mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
90 lines
1.8 KiB
C++
90 lines
1.8 KiB
C++
#include "lc_global.h"
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#include "debug.h"
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#ifdef LC_DEBUG
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#define LC_MAX_DEBUG_LINES 100
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struct LC_DEBUG_LINE
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{
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lcVector3 pt1;
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lcVector3 pt2;
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lcVector3 color;
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};
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static LC_DEBUG_LINE DebugLines[LC_MAX_DEBUG_LINES];
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static int NumDebugLines;
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void ClearDebugLines()
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{
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NumDebugLines = 0;
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}
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void AddDebugLine(const lcVector3& pt1, const lcVector3& pt2, const lcVector3& Color)
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{
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if (NumDebugLines == LC_MAX_DEBUG_LINES-1)
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return;
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DebugLines[NumDebugLines].pt1 = pt1;
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DebugLines[NumDebugLines].pt2 = pt2;
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DebugLines[NumDebugLines].color = Color;
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NumDebugLines++;
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}
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#define LC_MAX_DEBUG_QUADS 100
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struct LC_DEBUG_QUAD
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{
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lcVector3 pt1;
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lcVector3 pt2;
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lcVector3 pt3;
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lcVector3 pt4;
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lcVector4 color;
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};
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static LC_DEBUG_QUAD DebugQuads[LC_MAX_DEBUG_QUADS];
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static int NumDebugQuads;
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void ClearDebugQuads()
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{
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NumDebugQuads = 0;
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}
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void AddDebugQuad(const lcVector3& pt1, const lcVector3& pt2, const lcVector3& pt3, const lcVector3& pt4, const lcVector4& Color)
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{
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if (NumDebugQuads == LC_MAX_DEBUG_QUADS-1)
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return;
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DebugQuads[NumDebugQuads].pt1 = pt1;
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DebugQuads[NumDebugQuads].pt2 = pt2;
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DebugQuads[NumDebugQuads].pt3 = pt3;
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DebugQuads[NumDebugQuads].pt4 = pt4;
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DebugQuads[NumDebugQuads].color = Color;
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NumDebugQuads++;
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}
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void RenderDebugPrimitives()
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{
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for (int i = 0; i < NumDebugLines; i++)
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{
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glVertexPointer(3, GL_FLOAT, 0, &DebugLines[i].pt1);
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glColor3fv((float*)&DebugLines[i].color);
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glDrawArrays(GL_LINES, 0, 2);
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}
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glDepthMask(GL_FALSE);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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for (int i = 0; i < NumDebugQuads; i++)
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{
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glVertexPointer(3, GL_FLOAT, 0, &DebugQuads[i].pt1);
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glColor4fv((float*)&DebugQuads[i].color);
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glDrawArrays(GL_QUADS, 0, 4);
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}
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glDisable(GL_BLEND);
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glDepthMask(GL_TRUE);
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}
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#endif // LC_DEBUG
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