leocad/common/object.h
2018-04-07 17:17:32 -07:00

247 lines
4.9 KiB
C++

#pragma once
#include "lc_math.h"
#include "lc_array.h"
typedef quint32 lcStep;
#define LC_STEP_MAX 0xffffffff
enum lcObjectType
{
LC_OBJECT_PIECE,
LC_OBJECT_CAMERA,
LC_OBJECT_LIGHT
};
template<typename T>
struct lcObjectKey
{
lcStep Step;
T Value;
};
struct lcObjectSection
{
lcObject* Object;
quint32 Section;
};
struct lcObjectRayTest
{
lcCamera* ViewCamera;
bool PiecesOnly;
bool IgnoreSelected;
lcVector3 Start;
lcVector3 End;
float Distance;
lcObjectSection ObjectSection;
};
struct lcObjectBoxTest
{
lcCamera* ViewCamera;
lcVector4 Planes[6];
lcArray<lcObject*> Objects;
};
#define LC_OBJECT_TRANSFORM_MOVE_X 0x001
#define LC_OBJECT_TRANSFORM_MOVE_Y 0x002
#define LC_OBJECT_TRANSFORM_MOVE_Z 0x004
#define LC_OBJECT_TRANSFORM_ROTATE_X 0x010
#define LC_OBJECT_TRANSFORM_ROTATE_Y 0x020
#define LC_OBJECT_TRANSFORM_ROTATE_Z 0x040
#define LC_OBJECT_TRANSFORM_SCALE_X 0x100
#define LC_OBJECT_TRANSFORM_SCALE_Y 0x200
#define LC_OBJECT_TRANSFORM_SCALE_Z 0x400
class lcObject
{
public:
lcObject(lcObjectType ObjectType);
virtual ~lcObject();
public:
bool IsPiece() const
{
return mObjectType == LC_OBJECT_PIECE;
}
bool IsCamera() const
{
return mObjectType == LC_OBJECT_CAMERA;
}
bool IsLight() const
{
return mObjectType == LC_OBJECT_LIGHT;
}
lcObjectType GetType() const
{
return mObjectType;
}
virtual bool IsSelected() const = 0;
virtual bool IsSelected(quint32 Section) const = 0;
virtual void SetSelected(bool Selected) = 0;
virtual void SetSelected(quint32 Section, bool Selected) = 0;
virtual bool IsFocused() const = 0;
virtual bool IsFocused(quint32 Section) const = 0;
virtual void SetFocused(quint32 Section, bool Focused) = 0;
virtual quint32 GetFocusSection() const = 0;
virtual quint32 GetAllowedTransforms() const = 0;
virtual lcVector3 GetSectionPosition(quint32 Section) const = 0;
virtual void RayTest(lcObjectRayTest& ObjectRayTest) const = 0;
virtual void BoxTest(lcObjectBoxTest& ObjectBoxTest) const = 0;
virtual void DrawInterface(lcContext* Context, const lcScene& Scene) const = 0;
virtual void RemoveKeyFrames() = 0;
virtual const char* GetName() const = 0;
protected:
template<typename T>
void SaveKeysLDraw(QTextStream& Stream, const lcArray<lcObjectKey<T>>& Keys, const char* KeyName) const
{
const int Count = sizeof(T) / sizeof(float);
for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
{
const lcObjectKey<T>& Key = Keys[KeyIdx];
Stream << QLatin1String("0 !LEOCAD ") << KeyName << Key.Step << ' ';
for (int ValueIdx = 0; ValueIdx < Count; ValueIdx++)
Stream << ((float*)&Key.Value)[ValueIdx] << ' ';
Stream << QLatin1String("\r\n");
}
}
template<typename T>
void LoadKeysLDraw(QTextStream& Stream, lcArray<lcObjectKey<T>>& Keys)
{
QString Token;
Stream >> Token;
int Step = Token.toInt();
T Value;
const int Count = sizeof(T) / sizeof(float);
for (int ValueIdx = 0; ValueIdx < Count; ValueIdx++)
Stream >> ((float*)&Value)[ValueIdx];
ChangeKey(Keys, Value, Step, true);
}
template<typename T>
const T& CalculateKey(const lcArray<lcObjectKey<T>>& Keys, lcStep Step)
{
const lcObjectKey<T>* PreviousKey = &Keys[0];
for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
{
if (Keys[KeyIdx].Step > Step)
break;
PreviousKey = &Keys[KeyIdx];
}
return PreviousKey->Value;
}
template<typename T>
void ChangeKey(lcArray<lcObjectKey<T>>& Keys, const T& Value, lcStep Step, bool AddKey)
{
lcObjectKey<T>* Key;
for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
{
Key = &Keys[KeyIdx];
if (Key->Step == Step)
{
Key->Value = Value;
return;
}
if (Key->Step > Step)
{
if (AddKey)
{
Key = &Keys.InsertAt(KeyIdx);
Key->Step = Step;
}
else if (KeyIdx)
Key = &Keys[KeyIdx - 1];
Key->Value = Value;
return;
}
}
if (AddKey || Keys.GetSize() == 0)
{
Key = &Keys.Add();
Key->Step = Step;
Key->Value = Value;
}
else
{
Key = &Keys[Keys.GetSize() - 1];
Key->Value = Value;
}
}
template<typename T>
void InsertTime(lcArray<lcObjectKey<T>>& Keys, lcStep Start, lcStep Time)
{
bool EndKey = false;
for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
{
lcObjectKey<T>& Key = Keys[KeyIdx];
if ((Key.Step < Start) || (Key.Step == 1))
continue;
if (EndKey)
{
Keys.RemoveIndex(KeyIdx);
KeyIdx--;
continue;
}
if (Key.Step >= LC_STEP_MAX - Time)
{
Key.Step = LC_STEP_MAX;
EndKey = true;
}
else
Key.Step += Time;
}
}
template<typename T>
void RemoveTime(lcArray<lcObjectKey<T>>& Keys, lcStep Start, lcStep Time)
{
for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
{
lcObjectKey<T>& Key = Keys[KeyIdx];
if ((Key.Step < Start) || (Key.Step == 1))
continue;
if (Key.Step < Start + Time)
{
Keys.RemoveIndex(KeyIdx);
KeyIdx--;
continue;
}
Key.Step -= Time;
}
}
private:
lcObjectType mObjectType;
};