mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
326 lines
10 KiB
C++
326 lines
10 KiB
C++
#include "lc_global.h"
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#include "lc_qminifigdialog.h"
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#include "ui_lc_qminifigdialog.h"
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#include "lc_qglwidget.h"
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#include "lc_qcolorpicker.h"
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#include "minifig.h"
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#include "lc_mainwindow.h"
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#include "preview.h"
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lcQMinifigDialog::lcQMinifigDialog(QWidget *parent, void *data) :
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QDialog(parent),
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ui(new Ui::lcQMinifigDialog)
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{
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ui->setupUi(this);
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QGridLayout *previewLayout = new QGridLayout(ui->minifigFrame);
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previewLayout->setContentsMargins(0, 0, 0, 0);
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wizard = new MinifigWizard((lcMinifig*)data);
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lcQGLWidget *minifigWidget = new lcQGLWidget(NULL, (lcQGLWidget*)gMainWindow->mPreviewWidget->mWidget, wizard, false);
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minifigWidget->setMinimumWidth(100);
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previewLayout->addWidget(minifigWidget);
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connect(ui->hatsType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
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connect(ui->hats2Type, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
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connect(ui->headType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
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connect(ui->neckType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
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connect(ui->bodyType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
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connect(ui->body2Type, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
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connect(ui->body3Type, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
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connect(ui->rarmType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
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connect(ui->larmType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
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connect(ui->rhandType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
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connect(ui->lhandType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
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connect(ui->rhandaType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
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connect(ui->lhandaType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
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connect(ui->rlegType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
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connect(ui->llegType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
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connect(ui->rlegaType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
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connect(ui->llegaType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
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connect(ui->hatsColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
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connect(ui->hats2Color, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
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connect(ui->headColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
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connect(ui->neckColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
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connect(ui->bodyColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
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connect(ui->body2Color, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
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connect(ui->body3Color, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
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connect(ui->rarmColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
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connect(ui->larmColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
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connect(ui->rhandColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
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connect(ui->lhandColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
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connect(ui->rhandaColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
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connect(ui->lhandaColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
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connect(ui->rlegColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
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connect(ui->llegColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
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connect(ui->rlegaColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
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connect(ui->llegaColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
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connect(ui->hatsAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
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connect(ui->hats2Angle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
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connect(ui->headAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
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connect(ui->rarmAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
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connect(ui->larmAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
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connect(ui->rhandAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
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connect(ui->lhandAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
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connect(ui->rhandaAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
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connect(ui->lhandaAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
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connect(ui->rlegAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
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connect(ui->llegAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
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connect(ui->rlegaAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
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connect(ui->llegaAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
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options = (lcMinifig*)data;
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for (int itemIndex = 0; itemIndex < LC_MFW_NUMITEMS; itemIndex++)
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{
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lcArray<lcMinifigPieceInfo>& parts = wizard->mSettings[itemIndex];
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QStringList typeList;
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for (int partIndex = 0; partIndex < parts.GetSize(); partIndex++)
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typeList.append(parts[partIndex].Description);
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QComboBox *itemType = getTypeComboBox(itemIndex);
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itemType->blockSignals(true);
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itemType->addItems(typeList);
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itemType->setCurrentIndex(wizard->GetSelectionIndex(itemIndex));
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itemType->blockSignals(false);
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lcQColorPicker *colorPicker = getColorPicker(itemIndex);
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colorPicker->blockSignals(true);
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colorPicker->setCurrentColor(options->Colors[itemIndex]);
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colorPicker->blockSignals(false);
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}
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wizard->OnInitialUpdate();
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}
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lcQMinifigDialog::~lcQMinifigDialog()
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{
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delete wizard;
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delete ui;
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}
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void lcQMinifigDialog::accept()
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{
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QDialog::accept();
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}
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void lcQMinifigDialog::typeChanged(int index)
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{
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wizard->SetSelectionIndex(getTypeIndex(sender()), index);
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wizard->Redraw();
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}
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void lcQMinifigDialog::colorChanged(int index)
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{
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wizard->SetColor(getColorIndex(sender()), index);
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wizard->Redraw();
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}
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void lcQMinifigDialog::angleChanged(double value)
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{
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wizard->SetAngle(getAngleIndex(sender()), value);
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wizard->Redraw();
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}
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QComboBox *lcQMinifigDialog::getTypeComboBox(int type)
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{
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switch (type)
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{
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case LC_MFW_HATS:
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return ui->hatsType;
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case LC_MFW_HATS2:
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return ui->hats2Type;
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case LC_MFW_HEAD:
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return ui->headType;
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case LC_MFW_NECK:
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return ui->neckType;
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case LC_MFW_BODY:
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return ui->bodyType;
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case LC_MFW_BODY2:
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return ui->body2Type;
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case LC_MFW_BODY3:
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return ui->body3Type;
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case LC_MFW_RARM:
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return ui->rarmType;
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case LC_MFW_LARM:
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return ui->larmType;
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case LC_MFW_RHAND:
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return ui->rhandType;
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case LC_MFW_LHAND:
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return ui->lhandType;
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case LC_MFW_RHANDA:
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return ui->rhandaType;
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case LC_MFW_LHANDA:
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return ui->lhandaType;
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case LC_MFW_RLEG:
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return ui->rlegType;
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case LC_MFW_LLEG:
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return ui->llegType;
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case LC_MFW_RLEGA:
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return ui->rlegaType;
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case LC_MFW_LLEGA:
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return ui->llegaType;
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}
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return NULL;
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}
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int lcQMinifigDialog::getTypeIndex(QObject *widget)
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{
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if (widget == ui->hatsType)
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return LC_MFW_HATS;
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else if (widget == ui->hats2Type)
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return LC_MFW_HATS2;
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else if (widget == ui->headType)
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return LC_MFW_HEAD;
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else if (widget == ui->neckType)
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return LC_MFW_NECK;
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else if (widget == ui->bodyType)
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return LC_MFW_BODY;
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else if (widget == ui->body2Type)
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return LC_MFW_BODY2;
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else if (widget == ui->body3Type)
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return LC_MFW_BODY3;
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else if (widget == ui->rarmType)
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return LC_MFW_RARM;
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else if (widget == ui->larmType)
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return LC_MFW_LARM;
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else if (widget == ui->rhandType)
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return LC_MFW_RHAND;
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else if (widget == ui->lhandType)
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return LC_MFW_LHAND;
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else if (widget == ui->rhandaType)
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return LC_MFW_RHANDA;
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else if (widget == ui->lhandaType)
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return LC_MFW_LHANDA;
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else if (widget == ui->rlegType)
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return LC_MFW_RLEG;
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else if (widget == ui->llegType)
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return LC_MFW_LLEG;
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else if (widget == ui->rlegaType)
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return LC_MFW_RLEGA;
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else if (widget == ui->llegaType)
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return LC_MFW_LLEGA;
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return -1;
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}
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lcQColorPicker* lcQMinifigDialog::getColorPicker(int type)
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{
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switch (type)
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{
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case LC_MFW_HATS:
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return ui->hatsColor;
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case LC_MFW_HATS2:
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return ui->hats2Color;
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case LC_MFW_HEAD:
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return ui->headColor;
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case LC_MFW_NECK:
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return ui->neckColor;
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case LC_MFW_BODY:
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return ui->bodyColor;
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case LC_MFW_BODY2:
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return ui->body2Color;
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case LC_MFW_BODY3:
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return ui->body3Color;
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case LC_MFW_RARM:
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return ui->rarmColor;
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case LC_MFW_LARM:
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return ui->larmColor;
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case LC_MFW_RHAND:
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return ui->rhandColor;
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case LC_MFW_LHAND:
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return ui->lhandColor;
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case LC_MFW_RHANDA:
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return ui->rhandaColor;
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case LC_MFW_LHANDA:
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return ui->lhandaColor;
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case LC_MFW_RLEG:
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return ui->rlegColor;
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case LC_MFW_LLEG:
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return ui->llegColor;
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case LC_MFW_RLEGA:
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return ui->rlegaColor;
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case LC_MFW_LLEGA:
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return ui->llegaColor;
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}
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return NULL;
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}
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int lcQMinifigDialog::getColorIndex(QObject *widget)
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{
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if (widget == ui->hatsColor)
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return LC_MFW_HATS;
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else if (widget == ui->hats2Color)
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return LC_MFW_HATS2;
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else if (widget == ui->headColor)
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return LC_MFW_HEAD;
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else if (widget == ui->neckColor)
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return LC_MFW_NECK;
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else if (widget == ui->bodyColor)
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return LC_MFW_BODY;
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else if (widget == ui->body2Color)
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return LC_MFW_BODY2;
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else if (widget == ui->body3Color)
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return LC_MFW_BODY;
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else if (widget == ui->rarmColor)
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return LC_MFW_RARM;
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else if (widget == ui->larmColor)
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return LC_MFW_LARM;
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else if (widget == ui->rhandColor)
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return LC_MFW_RHAND;
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else if (widget == ui->lhandColor)
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return LC_MFW_LHAND;
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else if (widget == ui->rhandaColor)
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return LC_MFW_RHANDA;
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else if (widget == ui->lhandaColor)
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return LC_MFW_LHANDA;
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else if (widget == ui->rlegColor)
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return LC_MFW_RLEG;
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else if (widget == ui->llegColor)
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return LC_MFW_LLEG;
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else if (widget == ui->rlegaColor)
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return LC_MFW_RLEGA;
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else if (widget == ui->llegaColor)
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return LC_MFW_LLEGA;
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return -1;
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}
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int lcQMinifigDialog::getAngleIndex(QObject *widget)
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{
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if (widget == ui->hatsAngle)
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return LC_MFW_HATS;
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else if (widget == ui->hats2Angle)
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return LC_MFW_HATS2;
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else if (widget == ui->headAngle)
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return LC_MFW_HEAD;
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else if (widget == ui->rarmAngle)
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return LC_MFW_RARM;
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else if (widget == ui->larmAngle)
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return LC_MFW_LARM;
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else if (widget == ui->rhandAngle)
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return LC_MFW_RHAND;
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else if (widget == ui->lhandAngle)
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return LC_MFW_LHAND;
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else if (widget == ui->rhandaAngle)
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return LC_MFW_RHANDA;
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else if (widget == ui->lhandaAngle)
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return LC_MFW_LHANDA;
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else if (widget == ui->rlegAngle)
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return LC_MFW_RLEG;
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else if (widget == ui->llegAngle)
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return LC_MFW_LLEG;
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else if (widget == ui->rlegaAngle)
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return LC_MFW_RLEGA;
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else if (widget == ui->llegaAngle)
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return LC_MFW_LLEGA;
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return -1;
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}
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