mirror of
https://github.com/leozide/leocad
synced 2024-12-28 22:23:35 +01:00
17 lines
561 B
GLSL
17 lines
561 B
GLSL
LC_PIXEL_INPUT vec3 PixelPosition;
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LC_PIXEL_INPUT vec3 PixelNormal;
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LC_PIXEL_INPUT vec2 PixelTexCoord;
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LC_PIXEL_OUTPUT
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uniform mediump vec4 MaterialColor;
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uniform mediump vec3 LightPosition;
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uniform mediump vec3 EyePosition;
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uniform sampler2D Texture;
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void main()
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{
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LC_PIXEL_FAKE_LIGHTING
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LC_SHADER_PRECISION vec4 TexelColor = texture2D(Texture, PixelTexCoord);
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LC_SHADER_PRECISION vec3 DiffuseColor = mix(MaterialColor.rgb, TexelColor.rgb, TexelColor.a);
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gl_FragColor = vec4(DiffuseColor * Diffuse + SpecularColor, max(TexelColor.a, MaterialColor.a));
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}
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