mirror of
https://github.com/leozide/leocad
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99 lines
1.9 KiB
C++
99 lines
1.9 KiB
C++
#ifndef _PIECEINF_H_
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#define _PIECEINF_H_
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#include <stdio.h>
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#ifndef GLuint
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#include "opengl.h"
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#endif
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#include "lc_math.h"
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#define LC_PIECE_HAS_DEFAULT 0x01 // Piece has triangles using the default color
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#define LC_PIECE_HAS_SOLID 0x02 // Piece has triangles using a solid color
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#define LC_PIECE_HAS_TRANSLUCENT 0x04 // Piece has triangles using a translucent color
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#define LC_PIECE_HAS_LINES 0x08 // Piece has lines
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#define LC_PIECE_PLACEHOLDER 0x10 // Placeholder for a piece not in the library
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#define LC_PIECE_CACHED 0x20 // Piece is saved in the library cache
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#define LC_PIECE_GENERATED 0x40 // Mesh is generated in code
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#define LC_PIECE_NAME_LEN 256
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class PieceInfo
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{
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public:
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PieceInfo(int ZipFileIndex);
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~PieceInfo();
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int AddRef()
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{
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mRefCount++;
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if (mRefCount == 1)
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Load();
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return mRefCount;
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}
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int Release()
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{
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mRefCount--;
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if (!mRefCount)
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Unload();
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return mRefCount;
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}
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bool IsPatterned() const
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{
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const char* Name = m_strName;
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while (*Name)
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{
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if (*Name < '0' || *Name > '9')
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break;
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Name++;
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}
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if (*Name == 'P')
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return true;
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return false;
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}
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bool IsSubPiece() const
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{
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return (m_strDescription[0] == '~');
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}
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lcVector3 GetCenter() const
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{
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return lcVector3((m_fDimensions[0] + m_fDimensions[3]) * 0.5f,
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(m_fDimensions[1] + m_fDimensions[4]) * 0.5f,
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(m_fDimensions[2] + m_fDimensions[5]) * 0.5f);
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}
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// Operations
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void ZoomExtents(float Fov, float Aspect, float* EyePos = NULL) const;
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void RenderPiece(int nColor);
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void CreatePlaceholder(const char* Name);
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public:
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lcMesh* mMesh;
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// Attributes
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char m_strName[LC_PIECE_NAME_LEN];
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char m_strDescription[128];
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float m_fDimensions[6];
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lcuint32 mZipFileIndex;
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lcuint32 mFlags;
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protected:
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int mRefCount;
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void Load();
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void Unload();
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};
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#endif // _PIECEINF_H_
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