mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
231 lines
6.2 KiB
C++
231 lines
6.2 KiB
C++
#pragma once
|
|
|
|
#include "lc_array.h"
|
|
#include "lc_math.h"
|
|
#include "lc_mesh.h"
|
|
|
|
class lcLibraryMeshData;
|
|
class lcMeshLoader;
|
|
|
|
enum lcMeshDataType
|
|
{
|
|
LC_MESHDATA_HIGH,
|
|
LC_MESHDATA_LOW,
|
|
LC_MESHDATA_SHARED,
|
|
LC_NUM_MESHDATA_TYPES
|
|
};
|
|
|
|
struct lcMeshLoaderVertex
|
|
{
|
|
lcVector3 Position;
|
|
lcVector3 Normal;
|
|
float NormalWeight;
|
|
};
|
|
|
|
struct lcMeshLoaderTexturedVertex
|
|
{
|
|
lcVector3 Position;
|
|
lcVector3 Normal;
|
|
lcVector2 TexCoords;
|
|
};
|
|
|
|
struct lcMeshLoaderConditionalVertex
|
|
{
|
|
lcVector3 Position[4];
|
|
};
|
|
|
|
enum class lcMeshLoaderMaterialType
|
|
{
|
|
Solid,
|
|
Planar,
|
|
Cylindrical,
|
|
Spherical
|
|
};
|
|
|
|
struct lcMeshLoaderMaterial
|
|
{
|
|
lcMeshLoaderMaterialType Type = lcMeshLoaderMaterialType::Solid;
|
|
quint32 Color = 16;
|
|
lcVector3 Points[3] = {};
|
|
float Angles[2] = {};
|
|
char Name[256] = {};
|
|
};
|
|
|
|
class lcMeshLoaderSection
|
|
{
|
|
public:
|
|
lcMeshLoaderSection(lcMeshPrimitiveType PrimitiveType, lcMeshLoaderMaterial* Material)
|
|
: mMaterial(Material), mPrimitiveType(PrimitiveType), mIndices(1024, 1024)
|
|
{
|
|
}
|
|
|
|
lcMeshLoaderMaterial* mMaterial;
|
|
lcMeshPrimitiveType mPrimitiveType;
|
|
lcArray<quint32> mIndices;
|
|
};
|
|
|
|
struct lcMeshLoaderFinalSection
|
|
{
|
|
quint32 Color;
|
|
lcMeshPrimitiveType PrimitiveType;
|
|
char Name[256];
|
|
};
|
|
|
|
struct lcMeshLoaderTextureMap
|
|
{
|
|
union lcTextureMapParams
|
|
{
|
|
lcTextureMapParams()
|
|
{
|
|
}
|
|
|
|
struct lcTextureMapSphericalParams
|
|
{
|
|
} Spherical;
|
|
} Params;
|
|
|
|
lcMeshLoaderMaterialType Type;
|
|
lcVector3 Points[3];
|
|
float Angles[2];
|
|
char Name[LC_MAXPATH];
|
|
|
|
bool Fallback = false;
|
|
bool Next = false;
|
|
};
|
|
|
|
class lcMeshLoaderTypeData
|
|
{
|
|
public:
|
|
lcMeshLoaderTypeData()
|
|
{
|
|
mVertices.SetGrow(1024);
|
|
mConditionalVertices.SetGrow(1024);
|
|
}
|
|
|
|
lcMeshLoaderTypeData(const lcMeshLoaderTypeData&) = delete;
|
|
lcMeshLoaderTypeData& operator=(const lcMeshLoaderTypeData&) = delete;
|
|
|
|
bool IsEmpty() const
|
|
{
|
|
return mSections.empty();
|
|
}
|
|
|
|
void Clear()
|
|
{
|
|
mSections.clear();
|
|
mVertices.RemoveAll();
|
|
mConditionalVertices.RemoveAll();
|
|
}
|
|
|
|
void SetMeshData(lcLibraryMeshData* MeshData)
|
|
{
|
|
mMeshData = MeshData;
|
|
}
|
|
|
|
lcMeshLoaderSection* AddSection(lcMeshPrimitiveType PrimitiveType, lcMeshLoaderMaterial* Material);
|
|
|
|
quint32 AddVertex(const lcVector3& Position, bool Optimize);
|
|
quint32 AddVertex(const lcVector3& Position, const lcVector3& Normal, float NormalWeight, bool Optimize);
|
|
quint32 AddConditionalVertex(const lcVector3 (&Position)[4]);
|
|
|
|
void ProcessLine(int LineType, lcMeshLoaderMaterial* Material, bool WindingCCW, lcVector3 (&Vertices)[4], bool Optimize);
|
|
|
|
void AddMeshData(const lcMeshLoaderTypeData& Data, const lcMatrix44& Transform, quint32 CurrentColorCode, bool InvertWinding, bool InvertNormals, lcMeshLoaderTextureMap* TextureMap);
|
|
void AddMeshDataNoDuplicateCheck(const lcMeshLoaderTypeData& Data, const lcMatrix44& Transform, quint32 CurrentColorCode, bool InvertWinding, bool InvertNormals, lcMeshLoaderTextureMap* TextureMap);
|
|
|
|
std::vector<std::unique_ptr<lcMeshLoaderSection>> mSections;
|
|
lcArray<lcMeshLoaderVertex> mVertices;
|
|
lcArray<lcMeshLoaderConditionalVertex> mConditionalVertices;
|
|
|
|
protected:
|
|
lcLibraryMeshData* mMeshData = nullptr;
|
|
};
|
|
|
|
class lcLibraryMeshData
|
|
{
|
|
public:
|
|
lcLibraryMeshData()
|
|
{
|
|
mHasTextures = false;
|
|
mHasStyleStud = false;
|
|
|
|
for (lcMeshLoaderTypeData& Data : mData)
|
|
Data.SetMeshData(this);
|
|
}
|
|
|
|
lcLibraryMeshData(const lcLibraryMeshData&) = delete;
|
|
lcLibraryMeshData& operator=(const lcLibraryMeshData&) = delete;
|
|
|
|
bool IsEmpty() const
|
|
{
|
|
for (const lcMeshLoaderTypeData& Data : mData)
|
|
if (!Data.IsEmpty())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Clear()
|
|
{
|
|
for (lcMeshLoaderTypeData& Data : mData)
|
|
Data.Clear();
|
|
|
|
mHasTextures = false;
|
|
mHasStyleStud = false;
|
|
}
|
|
|
|
void SetMeshLoader(lcMeshLoader* MeshLoader)
|
|
{
|
|
mMeshLoader = MeshLoader;
|
|
}
|
|
|
|
lcMesh* CreateMesh();
|
|
void AddVertices(lcMeshDataType MeshDataType, size_t VertexCount, int* BaseVertex, lcMeshLoaderVertex** VertexBuffer);
|
|
void AddIndices(lcMeshDataType MeshDataType, lcMeshPrimitiveType PrimitiveType, quint32 ColorCode, size_t IndexCount, quint32** IndexBuffer);
|
|
void AddMeshData(const lcLibraryMeshData& Data, const lcMatrix44& Transform, quint32 CurrentColorCode, bool InvertWinding, bool InvertNormals, lcMeshLoaderTextureMap* TextureMap, lcMeshDataType OverrideDestIndex);
|
|
void AddMeshDataNoDuplicateCheck(const lcLibraryMeshData& Data, const lcMatrix44& Transform, quint32 CurrentColorCode, bool InvertWinding, bool InvertNormals, lcMeshLoaderTextureMap* TextureMap, lcMeshDataType OverrideDestIndex);
|
|
|
|
lcMeshLoaderMaterial* GetMaterial(quint32 ColorCode);
|
|
lcMeshLoaderMaterial* GetTexturedMaterial(quint32 ColorCode, const lcMeshLoaderTextureMap& TextureMap);
|
|
|
|
std::array<lcMeshLoaderTypeData, LC_NUM_MESHDATA_TYPES> mData;
|
|
bool mHasTextures;
|
|
bool mHasStyleStud;
|
|
|
|
protected:
|
|
lcMeshLoader* mMeshLoader = nullptr;
|
|
std::vector<std::unique_ptr<lcMeshLoaderMaterial>> mMaterials;
|
|
lcArray<lcMeshLoaderTexturedVertex> mTexturedVertices;
|
|
|
|
void GenerateTexturedVertices();
|
|
void GeneratePlanarTexcoords(lcMeshLoaderSection* Section, const lcMeshLoaderTypeData& Data);
|
|
void GenerateCylindricalTexcoords(lcMeshLoaderSection* Section, const lcMeshLoaderTypeData& Data);
|
|
void GenerateSphericalTexcoords(lcMeshLoaderSection* Section, const lcMeshLoaderTypeData& Data);
|
|
quint32 AddTexturedVertex(const lcVector3& Position, const lcVector3& Normal, const lcVector2& TexCoords);
|
|
|
|
template<typename IndexType>
|
|
void WriteSections(lcMesh* Mesh, const lcArray<lcMeshLoaderFinalSection> (&FinalSections)[LC_NUM_MESH_LODS], int (&BaseVertices)[LC_NUM_MESHDATA_TYPES], int (&BaseConditionalVertices)[LC_NUM_MESHDATA_TYPES]);
|
|
|
|
static void UpdateMeshBoundingBox(lcMesh* Mesh);
|
|
template<typename IndexType>
|
|
static void UpdateMeshSectionBoundingBox(const lcMesh* Mesh, const lcMeshSection& Section, lcVector3& SectionMin, lcVector3& SectionMax);
|
|
};
|
|
|
|
class lcMeshLoader
|
|
{
|
|
public:
|
|
lcMeshLoader(lcLibraryMeshData& MeshData, bool Optimize, Project* CurrentProject, bool SearchProjectFolder);
|
|
|
|
bool LoadMesh(lcFile& File, lcMeshDataType MeshDataType);
|
|
|
|
Project* mCurrentProject;
|
|
bool mSearchProjectFolder;
|
|
|
|
protected:
|
|
bool ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransform, quint32 CurrentColorCode, bool InvertWinding, lcMeshDataType MeshDataType);
|
|
|
|
std::vector<lcMeshLoaderTextureMap> mTextureStack;
|
|
|
|
lcLibraryMeshData& mMeshData;
|
|
bool mOptimize;
|
|
};
|