mirror of
https://github.com/leozide/leocad
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108 lines
1.9 KiB
C++
108 lines
1.9 KiB
C++
#pragma once
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#define LC_TEXTURE_WRAPU 0x01
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#define LC_TEXTURE_WRAPV 0x02
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#define LC_TEXTURE_MIPMAPS 0x04
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#define LC_TEXTURE_CUBEMAP 0x08
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#define LC_TEXTURE_POINT 0x00
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#define LC_TEXTURE_LINEAR 0x10
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#define LC_TEXTURE_BILINEAR 0x20
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#define LC_TEXTURE_TRILINEAR 0x30
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#define LC_TEXTURE_ANISOTROPIC 0x40
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#define LC_TEXTURE_FILTER_MASK 0xf0
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#define LC_TEXTURE_FILTER_SHIFT 4
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#define LC_TEXTURE_NAME_LEN 256
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#include "image.h"
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class lcTexture
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{
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public:
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lcTexture();
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~lcTexture();
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lcTexture(const lcTexture&) = delete;
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lcTexture(lcTexture&&) = delete;
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lcTexture& operator=(const lcTexture&) = delete;
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lcTexture& operator=(lcTexture&&) = delete;
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void CreateGridTexture();
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bool Load(const QString& FileName, int Flags = 0);
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bool Load(lcMemFile& File, int Flags = 0);
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void SetImage(Image&& Image, int Flags = 0);
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void SetImage(std::vector<Image>&& Images, int Flags = 0);
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void Upload(lcContext* Context);
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void Unload();
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void AddRef()
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{
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mRefCount.ref();
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if (mRefCount == 1)
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Load();
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}
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bool Release()
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{
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const bool InUse = mRefCount.deref();
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if (!InUse)
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Unload();
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return InUse;
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}
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void SetTemporary(bool Temporary)
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{
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mTemporary = Temporary;
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}
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bool IsTemporary() const
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{
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return mTemporary;
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}
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bool NeedsUpload() const
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{
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return mTexture == 0 && !mImages.empty();
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}
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int GetFlags() const
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{
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return mFlags;
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}
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const Image& GetImage(int Index) const
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{
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return mImages[Index];
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}
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size_t GetImageCount() const
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{
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return mImages.size();
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}
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int mWidth;
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int mHeight;
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char mName[LC_TEXTURE_NAME_LEN];
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QString mFileName;
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GLuint mTexture;
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protected:
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bool Load();
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bool LoadImages();
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bool mTemporary;
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QAtomicInt mRefCount;
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std::vector<Image> mImages;
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int mFlags;
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};
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lcTexture* lcLoadTexture(const QString& FileName, int Flags);
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void lcReleaseTexture(lcTexture* Texture);
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extern lcTexture* gGridTexture;
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