mirror of
https://github.com/leozide/leocad
synced 2024-12-28 22:23:35 +01:00
373 lines
8 KiB
C++
373 lines
8 KiB
C++
#pragma once
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class PieceInfo;
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#include "object.h"
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#include "lc_colors.h"
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#include "lc_math.h"
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#define LC_MAX_CONTROL_POINTS 1000
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enum lcPieceSection : quint32
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{
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LC_PIECE_SECTION_INVALID = ~0U,
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LC_PIECE_SECTION_POSITION = 0,
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LC_PIECE_SECTION_CONTROL_POINT_FIRST,
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LC_PIECE_SECTION_CONTROL_POINT_LAST = LC_PIECE_SECTION_CONTROL_POINT_FIRST + LC_MAX_CONTROL_POINTS - 1,
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};
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struct lcPieceControlPoint
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{
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lcMatrix44 Transform;
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float Scale;
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};
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class lcPiece : public lcObject
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{
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public:
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lcPiece(PieceInfo* Info);
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lcPiece(const lcPiece& Other);
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~lcPiece();
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lcPiece(lcPiece&&) = delete;
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lcPiece& operator=(const lcPiece&) = delete;
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lcPiece& operator=(lcPiece&&) = delete;
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bool IsSelected() const override
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{
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return mSelected;
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}
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bool IsSelected(quint32 Section) const override
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{
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Q_UNUSED(Section);
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return mSelected;
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}
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void SetSelected(bool Selected) override
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{
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mSelected = Selected;
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if (!Selected)
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mFocusedSection = LC_PIECE_SECTION_INVALID;
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}
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void SetSelected(quint32 Section, bool Selected) override
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{
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Q_UNUSED(Section);
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mSelected = Selected;
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if (!Selected)
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mFocusedSection = LC_PIECE_SECTION_INVALID;
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}
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bool IsFocused() const override
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{
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return mFocusedSection != LC_PIECE_SECTION_INVALID;
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}
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bool IsFocused(quint32 Section) const override
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{
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return mFocusedSection == Section;
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}
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void SetFocused(quint32 Section, bool Focused) override
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{
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if (Focused)
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{
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mFocusedSection = Section;
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mSelected = true;
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}
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else
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mFocusedSection = LC_PIECE_SECTION_INVALID;
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}
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quint32 GetFocusSection() const override
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{
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return mFocusedSection;
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}
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quint32 GetAllowedTransforms() const override;
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lcVector3 GetSectionPosition(quint32 Section) const override
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{
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if (Section == LC_PIECE_SECTION_POSITION)
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{
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if (mPivotPointValid)
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return lcMul(mPivotMatrix, mModelWorld).GetTranslation();
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else
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return mModelWorld.GetTranslation();
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}
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else
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{
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const int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_FIRST;
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if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
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{
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const lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
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return lcMul(Transform, mModelWorld).GetTranslation();
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}
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}
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return lcVector3(0.0f, 0.0f, 0.0f);
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}
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void SaveLDraw(QTextStream& Stream) const;
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bool ParseLDrawLine(QTextStream& Stream);
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void SetFileLine(int Line)
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{
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mFileLine = Line;
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}
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int GetFileLine() const
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{
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return mFileLine;
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}
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void RayTest(lcObjectRayTest& ObjectRayTest) const override;
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void BoxTest(lcObjectBoxTest& ObjectBoxTest) const override;
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void DrawInterface(lcContext* Context, const lcScene& Scene) const override;
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void RemoveKeyFrames() override;
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void AddMainModelRenderMeshes(lcScene* Scene, bool Highlight, bool Fade) const;
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void AddSubModelRenderMeshes(lcScene* Scene, const lcMatrix44& WorldMatrix, int DefaultColorIndex, lcRenderMeshState RenderMeshState, bool ParentActive) const;
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void SubModelCompareBoundingBox(const lcMatrix44& WorldMatrix, lcVector3& Min, lcVector3& Max) const;
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void SubModelAddBoundingBoxPoints(const lcMatrix44& WorldMatrix, std::vector<lcVector3>& Points) const;
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void InsertTime(lcStep Start, lcStep Time);
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void RemoveTime(lcStep Start, lcStep Time);
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bool IsHidden() const
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{
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return mHidden;
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}
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void SetHidden(bool Hidden)
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{
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mHidden = Hidden;
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}
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const lcArray<lcPieceControlPoint>& GetControlPoints() const
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{
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return mControlPoints;
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}
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void SetControlPoints(const lcArray<lcPieceControlPoint>& ControlPoints)
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{
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mControlPoints = ControlPoints;
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UpdateMesh();
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}
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void SetControlPointScale(int ControlPointIndex, float Scale)
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{
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mControlPoints[ControlPointIndex].Scale = Scale;
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UpdateMesh();
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}
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const QString& GetID() const
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{
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return mID;
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}
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void UpdateID();
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QString GetName() const override;
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bool IsVisible(lcStep Step) const;
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bool IsVisibleInSubModel() const;
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void GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, std::vector<lcModelPartsEntry>& ModelParts) const;
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void Initialize(const lcMatrix44& WorldMatrix, lcStep Step);
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const lcBoundingBox& GetBoundingBox() const;
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void CompareBoundingBox(lcVector3& Min, lcVector3& Max) const;
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void SetPieceInfo(PieceInfo* Info, const QString& ID, bool Wait);
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bool FileLoad(lcFile& file);
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void UpdatePosition(lcStep Step);
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void MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance);
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void Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcVector3& Center, const lcMatrix33& RotationFrame);
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void MovePivotPoint(const lcVector3& Distance);
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void RotatePivotPoint(const lcMatrix33& RotationMatrix);
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bool CanAddControlPoint() const;
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bool CanRemoveControlPoint() const;
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bool InsertControlPoint(const lcVector3& WorldStart, const lcVector3& WorldEnd);
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bool RemoveFocusedControlPoint();
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void VerifyControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const;
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lcGroup* GetTopGroup();
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void SetGroup(lcGroup* Group)
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{
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mGroup = Group;
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}
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lcGroup* GetGroup()
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{
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return mGroup;
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}
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lcStep GetStepShow() const
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{
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return mStepShow;
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}
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lcStep GetStepHide() const
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{
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return mStepHide;
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}
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void SetStepHide(lcStep Step)
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{
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if (Step < 2)
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Step = 2;
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mStepHide = Step;
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if (mStepHide <= mStepShow)
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SetStepShow(mStepHide - 1);
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}
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void SetStepShow(lcStep Step)
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{
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if (Step == LC_STEP_MAX)
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Step = LC_STEP_MAX - 1;
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if (mStepShow != Step)
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{
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mFileLine = -1;
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mStepShow = Step;
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}
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if (mStepHide <= mStepShow)
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mStepHide = mStepShow + 1;
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}
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quint32 GetColorCode() const
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{
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return mColorCode;
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}
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void SetColorCode(quint32 ColorCode)
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{
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mColorCode = ColorCode;
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mColorIndex = lcGetColorIndex(ColorCode);
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}
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int GetColorIndex() const
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{
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return mColorIndex;
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}
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void SetColorIndex(int ColorIndex)
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{
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mColorIndex = ColorIndex;
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mColorCode = lcGetColorCode(ColorIndex);
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}
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void SetPosition(const lcVector3& Position, lcStep Step, bool AddKey)
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{
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mPositionKeys.ChangeKey(Position, Step, AddKey);
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}
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void SetRotation(const lcMatrix33& Rotation, lcStep Step, bool AddKey)
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{
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mRotationKeys.ChangeKey(Rotation, Step, AddKey);
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}
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lcVector3 GetRotationCenter() const
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{
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const quint32 Section = GetFocusSection();
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if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
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{
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if (mPivotPointValid)
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return lcMul31(mPivotMatrix.GetTranslation(), mModelWorld);
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else
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return mModelWorld.GetTranslation();
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}
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else
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{
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const int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_FIRST;
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if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
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{
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const lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
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return lcMul31(Transform.GetTranslation(), mModelWorld);
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}
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return mModelWorld.GetTranslation();
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}
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}
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lcMatrix33 GetRelativeRotation() const
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{
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const quint32 Section = GetFocusSection();
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if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
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{
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if (mPivotPointValid)
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return lcMatrix33(lcMul(mModelWorld, mPivotMatrix));
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else
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return lcMatrix33(mModelWorld);
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}
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else
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{
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const int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_FIRST;
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if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
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{
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const lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
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return lcMatrix33(lcMul(Transform, mModelWorld));
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}
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return lcMatrix33Identity();
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}
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}
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void ResetPivotPoint()
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{
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mPivotPointValid = false;
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mPivotMatrix = lcMatrix44Identity();
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}
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public:
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PieceInfo* mPieceInfo;
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lcMatrix44 mModelWorld;
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lcMatrix44 mPivotMatrix;
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protected:
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void UpdateMesh();
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bool IsPivotPointVisible() const
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{
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return mPivotPointValid && IsFocused();
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}
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bool AreControlPointsVisible() const
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{
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return IsSelected();
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}
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lcObjectKeyArray<lcVector3> mPositionKeys;
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lcObjectKeyArray<lcMatrix33> mRotationKeys;
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int mFileLine;
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QString mID;
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lcGroup* mGroup;
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int mColorIndex;
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quint32 mColorCode;
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lcStep mStepShow;
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lcStep mStepHide;
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bool mPivotPointValid = false;
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bool mHidden = false;
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bool mSelected = false;
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quint32 mFocusedSection;
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lcArray<lcPieceControlPoint> mControlPoints;
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lcMesh* mMesh;
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};
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