mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
205 lines
7 KiB
C++
205 lines
7 KiB
C++
#include "lc_global.h"
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#include "lc_lxf.h"
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#include "lc_library.h"
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#include "lc_application.h"
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#include "lc_mainwindow.h"
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#include "piece.h"
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#include "lc_file.h"
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#include <QDomDocument>
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static bool lcLoadLDrawXML(std::map<int, int>& MaterialTable, std::map<int, std::string>& BrickTable, std::map<std::string, std::pair<lcVector3, lcVector4>>& TransformTable)
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{
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QFile File(lcGetPiecesLibrary()->mLibraryDir.absoluteFilePath(QLatin1String("ldraw.xml")));
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QByteArray Data;
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if (File.open(QIODevice::ReadOnly))
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Data = File.readAll();
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else
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{
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QResource Resource(":/resources/ldraw.xml");
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if (Resource.isValid())
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{
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if (Resource.isCompressed())
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Data = qUncompress(Resource.data(), Resource.size());
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else
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Data = QByteArray::fromRawData((const char*)Resource.data(), Resource.size());
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}
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}
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if (Data.isEmpty())
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return false;
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QDomDocument Document;
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Document.setContent(QString::fromUtf8(Data));
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QDomElement Root = Document.documentElement();
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if (Root.tagName() != QLatin1String("LDrawMapping"))
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return false;
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for (QDomNode Node = Root.firstChild(); !Node.isNull(); Node = Node.nextSibling())
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{
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QDomElement Element = Node.toElement();
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QString ElementName = Element.tagName();
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if (ElementName == QLatin1String("Material"))
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{
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int LDrawColor = Element.attribute(QLatin1String("ldraw")).toInt();
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int LegoColor = Element.attribute(QLatin1String("lego")).toInt();
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MaterialTable[LegoColor] = LDrawColor;
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}
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else if (ElementName == QLatin1String("Brick"))
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{
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QString LDrawID = Element.attribute(QLatin1String("ldraw"));
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int LegoID = Element.attribute(QLatin1String("lego")).toInt();
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BrickTable.insert(std::make_pair(LegoID, LDrawID.toStdString()));
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}
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else if (ElementName == QLatin1String("Transformation"))
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{
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QString LDrawID = Element.attribute(QLatin1String("ldraw"));
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lcVector3 Translation;
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lcVector4 AxisAngle;
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Translation[0] = Element.attribute(QLatin1String("tx")).toFloat();
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Translation[1] = Element.attribute(QLatin1String("ty")).toFloat();
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Translation[2] = Element.attribute(QLatin1String("tz")).toFloat();
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AxisAngle[0] = Element.attribute(QLatin1String("ax")).toFloat();
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AxisAngle[1] = Element.attribute(QLatin1String("ay")).toFloat();
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AxisAngle[2] = Element.attribute(QLatin1String("az")).toFloat();
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AxisAngle[3] = Element.attribute(QLatin1String("angle")).toFloat();
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TransformTable.insert(std::make_pair(LDrawID.toStdString(), std::make_pair(Translation, AxisAngle)));
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}
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}
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return true;
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}
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bool lcImportLXFMLFile(const QString& FileData, lcArray<lcPiece*>& Pieces, lcArray<lcArray<lcPiece*>>& Groups)
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{
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std::map<int, int> MaterialTable;
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std::map<int, std::string> BrickTable;
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std::map<std::string, std::pair<lcVector3, lcVector4>> TransformTable;
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if (!lcLoadLDrawXML(MaterialTable, BrickTable, TransformTable))
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return false;
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QDomDocument Document;
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Document.setContent(FileData);
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QDomElement Root = Document.documentElement();
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if (Root.tagName() != QLatin1String("LXFML"))
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return false;
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for (QDomNode SectionNode = Root.firstChild(); !SectionNode.isNull(); SectionNode = SectionNode.nextSibling())
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{
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QDomElement SectionElement = SectionNode.toElement();
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if (SectionElement.tagName() != QLatin1String("Bricks"))
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continue;
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for (QDomNode BrickNode = SectionElement.firstChild(); !BrickNode.isNull(); BrickNode = BrickNode.nextSibling())
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{
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QDomElement BrickElement = BrickNode.toElement();
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if (BrickElement.tagName() != QLatin1String("Brick"))
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continue;
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int NumBrickPieces = 0;
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for (QDomNode PartNode = BrickElement.firstChild(); !PartNode.isNull(); PartNode = PartNode.nextSibling())
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{
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QDomElement PartElement = PartNode.toElement();
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if (PartElement.tagName() != QLatin1String("Part"))
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continue;
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bool BoneFound = false;
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lcMatrix44 WorldMatrix;
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for (QDomNode BoneNode = PartElement.firstChild(); !BoneNode.isNull(); BoneNode = BoneNode.nextSibling())
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{
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QDomElement BoneElement = BoneNode.toElement();
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if (BoneElement.tagName() != QLatin1String("Bone"))
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continue;
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QString BoneTransform = BoneElement.attribute(QLatin1String("transformation"));
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QStringList BoneElements = BoneTransform.split(',');
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if (BoneElements.size() != 12)
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continue;
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WorldMatrix[0][0] = BoneElements[0].toFloat();
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WorldMatrix[0][1] = BoneElements[1].toFloat();
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WorldMatrix[0][2] = BoneElements[2].toFloat();
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WorldMatrix[0][3] = 0.0f;
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WorldMatrix[1][0] = BoneElements[3].toFloat();
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WorldMatrix[1][1] = BoneElements[4].toFloat();
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WorldMatrix[1][2] = BoneElements[5].toFloat();
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WorldMatrix[1][3] = 0.0f;
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WorldMatrix[2][0] = BoneElements[6].toFloat();
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WorldMatrix[2][1] = BoneElements[7].toFloat();
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WorldMatrix[2][2] = BoneElements[8].toFloat();
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WorldMatrix[3][3] = 0.0f;
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WorldMatrix[3][0] = BoneElements[9].toFloat();
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WorldMatrix[3][1] = BoneElements[10].toFloat();
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WorldMatrix[3][2] = BoneElements[11].toFloat();
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WorldMatrix[3][3] = 1.0f;
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BoneFound = true;
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break;
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}
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if (!BoneFound)
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continue;
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QString LegoID = PartElement.attribute(QLatin1String("designID"));
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int Material = PartElement.attribute(QLatin1String("materials")).split(',').first().toInt();
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PieceInfo* Info = nullptr;
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const auto BrickIt = BrickTable.find(LegoID.toInt());
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if (BrickIt != BrickTable.end())
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Info = lcGetPiecesLibrary()->FindPiece(BrickIt->second.c_str(), nullptr, true, false);
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else
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Info = lcGetPiecesLibrary()->FindPiece(LegoID.toLatin1() + ".dat", nullptr, true, false);
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const auto ColorIt = MaterialTable.find(Material);
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int ColorCode = 16;
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if (ColorIt != MaterialTable.end())
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ColorCode = ColorIt->second;
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const auto TransformIt = TransformTable.find(BrickIt != BrickTable.end() ? BrickIt->second : LegoID.toStdString());
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if (TransformIt != TransformTable.end())
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{
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const lcVector4& AxisAngle = TransformIt->second.second;
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const lcVector3& TransformTranslation = TransformIt->second.first;
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lcMatrix44 Transform = lcMatrix44FromAxisAngle(lcVector3(AxisAngle[0], AxisAngle[1], AxisAngle[2]), -AxisAngle[3]);
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Transform.SetTranslation(lcMul30(-TransformTranslation, Transform));
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WorldMatrix = lcMul(Transform, WorldMatrix);
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}
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WorldMatrix = lcMatrix44(lcVector4(WorldMatrix[0][0], -WorldMatrix[0][1], -WorldMatrix[0][2], 0.0f), lcVector4(-WorldMatrix[1][0], WorldMatrix[1][1], WorldMatrix[1][2], 0.0f),
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lcVector4(-WorldMatrix[2][0], WorldMatrix[2][1], WorldMatrix[2][2], 0.0f), lcVector4(WorldMatrix[3][0] * 25.0f, -WorldMatrix[3][1] * 25.0f, -WorldMatrix[3][2] * 25.0f, 1.0f));
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lcPiece* Piece = new lcPiece(nullptr);
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Piece->SetPieceInfo(Info, QString(), false);
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Piece->Initialize(lcMatrix44LDrawToLeoCAD(WorldMatrix), 1);
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Piece->SetColorCode(ColorCode);
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Pieces.Add(Piece);
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NumBrickPieces++;
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}
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if (NumBrickPieces > 1)
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{
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lcArray<lcPiece*> Group;
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for (int PieceIdx = Pieces.GetSize() - NumBrickPieces; PieceIdx < Pieces.GetSize(); PieceIdx++)
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Group.Add(Pieces[PieceIdx]);
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Groups.Add(Group);
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}
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}
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}
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return true;
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}
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