leocad/common/view.h
2018-08-19 20:28:04 -07:00

201 lines
4.8 KiB
C++

#pragma once
#include "lc_glwidget.h"
#include "camera.h"
#include "lc_scene.h"
#include "lc_viewcube.h"
#include "lc_commands.h"
enum lcTrackButton
{
LC_TRACKBUTTON_NONE,
LC_TRACKBUTTON_LEFT,
LC_TRACKBUTTON_MIDDLE,
LC_TRACKBUTTON_RIGHT
};
enum lcTrackTool
{
LC_TRACKTOOL_NONE,
LC_TRACKTOOL_INSERT,
LC_TRACKTOOL_POINTLIGHT,
LC_TRACKTOOL_SPOTLIGHT,
LC_TRACKTOOL_CAMERA,
LC_TRACKTOOL_SELECT,
LC_TRACKTOOL_MOVE_X,
LC_TRACKTOOL_MOVE_Y,
LC_TRACKTOOL_MOVE_Z,
LC_TRACKTOOL_MOVE_XY,
LC_TRACKTOOL_MOVE_XZ,
LC_TRACKTOOL_MOVE_YZ,
LC_TRACKTOOL_MOVE_XYZ,
LC_TRACKTOOL_ROTATE_X,
LC_TRACKTOOL_ROTATE_Y,
LC_TRACKTOOL_ROTATE_Z,
LC_TRACKTOOL_ROTATE_XY,
LC_TRACKTOOL_ROTATE_XYZ,
LC_TRACKTOOL_SCALE_PLUS,
LC_TRACKTOOL_SCALE_MINUS,
LC_TRACKTOOL_ERASER,
LC_TRACKTOOL_PAINT,
LC_TRACKTOOL_ZOOM,
LC_TRACKTOOL_PAN,
LC_TRACKTOOL_ORBIT_X,
LC_TRACKTOOL_ORBIT_Y,
LC_TRACKTOOL_ORBIT_XY,
LC_TRACKTOOL_ROLL,
LC_TRACKTOOL_ZOOM_REGION
};
enum class lcDragState
{
NONE,
PIECE,
COLOR
};
class View : public lcGLWidget
{
public:
View(lcModel* Model);
virtual ~View();
void Clear()
{
mModel = nullptr;
mActiveSubmodelInstance = nullptr;
}
lcModel* GetModel() const
{
return mModel;
}
lcModel* GetActiveModel() const;
void SetSelectedSubmodelActive();
void SetHighlight(bool Highlight)
{
mHighlight = Highlight;
}
static void CreateResources(lcContext* Context);
static void DestroyResources(lcContext* Context);
void OnDraw();
void OnInitialUpdate();
void OnUpdateCursor();
void OnLeftButtonDown();
void OnLeftButtonUp();
void OnLeftButtonDoubleClick();
void OnMiddleButtonDown();
void OnMiddleButtonUp();
void OnRightButtonDown();
void OnRightButtonUp();
void OnBackButtonUp();
void OnForwardButtonUp();
void OnMouseMove();
void OnMouseWheel(float Direction);
void CancelTrackingOrClearSelection();
void BeginDrag(lcDragState DragState);
void EndDrag(bool Accept);
void SetProjection(bool Ortho);
void LookAt();
void ZoomExtents();
void MoveCamera(const lcVector3& Direction);
void RemoveCamera();
void SetCamera(lcCamera* Camera, bool ForceCopy);
void SetCamera(const char* CameraName);
void SetCameraIndex(int Index);
void SetViewpoint(lcViewpoint Viewpoint);
void SetViewpoint(const lcVector3& Position);
void SetCameraAngles(float Latitude, float Longitude);
void SetDefaultCamera();
lcMatrix44 GetProjectionMatrix() const;
LC_CURSOR_TYPE GetCursor() const;
void ShowContextMenu() const;
lcVector3 GetMoveDirection(const lcVector3& Direction) const;
lcMatrix44 GetPieceInsertPosition(bool IgnoreSelected, PieceInfo* Info) const;
void GetRayUnderPointer(lcVector3& Start, lcVector3& End) const;
lcObjectSection FindObjectUnderPointer(bool PiecesOnly, bool IgnoreSelected) const;
lcArray<lcObject*> FindObjectsInBox(float x1, float y1, float x2, float y2) const;
lcCamera* mCamera;
lcVector3 ProjectPoint(const lcVector3& Point) const
{
int Viewport[4] = { 0, 0, mWidth, mHeight };
return lcProjectPoint(Point, mCamera->mWorldView, GetProjectionMatrix(), Viewport);
}
lcVector3 UnprojectPoint(const lcVector3& Point) const
{
int Viewport[4] = { 0, 0, mWidth, mHeight };
return lcUnprojectPoint(Point, mCamera->mWorldView, GetProjectionMatrix(), Viewport);
}
void UnprojectPoints(lcVector3* Points, int NumPoints) const
{
int Viewport[4] = { 0, 0, mWidth, mHeight };
lcUnprojectPoints(Points, NumPoints, mCamera->mWorldView, GetProjectionMatrix(), Viewport);
}
bool BeginRenderToImage(int Width, int Height);
void EndRenderToImage();
QImage GetRenderImage() const
{
return mRenderImage;
}
protected:
static void CreateSelectMoveOverlayMesh(lcContext* Context);
void DrawSelectMoveOverlay();
void DrawRotateOverlay();
void DrawSelectZoomRegionOverlay();
void DrawRotateViewOverlay();
void DrawGrid();
void DrawAxes();
void DrawViewport();
void UpdateTrackTool();
bool IsTrackToolAllowed(lcTrackTool TrackTool, quint32 AllowedTransforms) const;
lcTool GetCurrentTool() const;
lcTrackTool GetOverrideTrackTool(Qt::MouseButton Button) const;
float GetOverlayScale() const;
void StartTracking(lcTrackButton TrackButton);
void StopTracking(bool Accept);
void OnButtonDown(lcTrackButton TrackButton);
lcMatrix44 GetTileProjectionMatrix(int CurrentRow, int CurrentColumn, int CurrentTileWidth, int CurrentTileHeight) const;
lcModel* mModel;
lcPiece* mActiveSubmodelInstance;
lcMatrix44 mActiveSubmodelTransform;
lcScene mScene;
lcDragState mDragState;
lcTrackButton mTrackButton;
lcTrackTool mTrackTool;
bool mTrackToolFromOverlay;
bool mTrackUpdated;
int mMouseDownX;
int mMouseDownY;
lcVector3 mMouseDownPosition;
PieceInfo* mMouseDownPiece;
bool mHighlight;
QImage mRenderImage;
std::pair<lcFramebuffer, lcFramebuffer> mRenderFramebuffer;
lcViewCube mViewCube;
lcVertexBuffer mGridBuffer;
int mGridSettings[7];
static lcVertexBuffer mRotateMoveVertexBuffer;
static lcIndexBuffer mRotateMoveIndexBuffer;
};