leocad/common/pieceinf.cpp
2012-10-02 01:23:44 +00:00

243 lines
6.3 KiB
C++

#include "lc_global.h"
#include "lc_math.h"
#include "lc_mesh.h"
#include "lc_colors.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include "opengl.h"
#include "texture.h"
#include "pieceinf.h"
#include "project.h"
#include "lc_library.h"
#include "lc_application.h"
#define SIDES 16
static float sintbl[SIDES];
static float costbl[SIDES];
#define LC_MESH 1
#define LC_STUD 2
#define LC_STUD2 3
#define LC_STUD3 4
#define LC_STUD4 5
// measurements (in centimeters)
//#define LC_FLAT_HEIGHT 0.32f
//#define LC_BRICK_HEIGHT (3*LC_FLAT_HEIGHT)
//#define LC_BASEPLATE_HEIGHT (LC_FLAT_HEIGHT/2)
//#define LC_HALF_WIDE 0.4f
//#define LC_ONE_WIDE 0.8f
//#define LC_BRICK_WALL 0.125f
#define LC_STUD_HEIGHT 0.16f
#define LC_STUD_RADIUS 0.24f
#define LC_KNOB_RADIUS 0.32f
//#define LC_STUD_TECH_RADIUS (LC_FLAT_HEIGHT/2)
/////////////////////////////////////////////////////////////////////////////
// PieceInfo construction/destruction
PieceInfo::PieceInfo()
{
m_nRef = 0;
m_nBoxList = 0;
mMesh = NULL;
}
PieceInfo::~PieceInfo()
{
FreeInformation();
}
/////////////////////////////////////////////////////////////////////////////
// File I/O
void PieceInfo::LoadIndex(lcFile& file)
{
static bool init = false;
short sh[6];
short scale;
// Initialize sin/cos table
if (!init)
{
for (int i = 0; i < SIDES; i++)
{
sintbl[i] = (float)sin((LC_2PI*i)/(SIDES));
costbl[i] = (float)cos((LC_2PI*i)/(SIDES));
}
init = true;
}
file.ReadBuffer(m_strName, LC_PIECE_NAME_LEN);
file.ReadBuffer(m_strDescription, 64);
m_strDescription[64] = '\0';
file.ReadS16(sh, 6);
lcuint8 Flags;
file.ReadU8(&Flags, 1);
m_nFlags = Flags;
lcuint32 Groups; file.ReadU32(&Groups, 1);
file.ReadU32(&m_nOffset, 1);
file.ReadU32(&m_nSize, 1);
if (m_nFlags & LC_PIECE_SMALL)
scale = 10000;
else if (m_nFlags & LC_PIECE_MEDIUM)
scale = 1000;
else
scale = 100;
m_fDimensions[0] = (float)sh[0]/scale;
m_fDimensions[1] = (float)sh[1]/scale;
m_fDimensions[2] = (float)sh[2]/scale;
m_fDimensions[3] = (float)sh[3]/scale;
m_fDimensions[4] = (float)sh[4]/scale;
m_fDimensions[5] = (float)sh[5]/scale;
}
void PieceInfo::CreatePlaceholder(const char* Name)
{
strncpy(m_strName, Name, sizeof(m_strName));
m_strName[sizeof(m_strName)-1] = 0;
strncpy(m_strDescription, Name, sizeof(m_strDescription));
m_strDescription[sizeof(m_strDescription)-1] = 0;
m_nFlags = LC_PIECE_PLACEHOLDER;
m_nOffset = 0;
m_nSize = 0;
m_fDimensions[0] = 0.4f;
m_fDimensions[1] = 0.4f;
m_fDimensions[2] = 0.16f;
m_fDimensions[3] = -0.4f;
m_fDimensions[4] = -0.4f;
m_fDimensions[5] = -0.96f;
}
void PieceInfo::AddRef()
{
if (m_nRef == 0)
LoadInformation();
m_nRef++;
}
void PieceInfo::DeRef()
{
m_nRef--;
if (m_nRef == 0)
FreeInformation();
}
void PieceInfo::CreateBoxDisplayList()
{
if (m_nBoxList)
return;
// Create a display for the bounding box.
m_nBoxList = glGenLists(1);
glNewList(m_nBoxList, GL_COMPILE);
glEnableClientState(GL_VERTEX_ARRAY);
float box[24][3] =
{
{ m_fDimensions[0], m_fDimensions[1], m_fDimensions[2] },
{ m_fDimensions[3], m_fDimensions[1], m_fDimensions[2] },
{ m_fDimensions[3], m_fDimensions[4], m_fDimensions[2] },
{ m_fDimensions[0], m_fDimensions[4], m_fDimensions[2] },
{ m_fDimensions[0], m_fDimensions[1], m_fDimensions[5] },
{ m_fDimensions[0], m_fDimensions[4], m_fDimensions[5] },
{ m_fDimensions[3], m_fDimensions[4], m_fDimensions[5] },
{ m_fDimensions[3], m_fDimensions[1], m_fDimensions[5] },
{ m_fDimensions[3], m_fDimensions[4], m_fDimensions[2] },
{ m_fDimensions[3], m_fDimensions[1], m_fDimensions[2] },
{ m_fDimensions[3], m_fDimensions[1], m_fDimensions[5] },
{ m_fDimensions[3], m_fDimensions[4], m_fDimensions[5] },
{ m_fDimensions[0], m_fDimensions[4], m_fDimensions[5] },
{ m_fDimensions[0], m_fDimensions[1], m_fDimensions[5] },
{ m_fDimensions[0], m_fDimensions[1], m_fDimensions[2] },
{ m_fDimensions[0], m_fDimensions[4], m_fDimensions[2] },
{ m_fDimensions[0], m_fDimensions[1], m_fDimensions[5] },
{ m_fDimensions[3], m_fDimensions[1], m_fDimensions[5] },
{ m_fDimensions[3], m_fDimensions[1], m_fDimensions[2] },
{ m_fDimensions[0], m_fDimensions[1], m_fDimensions[2] },
{ m_fDimensions[0], m_fDimensions[4], m_fDimensions[2] },
{ m_fDimensions[3], m_fDimensions[4], m_fDimensions[2] },
{ m_fDimensions[3], m_fDimensions[4], m_fDimensions[5] },
{ m_fDimensions[0], m_fDimensions[4], m_fDimensions[5] }
};
glVertexPointer(3, GL_FLOAT, 0, box);
glDrawArrays(GL_QUADS, 0, 24);
glEndList();
}
void PieceInfo::LoadInformation()
{
if (m_nFlags & LC_PIECE_PLACEHOLDER)
{
mMesh = new lcMesh();
mMesh->CreateBox();
}
else
{
FreeInformation();
lcGetPiecesLibrary()->LoadPiece(m_strName);
}
}
void PieceInfo::FreeInformation()
{
delete mMesh;
mMesh = NULL;
if (m_nBoxList != 0)
glDeleteLists(m_nBoxList, 1);
m_nBoxList = 0;
}
// Zoom extents for the preview window and print catalog
void PieceInfo::ZoomExtents(float Fov, float Aspect, float* EyePos) const
{
lcVector3 Points[8] =
{
lcVector3(m_fDimensions[0], m_fDimensions[1], m_fDimensions[5]),
lcVector3(m_fDimensions[3], m_fDimensions[1], m_fDimensions[5]),
lcVector3(m_fDimensions[0], m_fDimensions[1], m_fDimensions[2]),
lcVector3(m_fDimensions[3], m_fDimensions[4], m_fDimensions[5]),
lcVector3(m_fDimensions[3], m_fDimensions[4], m_fDimensions[2]),
lcVector3(m_fDimensions[0], m_fDimensions[4], m_fDimensions[2]),
lcVector3(m_fDimensions[0], m_fDimensions[4], m_fDimensions[5]),
lcVector3(m_fDimensions[3], m_fDimensions[1], m_fDimensions[2])
};
lcVector3 Center(GetCenter());
lcVector3 Position;
if (EyePos)
Position = lcVector3(EyePos[0], EyePos[1], EyePos[2]);
else
Position = lcVector3(-10.0f, -10.0f, 5.0f);
Position += Center;
lcMatrix44 Projection = lcMatrix44Perspective(30.0f, Aspect, 1.0f, 100.0f);
lcMatrix44 ModelView = lcMatrix44LookAt(Position, Center, lcVector3(0, 0, 1));
Position = lcZoomExtents(Position, ModelView, Projection, Points, 8);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(Projection);
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf(lcMatrix44LookAt(Position, Center, lcVector3(0, 0, 1)));
if (EyePos)
{
EyePos[0] = Position[0];
EyePos[1] = Position[1];
EyePos[2] = Position[2];
}
}
void PieceInfo::RenderPiece(int nColor)
{
mMesh->Render(nColor, false, false);
}