC_SEL_HIDDEN 0x080 // at least one piece hidden
|
|
#define LC_SEL_GROUP 0x100 // at least one piece selected is grouped
|
|
#define LC_SEL_FOCUSGROUP 0x200 // focused piece is grouped
|
|
#define LC_SEL_CANGROUP 0x400 // can make a new group
|
|
|
|
enum LC_NOTIFY
|
|
{
|
|
LC_CAPTURE_LOST
|
|
};
|
|
|
|
enum LC_TRANSFORM_TYPE
|
|
{
|
|
LC_TRANSFORM_ABSOLUTE_TRANSLATION,
|
|
LC_TRANSFORM_RELATIVE_TRANSLATION,
|
|
LC_TRANSFORM_ABSOLUTE_ROTATION,
|
|
LC_TRANSFORM_RELATIVE_ROTATION
|
|
};
|
|
|
|
enum LC_MOUSE_TRACK
|
|
{
|
|
LC_TRACK_NONE,
|
|
LC_TRACK_START_LEFT,
|
|
LC_TRACK_LEFT,
|
|
LC_TRACK_START_RIGHT,
|
|
LC_TRACK_RIGHT
|
|
};
|
|
|
|
// Mouse control overlays.
|
|
enum LC_OVERLAY_MODES
|
|
{
|
|
LC_OVERLAY_NONE,
|
|
LC_OVERLAY_MOVE_X,
|
|
LC_OVERLAY_MOVE_Y,
|
|
LC_OVERLAY_MOVE_Z,
|
|
LC_OVERLAY_MOVE_XY,
|
|
LC_OVERLAY_MOVE_XZ,
|
|
LC_OVERLAY_MOVE_YZ,
|
|
LC_OVERLAY_MOVE_XYZ,
|
|
LC_OVERLAY_ROTATE_X,
|
|
LC_OVERLAY_ROTATE_Y,
|
|
LC_OVERLAY_ROTATE_Z,
|
|
LC_OVERLAY_ROTATE_XY,
|
|
LC_OVERLAY_ROTATE_XZ,
|
|
LC_OVERLAY_ROTATE_YZ,
|
|
LC_OVERLAY_ROTATE_XYZ,
|
|
LC_OVERLAY_ZOOM,
|
|
LC_OVERLAY_PAN,
|
|
LC_OVERLAY_ROTATE_VIEW_X,
|
|
LC_OVERLAY_ROTATE_VIEW_Y,
|
|
LC_OVERLAY_ROTATE_VIEW_Z,
|
|
LC_OVERLAY_ROTATE_VIEW_XYZ
|
|
};
|
|
|
|
class Piece;
|
|
class Camera;
|
|
class Light;
|
|
class Group;
|
|
class Terrain;
|
|
class PieceInfo;
|
|
class View;
|
|
class Image;
|
|
class TexFont;
|
|
|
|
// Undo support
|
|
|
|
#include "lc_file.h"
|
|
|
|
struct LC_UNDOINFO
|
|
{
|
|
lcMemFile file;
|
|
char strText[21];
|
|
LC_UNDOINFO* pNext;
|
|
LC_UNDOINFO() { pNext = NULL; }
|
|
};
|
|
|
|
struct LC_FILEENTRY
|
|
{
|
|
lcMemFile File;
|
|
char FileName[LC_MAXPATH];
|
|
};
|
|
|
|
struct lcPiecesUsedEntry
|
|
{
|
|
PieceInfo* Info;
|
|
int ColorIndex;
|
|
int Count;
|
|
};
|
|
|
|
struct lcSearchOptions
|
|
{
|
|
bool MatchInfo;
|
|
bool MatchColor;
|
|
bool MatchName;
|
|
PieceInfo* Info;
|
|
int ColorIndex;
|
|
char Name[256];
|
|
};
|
|
|
|
enum lcObjectProperty
|
|
{
|
|
LC_PART_POSITION,
|
|
LC_PART_ROTATION,
|
|
LC_PART_SHOW,
|
|
LC_PART_HIDE,
|
|
LC_PART_COLOR,
|
|
LC_PART_ID,
|
|
LC_CAMERA_POSITION,
|
|
LC_CAMERA_TARGET,
|
|
LC_CAMERA_UP,
|
|
LC_CAMERA_FOV,
|
|
LC_CAMERA_NEAR,
|
|
LC_CAMERA_FAR,
|
|
LC_CAMERA_NAME
|
|
};
|
|
|
|
enum LC_ACTIONS
|
|
{
|
|
LC_ACTION_INSERT,
|
|
LC_ACTION_LIGHT,
|
|
LC_ACTION_SPOTLIGHT,
|
|
LC_ACTION_CAMERA,
|
|
LC_ACTION_SELECT,
|
|
LC_ACTION_MOVE,
|
|
LC_ACTION_ROTATE,
|
|
LC_ACTION_ERASER,
|
|
LC_ACTION_PAINT,
|
|
LC_ACTION_ZOOM,
|
|
LC_ACTION_PAN,
|
|
LC_ACTION_ROTATE_VIEW,
|
|
LC_ACTION_ROLL,
|
|
LC_ACTION_ZOOM_REGION
|
|
};
|
|
|
|
class Project
|
|
{
|
|
public:
|
|
// Constructors
|
|
Project();
|
|
~Project();
|
|
|
|
// Attributes
|
|
public:
|
|
bool IsModified()
|
|
{ return m_bModified; }
|
|
|
|
// Access to protected members
|
|
unsigned char GetLastStep();
|
|
bool IsAnimation()
|
|
{ return m_bAnimation; }
|
|
void SetAnimation(bool Anim)
|
|
{ m_bAnimation = Anim; } // only to be called from lcApplication::Initialize()
|
|
unsigned short GetCurrentTime ()
|
|
{ return m_bAnimation ? m_nCurFrame : m_nCurStep; }
|
|
void SetCurrentTime(unsigned short Time)
|
|
{
|
|
if (m_bAnimation)
|
|
m_nCurFrame = Time;
|
|
else
|
|
m_nCurStep = (unsigned char)Time;
|
|
CalculateStep();
|
|
}
|
|
void SetCurrentPiece(PieceInfo* pInfo)
|
|
{ m_pCurPiece = pInfo; }
|
|
float* GetBackgroundColor()
|
|
{ return m_fBackground; }
|
|
unsigned long GetSnap() const
|
|
{ return m_nSnap; }
|
|
int GetOverlayMode() const
|
|
{ return m_OverlayMode; }
|
|
void GetSnapIndex(int* SnapXY, int* SnapZ, int* SnapAngle) const;
|
|
void GetSnapText(char* SnapXY, char* SnapZ, char* SnapAngle) const;
|
|
void GetSnapDistance(float* SnapXY, float* SnapZ) const;
|
|
void GetTimeRange(int* from, int* to)
|
|
{
|
|
*from = m_bAnimation ? m_nCurFrame : m_nCurStep;
|
|
*to = m_bAnimation ? m_nTotalFrames : 255;
|
|
}
|
|
unsigned short GetTotalFrames () const
|
|
{ return m_nTotalFrames; }
|
|
|
|
void ConvertToUserUnits(lcVector3& Value) const;
|
|
void ConvertFromUserUnits(lcVector3& Value) const;
|
|
|
|
void UpdateInterface();
|
|
void SetPathName (const char* lpszPathName, bool bAddToMRU);
|
|
void SetTitle (const char* lpszTitle);
|
|
|
|
public:
|
|
// Special notifications
|
|
void DeleteContents(bool bUndo); // delete doc items etc
|
|
void LoadDefaults(bool cameras);
|
|
void BeginPieceDrop(PieceInfo* Info);
|
|
void OnPieceDropMove(int x, int y);
|
|
void EndPieceDrop(bool Accept);
|
|
void BeginColorDrop();
|
|
|
|
void GetPiecesUsed(lcArray<lcPiecesUsedEntry>& PiecesUsed) const;
|
|
void CreateImages(Image* images, int width, int height, unsigned short from, unsigned short to, bool hilite);
|
|
void Render(View* view, bool bToMemory);
|
|
void CheckAutoSave();
|
|
bool GetSelectionCenter(lcVector3& Center) const;
|
|
bool GetFocusPosition(lcVector3& Position) const;
|
|
Object* GetFocusObject() const;
|
|
Group* AddGroup (const char* name, Group* pParent, float x, float y, float z);
|
|
void TransformSelectedObjects(LC_TRANSFORM_TYPE Type, const lcVector3& Transform);
|
|
void ModifyObject(Object* Object, lcObjectProperty Property, void* Value);
|
|
void ZoomActiveView(int Amount);
|
|
|
|
void AddView(View* view);
|
|
void RemoveView(View* view);
|
|
void UpdateAllViews();
|
|
bool SetActiveView(View* view);
|
|
View* GetActiveView() const
|
|
{
|
|
return m_ActiveView;
|
|
}
|
|
|
|
// Objects
|
|
Piece* m_pPieces;
|
|
lcArray<Camera*> mCameras;
|
|
Light* m_pLights;
|
|
Group* m_pGroups;
|
|
Terrain* m_pTerrain;
|
|
|
|
char m_strTitle[LC_MAXPATH];
|
|
char m_strPathName[LC_MAXPATH];
|
|
bool m_bModified;
|
|
|
|
// Implementation
|
|
protected:
|
|
View* m_ActiveView;
|
|
lcArray<View*> m_ViewList;
|
|
|
|
char m_strAuthor[101];
|
|
char m_strDescription[101];
|
|
char m_strComments[256];
|
|
|
|
// Piece library
|
|
TexFont* m_pScreenFont;
|
|
|
|
// Undo support
|
|
LC_UNDOINFO* m_pUndoList;
|
|
LC_UNDOINFO* m_pRedoList;
|
|
bool m_bUndoOriginal;
|
|
void CheckPoint (const char* text);
|
|
|
|
void AddPiece(Piece* pPiece);
|
|
void RemovePiece(Piece* pPiece);
|
|
bool RemoveSelectedObjects();
|
|
void GetPieceInsertPosition(Piece* OffsetPiece, lcVector3& Position, lcVector4& Rotation);
|
|
void GetPieceInsertPosition(View* view, int MouseX, int MouseY, lcVector3& Position, lcVector4& Orientation);
|
|
Object* FindObjectFromPoint(View* view, int x, int y, bool PiecesOnly = false);
|
|
void FindObjectsInBox(float x1, float y1, float x2, float y2, lcArray<Object*>& Objects);
|
|
void SelectAndFocusNone(bool bFocusOnly);
|
|
void CalculateStep();
|
|
static int InstanceOfName(const String& existingString, const String& candidateString, String& baseNameOut );
|
|
|
|
void FindPiece(bool FindFirst, bool SearchForward);
|
|
lcSearchOptions mSearchOptions;
|
|
|
|
// Movement.
|
|
bool MoveSelectedObjects(lcVector3& Move, lcVector3& Remainder, bool Snap, bool Lock);
|
|
bool RotateSelectedObjects(lcVector3& Delta, lcVector3& Remainder, bool Snap, bool Lock);
|
|
void SnapVector(lcVector3& Delta) const
|
|
{
|
|
lcVector3 Dummy;
|
|
SnapVector(Delta, Dummy);
|
|
}
|
|
void SnapVector(lcVector3& Delta, lcVector3& Leftover) const;
|
|
void SnapRotationVector(lcVector3& Delta, lcVector3& Leftover) const;
|
|
|
|
// Rendering functions.
|
|
void RenderBackground(View* view);
|
|
void RenderScenePieces(View* view);
|
|
void RenderSceneBoxes(View* view);
|
|
void RenderSceneObjects(View* view);
|
|
void RenderViewports(View* view);
|
|
void RenderOverlays(View* view);
|
|
|
|
void RenderInitialize();
|
|
void CreateHTMLPieceList(FILE* f, int nStep, bool bImages, const char* ext);
|
|
void Export3DStudio();
|
|
void ExportPOVRay(lcFile& File);
|
|
void ZoomExtents(int FirstView, int LastView);
|
|
|
|
bool m_bStopRender;
|
|
lcFile* m_pTrackFile;
|
|
bool m_bTrackCancel;
|
|
int m_nTracking;
|
|
int m_nDownX;
|
|
int m_nDownY;
|
|
float m_fTrack[3];
|
|
int m_nMouse;
|
|
lcVector3 m_MouseSnapLeftover;
|
|
lcVector3 m_MouseTotalDelta;
|
|
|
|
int m_OverlayMode;
|
|
bool m_OverlayActive;
|
|
lcVector3 m_OverlayCenter;
|
|
lcVector3 m_OverlayTrackStart;
|
|
lcVector3 m_OverlayDelta;
|
|
void MouseUpdateOverlays(View* view, int x, int y);
|
|
void ActivateOverlay(View* view, int Action, int OverlayMode);
|
|
void UpdateOverlayScale();
|
|
|
|
bool StopTracking(bool bAccept);
|
|
void StartTracking(int mode);
|
|
void UpdateSelection();
|
|
void RemoveEmptyGroups();
|
|
|
|
public:
|
|
void OnLeftButtonDown(View* view);
|
|
void OnLeftButtonUp(View* view);
|
|
void OnLeftButtonDoubleClick(View* view);
|
|
void OnMiddleButtonDown(View* view);
|
|
void OnMiddleButtonUp(View* view);
|
|
void OnRightButtonDown(View* view);
|
|
void OnRightButtonUp(View* view);
|
|
void OnMouseMove(View* view);
|
|
void OnMouseWheel(View* view, float Direction);
|
|
|
|
void SetAction(int Action);
|
|
int GetCurAction() const
|
|
{
|
|
return m_nCurAction;
|
|
}
|
|
int GetAction() const;
|
|
|
|
void HandleNotify(LC_NOTIFY id, unsigned long param);
|
|
void HandleCommand(LC_COMMANDS id);
|
|
|
|
protected:
|
|
// State variables
|
|
int mTransformType;
|
|
int m_nCurAction;
|
|
PieceInfo* m_pCurPiece;
|
|
PieceInfo* mDropPiece;
|
|
bool m_bAnimation;
|
|
bool m_bAddKeys;
|
|
unsigned char m_nFPS;
|
|
unsigned char m_nCurStep;
|
|
lcuint16 m_nCurFrame;
|
|
lcuint16 m_nTotalFrames;
|
|
|
|
bool mGridStuds;
|
|
lcuint32 mGridStudColor;
|
|
bool mGridLines;
|
|
int mGridLineSpacing;
|
|
lcuint32 mGridLineColor;
|
|
|
|
lcuint32 m_nScene;
|
|
lcuint32 m_nDetail;
|
|
lcuint32 m_nSnap;
|
|
lcuint16 m_nMoveSnap;
|
|
lcuint16 m_nAngleSnap;
|
|
float m_fLineWidth;
|
|
float m_fFogDensity;
|
|
float m_fFogColor[4];
|
|
float m_fAmbient[4];
|
|
float m_fBackground[4];
|
|
float m_fGradient1[3];
|
|
float m_fGradient2[3];
|
|
char m_strFooter[256];
|
|
char m_strHeader[256];
|
|
|
|
unsigned long m_nAutosave;
|
|
unsigned long m_nSaveTimer;
|
|
char m_strBackground[LC_MAXPATH];
|
|
lcTexture* m_pBackground;
|
|
lcTexture* mGridTexture;
|
|
|
|
protected:
|
|
// File load/save implementation.
|
|
bool DoSave(const char* FileName);
|
|
bool FileLoad(lcFile* file, bool bUndo, bool bMerge);
|
|
void FileSave(lcFile* file, bool bUndo);
|
|
void FileReadLDraw(lcFile* file, const lcMatrix44& CurrentTransform, int* nOk, int DefColor, int* nStep, lcArray<LC_FILEENTRY*>& FileArray);
|
|
void FileReadMPD(lcFile& MPD, lcArray<LC_FILEENTRY*>& FileArray) const;
|
|
|
|
public:
|
|
// File helpers
|
|
bool OnNewDocument();
|
|
bool OnOpenDocument(const char* FileName);
|
|
bool OpenProject(const char* FileName);
|
|
bool SaveModified();
|
|
void SetModifiedFlag(bool Modified);
|
|
};
|
|
|
|
#endif // _PROJECT_H_
|