leocad/common/library.h

169 lines
4.2 KiB
C++
Executable file

#ifndef _LIBRARY_H_
#define _LIBRARY_H_
#include "defines.h"
#include "str.h"
#include "array.h"
class File;
class FileDisk;
class Texture;
class PieceInfo;
#define LC_CATEGORY_FILE_ID LC_FOURCC('C', 'A', 'T', 0)
#define LC_CATEGORY_FILE_VERSION 0x0100
struct PiecesLibraryCategory
{
String Name;
String Keywords;
};
class PiecesLibrary
{
public:
PiecesLibrary();
~PiecesLibrary();
const char* GetLibraryPath() const
{ return m_LibraryPath; }
int GetPieceCount () const
{ return m_nPieceCount; }
int GetTextureCount () const
{ return m_nTextureCount; }
// Categories.
bool PieceInCategory(PieceInfo* Info, const String& CategoryKeywords) const;
int GetFirstCategory(PieceInfo* Info) const;
void GetCategoryEntries(int CategoryIndex, bool GroupPieces, PtrArray<PieceInfo>& SinglePieces, PtrArray<PieceInfo>& GroupedPieces) const;
void GetPatternedPieces(PieceInfo* Parent, PtrArray<PieceInfo>& Pieces) const;
void SetCategory(int Index, const String& Name, const String& Keywords);
void AddCategory(const String& Name, const String& Keywords);
void RemoveCategory(int Index);
void ResetCategories();
bool SaveCategories();
bool DoSaveCategories(bool AskName);
bool LoadCategories(const char* FileName);
const String& GetCategoryName(int Index) const
{ return m_Categories[Index].Name; }
const String& GetCategoryKeywords(int Index) const
{ return m_Categories[Index].Keywords; }
int GetNumCategories() const
{ return m_Categories.GetSize(); }
int FindCategoryIndex(const String& CategoryName) const
{
for (int i = 0; i < m_Categories.GetSize(); i++)
if (m_Categories[i].Name == CategoryName)
return i;
return -1;
}
bool Load(const char* libpath);
void Unload();
// Search for pieces.
PieceInfo* FindPieceInfo(const char* name) const;
PieceInfo* GetPieceInfo(int index) const;
int GetPieceIndex(PieceInfo *pInfo) const;
Texture* FindTexture(const char* name) const;
Texture* GetTexture(int index) const;
// File operations.
bool DeleteAllPieces();
bool DeletePieces(PtrArray<const char>& Pieces);
bool LoadUpdate(const char* update);
bool DeleteTextures(char** Names, int NumTextures);
bool ImportTexture(const char* Name);
bool ImportLDrawPiece(const char* Filename, File* NewIdxFile, File* NewBinFile, File* OldIdxFile, File* OldBinFile);
// Set when pieces are added/removed from the library.
bool m_Modified;
protected:
char m_LibraryPath[LC_MAXPATH]; // path to the library files
int m_nMovedCount; // number of moved pieces
char* m_pMovedReference; // moved pieces list
int m_nPieceCount; // number of pieces
PieceInfo* m_pPieceIdx; // pieces array
int m_nTextureCount; // number of textures
Texture* m_pTextures; // textures array
// Categories.
ObjArray<PiecesLibraryCategory> m_Categories;
bool m_CategoriesModified;
char m_CategoriesFile[LC_MAXPATH];
bool ValidatePiecesFile(FileDisk& IdxFile, FileDisk& BinFile) const;
bool ValidateTexturesFile(File& IdxFile, File& BinFile) const;
// File headers
static const char PiecesBinHeader[32];
static const char PiecesIdxHeader[32];
static const int PiecesFileVersion;
static const char TexturesBinHeader[32];
static const char TexturesIdxHeader[32];
static const int TexturesFileVersion;
};
// ============================================================================
// This should be cleaned and moved to the PiecesLibrary class
struct connection_t
{
unsigned char type;
float pos[3];
float up[3];
connection_t* next;
};
struct group_t
{
connection_t* connections[5];
void* drawinfo;
unsigned long infosize;
group_t* next;
};
struct lineinfo_t
{
unsigned char type;
unsigned char color;
float points[12];
lineinfo_t* next;
};
struct texture_t
{
float points[20];
unsigned char color;
char name[9];
texture_t* next;
};
struct LC_LDRAW_PIECE
{
float* verts;
unsigned int verts_count;
bool long_info;
connection_t* connections;
group_t* groups;
texture_t* textures;
char name[LC_MAXPATH];
char description[65];
};
bool ReadLDrawPiece(const char* filename, LC_LDRAW_PIECE* piece);
bool SaveLDrawPiece(LC_LDRAW_PIECE* piece, File* NewIdxFile, File* NewBinFile, File* OldIdxFile, File* OldBinFile);
void FreeLDrawPiece(LC_LDRAW_PIECE* piece);
#endif // _LIBRARY_H_