mirror of
https://github.com/leozide/leocad
synced 2024-12-28 22:23:35 +01:00
839 lines
20 KiB
C++
839 lines
20 KiB
C++
#include "lc_global.h"
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#include "lc_math.h"
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#include "lc_colors.h"
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <float.h>
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#include "opengl.h"
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#include "globals.h"
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#include "lc_file.h"
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#include "camera.h"
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#include "view.h"
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#include "tr.h"
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#define LC_CAMERA_SAVE_VERSION 6 // LeoCAD 0.73
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static LC_OBJECT_KEY_INFO camera_key_info[LC_CK_COUNT] =
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{
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{ "Camera Position", 3, LC_CK_EYE },
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{ "Camera Target", 3, LC_CK_TARGET },
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{ "Camera Up Vector", 3, LC_CK_UP }
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};
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// =============================================================================
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// CameraTarget class
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CameraTarget::CameraTarget(Camera *pParent)
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: Object(LC_OBJECT_CAMERA_TARGET)
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{
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m_pParent = pParent;
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/*
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strcpy (m_strName, pParent->GetName ());
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m_strName[LC_OBJECT_NAME_LEN-8] = '\0';
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strcat (m_strName, ".Target");
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*/
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}
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CameraTarget::~CameraTarget()
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{
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}
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void CameraTarget::MinIntersectDist(lcClickLine* ClickLine)
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{
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lcVector3 Min = lcVector3(-0.2f, -0.2f, -0.2f);
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lcVector3 Max = lcVector3(0.2f, 0.2f, 0.2f);
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lcMatrix44 WorldView = ((Camera*)m_pParent)->mWorldView;
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WorldView.SetTranslation(lcMul30(-((Camera*)m_pParent)->mTargetPosition, WorldView));
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lcVector3 Start = lcMul31(ClickLine->Start, WorldView);
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lcVector3 End = lcMul31(ClickLine->End, WorldView);
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float Dist;
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if (lcBoundingBoxRayMinIntersectDistance(Min, Max, Start, End, &Dist, NULL) && (Dist < ClickLine->MinDist))
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{
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ClickLine->Closest = this;
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ClickLine->MinDist = Dist;
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}
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}
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bool CameraTarget::IntersectsVolume(const lcVector4 Planes[6]) const
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{
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lcVector3 Min(-0.2f, -0.2f, -0.2f);
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lcVector3 Max(0.2f, 0.2f, 0.2f);
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// Transform the planes to local space.
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lcVector4 LocalPlanes[6];
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lcMatrix44 WorldView = m_pParent->mWorldView;
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WorldView.SetTranslation(lcMul30(-m_pParent->mTargetPosition, WorldView));
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for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++)
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{
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lcVector3 Normal = lcMul30(lcVector3(Planes[PlaneIdx][0], Planes[PlaneIdx][1], Planes[PlaneIdx][2]), WorldView);
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LocalPlanes[PlaneIdx] = lcVector4(Normal, Planes[PlaneIdx][3] - lcDot3(WorldView[3], Normal));
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}
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return lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes);
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}
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void CameraTarget::Select(bool bSelecting, bool bFocus, bool bMultiple)
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{
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m_pParent->SelectTarget(bSelecting, bFocus, bMultiple);
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}
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const char* CameraTarget::GetName() const
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{
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return m_pParent->GetName();
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}
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/////////////////////////////////////////////////////////////////////////////
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// Camera construction/destruction
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Camera::Camera(bool Simple)
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: Object(LC_OBJECT_CAMERA)
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{
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Initialize();
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if (Simple)
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m_nState |= LC_CAMERA_SIMPLE;
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else
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{
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mPosition = lcVector3(-10.0f, -10.0f, 5.0f);
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mTargetPosition = lcVector3(0.0f, 0.0f, 0.0f);
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mUpVector = lcVector3(-0.2357f, -0.2357f, 0.94281f);
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ChangeKey(1, false, true, mPosition, LC_CK_EYE);
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ChangeKey(1, false, true, mTargetPosition, LC_CK_TARGET);
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ChangeKey(1, false, true, mUpVector, LC_CK_UP);
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ChangeKey(1, true, true, mPosition, LC_CK_EYE);
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ChangeKey(1, true, true, mTargetPosition, LC_CK_TARGET);
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ChangeKey(1, true, true, mUpVector, LC_CK_UP);
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UpdatePosition(1, false);
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}
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}
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Camera::Camera(float ex, float ey, float ez, float tx, float ty, float tz)
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: Object(LC_OBJECT_CAMERA)
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{
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// Fix the up vector
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lcVector3 UpVector(0, 0, 1), FrontVector(ex - tx, ey - ty, ez - tz), SideVector;
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FrontVector.Normalize();
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if (FrontVector == UpVector)
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SideVector = lcVector3(1, 0, 0);
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else
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SideVector = lcCross(FrontVector, UpVector);
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UpVector = lcCross(SideVector, FrontVector);
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UpVector.Normalize();
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Initialize();
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float eye[3] = { ex, ey, ez }, target[3] = { tx, ty, tz };
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ChangeKey(1, false, true, eye, LC_CK_EYE);
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ChangeKey(1, false, true, target, LC_CK_TARGET);
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ChangeKey(1, false, true, UpVector, LC_CK_UP);
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ChangeKey(1, true, true, eye, LC_CK_EYE);
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ChangeKey(1, true, true, target, LC_CK_TARGET);
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ChangeKey(1, true, true, UpVector, LC_CK_UP);
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UpdatePosition(1, false);
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}
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Camera::~Camera()
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{
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delete m_pTarget;
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}
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void Camera::Initialize()
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{
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m_fovy = 30.0f;
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m_zNear = 1.0f;
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m_zFar = 500.0f;
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m_nState = 0;
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m_nType = LC_CAMERA_USER;
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m_pTR = NULL;
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memset(m_strName, 0, sizeof(m_strName));
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float *values[] = { mPosition, mTargetPosition, mUpVector };
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RegisterKeys(values, camera_key_info, LC_CK_COUNT);
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m_pTarget = new CameraTarget(this);
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}
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void Camera::CreateName(const PtrArray<Camera>& Cameras)
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{
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int i, max = 0;
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const char* Prefix = "Camera ";
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for (int CameraIdx = 0; CameraIdx < Cameras.GetSize(); CameraIdx++)
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if (strncmp(Cameras[CameraIdx]->m_strName, Prefix, strlen(Prefix)) == 0)
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if (sscanf(Cameras[CameraIdx]->m_strName + strlen(Prefix), " %d", &i) == 1)
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if (i > max)
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max = i;
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sprintf(m_strName, "%s %d", Prefix, max+1);
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}
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/////////////////////////////////////////////////////////////////////////////
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// Camera save/load
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bool Camera::FileLoad(lcFile& file)
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{
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lcuint8 version, ch;
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version = file.ReadU8();
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if (version > LC_CAMERA_SAVE_VERSION)
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return false;
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if (version > 5)
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if (!Object::FileLoad(file))
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return false;
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if (version == 4)
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{
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file.ReadBuffer(m_strName, 80);
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m_strName[80] = 0;
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}
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else
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{
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ch = file.ReadU8();
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if (ch == 0xFF)
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return false; // don't read CString
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file.ReadBuffer(m_strName, ch);
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m_strName[ch] = 0;
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}
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if (version < 3)
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{
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double d[3];
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float f[3];
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file.ReadDoubles(d, 3);
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f[0] = (float)d[0];
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f[1] = (float)d[1];
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f[2] = (float)d[2];
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ChangeKey(1, false, true, f, LC_CK_EYE);
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ChangeKey(1, true, true, f, LC_CK_EYE);
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file.ReadDoubles(d, 3);
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f[0] = (float)d[0];
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f[1] = (float)d[1];
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f[2] = (float)d[2];
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ChangeKey(1, false, true, f, LC_CK_TARGET);
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ChangeKey(1, true, true, f, LC_CK_TARGET);
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file.ReadDoubles(d, 3);
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f[0] = (float)d[0];
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f[1] = (float)d[1];
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f[2] = (float)d[2];
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ChangeKey(1, false, true, f, LC_CK_UP);
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ChangeKey(1, true, true, f, LC_CK_UP);
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}
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if (version == 3)
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{
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ch = file.ReadU8();
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while (ch--)
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{
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lcuint8 step;
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double eye[3], target[3], up[3];
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float f[3];
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file.ReadDoubles(eye, 3);
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file.ReadDoubles(target, 3);
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file.ReadDoubles(up, 3);
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file.ReadU8(&step, 1);
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if (up[0] == 0 && up[1] == 0 && up[2] == 0)
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up[2] = 1;
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f[0] = (float)eye[0];
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f[1] = (float)eye[1];
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f[2] = (float)eye[2];
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ChangeKey(step, false, true, f, LC_CK_EYE);
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ChangeKey(step, true, true, f, LC_CK_EYE);
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f[0] = (float)target[0];
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f[1] = (float)target[1];
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f[2] = (float)target[2];
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ChangeKey(step, false, true, f, LC_CK_TARGET);
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ChangeKey(step, true, true, f, LC_CK_TARGET);
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f[0] = (float)up[0];
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f[1] = (float)up[1];
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f[2] = (float)up[2];
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ChangeKey(step, false, true, f, LC_CK_UP);
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ChangeKey(step, true, true, f, LC_CK_UP);
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file.ReadS32(); // snapshot
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file.ReadS32(); // cam
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}
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}
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if (version < 4)
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{
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m_fovy = (float)file.ReadDouble();
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m_zFar = (float)file.ReadDouble();
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m_zNear= (float)file.ReadDouble();
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}
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else
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{
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lcint32 n;
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if (version < 6)
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{
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lcuint16 time;
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float param[4];
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lcuint8 type;
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n = file.ReadS32();
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while (n--)
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{
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file.ReadU16(&time, 1);
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file.ReadFloats(param, 3);
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file.ReadU8(&type, 1);
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ChangeKey(time, false, true, param, type);
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}
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n = file.ReadS32();
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while (n--)
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{
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file.ReadU16(&time, 1);
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file.ReadFloats(param, 3);
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file.ReadU8(&type, 1);
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ChangeKey(time, true, true, param, type);
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}
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}
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file.ReadFloats(&m_fovy, 1);
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file.ReadFloats(&m_zFar, 1);
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file.ReadFloats(&m_zNear, 1);
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if (version < 5)
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{
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n = file.ReadS32();
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if (n != 0)
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m_nState |= LC_CAMERA_HIDDEN;
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}
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else
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{
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m_nState = file.ReadU8();
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m_nType = file.ReadU8();
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}
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}
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if ((version > 1) && (version < 4))
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{
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lcuint32 show;
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lcint32 user;
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file.ReadU32(&show, 1);
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// if (version > 2)
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file.ReadS32(&user, 1);
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if (show == 0)
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m_nState |= LC_CAMERA_HIDDEN;
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}
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return true;
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}
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void Camera::FileSave(lcFile& file) const
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{
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file.WriteU8(LC_CAMERA_SAVE_VERSION);
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Object::FileSave(file);
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lcuint8 ch = (unsigned char)strlen(m_strName);
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file.WriteU8(ch);
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file.WriteBuffer(m_strName, ch);
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file.WriteFloat(m_fovy);
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file.WriteFloat(m_zFar);
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file.WriteFloat(m_zNear);
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// version 5
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file.WriteU8(m_nState);
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file.WriteU8(m_nType);
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}
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/////////////////////////////////////////////////////////////////////////////
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// Camera operations
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void Camera::Move(unsigned short nTime, bool bAnimation, bool bAddKey, float dx, float dy, float dz)
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{
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lcVector3 Move(dx, dy, dz);
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if (IsEyeSelected())
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{
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mPosition += Move;
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if (!IsSimple())
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ChangeKey(nTime, bAnimation, bAddKey, mPosition, LC_CK_EYE);
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}
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if (IsTargetSelected())
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{
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mTargetPosition += Move;
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if (!IsSimple())
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ChangeKey(nTime, bAnimation, bAddKey, mTargetPosition, LC_CK_TARGET);
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}
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// Fix the up vector
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lcVector3 FrontVector(mTargetPosition - mPosition);
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lcVector3 SideVector = lcCross(FrontVector, mUpVector);
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mUpVector = lcNormalize(lcCross(SideVector, FrontVector));
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if (!IsSimple())
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ChangeKey(nTime, bAnimation, bAddKey, mUpVector, LC_CK_UP);
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}
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void Camera::Select(bool bSelecting, bool bFocus, bool bMultiple)
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{
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if (bSelecting == true)
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{
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if (bFocus == true)
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{
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m_nState |= (LC_CAMERA_FOCUSED|LC_CAMERA_SELECTED);
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m_pTarget->Select(false, true, bMultiple);
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}
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else
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m_nState |= LC_CAMERA_SELECTED;
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if (bMultiple == false)
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m_pTarget->Select(false, false, bMultiple);
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}
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else
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{
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if (bFocus == true)
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m_nState &= ~(LC_CAMERA_FOCUSED);
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else
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m_nState &= ~(LC_CAMERA_SELECTED|LC_CAMERA_FOCUSED);
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}
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}
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void Camera::SelectTarget(bool bSelecting, bool bFocus, bool bMultiple)
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{
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// FIXME: the target should handle this
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if (bSelecting == true)
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{
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if (bFocus == true)
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{
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m_nState |= (LC_CAMERA_TARGET_FOCUSED|LC_CAMERA_TARGET_SELECTED);
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Select(false, true, bMultiple);
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}
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else
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m_nState |= LC_CAMERA_TARGET_SELECTED;
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if (bMultiple == false)
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Select(false, false, bMultiple);
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}
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else
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{
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if (bFocus == true)
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m_nState &= ~(LC_CAMERA_TARGET_FOCUSED);
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else
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m_nState &= ~(LC_CAMERA_TARGET_SELECTED|LC_CAMERA_TARGET_FOCUSED);
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}
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}
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void Camera::UpdatePosition(unsigned short nTime, bool bAnimation)
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{
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if (!IsSimple())
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CalculateKeys(nTime, bAnimation);
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lcVector3 FrontVector(mPosition - mTargetPosition);
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lcVector3 SideVector = lcCross(FrontVector, mUpVector);
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mUpVector = lcNormalize(lcCross(SideVector, FrontVector));
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mWorldView = lcMatrix44LookAt(mPosition, mTargetPosition, mUpVector);
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}
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void Camera::CopyPosition(const Camera* camera)
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{
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m_fovy = camera->m_fovy;
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m_zNear = camera->m_zNear;
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m_zFar = camera->m_zFar;
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mWorldView = camera->mWorldView;
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mPosition = camera->mPosition;
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mTargetPosition = camera->mTargetPosition;
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mUpVector = camera->mUpVector;
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}
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void Camera::Render(float fLineWidth)
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{
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lcMatrix44 ViewWorld = lcMatrix44AffineInverse(mWorldView);
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// Draw camera.
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glPushMatrix();
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glMultMatrixf(ViewWorld);
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glEnableClientState(GL_VERTEX_ARRAY);
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float verts[34][3] =
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{
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{ 0.3f, 0.3f, 0.3f }, { -0.3f, 0.3f, 0.3f },
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{ -0.3f, 0.3f, 0.3f }, { -0.3f, -0.3f, 0.3f },
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{ -0.3f, -0.3f, 0.3f }, { 0.3f, -0.3f, 0.3f },
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{ 0.3f, -0.3f, 0.3f }, { 0.3f, 0.3f, 0.3f },
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{ 0.3f, 0.3f, -0.3f }, { -0.3f, 0.3f, -0.3f },
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{ -0.3f, 0.3f, -0.3f }, { -0.3f, -0.3f, -0.3f },
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{ -0.3f, -0.3f, -0.3f }, { 0.3f, -0.3f, -0.3f },
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{ 0.3f, -0.3f, -0.3f }, { 0.3f, 0.3f, -0.3f },
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{ 0.3f, 0.3f, 0.3f }, { 0.3f, 0.3f, -0.3f },
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{ -0.3f, 0.3f, 0.3f }, { -0.3f, 0.3f, -0.3f },
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{ -0.3f, -0.3f, 0.3f }, { -0.3f, -0.3f, -0.3f },
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{ 0.3f, -0.3f, 0.3f }, { 0.3f, -0.3f, -0.3f },
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{ -0.3f, -0.3f, -0.6f }, { -0.3f, 0.3f, -0.6f },
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{ 0.0f, 0.0f, -0.3f }, { -0.3f, -0.3f, -0.6f },
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{ 0.3f, -0.3f, -0.6f }, { 0.0f, 0.0f, -0.3f },
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{ 0.3f, 0.3f, -0.6f }, { 0.3f, -0.3f, -0.6f },
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{ 0.3f, 0.3f, -0.6f }, { -0.3f, 0.3f, -0.6f }
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};
|
|
|
|
if (IsEyeSelected())
|
|
{
|
|
glLineWidth(2.0f);
|
|
if (m_nState & LC_CAMERA_FOCUSED)
|
|
lcSetColorFocused();
|
|
else
|
|
lcSetColorSelected();
|
|
}
|
|
else
|
|
{
|
|
glLineWidth(1.0f);
|
|
lcSetColorCamera();
|
|
}
|
|
|
|
glVertexPointer(3, GL_FLOAT, 0, verts);
|
|
glDrawArrays(GL_LINES, 0, 24);
|
|
glDrawArrays(GL_LINE_STRIP, 24, 10);
|
|
|
|
glPopMatrix();
|
|
|
|
// Draw target.
|
|
glPushMatrix();
|
|
lcMatrix44 TargetMat = ViewWorld;
|
|
TargetMat.SetTranslation(mTargetPosition);
|
|
glMultMatrixf(TargetMat);
|
|
|
|
if (IsTargetSelected())
|
|
{
|
|
glLineWidth(2.0f);
|
|
if (m_nState & LC_CAMERA_TARGET_FOCUSED)
|
|
lcSetColorFocused();
|
|
else
|
|
lcSetColorSelected();
|
|
}
|
|
else
|
|
{
|
|
glLineWidth(1.0f);
|
|
lcSetColorCamera();
|
|
}
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
float box[24][3] =
|
|
{
|
|
{ 0.2f, 0.2f, 0.2f }, { -0.2f, 0.2f, 0.2f },
|
|
{ -0.2f, 0.2f, 0.2f }, { -0.2f, -0.2f, 0.2f },
|
|
{ -0.2f, -0.2f, 0.2f }, { 0.2f, -0.2f, 0.2f },
|
|
{ 0.2f, -0.2f, 0.2f }, { 0.2f, 0.2f, 0.2f },
|
|
{ 0.2f, 0.2f, -0.2f }, { -0.2f, 0.2f, -0.2f },
|
|
{ -0.2f, 0.2f, -0.2f }, { -0.2f, -0.2f, -0.2f },
|
|
{ -0.2f, -0.2f, -0.2f }, { 0.2f, -0.2f, -0.2f },
|
|
{ 0.2f, -0.2f, -0.2f }, { 0.2f, 0.2f, -0.2f },
|
|
{ 0.2f, 0.2f, 0.2f }, { 0.2f, 0.2f, -0.2f },
|
|
{ -0.2f, 0.2f, 0.2f }, { -0.2f, 0.2f, -0.2f },
|
|
{ -0.2f, -0.2f, 0.2f }, { -0.2f, -0.2f, -0.2f },
|
|
{ 0.2f, -0.2f, 0.2f }, { 0.2f, -0.2f, -0.2f }
|
|
};
|
|
glVertexPointer(3, GL_FLOAT, 0, box);
|
|
glDrawArrays(GL_LINES, 0, 24);
|
|
glPopMatrix();
|
|
|
|
lcVector3 Line[2] =
|
|
{
|
|
mPosition,
|
|
mTargetPosition
|
|
};
|
|
|
|
glVertexPointer(3, GL_FLOAT, 0, Line);
|
|
glColor4f(0.5f, 0.8f, 0.5f, 1.0f);
|
|
glLineWidth(1.0f);
|
|
glDrawArrays(GL_LINES, 0, 2);
|
|
|
|
if (IsSelected())
|
|
{
|
|
glPushMatrix();
|
|
glMultMatrixf(ViewWorld);
|
|
|
|
float Dist = lcLength(mTargetPosition - mPosition);
|
|
lcMatrix44 Projection = lcMatrix44Perspective(m_fovy, 1.33f, 0.01f, Dist);
|
|
Projection = lcMatrix44Inverse(Projection);
|
|
glMultMatrixf(Projection);
|
|
|
|
// Draw the view frustum.
|
|
float verts[16][3] =
|
|
{
|
|
{ 1, 1, 1 }, { -1, 1, 1 },
|
|
{ -1, 1, 1 }, { -1, -1, 1 },
|
|
{ -1, -1, 1 }, { 1, -1, 1 },
|
|
{ 1, -1, 1 }, { 1, 1, 1 },
|
|
{ 1, 1, -1 }, { 1, 1, 1 },
|
|
{ -1, 1, -1 }, { -1, 1, 1 },
|
|
{ -1, -1, -1 }, { -1, -1, 1 },
|
|
{ 1, -1, -1 }, { 1, -1, 1 },
|
|
};
|
|
|
|
glVertexPointer(3, GL_FLOAT, 0, verts);
|
|
glDrawArrays(GL_LINES, 0, 16);
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
}
|
|
|
|
void Camera::MinIntersectDist(lcClickLine* ClickLine)
|
|
{
|
|
lcVector3 Min = lcVector3(-0.3f, -0.3f, -0.3f);
|
|
lcVector3 Max = lcVector3(0.3f, 0.3f, 0.3f);
|
|
|
|
lcVector3 Start = lcMul31(ClickLine->Start, mWorldView);
|
|
lcVector3 End = lcMul31(ClickLine->End, mWorldView);
|
|
|
|
float Dist;
|
|
if (lcBoundingBoxRayMinIntersectDistance(Min, Max, Start, End, &Dist, NULL) && (Dist < ClickLine->MinDist))
|
|
{
|
|
ClickLine->Closest = this;
|
|
ClickLine->MinDist = Dist;
|
|
}
|
|
|
|
m_pTarget->MinIntersectDist(ClickLine);
|
|
}
|
|
|
|
bool Camera::IntersectsVolume(const lcVector4 Planes[6]) const
|
|
{
|
|
lcVector3 Min(-0.3f, -0.3f, -0.3f);
|
|
lcVector3 Max(0.3f, 0.3f, 0.3f);
|
|
|
|
// Transform the planes to local space.
|
|
lcVector4 LocalPlanes[6];
|
|
|
|
for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++)
|
|
{
|
|
lcVector3 Normal = lcMul30(Planes[PlaneIdx], mWorldView);
|
|
LocalPlanes[PlaneIdx] = lcVector4(Normal, Planes[PlaneIdx][3] - lcDot3(mWorldView[3], Normal));
|
|
}
|
|
|
|
return lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes);
|
|
}
|
|
|
|
void Camera::LoadProjection(float fAspect)
|
|
{
|
|
if (m_pTR != NULL)
|
|
m_pTR->BeginTile();
|
|
else
|
|
{
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadMatrixf(lcMatrix44Perspective(m_fovy, fAspect, m_zNear, m_zFar));
|
|
/*
|
|
ymax = 10;//(m_zFar-m_zNear)*tan(DTOR*m_fovy)/3;
|
|
ymin = -ymax;
|
|
xmin = ymin * fAspect;
|
|
xmax = ymax * fAspect;
|
|
znear = -60;
|
|
zfar = 60;
|
|
glOrtho(xmin, xmax, ymin, ymax, znear, zfar);
|
|
*/
|
|
}
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadMatrixf(mWorldView);
|
|
}
|
|
|
|
void Camera::ZoomExtents(View* view, const lcVector3& Center, const lcVector3* Points, int NumPoints, unsigned short nTime, bool bAnimation, bool bAddKey)
|
|
{
|
|
int Viewport[4] = { 0, 0, view->GetWidth(), view->GetHeight() };
|
|
|
|
float Aspect = (float)Viewport[2]/(float)Viewport[3];
|
|
|
|
lcVector3 Position(mPosition + Center - mTargetPosition);
|
|
|
|
lcMatrix44 Projection = lcMatrix44Perspective(m_fovy, Aspect, m_zNear, m_zFar);
|
|
|
|
mPosition = lcZoomExtents(Position, mWorldView, Projection, Points, NumPoints);
|
|
mTargetPosition = Center;
|
|
|
|
if (!IsSimple())
|
|
{
|
|
ChangeKey(nTime, bAnimation, bAddKey, mPosition, LC_CK_EYE);
|
|
ChangeKey(nTime, bAnimation, bAddKey, mTargetPosition, LC_CK_TARGET);
|
|
}
|
|
|
|
UpdatePosition(nTime, bAnimation);
|
|
}
|
|
|
|
void Camera::DoZoom(int dy, int mouse, unsigned short nTime, bool bAnimation, bool bAddKey)
|
|
{
|
|
lcVector3 FrontVector(mPosition - mTargetPosition);
|
|
FrontVector.Normalize();
|
|
FrontVector *= -2.0f * dy / (21 - mouse);
|
|
|
|
// TODO: option to move eye, target or both
|
|
mPosition += FrontVector;
|
|
mTargetPosition += FrontVector;
|
|
|
|
if (!IsSimple())
|
|
{
|
|
ChangeKey(nTime, bAnimation, bAddKey, mPosition, LC_CK_EYE);
|
|
ChangeKey(nTime, bAnimation, bAddKey, mTargetPosition, LC_CK_TARGET);
|
|
}
|
|
|
|
UpdatePosition(nTime, bAnimation);
|
|
}
|
|
|
|
void Camera::DoPan(int dx, int dy, int mouse, unsigned short nTime, bool bAnimation, bool bAddKey)
|
|
{
|
|
lcVector3 FrontVector(mPosition - mTargetPosition);
|
|
lcVector3 SideVector = lcNormalize(lcCross(FrontVector, mUpVector));
|
|
|
|
lcVector3 Move = (SideVector * (2.0f * dx / (21 - mouse))) + (mUpVector * (-2.0f * dy / (21 - mouse)));
|
|
mPosition += Move;
|
|
mTargetPosition += Move;
|
|
|
|
if (!IsSimple())
|
|
{
|
|
ChangeKey(nTime, bAnimation, bAddKey, mPosition, LC_CK_EYE);
|
|
ChangeKey(nTime, bAnimation, bAddKey, mTargetPosition, LC_CK_TARGET);
|
|
}
|
|
|
|
UpdatePosition(nTime, bAnimation);
|
|
}
|
|
|
|
void Camera::DoRotate(int dx, int dy, int mouse, unsigned short nTime, bool bAnimation, bool bAddKey, float* center)
|
|
{
|
|
lcVector3 FrontVector(mPosition - mTargetPosition);
|
|
lcVector3 CenterPosition(center[0], center[1], center[2]);
|
|
|
|
lcVector3 Z(lcNormalize(lcVector3(FrontVector[0], FrontVector[1], 0)));
|
|
if (isnan(Z[0]) || isnan(Z[1]))
|
|
Z = lcNormalize(lcVector3(mUpVector[0], mUpVector[1], 0));
|
|
|
|
if (mUpVector[2] < 0)
|
|
{
|
|
Z[0] = -Z[0];
|
|
Z[1] = -Z[1];
|
|
dx = -dx;
|
|
}
|
|
|
|
lcMatrix44 YRot(lcVector4(Z[0], Z[1], 0.0f, 0.0f), lcVector4(-Z[1], Z[0], 0.0f, 0.0f), lcVector4(0.0f, 0.0f, 1.0f, 0.0f), lcVector4(0.0f, 0.0f, 0.0f, 1.0f));
|
|
lcMatrix44 transform = lcMul(lcMul(lcMul(lcMatrix44AffineInverse(YRot), lcMatrix44RotationY(0.1f * dy / (21 - mouse))), YRot), lcMatrix44RotationZ(-0.1f * dx / (21 - mouse)));
|
|
|
|
mPosition = lcMul31(mPosition - CenterPosition, transform) + CenterPosition;
|
|
mTargetPosition = lcMul31(mTargetPosition - CenterPosition, transform) + CenterPosition;
|
|
mUpVector = lcMul31(mUpVector, transform);
|
|
|
|
if (!IsSimple())
|
|
{
|
|
ChangeKey(nTime, bAnimation, bAddKey, mPosition, LC_CK_EYE);
|
|
ChangeKey(nTime, bAnimation, bAddKey, mUpVector, LC_CK_UP);
|
|
}
|
|
|
|
UpdatePosition(nTime, bAnimation);
|
|
}
|
|
|
|
void Camera::DoRoll(int dx, int mouse, unsigned short nTime, bool bAnimation, bool bAddKey)
|
|
{
|
|
lcVector3 FrontVector(mPosition - mTargetPosition);
|
|
lcMatrix44 Rotation = lcMatrix44FromAxisAngle(FrontVector, 2.0f * dx / (21 - mouse) * LC_DTOR);
|
|
|
|
mUpVector = lcMul30(mUpVector, Rotation);
|
|
|
|
if (!IsSimple())
|
|
ChangeKey(nTime, bAnimation, bAddKey, mUpVector, LC_CK_UP);
|
|
|
|
UpdatePosition(nTime, bAnimation);
|
|
}
|
|
|
|
void Camera::SetViewpoint(LC_VIEWPOINT Viewpoint, unsigned short nTime, bool bAnimation, bool bAddKey)
|
|
{
|
|
lcVector3 Positions[] =
|
|
{
|
|
lcVector3( 0.0f, -50.0f, 0.0f), // LC_VIEWPOINT_FRONT
|
|
lcVector3( 0.0f, 50.0f, 0.0f), // LC_VIEWPOINT_BACK
|
|
lcVector3( 0.0f, 0.0f, 50.0f), // LC_VIEWPOINT_TOP
|
|
lcVector3( 0.0f, 0.0f, -50.0f), // LC_VIEWPOINT_BOTTOM
|
|
lcVector3( 50.0f, 0.0f, 0.0f), // LC_VIEWPOINT_LEFT
|
|
lcVector3(-50.0f, 0.0f, 0.0f), // LC_VIEWPOINT_RIGHT
|
|
lcVector3(-10.0f, -10.0f, 5.0f) // LC_VIEWPOINT_HOME
|
|
};
|
|
|
|
lcVector3 Ups[] =
|
|
{
|
|
lcVector3( 0.0f, 0.0f, 1.0f),
|
|
lcVector3( 0.0f, 0.0f, 1.0f),
|
|
lcVector3( 0.0f, 1.0f, 0.0f),
|
|
lcVector3( 0.0f,-1.0f, 0.0f),
|
|
lcVector3( 0.0f, 0.0f, 1.0f),
|
|
lcVector3( 0.0f, 0.0f, 1.0f),
|
|
lcVector3(-0.2357f, -0.2357f, 0.94281f)
|
|
};
|
|
|
|
mPosition = Positions[Viewpoint];
|
|
mTargetPosition = lcVector3(0, 0, 0);
|
|
mUpVector = Ups[Viewpoint];
|
|
|
|
if (!IsSimple())
|
|
{
|
|
ChangeKey(nTime, bAnimation, bAddKey, mPosition, LC_CK_EYE);
|
|
ChangeKey(nTime, bAnimation, bAddKey, mTargetPosition, LC_CK_TARGET);
|
|
ChangeKey(nTime, bAnimation, bAddKey, mUpVector, LC_CK_UP);
|
|
}
|
|
|
|
UpdatePosition(nTime, bAnimation);
|
|
}
|
|
|
|
void Camera::StartTiledRendering(int tw, int th, int iw, int ih, float fAspect)
|
|
{
|
|
m_pTR = new TiledRender();
|
|
m_pTR->TileSize(tw, th, 0);
|
|
m_pTR->ImageSize(iw, ih);
|
|
m_pTR->Perspective(m_fovy, fAspect, m_zNear, m_zFar);
|
|
}
|
|
|
|
void Camera::GetTileInfo(int* row, int* col, int* width, int* height)
|
|
{
|
|
if (m_pTR != NULL)
|
|
{
|
|
*row = m_pTR->m_Rows - m_pTR->m_CurrentRow - 1;
|
|
*col = m_pTR->m_CurrentColumn;
|
|
*width = m_pTR->m_CurrentTileWidth;
|
|
*height = m_pTR->m_CurrentTileHeight;
|
|
}
|
|
}
|
|
|
|
bool Camera::EndTile()
|
|
{
|
|
if (m_pTR != NULL)
|
|
{
|
|
if (m_pTR->EndTile())
|
|
return true;
|
|
|
|
delete m_pTR;
|
|
m_pTR = NULL;
|
|
}
|
|
|
|
return false;
|
|
}
|