mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
229 lines
10 KiB
C
229 lines
10 KiB
C
#ifndef _LC_GLEXTENSIONS_H_
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#define _LC_GLEXTENSIONS_H_
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void lcInitializeGLExtensions(const QGLContext* Context);
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extern bool gSupportsShaderObjects;
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extern bool gSupportsVertexBufferObject;
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extern bool gSupportsFramebufferObjectARB;
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extern bool gSupportsFramebufferObjectEXT;
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extern bool gSupportsAnisotropic;
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extern GLfloat gMaxAnisotropy;
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#ifndef Q_OS_MAC
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#define LC_LOAD_GLEXTENSIONS
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#endif
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#ifdef LC_LOAD_GLEXTENSIONS
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extern PFNGLBINDBUFFERARBPROC lcBindBufferARB;
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extern PFNGLDELETEBUFFERSARBPROC lcDeleteBuffersARB;
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extern PFNGLGENBUFFERSARBPROC lcGenBuffersARB;
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extern PFNGLISBUFFERARBPROC lcIsBufferARB;
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extern PFNGLBUFFERDATAARBPROC lcBufferDataARB;
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extern PFNGLBUFFERSUBDATAARBPROC lcBufferSubDataARB;
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extern PFNGLGETBUFFERSUBDATAARBPROC lcGetBufferSubDataARB;
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extern PFNGLMAPBUFFERARBPROC lcMapBufferARB;
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extern PFNGLUNMAPBUFFERARBPROC lcUnmapBufferARB;
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extern PFNGLGETBUFFERPARAMETERIVARBPROC lcGetBufferParameterivARB;
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extern PFNGLGETBUFFERPOINTERVARBPROC lcGetBufferPointervARB;
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extern PFNGLISRENDERBUFFERPROC lcIsRenderbuffer;
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extern PFNGLBINDRENDERBUFFERPROC lcBindRenderbuffer;
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extern PFNGLDELETERENDERBUFFERSPROC lcDeleteRenderbuffers;
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extern PFNGLGENRENDERBUFFERSPROC lcGenRenderbuffers;
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extern PFNGLRENDERBUFFERSTORAGEPROC lcRenderbufferStorage;
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extern PFNGLGETRENDERBUFFERPARAMETERIVPROC lcGetRenderbufferParameteriv;
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extern PFNGLISFRAMEBUFFERPROC lcIsFramebuffer;
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extern PFNGLBINDFRAMEBUFFERPROC lcBindFramebuffer;
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extern PFNGLDELETEFRAMEBUFFERSPROC lcDeleteFramebuffers;
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extern PFNGLGENFRAMEBUFFERSPROC lcGenFramebuffers;
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extern PFNGLCHECKFRAMEBUFFERSTATUSPROC lcCheckFramebufferStatus;
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extern PFNGLFRAMEBUFFERTEXTURE1DPROC lcFramebufferTexture1D;
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extern PFNGLFRAMEBUFFERTEXTURE2DPROC lcFramebufferTexture2D;
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extern PFNGLFRAMEBUFFERTEXTURE3DPROC lcFramebufferTexture3D;
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extern PFNGLFRAMEBUFFERRENDERBUFFERPROC lcFramebufferRenderbuffer;
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extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC lcGetFramebufferAttachmentParameteriv;
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extern PFNGLGENERATEMIPMAPPROC lcGenerateMipmap;
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extern PFNGLBLITFRAMEBUFFERPROC lcBlitFramebuffer;
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extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC lcRenderbufferStorageMultisample;
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extern PFNGLFRAMEBUFFERTEXTURELAYERPROC lcFramebufferTextureLayer;
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extern PFNGLISRENDERBUFFEREXTPROC lcIsRenderbufferEXT;
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extern PFNGLBINDRENDERBUFFEREXTPROC lcBindRenderbufferEXT;
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extern PFNGLDELETERENDERBUFFERSEXTPROC lcDeleteRenderbuffersEXT;
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extern PFNGLGENRENDERBUFFERSEXTPROC lcGenRenderbuffersEXT;
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extern PFNGLRENDERBUFFERSTORAGEEXTPROC lcRenderbufferStorageEXT;
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extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC lcGetRenderbufferParameterivEXT;
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extern PFNGLISFRAMEBUFFEREXTPROC lcIsFramebufferEXT;
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extern PFNGLBINDFRAMEBUFFEREXTPROC lcBindFramebufferEXT;
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extern PFNGLDELETEFRAMEBUFFERSEXTPROC lcDeleteFramebuffersEXT;
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extern PFNGLGENFRAMEBUFFERSEXTPROC lcGenFramebuffersEXT;
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extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC lcCheckFramebufferStatusEXT;
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extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC lcFramebufferTexture1DEXT;
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extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC lcFramebufferTexture2DEXT;
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extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC lcFramebufferTexture3DEXT;
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extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC lcFramebufferRenderbufferEXT;
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extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC lcGetFramebufferAttachmentParameterivEXT;
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extern PFNGLGENERATEMIPMAPEXTPROC lcGenerateMipmapEXT;
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extern PFNGLATTACHSHADERPROC lcAttachShader;
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extern PFNGLBINDATTRIBLOCATIONPROC lcBindAttribLocation;
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extern PFNGLCOMPILESHADERPROC lcCompileShader;
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extern PFNGLCREATEPROGRAMPROC lcCreateProgram;
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extern PFNGLCREATESHADERPROC lcCreateShader;
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extern PFNGLDELETEPROGRAMPROC lcDeleteProgram;
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extern PFNGLDELETESHADERPROC lcDeleteShader;
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extern PFNGLDETACHSHADERPROC lcDetachShader;
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extern PFNGLDISABLEVERTEXATTRIBARRAYPROC lcDisableVertexAttribArray;
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extern PFNGLENABLEVERTEXATTRIBARRAYPROC lcEnableVertexAttribArray;
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extern PFNGLGETACTIVEATTRIBPROC lcGetActiveAttrib;
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extern PFNGLGETACTIVEUNIFORMPROC lcGetActiveUniform;
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extern PFNGLGETATTACHEDSHADERSPROC lcGetAttachedShaders;
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extern PFNGLGETATTRIBLOCATIONPROC lcGetAttribLocation;
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extern PFNGLGETPROGRAMIVPROC lcGetProgramiv;
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extern PFNGLGETPROGRAMINFOLOGPROC lcGetProgramInfoLog;
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extern PFNGLGETSHADERIVPROC lcGetShaderiv;
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extern PFNGLGETSHADERINFOLOGPROC lcGetShaderInfoLog;
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extern PFNGLGETSHADERSOURCEPROC lcGetShaderSource;
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extern PFNGLGETUNIFORMLOCATIONPROC lcGetUniformLocation;
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extern PFNGLGETUNIFORMFVPROC lcGetUniformfv;
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extern PFNGLGETUNIFORMIVPROC lcGetUniformiv;
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extern PFNGLGETVERTEXATTRIBDVPROC lcGetVertexAttribdv;
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extern PFNGLGETVERTEXATTRIBFVPROC lcGetVertexAttribfv;
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extern PFNGLGETVERTEXATTRIBIVPROC lcGetVertexAttribiv;
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extern PFNGLGETVERTEXATTRIBPOINTERVPROC lcGetVertexAttribPointerv;
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extern PFNGLISPROGRAMPROC lcIsProgram;
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extern PFNGLISSHADERPROC lcIsShader;
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extern PFNGLLINKPROGRAMPROC lcLinkProgram;
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extern PFNGLSHADERSOURCEPROC lcShaderSource;
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extern PFNGLUSEPROGRAMPROC lcUseProgram;
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extern PFNGLUNIFORM1FPROC lcUniform1f;
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extern PFNGLUNIFORM2FPROC lcUniform2f;
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extern PFNGLUNIFORM3FPROC lcUniform3f;
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extern PFNGLUNIFORM4FPROC lcUniform4f;
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extern PFNGLUNIFORM1IPROC lcUniform1i;
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extern PFNGLUNIFORM2IPROC lcUniform2i;
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extern PFNGLUNIFORM3IPROC lcUniform3i;
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extern PFNGLUNIFORM4IPROC lcUniform4i;
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extern PFNGLUNIFORM1FVPROC lcUniform1fv;
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extern PFNGLUNIFORM2FVPROC lcUniform2fv;
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extern PFNGLUNIFORM3FVPROC lcUniform3fv;
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extern PFNGLUNIFORM4FVPROC lcUniform4fv;
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extern PFNGLUNIFORM1IVPROC lcUniform1iv;
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extern PFNGLUNIFORM2IVPROC lcUniform2iv;
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extern PFNGLUNIFORM3IVPROC lcUniform3iv;
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extern PFNGLUNIFORM4IVPROC lcUniform4iv;
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extern PFNGLUNIFORMMATRIX2FVPROC lcUniformMatrix2fv;
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extern PFNGLUNIFORMMATRIX3FVPROC lcUniformMatrix3fv;
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extern PFNGLUNIFORMMATRIX4FVPROC lcUniformMatrix4fv;
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extern PFNGLVALIDATEPROGRAMPROC lcValidateProgram;
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extern PFNGLVERTEXATTRIBPOINTERPROC lcVertexAttribPointer;
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#define glBindBuffer lcBindBufferARB
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#define glDeleteBuffers lcDeleteBuffersARB
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#define glGenBuffers lcGenBuffersARB
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#define glIsBuffer lcIsBufferARB
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#define glBufferData lcBufferDataARB
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#define glBufferSubData lcBufferSubDataARB
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#define glGetBufferSubData lcGetBufferSubDataARB
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#define glMapBuffer lcMapBufferARB
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#define glUnmapBuffer lcUnmapBufferARB
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#define glGetBufferParameteriv lcGetBufferParameterivARB
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#define glGetBufferPointerv lcGetBufferPointervARB
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#define glIsRenderbuffer lcIsRenderbuffer
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#define glBindRenderbuffer lcBindRenderbuffer
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#define glDeleteRenderbuffers lcDeleteRenderbuffers
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#define glGenRenderbuffers lcGenRenderbuffers
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#define glRenderbufferStorage lcRenderbufferStorage
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#define glGetRenderbufferParameteriv lcGetRenderbufferParameteriv
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#define glIsFramebuffer lcIsFramebuffer
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#define glBindFramebuffer lcBindFramebuffer
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#define glDeleteFramebuffers lcDeleteFramebuffers
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#define glGenFramebuffers lcGenFramebuffers
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#define glCheckFramebufferStatus lcCheckFramebufferStatus
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#define glFramebufferTexture1D lcFramebufferTexture1D
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#define glFramebufferTexture2D lcFramebufferTexture2D
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#define glFramebufferTexture3D lcFramebufferTexture3D
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#define glFramebufferRenderbuffer lcFramebufferRenderbuffer
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#define glGetFramebufferAttachmentParameteriv lcGetFramebufferAttachmentParameteriv
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#define glGenerateMipmap lcGenerateMipmap
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#define glBlitFramebuffer lcBlitFramebuffer
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#define glRenderbufferStorageMultisample lcRenderbufferStorageMultisample
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#define glFramebufferTextureLayer lcFramebufferTextureLayer
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#define glIsRenderbufferEXT lcIsRenderbufferEXT
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#define glBindRenderbufferEXT lcBindRenderbufferEXT
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#define glDeleteRenderbuffersEXT lcDeleteRenderbuffersEXT
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#define glGenRenderbuffersEXT lcGenRenderbuffersEXT
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#define glRenderbufferStorageEXT lcRenderbufferStorageEXT
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#define glGetRenderbufferParameterivEXT lcGetRenderbufferParameterivEXT
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#define glIsFramebufferEXT lcIsFramebufferEXT
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#define glBindFramebufferEXT lcBindFramebufferEXT
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#define glDeleteFramebuffersEXT lcDeleteFramebuffersEXT
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#define glGenFramebuffersEXT lcGenFramebuffersEXT
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#define glCheckFramebufferStatusEXT lcCheckFramebufferStatusEXT
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#define glFramebufferTexture1DEXT lcFramebufferTexture1DEXT
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#define glFramebufferTexture2DEXT lcFramebufferTexture2DEXT
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#define glFramebufferTexture3DEXT lcFramebufferTexture3DEXT
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#define glFramebufferRenderbufferEXT lcFramebufferRenderbufferEXT
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#define glGetFramebufferAttachmentParameterivEXT lcGetFramebufferAttachmentParameterivEXT
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#define glGenerateMipmapEXT lcGenerateMipmapEXT
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#define glAttachShader lcAttachShader
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#define glBindAttribLocation lcBindAttribLocation
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#define glCompileShader lcCompileShader
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#define glCreateProgram lcCreateProgram
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#define glCreateShader lcCreateShader
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#define glDeleteProgram lcDeleteProgram
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#define glDeleteShader lcDeleteShader
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#define glDetachShader lcDetachShader
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#define glDisableVertexAttribArray lcDisableVertexAttribArray
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#define glEnableVertexAttribArray lcEnableVertexAttribArray
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#define glGetActiveAttrib lcGetActiveAttrib
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#define glGetActiveUniform lcGetActiveUniform
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#define glGetAttachedShaders lcGetAttachedShaders
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#define glGetAttribLocation lcGetAttribLocation
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#define glGetProgramiv lcGetProgramiv
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#define glGetProgramInfoLog lcGetProgramInfoLog
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#define glGetShaderiv lcGetShaderiv
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#define glGetShaderInfoLog lcGetShaderInfoLog
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#define glGetShaderSource lcGetShaderSource
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#define glGetUniformLocation lcGetUniformLocation
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#define glGetUniformfv lcGetUniformfv
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#define glGetUniformiv lcGetUniformiv
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#define glGetVertexAttribdv lcGetVertexAttribdv
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#define glGetVertexAttribfv lcGetVertexAttribfv
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#define glGetVertexAttribiv lcGetVertexAttribiv
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#define glGetVertexAttribPointerv lcGetVertexAttribPointerv
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#define glIsProgram lcIsProgram
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#define glIsShader lcIsShader
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#define glLinkProgram lcLinkProgram
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#define glShaderSource lcShaderSource
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#define glUseProgram lcUseProgram
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#define glUniform1f lcUniform1f
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#define glUniform2f lcUniform2f
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#define glUniform3f lcUniform3f
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#define glUniform4f lcUniform4f
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#define glUniform1i lcUniform1i
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#define glUniform2i lcUniform2i
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#define glUniform3i lcUniform3i
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#define glUniform4i lcUniform4i
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#define glUniform1fv lcUniform1fv
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#define glUniform2fv lcUniform2fv
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#define glUniform3fv lcUniform3fv
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#define glUniform4fv lcUniform4fv
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#define glUniform1iv lcUniform1iv
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#define glUniform2iv lcUniform2iv
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#define glUniform3iv lcUniform3iv
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#define glUniform4iv lcUniform4iv
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#define glUniformMatrix2fv lcUniformMatrix2fv
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#define glUniformMatrix3fv lcUniformMatrix3fv
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#define glUniformMatrix4fv lcUniformMatrix4fv
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#define glValidateProgram lcValidateProgram
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#define glVertexAttribPointer lcVertexAttribPointer
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#endif
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#endif
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