mirror of
https://github.com/leozide/leocad
synced 2024-12-27 21:58:37 +01:00
290 lines
7.3 KiB
C++
290 lines
7.3 KiB
C++
#include "lc_global.h"
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#include "lc_model.h"
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#include "piece.h"
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#include "camera.h"
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#include "light.h"
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#include "lc_mainwindow.h"
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#include "lc_profile.h"
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void lcModelProperties::LoadDefaults()
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{
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mAuthor = lcGetProfileString(LC_PROFILE_DEFAULT_AUTHOR_NAME);
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mBackgroundType = (lcBackgroundType)lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TYPE);
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mBackgroundSolidColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_COLOR));
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mBackgroundGradientColor1 = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR1));
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mBackgroundGradientColor2 = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR2));
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mBackgroundImage = lcGetProfileString(LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE);
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mBackgroundImageTile = lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TILE);
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mFogEnabled = lcGetProfileInt(LC_PROFILE_DEFAULT_FOG_ENABLED);
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mFogDensity = lcGetProfileFloat(LC_PROFILE_DEFAULT_FOG_DENSITY);
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mFogColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_FOG_COLOR));
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mAmbientColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_AMBIENT_COLOR));
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}
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void lcModelProperties::SaveDefaults()
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{
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lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TYPE, mBackgroundType);
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lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_COLOR, lcColorFromVector3(mBackgroundSolidColor));
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lcSetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR1, lcColorFromVector3(mBackgroundGradientColor1));
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lcSetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR2, lcColorFromVector3(mBackgroundGradientColor2));
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lcSetProfileString(LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE, mBackgroundImage);
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lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TILE, mBackgroundImageTile);
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lcSetProfileInt(LC_PROFILE_DEFAULT_FOG_ENABLED, mFogEnabled);
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lcSetProfileFloat(LC_PROFILE_DEFAULT_FOG_DENSITY, mFogDensity);
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lcSetProfileInt(LC_PROFILE_DEFAULT_FOG_COLOR, lcColorFromVector3(mFogColor));
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lcSetProfileInt(LC_PROFILE_DEFAULT_AMBIENT_COLOR, lcColorFromVector3(mAmbientColor));
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}
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lcModel::lcModel()
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{
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mSavedHistory = NULL;
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}
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lcModel::~lcModel()
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{
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}
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lcStep lcModel::GetLastStep() const
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{
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lcStep Step = 1;
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for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
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Step = lcMax(Step, mPieces[PieceIdx]->GetStepShow());
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return Step;
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}
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lcObject* lcModel::GetFocusObject() const
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{
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for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
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{
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lcPiece* Piece = mPieces[PieceIdx];
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if (Piece->IsFocused())
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return Piece;
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}
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for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
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{
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lcCamera* Camera = mCameras[CameraIdx];
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if (Camera->IsFocused())
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return Camera;
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}
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for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
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{
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lcLight* Light = mLights[LightIdx];
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if (Light->IsFocused())
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return Light;
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}
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return NULL;
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}
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void lcModel::UpdateSelection() const
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{
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int Flags = 0;
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int SelectedCount = 0;
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lcObject* Focus = NULL;
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if (mPieces.IsEmpty())
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Flags |= LC_SEL_NO_PIECES;
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else
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{
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lcGroup* pGroup = NULL;
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bool first = true;
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for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
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{
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lcPiece* Piece = mPieces[PieceIdx];
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if (Piece->IsSelected())
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{
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SelectedCount++;
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if (Piece->IsFocused())
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Focus = Piece;
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Flags |= LC_SEL_PIECE | LC_SEL_SELECTED;
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if (Piece->GetGroup() != NULL)
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{
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Flags |= LC_SEL_GROUPED;
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if (Piece->IsFocused())
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Flags |= LC_SEL_FOCUS_GROUPED;
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}
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if (first)
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{
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pGroup = Piece->GetGroup();
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first = false;
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}
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else
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{
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if (pGroup != Piece->GetGroup())
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Flags |= LC_SEL_CAN_GROUP;
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else
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if (pGroup == NULL)
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Flags |= LC_SEL_CAN_GROUP;
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}
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}
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else
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{
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Flags |= LC_SEL_UNSELECTED;
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if (Piece->IsHidden())
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Flags |= LC_SEL_HIDDEN;
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}
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}
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}
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for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
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{
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lcCamera* Camera = mCameras[CameraIdx];
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if (Camera->IsSelected())
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{
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Flags |= LC_SEL_SELECTED;
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SelectedCount++;
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if (Camera->IsFocused())
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Focus = Camera;
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}
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}
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for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
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{
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lcLight* Light = mLights[LightIdx];
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if (Light->IsSelected())
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{
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Flags |= LC_SEL_SELECTED;
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SelectedCount++;
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if (Light->IsFocused())
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Focus = Light;
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}
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}
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gMainWindow->UpdateSelectedObjects(Flags, SelectedCount, Focus);
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}
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void lcModel::ClearSelection(bool UpdateInterface)
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{
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for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
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mPieces[PieceIdx]->SetSelected(false);
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for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
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mCameras[CameraIdx]->SetSelected(false);
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for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
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mLights[LightIdx]->SetSelected(false);
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if (UpdateInterface)
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{
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UpdateSelection();
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gMainWindow->UpdateAllViews();
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gMainWindow->UpdateFocusObject(NULL);
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}
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}
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void lcModel::SelectGroup(lcGroup* TopGroup, bool Select)
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{
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if (!TopGroup)
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return;
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for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
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{
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lcPiece* Piece = mPieces[PieceIdx];
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if (!Piece->IsSelected() && Piece->IsVisible(mCurrentStep) && (Piece->GetTopGroup() == TopGroup))
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Piece->SetSelected(Select);
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}
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}
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void lcModel::FocusOrDeselectObject(const lcObjectSection& ObjectSection)
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{
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lcObject* FocusObject = GetFocusObject();
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lcObject* Object = ObjectSection.Object;
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lcuint32 Section = ObjectSection.Section;
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if (Object)
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{
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bool WasSelected = Object->IsSelected();
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if (!Object->IsFocused(Section))
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{
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if (FocusObject)
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FocusObject->SetFocused(FocusObject->GetFocusSection(), false);
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Object->SetFocused(Section, true);
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}
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else
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Object->SetSelected(Section, false);
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bool IsSelected = Object->IsSelected();
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if (Object->IsPiece() && (WasSelected != IsSelected))
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SelectGroup(((lcPiece*)Object)->GetTopGroup(), IsSelected);
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}
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else
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{
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if (FocusObject)
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FocusObject->SetFocused(FocusObject->GetFocusSection(), false);
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}
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UpdateSelection();
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gMainWindow->UpdateAllViews();
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gMainWindow->UpdateFocusObject(GetFocusObject());
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}
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void lcModel::ClearSelectionAndSetFocus(lcObject* Object, lcuint32 Section)
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{
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ClearSelection(false);
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if (Object)
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{
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Object->SetFocused(Section, true);
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if (Object->IsPiece())
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SelectGroup(((lcPiece*)Object)->GetTopGroup(), true);
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}
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UpdateSelection();
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gMainWindow->UpdateAllViews();
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gMainWindow->UpdateFocusObject(Object);
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}
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void lcModel::ClearSelectionAndSetFocus(const lcObjectSection& ObjectSection)
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{
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ClearSelectionAndSetFocus(ObjectSection.Object, ObjectSection.Section);
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}
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void lcModel::SetSelection(const lcArray<lcObjectSection>& ObjectSections)
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{
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ClearSelection(false);
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AddToSelection(ObjectSections);
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}
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void lcModel::AddToSelection(const lcArray<lcObjectSection>& ObjectSections)
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{
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for (int ObjectIdx = 0; ObjectIdx < ObjectSections.GetSize(); ObjectIdx++)
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{
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lcObject* Object = ObjectSections[ObjectIdx].Object;
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bool WasSelected = Object->IsSelected();
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Object->SetSelected(ObjectSections[ObjectIdx].Section, true);
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if (!WasSelected && Object->GetType() == LC_OBJECT_PIECE)
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SelectGroup(((lcPiece*)Object)->GetTopGroup(), true);
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}
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UpdateSelection();
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gMainWindow->UpdateAllViews();
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gMainWindow->UpdateFocusObject(GetFocusObject());
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}
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