leocad/common/lc_model.cpp
2014-10-05 05:21:51 +00:00

1383 lines
36 KiB
C++

#include "lc_global.h"
#include "lc_model.h"
#include "piece.h"
#include "camera.h"
#include "light.h"
#include "group.h"
#include "lc_mainwindow.h"
#include "lc_profile.h"
#include "lc_library.h"
#include "lc_texture.h"
#include "view.h"
#include "preview.h"
void lcModelProperties::LoadDefaults()
{
mAuthor = lcGetProfileString(LC_PROFILE_DEFAULT_AUTHOR_NAME);
mBackgroundType = (lcBackgroundType)lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TYPE);
mBackgroundSolidColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_COLOR));
mBackgroundGradientColor1 = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR1));
mBackgroundGradientColor2 = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR2));
mBackgroundImage = lcGetProfileString(LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE);
mBackgroundImageTile = lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TILE);
mFogEnabled = lcGetProfileInt(LC_PROFILE_DEFAULT_FOG_ENABLED);
mFogDensity = lcGetProfileFloat(LC_PROFILE_DEFAULT_FOG_DENSITY);
mFogColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_FOG_COLOR));
mAmbientColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_AMBIENT_COLOR));
}
void lcModelProperties::SaveDefaults()
{
lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TYPE, mBackgroundType);
lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_COLOR, lcColorFromVector3(mBackgroundSolidColor));
lcSetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR1, lcColorFromVector3(mBackgroundGradientColor1));
lcSetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR2, lcColorFromVector3(mBackgroundGradientColor2));
lcSetProfileString(LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE, mBackgroundImage);
lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TILE, mBackgroundImageTile);
lcSetProfileInt(LC_PROFILE_DEFAULT_FOG_ENABLED, mFogEnabled);
lcSetProfileFloat(LC_PROFILE_DEFAULT_FOG_DENSITY, mFogDensity);
lcSetProfileInt(LC_PROFILE_DEFAULT_FOG_COLOR, lcColorFromVector3(mFogColor));
lcSetProfileInt(LC_PROFILE_DEFAULT_AMBIENT_COLOR, lcColorFromVector3(mAmbientColor));
}
void lcModelProperties::SaveLDraw(QTextStream& Stream) const
{
QLatin1String LineEnding("\r\n");
if (!mName.isEmpty())
Stream << QLatin1String("0 !LEOCAD MODEL NAME ") << mName << LineEnding;
if (!mAuthor.isEmpty())
Stream << QLatin1String("0 !LEOCAD MODEL AUTHOR ") << mAuthor << LineEnding;
if (!mDescription.isEmpty())
Stream << QLatin1String("0 !LEOCAD MODEL DESCRIPTION ") << mDescription << LineEnding;
if (!mComments.isEmpty())
{
QStringList Comments = mComments.split('\n');
foreach (const QString& Comment, Comments)
Stream << QLatin1String("0 !LEOCAD MODEL COMMENT ") << Comment << LineEnding;
}
for (int BackgroundIdx = 0; BackgroundIdx < LC_NUM_BACKGROUND_TYPES; BackgroundIdx++)
{
switch ((mBackgroundType + 1 + BackgroundIdx) % LC_NUM_BACKGROUND_TYPES)
{
case LC_BACKGROUND_SOLID:
Stream << QLatin1String("0 !LEOCAD MODEL BACKGROUND COLOR ") << mBackgroundSolidColor[0] << ' ' << mBackgroundSolidColor[1] << ' ' << mBackgroundSolidColor[2] << LineEnding;
break;
case LC_BACKGROUND_GRADIENT:
Stream << QLatin1String("0 !LEOCAD MODEL BACKGROUND GRADIENT ") << mBackgroundGradientColor1[0] << ' ' << mBackgroundGradientColor1[1] << ' ' << mBackgroundGradientColor1[2] << ' ' << mBackgroundGradientColor2[0] << ' ' << mBackgroundGradientColor2[1] << ' ' << mBackgroundGradientColor2[2] << LineEnding;
break;
case LC_BACKGROUND_IMAGE:
if (!mBackgroundImage.isEmpty())
{
Stream << QLatin1String("0 !LEOCAD MODEL BACKGROUND IMAGE ");
if (mBackgroundImageTile)
Stream << QLatin1String("TILE ");
Stream << QLatin1String("NAME ") << mBackgroundImage << LineEnding;
}
break;
}
}
// bool mFogEnabled;
// float mFogDensity;
// lcVector3 mFogColor;
// lcVector3 mAmbientColor;
}
void lcModelProperties::ParseLDrawLine(QTextStream& Stream)
{
QString Token;
Stream >> Token;
if (Token == QLatin1String("NAME"))
Stream >> mName;
else if (Token == QLatin1String("AUTHOR"))
Stream >> mAuthor;
else if (Token == QLatin1String("DESCRIPTION"))
Stream >> mDescription;
else if (Token == QLatin1String("COMMENT"))
{
QString Comment;
Stream >> Comment;
if (!mComments.isEmpty())
mComments += '\n';
mComments += Comment;
}
else if (Token == QLatin1String("BACKGROUND"))
{
Stream >> Token;
if (Token == QLatin1String("COLOR"))
{
mBackgroundType = LC_BACKGROUND_SOLID;
Stream >> mBackgroundSolidColor[0] >> mBackgroundSolidColor[1] >> mBackgroundSolidColor[2];
}
else if (Token == QLatin1String("GRADIENT"))
{
mBackgroundType = LC_BACKGROUND_GRADIENT;
Stream >> mBackgroundGradientColor1[0] >> mBackgroundGradientColor1[1] >> mBackgroundGradientColor1[2] >> mBackgroundGradientColor2[0] >> mBackgroundGradientColor2[1] >> mBackgroundGradientColor2[2];
}
else if (Token == QLatin1String("IMAGE"))
{
Stream >> Token;
if (Token == QLatin1String("TILE"))
{
mBackgroundImageTile = true;
Stream >> Token;
}
if (Token == QLatin1String("NAME"))
mBackgroundImage = Stream.readLine();
}
}
}
lcModel::lcModel()
{
mBackgroundTexture = NULL;
mSavedHistory = NULL;
}
lcModel::~lcModel()
{
DeleteModel();
DeleteHistory();
}
void lcModel::DeleteHistory()
{
mUndoHistory.DeleteAll();
mRedoHistory.DeleteAll();
}
void lcModel::DeleteModel()
{
lcReleaseTexture(mBackgroundTexture);
mBackgroundTexture = NULL;
const lcArray<View*> Views = gMainWindow->GetViews();
for (int ViewIdx = 0; ViewIdx < Views.GetSize(); ViewIdx++)
{
View* View = Views[ViewIdx];
lcCamera* Camera = View->mCamera;
if (!Camera->IsSimple())
View->SetCamera(Camera, true);
}
mPieces.DeleteAll();
mCameras.DeleteAll();
mLights.DeleteAll();
mGroups.DeleteAll();
}
void lcModel::SaveLDraw(QTextStream& Stream) const
{
QLatin1String LineEnding("\r\n");
mProperties.SaveLDraw(Stream);
lcStep LastStep = GetLastStep();
if (mCurrentStep != LastStep)
Stream << QLatin1String("0 !LEOCAD MODEL CURRENT_STEP") << mCurrentStep << LineEnding;
lcArray<lcGroup*> CurrentGroups;
for (lcStep Step = 1; Step <= LastStep; Step++)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->GetStepShow() != Step)
continue;
lcGroup* PieceGroup = Piece->GetGroup();
if (PieceGroup)
{
if (CurrentGroups.IsEmpty() || (!CurrentGroups.IsEmpty() && PieceGroup != CurrentGroups[CurrentGroups.GetSize() - 1]))
{
lcArray<lcGroup*> PieceParents;
for (lcGroup* Group = PieceGroup; Group; Group = Group->mGroup)
PieceParents.InsertAt(0, Group);
int FoundParent = -1;
while (!CurrentGroups.IsEmpty())
{
lcGroup* Group = CurrentGroups[CurrentGroups.GetSize() - 1];
int Index = PieceParents.FindIndex(Group);
if (Index == -1)
{
CurrentGroups.RemoveIndex(CurrentGroups.GetSize() - 1);
Stream << QLatin1String("0 !LEOCAD GROUP END\r\n");
}
else
{
FoundParent = Index;
break;
}
}
for (int ParentIdx = FoundParent + 1; ParentIdx < PieceParents.GetSize(); ParentIdx++)
{
lcGroup* Group = PieceParents[ParentIdx];
CurrentGroups.Add(Group);
Stream << QLatin1String("0 !LEOCAD GROUP BEGIN ") << Group->m_strName << LineEnding;
}
}
}
else
{
while (CurrentGroups.GetSize())
{
CurrentGroups.RemoveIndex(CurrentGroups.GetSize() - 1);
Stream << QLatin1String("0 !LEOCAD GROUP END\r\n");
}
}
Piece->SaveLDraw(Stream);
}
if (Step != LastStep)
Stream << QLatin1String("0 STEP\r\n");
}
while (CurrentGroups.GetSize())
{
CurrentGroups.RemoveIndex(CurrentGroups.GetSize() - 1);
Stream << QLatin1String("0 !LEOCAD GROUP END\r\n");
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
mCameras[CameraIdx]->SaveLDraw(Stream);
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
mLights[LightIdx]->SaveLDraw(Stream);
}
void lcModel::LoadLDraw(QTextStream& Stream)
{
lcPiece* Piece = NULL;
lcCamera* Camera = NULL;
lcLight* Light = NULL;
lcArray<lcGroup*> CurrentGroups;
int CurrentStep = 1;
while (!Stream.atEnd())
{
QString Line = Stream.readLine().trimmed();
QTextStream LineStream(&Line, QIODevice::ReadOnly);
QString Token;
LineStream >> Token;
if (Token == QLatin1String("0"))
{
LineStream >> Token;
if (Token == QLatin1String("STEP"))
{
CurrentStep++;
continue;
}
if (Token != QLatin1String("!LEOCAD"))
continue;
LineStream >> Token;
if (Token == QLatin1String("MODEL"))
{
// if (!strcmp(Tokens[3], "CURRENT_STEP") && Tokens[4])
// mCurrentStep = atoi(Tokens[4]);
mProperties.ParseLDrawLine(LineStream);
}
else if (Token == QLatin1String("PIECE"))
{
if (!Piece)
Piece = new lcPiece(NULL);
Piece->ParseLDrawLine(LineStream);
}
else if (Token == QLatin1String("CAMERA"))
{
if (!Camera)
Camera = new lcCamera(false);
if (Camera->ParseLDrawLine(LineStream))
{
Camera->CreateName(mCameras);
mCameras.Add(Camera);
Camera = NULL;
}
}
else if (Token == QLatin1String("LIGHT"))
{
}
else if (Token == QLatin1String("GROUP"))
{
LineStream >> Token;
if (Token == QLatin1String("BEGIN"))
{
QString Name = LineStream.readAll().trimmed();
QByteArray NameUtf = Name.toUtf8(); // todo: replace with qstring
lcGroup* Group = GetGroup(NameUtf.constData(), true);
if (!CurrentGroups.IsEmpty())
Group->mGroup = CurrentGroups[CurrentGroups.GetSize() - 1];
else
Group->mGroup = NULL;
CurrentGroups.Add(Group);
}
else if (Token == QLatin1String("END"))
{
if (!CurrentGroups.IsEmpty())
CurrentGroups.RemoveIndex(CurrentGroups.GetSize() - 1);
}
}
continue;
}
else if (Token == QLatin1String("1"))
{
int ColorCode;
LineStream >> ColorCode;
float Matrix[12];
for (int TokenIdx = 0; TokenIdx < 12; TokenIdx++)
LineStream >> Matrix[TokenIdx];
lcMatrix44 IncludeTransform(lcVector4(Matrix[3], Matrix[6], Matrix[9], 0.0f), lcVector4(Matrix[4], Matrix[7], Matrix[10], 0.0f),
lcVector4(Matrix[5], Matrix[8], Matrix[11], 0.0f), lcVector4(Matrix[0], Matrix[1], Matrix[2], 1.0f));
QString File;
LineStream >> File;
QString PartID = File.toUpper();
if (PartID.endsWith(QLatin1String(".DAT")))
PartID = PartID.left(PartID.size() - 4);
if (!Piece)
Piece = new lcPiece(NULL);
if (!CurrentGroups.IsEmpty())
Piece->SetGroup(CurrentGroups[CurrentGroups.GetSize() - 1]);
PieceInfo* Info = lcGetPiecesLibrary()->FindPiece(PartID.toLatin1().constData(), false);
if (Info != NULL)
{
float* Matrix = IncludeTransform;
lcMatrix44 Transform(lcVector4(Matrix[0], Matrix[2], -Matrix[1], 0.0f), lcVector4(Matrix[8], Matrix[10], -Matrix[9], 0.0f),
lcVector4(-Matrix[4], -Matrix[6], Matrix[5], 0.0f), lcVector4(0.0f, 0.0f, 0.0f, 1.0f));
lcVector4 AxisAngle = lcMatrix44ToAxisAngle(Transform);
AxisAngle[3] *= LC_RTOD;
Piece->SetPieceInfo(Info);
Piece->Initialize(lcVector3(IncludeTransform[3].x, IncludeTransform[3].z, -IncludeTransform[3].y), AxisAngle, CurrentStep);
Piece->SetColorCode(ColorCode);
Piece->CreateName(mPieces);
mPieces.Add(Piece);
Piece = NULL;
continue;
}
// todo: mpd
// todo: load from disk
Info = lcGetPiecesLibrary()->FindPiece(PartID.toLatin1().constData(), true);
if (Info != NULL)
{
float* Matrix = IncludeTransform;
lcMatrix44 Transform(lcVector4(Matrix[0], Matrix[2], -Matrix[1], 0.0f), lcVector4(Matrix[8], Matrix[10], -Matrix[9], 0.0f),
lcVector4(-Matrix[4], -Matrix[6], Matrix[5], 0.0f), lcVector4(0.0f, 0.0f, 0.0f, 1.0f));
lcVector4 AxisAngle = lcMatrix44ToAxisAngle(Transform);
AxisAngle[3] *= LC_RTOD;
Piece->SetPieceInfo(Info);
Piece->Initialize(lcVector3(IncludeTransform[3].x, IncludeTransform[3].z, -IncludeTransform[3].y), AxisAngle, CurrentStep);
Piece->SetColorCode(ColorCode);
Piece->CreateName(mPieces);
mPieces.Add(Piece);
Piece = NULL;
continue;
}
}
}
CalculateStep();
UpdateBackgroundTexture();
delete Piece;
delete Camera;
delete Light;
}
void lcModel::UpdateBackgroundTexture()
{
lcReleaseTexture(mBackgroundTexture);
mBackgroundTexture = NULL;
if (mProperties.mBackgroundType == LC_BACKGROUND_IMAGE)
{
mBackgroundTexture = lcLoadTexture(mProperties.mBackgroundImage, LC_TEXTURE_WRAPU | LC_TEXTURE_WRAPV);
if (!mBackgroundTexture)
mProperties.mBackgroundType = LC_BACKGROUND_SOLID;
}
}
void lcModel::RayTest(lcObjectRayTest& ObjectRayTest) const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsVisible(mCurrentStep))
Piece->RayTest(ObjectRayTest);
}
if (ObjectRayTest.PiecesOnly)
return;
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera != ObjectRayTest.ViewCamera && Camera->IsVisible())
Camera->RayTest(ObjectRayTest);
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
if (mLights[LightIdx]->IsVisible())
mLights[LightIdx]->RayTest(ObjectRayTest);
}
void lcModel::BoxTest(lcObjectBoxTest& ObjectBoxTest) const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsVisible(mCurrentStep))
Piece->BoxTest(ObjectBoxTest);
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera != ObjectBoxTest.ViewCamera && Camera->IsVisible())
Camera->BoxTest(ObjectBoxTest);
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
if (mLights[LightIdx]->IsVisible())
mLights[LightIdx]->BoxTest(ObjectBoxTest);
}
void lcModel::SaveCheckpoint(const QString& Description)
{
lcModelHistoryEntry* ModelHistoryEntry = new lcModelHistoryEntry();
ModelHistoryEntry->Description = Description;
QTextStream Stream(&ModelHistoryEntry->File);
SaveLDraw(Stream);
mUndoHistory.InsertAt(0, ModelHistoryEntry);
mRedoHistory.DeleteAll();
gMainWindow->UpdateModified(IsModified());
gMainWindow->UpdateUndoRedo(mUndoHistory.GetSize() > 1 ? mUndoHistory[0]->Description : QString(), !mRedoHistory.IsEmpty() ? mRedoHistory[0]->Description : QString());
}
void lcModel::LoadCheckPoint(lcModelHistoryEntry* CheckPoint)
{
DeleteModel();
QTextStream Stream(CheckPoint->File, QIODevice::ReadOnly);
LoadLDraw(Stream);
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateCameraMenu();
UpdateSelection();
gMainWindow->UpdateCurrentStep();
gMainWindow->UpdateAllViews();
}
void lcModel::CalculateStep()
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
Piece->UpdatePosition(mCurrentStep);
if (Piece->IsSelected())
{
if (!Piece->IsVisible(mCurrentStep))
Piece->SetSelected(false);
else
SelectGroup(Piece->GetTopGroup(), true);
}
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
mCameras[CameraIdx]->UpdatePosition(mCurrentStep);
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
mLights[LightIdx]->UpdatePosition(mCurrentStep);
}
lcStep lcModel::GetLastStep() const
{
lcStep Step = 1;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
Step = lcMax(Step, mPieces[PieceIdx]->GetStepShow());
return Step;
}
lcGroup* lcModel::GetGroup(const char* Name, bool CreateIfMissing)
{
for (int GroupIdx = 0; GroupIdx < mGroups.GetSize(); GroupIdx++)
{
lcGroup* Group = mGroups[GroupIdx];
if (!strcmp(Group->m_strName, Name))
return Group;
}
if (CreateIfMissing)
{
lcGroup* Group = new lcGroup();
mGroups.Add(Group);
strncpy(Group->m_strName, Name, sizeof(Group->m_strName));
Group->m_strName[sizeof(Group->m_strName) - 1] = 0;
return Group;
}
return NULL;
}
void lcModel::RemoveEmptyGroups()
{
bool Removed;
do
{
Removed = false;
for (int GroupIdx = 0; GroupIdx < mGroups.GetSize();)
{
lcGroup* Group = mGroups[GroupIdx];
int Ref = 0;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
if (mPieces[PieceIdx]->GetGroup() == Group)
Ref++;
for (int ParentIdx = 0; ParentIdx < mGroups.GetSize(); ParentIdx++)
if (mGroups[ParentIdx]->mGroup == Group)
Ref++;
if (Ref > 1)
{
GroupIdx++;
continue;
}
if (Ref != 0)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->GetGroup() == Group)
{
Piece->SetGroup(Group->mGroup);
break;
}
}
for (int ParentIdx = 0; ParentIdx < mGroups.GetSize(); ParentIdx++)
{
if (mGroups[ParentIdx]->mGroup == Group)
{
mGroups[ParentIdx]->mGroup = Group->mGroup;
break;
}
}
}
mGroups.RemoveIndex(GroupIdx);
delete Group;
Removed = true;
}
}
while (Removed);
}
#include "project.h"
#include "lc_application.h"
lcMatrix44 lcModel::GetRelativeRotation() const
{
const lcPreferences& Preferences = lcGetPreferences();
if (!Preferences.mForceGlobalTransforms)
{
lcObject* Focus = GetFocusObject();
if ((Focus != NULL) && Focus->IsPiece())
{
lcMatrix44 WorldMatrix = ((lcPiece*)Focus)->mModelWorld;
WorldMatrix.SetTranslation(lcVector3(0.0f, 0.0f, 0.0f));
return WorldMatrix;
}
}
return lcMatrix44Identity();
}
bool lcModel::MoveSelectedObjects(const lcVector3& PieceDistance, const lcVector3& ObjectDistance)
{
lcMatrix44 RelativeRotation = GetRelativeRotation();
bool Moved = false;
if (PieceDistance.LengthSquared() >= 0.001f)
{
lcVector3 TransformedPieceDistance = lcMul30(PieceDistance, RelativeRotation);
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
Piece->Move(mCurrentStep, gMainWindow->GetAddKeys(), TransformedPieceDistance);
Piece->UpdatePosition(mCurrentStep);
Moved = true;
}
}
}
if (ObjectDistance.LengthSquared() >= 0.001f)
{
lcVector3 TransformedObjectDistance = lcMul30(ObjectDistance, RelativeRotation);
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera->IsSelected())
{
Camera->Move(mCurrentStep, gMainWindow->GetAddKeys(), TransformedObjectDistance);
Camera->UpdatePosition(mCurrentStep);
Moved = true;
}
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
{
lcLight* Light = mLights[LightIdx];
if (Light->IsSelected())
{
Light->Move(mCurrentStep, gMainWindow->GetAddKeys(), TransformedObjectDistance);
Light->UpdatePosition(mCurrentStep);
Moved = true;
}
}
}
return Moved;
}
bool lcModel::RotateSelectedPieces(const lcVector3& Angles)
{
if (Angles.LengthSquared() < 0.001f)
return false;
float Bounds[6] = { FLT_MAX, FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX, -FLT_MAX };
lcPiece* Focus = NULL;
int SelectedCount = 0;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
if (Piece->IsFocused())
Focus = Piece;
Piece->CompareBoundingBox(Bounds);
SelectedCount++;
}
}
lcVector3 Center;
if (Focus)
Center = Focus->mPosition;
else
Center = lcVector3((Bounds[0] + Bounds[3]) / 2.0f, (Bounds[1] + Bounds[4]) / 2.0f, (Bounds[2] + Bounds[5]) / 2.0f);
// Create the rotation matrix.
lcVector4 RotationQuaternion(0, 0, 0, 1);
lcVector4 WorldToFocusQuaternion, FocusToWorldQuaternion;
if (Angles[0] != 0.0f)
{
lcVector4 q = lcQuaternionRotationX(Angles[0] * LC_DTOR);
RotationQuaternion = lcQuaternionMultiply(q, RotationQuaternion);
}
if (Angles[1] != 0.0f)
{
lcVector4 q = lcQuaternionRotationY(Angles[1] * LC_DTOR);
RotationQuaternion = lcQuaternionMultiply(q, RotationQuaternion);
}
if (Angles[2] != 0.0f)
{
lcVector4 q = lcQuaternionRotationZ(Angles[2] * LC_DTOR);
RotationQuaternion = lcQuaternionMultiply(q, RotationQuaternion);
}
const lcPreferences& Preferences = lcGetPreferences();
if (Preferences.mForceGlobalTransforms)
Focus = NULL;
if (Focus)
{
const lcVector4& Rotation = Focus->mRotation;
WorldToFocusQuaternion = lcQuaternionFromAxisAngle(lcVector4(Rotation[0], Rotation[1], Rotation[2], -Rotation[3] * LC_DTOR));
FocusToWorldQuaternion = lcQuaternionFromAxisAngle(lcVector4(Rotation[0], Rotation[1], Rotation[2], Rotation[3] * LC_DTOR));
RotationQuaternion = lcQuaternionMultiply(FocusToWorldQuaternion, RotationQuaternion);
}
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (!Piece->IsSelected())
continue;
const lcVector4& Rotation = Piece->mRotation;
lcVector3 Distance = Piece->mPosition - Center;
lcVector4 LocalToWorldQuaternion = lcQuaternionFromAxisAngle(lcVector4(Rotation[0], Rotation[1], Rotation[2], Rotation[3] * LC_DTOR));
lcVector4 NewRotation, NewLocalToWorldQuaternion;
if (Focus)
{
lcVector4 LocalToFocusQuaternion = lcQuaternionMultiply(WorldToFocusQuaternion, LocalToWorldQuaternion);
NewLocalToWorldQuaternion = lcQuaternionMultiply(RotationQuaternion, LocalToFocusQuaternion);
lcVector4 WorldToLocalQuaternion = lcQuaternionFromAxisAngle(lcVector4(Rotation[0], Rotation[1], Rotation[2], -Rotation[3] * LC_DTOR));
Distance = lcQuaternionMul(Distance, WorldToLocalQuaternion);
Distance = lcQuaternionMul(Distance, NewLocalToWorldQuaternion);
}
else
{
NewLocalToWorldQuaternion = lcQuaternionMultiply(RotationQuaternion, LocalToWorldQuaternion);
Distance = lcQuaternionMul(Distance, RotationQuaternion);
}
NewRotation = lcQuaternionToAxisAngle(NewLocalToWorldQuaternion);
NewRotation[3] *= LC_RTOD;
Piece->SetPosition(Center + Distance, mCurrentStep, gMainWindow->GetAddKeys());
Piece->SetRotation(NewRotation, mCurrentStep, gMainWindow->GetAddKeys());
Piece->UpdatePosition(mCurrentStep);
}
return true;
}
lcObject* lcModel::GetFocusObject() const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsFocused())
return Piece;
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera->IsFocused())
return Camera;
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
{
lcLight* Light = mLights[LightIdx];
if (Light->IsFocused())
return Light;
}
return NULL;
}
bool lcModel::GetSelectionCenter(lcVector3& Center) const
{
float Bounds[6] = { FLT_MAX, FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX, -FLT_MAX };
bool Selected = false;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
Piece->CompareBoundingBox(Bounds);
Selected = true;
}
}
Center = lcVector3((Bounds[0] + Bounds[3]) * 0.5f, (Bounds[1] + Bounds[4]) * 0.5f, (Bounds[2] + Bounds[5]) * 0.5f);
return Selected;
}
void lcModel::UpdateSelection() const
{
int Flags = 0;
int SelectedCount = 0;
lcObject* Focus = NULL;
if (mPieces.IsEmpty())
Flags |= LC_SEL_NO_PIECES;
else
{
lcGroup* pGroup = NULL;
bool first = true;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
SelectedCount++;
if (Piece->IsFocused())
Focus = Piece;
Flags |= LC_SEL_PIECE | LC_SEL_SELECTED;
if (Piece->GetGroup() != NULL)
{
Flags |= LC_SEL_GROUPED;
if (Piece->IsFocused())
Flags |= LC_SEL_FOCUS_GROUPED;
}
if (first)
{
pGroup = Piece->GetGroup();
first = false;
}
else
{
if (pGroup != Piece->GetGroup())
Flags |= LC_SEL_CAN_GROUP;
else
if (pGroup == NULL)
Flags |= LC_SEL_CAN_GROUP;
}
}
else
{
Flags |= LC_SEL_UNSELECTED;
if (Piece->IsHidden())
Flags |= LC_SEL_HIDDEN;
}
}
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera->IsSelected())
{
Flags |= LC_SEL_SELECTED;
SelectedCount++;
if (Camera->IsFocused())
Focus = Camera;
}
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
{
lcLight* Light = mLights[LightIdx];
if (Light->IsSelected())
{
Flags |= LC_SEL_SELECTED;
SelectedCount++;
if (Light->IsFocused())
Focus = Light;
}
}
gMainWindow->UpdateSelectedObjects(Flags, SelectedCount, Focus);
}
void lcModel::ClearSelection(bool UpdateInterface)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
mPieces[PieceIdx]->SetSelected(false);
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
mCameras[CameraIdx]->SetSelected(false);
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
mLights[LightIdx]->SetSelected(false);
if (UpdateInterface)
{
UpdateSelection();
gMainWindow->UpdateAllViews();
gMainWindow->UpdateFocusObject(NULL);
}
}
void lcModel::SelectGroup(lcGroup* TopGroup, bool Select)
{
if (!TopGroup)
return;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (!Piece->IsSelected() && Piece->IsVisible(mCurrentStep) && (Piece->GetTopGroup() == TopGroup))
Piece->SetSelected(Select);
}
}
void lcModel::FocusOrDeselectObject(const lcObjectSection& ObjectSection)
{
lcObject* FocusObject = GetFocusObject();
lcObject* Object = ObjectSection.Object;
lcuint32 Section = ObjectSection.Section;
if (Object)
{
bool WasSelected = Object->IsSelected();
if (!Object->IsFocused(Section))
{
if (FocusObject)
FocusObject->SetFocused(FocusObject->GetFocusSection(), false);
Object->SetFocused(Section, true);
}
else
Object->SetSelected(Section, false);
bool IsSelected = Object->IsSelected();
if (Object->IsPiece() && (WasSelected != IsSelected))
SelectGroup(((lcPiece*)Object)->GetTopGroup(), IsSelected);
}
else
{
if (FocusObject)
FocusObject->SetFocused(FocusObject->GetFocusSection(), false);
}
UpdateSelection();
gMainWindow->UpdateAllViews();
gMainWindow->UpdateFocusObject(GetFocusObject());
}
void lcModel::ClearSelectionAndSetFocus(lcObject* Object, lcuint32 Section)
{
ClearSelection(false);
if (Object)
{
Object->SetFocused(Section, true);
if (Object->IsPiece())
SelectGroup(((lcPiece*)Object)->GetTopGroup(), true);
}
UpdateSelection();
gMainWindow->UpdateAllViews();
gMainWindow->UpdateFocusObject(Object);
}
void lcModel::ClearSelectionAndSetFocus(const lcObjectSection& ObjectSection)
{
ClearSelectionAndSetFocus(ObjectSection.Object, ObjectSection.Section);
}
void lcModel::SetSelection(const lcArray<lcObjectSection>& ObjectSections)
{
ClearSelection(false);
AddToSelection(ObjectSections);
}
void lcModel::AddToSelection(const lcArray<lcObjectSection>& ObjectSections)
{
for (int ObjectIdx = 0; ObjectIdx < ObjectSections.GetSize(); ObjectIdx++)
{
lcObject* Object = ObjectSections[ObjectIdx].Object;
bool WasSelected = Object->IsSelected();
Object->SetSelected(ObjectSections[ObjectIdx].Section, true);
if (!WasSelected && Object->GetType() == LC_OBJECT_PIECE)
SelectGroup(((lcPiece*)Object)->GetTopGroup(), true);
}
UpdateSelection();
gMainWindow->UpdateAllViews();
gMainWindow->UpdateFocusObject(GetFocusObject());
}
void lcModel::FindPiece(bool FindFirst, bool SearchForward)
{
if (mPieces.IsEmpty())
return;
int StartIdx = mPieces.GetSize() - 1;
if (!FindFirst)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsFocused() && Piece->IsVisible(mCurrentStep))
{
StartIdx = PieceIdx;
break;
}
}
}
int CurrentIdx = StartIdx;
lcObject* Focus = NULL;
const lcSearchOptions& SearchOptions = gMainWindow->mSearchOptions;
for (;;)
{
if (SearchForward)
CurrentIdx++;
else
CurrentIdx--;
if (CurrentIdx < 0)
CurrentIdx = mPieces.GetSize() - 1;
else if (CurrentIdx >= mPieces.GetSize())
CurrentIdx = 0;
if (CurrentIdx == StartIdx)
break;
lcPiece* Current = mPieces[CurrentIdx];
if (!Current->IsVisible(mCurrentStep))
continue;
if ((!SearchOptions.MatchInfo || Current->mPieceInfo == SearchOptions.Info) &&
(!SearchOptions.MatchColor || Current->mColorIndex == SearchOptions.ColorIndex) &&
(!SearchOptions.MatchName || strcasestr(Current->GetName(), SearchOptions.Name)))
{
Focus = Current;
break;
}
}
ClearSelectionAndSetFocus(Focus, LC_PIECE_SECTION_POSITION);
}
void lcModel::BeginMouseTool()
{
mMouseToolDistance = lcVector3(0.0f, 0.0f, 0.0f);
}
void lcModel::EndMouseTool(lcTool Tool, bool Accept)
{
if (!Accept)
{
LoadCheckPoint(mUndoHistory[0]);
return;
}
switch (Tool)
{
case LC_TOOL_INSERT:
case LC_TOOL_LIGHT:
break;
case LC_TOOL_SPOTLIGHT:
SaveCheckpoint(tr("New SpotLight"));
break;
case LC_TOOL_CAMERA:
gMainWindow->UpdateCameraMenu();
SaveCheckpoint(tr("New Camera"));
break;
case LC_TOOL_SELECT:
break;
case LC_TOOL_MOVE:
SaveCheckpoint(tr("Move"));
break;
case LC_TOOL_ROTATE:
SaveCheckpoint(tr("Rotate"));
break;
case LC_TOOL_ERASER:
case LC_TOOL_PAINT:
break;
case LC_TOOL_ZOOM:
if (!gMainWindow->GetActiveView()->mCamera->IsSimple())
SaveCheckpoint(tr("Zoom"));
break;
case LC_TOOL_PAN:
if (!gMainWindow->GetActiveView()->mCamera->IsSimple())
SaveCheckpoint(tr("Pan"));
break;
case LC_TOOL_ROTATE_VIEW:
if (!gMainWindow->GetActiveView()->mCamera->IsSimple())
SaveCheckpoint(tr("Orbit"));
break;
case LC_TOOL_ROLL:
if (!gMainWindow->GetActiveView()->mCamera->IsSimple())
SaveCheckpoint(tr("Roll"));
break;
case LC_TOOL_ZOOM_REGION:
break;
}
}
void lcModel::InsertPieceToolClicked(const lcVector3& Position, const lcVector4& Rotation)
{
lcPiece* Piece = new lcPiece(gMainWindow->mPreviewWidget->GetCurrentPiece());
Piece->Initialize(Position, Rotation, mCurrentStep);
Piece->SetColorIndex(gMainWindow->mColorIndex);
Piece->UpdatePosition(mCurrentStep);
Piece->CreateName(mPieces);
mPieces.Add(Piece);
ClearSelectionAndSetFocus(Piece, LC_PIECE_SECTION_POSITION);
SaveCheckpoint(tr("Insert"));
}
void lcModel::PointLightToolClicked(const lcVector3& Position)
{
lcLight* Light = new lcLight(Position[0], Position[1], Position[2]);
Light->CreateName(mLights);
mLights.Add(Light);
ClearSelectionAndSetFocus(Light, LC_LIGHT_SECTION_POSITION);
SaveCheckpoint(tr("New Light"));
}
void lcModel::BeginSpotLightTool(const lcVector3& Position, const lcVector3& Target)
{
lcLight* Light = new lcLight(Position[0], Position[1], Position[2], Target[0], Target[1], Target[2]);
mLights.Add(Light);
ClearSelectionAndSetFocus(Light, LC_LIGHT_SECTION_TARGET);
}
void lcModel::UpdateSpotLightTool(const lcVector3& Target)
{
lcLight* Light = mLights[mLights.GetSize() - 1];
Light->Move(1, false, Target);
Light->UpdatePosition(1);
gMainWindow->UpdateFocusObject(Light);
gMainWindow->UpdateAllViews();
}
void lcModel::BeginCameraTool(const lcVector3& Position, const lcVector3& Target)
{
lcCamera* Camera = new lcCamera(Position[0], Position[1], Position[2], Target[0], Target[1], Target[2]);
Camera->CreateName(mCameras);
mCameras.Add(Camera);
ClearSelectionAndSetFocus(Camera, LC_CAMERA_SECTION_TARGET);
}
void lcModel::UpdateCameraTool(const lcVector3& Target)
{
lcCamera* Camera = mCameras[mCameras.GetSize() - 1];
Camera->Move(1, false, Target);
Camera->UpdatePosition(1);
gMainWindow->UpdateFocusObject(Camera);
gMainWindow->UpdateAllViews();
}
void lcModel::UpdateMoveTool(const lcVector3& Distance)
{
lcVector3 PieceDistance = lcGetActiveProject()->LockVector(lcGetActiveProject()->SnapVector(Distance) - lcGetActiveProject()->SnapVector(mMouseToolDistance));
lcVector3 ObjectDistance = Distance - mMouseToolDistance;
MoveSelectedObjects(PieceDistance, ObjectDistance);
mMouseToolDistance = Distance;
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
}
void lcModel::UpdateRotateTool(const lcVector3& Angles)
{
lcVector3 Delta = lcGetActiveProject()->LockVector(lcGetActiveProject()->SnapRotation(Angles) - lcGetActiveProject()->SnapRotation(mMouseToolDistance));
RotateSelectedPieces(Delta);
mMouseToolDistance = Angles;
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
}
void lcModel::EraserToolClicked(lcObject* Object)
{
if (!Object)
return;
switch (Object->GetType())
{
case LC_OBJECT_PIECE:
mPieces.Remove((lcPiece*)Object);
RemoveEmptyGroups();
break;
case LC_OBJECT_CAMERA:
{
const lcArray<View*> Views = gMainWindow->GetViews();
for (int ViewIdx = 0; ViewIdx < Views.GetSize(); ViewIdx++)
{
View* View = Views[ViewIdx];
lcCamera* Camera = View->mCamera;
if (Camera == Object)
View->SetCamera(Camera, true);
}
mCameras.Remove((lcCamera*)Object);
gMainWindow->UpdateCameraMenu();
}
break;
case LC_OBJECT_LIGHT:
mLights.Remove((lcLight*)Object);
break;
}
delete Object;
gMainWindow->UpdateFocusObject(GetFocusObject());
UpdateSelection();
gMainWindow->UpdateAllViews();
SaveCheckpoint(tr("Deleting"));
}
void lcModel::PaintToolClicked(lcObject* Object)
{
if (!Object || Object->GetType() != LC_OBJECT_PIECE)
return;
lcPiece* Piece = (lcPiece*)Object;
if (Piece->mColorIndex != gMainWindow->mColorIndex)
{
Piece->SetColorIndex(gMainWindow->mColorIndex);
SaveCheckpoint(tr("Painting"));
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
}
}
void lcModel::UpdateZoomTool(lcCamera* Camera, float Mouse)
{
Camera->Zoom(Mouse - mMouseToolDistance.x, mCurrentStep, gMainWindow->GetAddKeys());
mMouseToolDistance.x = Mouse;
gMainWindow->UpdateAllViews();
}
void lcModel::UpdatePanTool(lcCamera* Camera, float MouseX, float MouseY)
{
Camera->Pan(MouseX - mMouseToolDistance.x, MouseY - mMouseToolDistance.y, mCurrentStep, gMainWindow->GetAddKeys());
mMouseToolDistance.x = MouseX;
mMouseToolDistance.y = MouseY;
gMainWindow->UpdateAllViews();
}
void lcModel::UpdateOrbitTool(lcCamera* Camera, float MouseX, float MouseY)
{
lcVector3 Center;
GetSelectionCenter(Center);
Camera->Orbit(MouseX - mMouseToolDistance.x, MouseY - mMouseToolDistance.y, Center, mCurrentStep, gMainWindow->GetAddKeys());
mMouseToolDistance.x = MouseX;
mMouseToolDistance.y = MouseY;
gMainWindow->UpdateAllViews();
}
void lcModel::UpdateRollTool(lcCamera* Camera, float Mouse)
{
Camera->Roll(Mouse - mMouseToolDistance.x, mCurrentStep, gMainWindow->GetAddKeys());
mMouseToolDistance.x = Mouse;
gMainWindow->UpdateAllViews();
}
void lcModel::ZoomRegionToolClicked(lcCamera* Camera, const lcVector3* Points, float RatioX, float RatioY)
{
Camera->ZoomRegion(Points, RatioX, RatioY, mCurrentStep, gMainWindow->GetAddKeys());
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
if (!Camera->IsSimple())
SaveCheckpoint(tr("Zoom"));
}