mirror of
https://github.com/leozide/leocad
synced 2024-11-16 07:47:27 +01:00
246 lines
5.4 KiB
C++
246 lines
5.4 KiB
C++
#include "lc_global.h"
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#include "lc_texture.h"
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#include "lc_application.h"
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#include "lc_library.h"
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#include "image.h"
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#include "lc_glextensions.h"
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lcTexture* gGridTexture;
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lcTexture* lcLoadTexture(const QString& FileName, int Flags)
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{
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lcTexture* Texture = new lcTexture();
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if (!Texture->Load(FileName, Flags))
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{
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delete Texture;
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Texture = nullptr;
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}
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else
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{
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strcpy(Texture->mName, QFileInfo(FileName).baseName().toLatin1());
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Texture->SetTemporary(true);
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}
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return Texture;
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}
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void lcReleaseTexture(lcTexture* Texture)
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{
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if (Texture && !Texture->Release())
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delete Texture;
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}
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lcTexture::lcTexture()
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{
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mTexture = 0;
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mRefCount = 0;
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mTemporary = false;
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}
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lcTexture::~lcTexture()
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{
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Unload();
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}
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void lcTexture::CreateGridTexture()
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{
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constexpr int NumLevels = 9;
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mImages.resize(NumLevels);
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quint8* Previous = nullptr;
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for (int ImageLevel = 0; ImageLevel < NumLevels; ImageLevel++)
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{
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Image& GridImage = mImages[ImageLevel];
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const int GridSize = 256 >> ImageLevel;
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GridImage.Allocate(GridSize, GridSize, lcPixelFormat::A8);
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if (Previous)
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{
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const int PreviousGridSize = 2 * GridSize;
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for (int y = 0; y < GridSize - 1; y++)
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{
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for (int x = 0; x < GridSize - 1; x++)
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{
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const quint8 a = Previous[x * 2 + y * 2 * PreviousGridSize] > 64 ? 255 : 0;
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const quint8 b = Previous[x * 2 + 1 + y * 2 * PreviousGridSize] > 64 ? 255 : 0;
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const quint8 c = Previous[x * 2 + (y * 2 + 1) * PreviousGridSize] > 64 ? 255 : 0;
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const quint8 d = Previous[x * 2 + 1 + (y * 2 + 1) * PreviousGridSize] > 64 ? 255 : 0;
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GridImage.mData[x + y * GridSize] = (a + b + c + d) / 4;
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}
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int x = GridSize - 1;
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const quint8 a = Previous[x * 2 + y * 2 * PreviousGridSize];
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const quint8 c = Previous[x * 2 + (y * 2 + 1) * PreviousGridSize];
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GridImage.mData[x + y * GridSize] = (a + c) / 2;
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}
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int y = GridSize - 1;
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for (int x = 0; x < GridSize - 1; x++)
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{
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const quint8 a = Previous[x * 2 + y * 2 * PreviousGridSize];
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const quint8 b = Previous[x * 2 + 1 + y * 2 * PreviousGridSize];
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GridImage.mData[x + y * GridSize] = (a + b) / 2;
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}
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int x = GridSize - 1;
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GridImage.mData[x + y * GridSize] = Previous[x + y * PreviousGridSize];
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}
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else
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{
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const float Radius1 = (80 >> ImageLevel) * (80 >> ImageLevel);
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const float Radius2 = (72 >> ImageLevel) * (72 >> ImageLevel);
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quint8* TempBuffer = new quint8[GridSize * GridSize];
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for (int y = 0; y < GridSize; y++)
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{
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quint8* Pixel = TempBuffer + y * GridSize;
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memset(Pixel, 0, GridSize);
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const float y2 = (y - GridSize / 2) * (y - GridSize / 2);
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if (Radius1 <= y2)
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continue;
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if (Radius2 <= y2)
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{
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const int x1 = sqrtf(Radius1 - y2);
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for (int x = GridSize / 2 - x1; x < GridSize / 2 + x1; x++)
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Pixel[x] = 255;
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}
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else
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{
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const int x1 = sqrtf(Radius1 - y2);
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const int x2 = sqrtf(Radius2 - y2);
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for (int x = GridSize / 2 - x1; x < GridSize / 2 - x2; x++)
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Pixel[x] = 255;
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for (int x = GridSize / 2 + x2; x < GridSize / 2 + x1; x++)
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Pixel[x] = 255;
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}
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}
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for (int y = 0; y < GridSize - 1; y++)
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{
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for (int x = 0; x < GridSize - 1; x++)
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{
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const quint8 a = TempBuffer[x + y * GridSize];
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const quint8 b = TempBuffer[x + 1 + y * GridSize];
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const quint8 c = TempBuffer[x + (y + 1) * GridSize];
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const quint8 d = TempBuffer[x + 1 + (y + 1) * GridSize];
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GridImage.mData[x + y * GridSize] = (a + b + c + d) / 4;
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}
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int x = GridSize - 1;
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const quint8 a = TempBuffer[x + y * GridSize];
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const quint8 c = TempBuffer[x + (y + 1) * GridSize];
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GridImage.mData[x + y * GridSize] = (a + c) / 2;
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}
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int y = GridSize - 1;
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for (int x = 0; x < GridSize - 1; x++)
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{
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const quint8 a = TempBuffer[x + y * GridSize];
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const quint8 b = TempBuffer[x + 1 + y * GridSize];
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GridImage.mData[x + y * GridSize] = (a + b) / 2;
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}
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int x = GridSize - 1;
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GridImage.mData[x + y * GridSize] = TempBuffer[x + y * GridSize];
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delete[] TempBuffer;
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}
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Previous = GridImage.mData;
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}
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mRefCount = 1;
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mFlags = LC_TEXTURE_WRAPU | LC_TEXTURE_WRAPV | LC_TEXTURE_MIPMAPS | LC_TEXTURE_ANISOTROPIC;
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lcContext* Context = lcContext::GetGlobalOffscreenContext();
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Context->MakeCurrent();
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Upload(Context);
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}
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bool lcTexture::Load()
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{
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return lcGetPiecesLibrary()->LoadTexture(this);
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}
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bool lcTexture::Load(const QString& FileName, int Flags)
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{
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Image Image;
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if (!Image.FileLoad(FileName))
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return false;
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SetImage(std::move(Image), Flags);
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return true;
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}
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bool lcTexture::Load(lcMemFile& File, int Flags)
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{
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Image Image;
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if (!Image.FileLoad(File))
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return false;
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SetImage(std::move(Image), Flags);
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return true;
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}
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void lcTexture::SetImage(Image&& Image, int Flags)
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{
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mImages.clear();
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mImages.emplace_back(std::move(Image));
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mFlags = Flags;
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LoadImages();
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}
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void lcTexture::SetImage(std::vector<Image>&& Images, int Flags)
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{
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mImages = std::move(Images);
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mFlags = Flags;
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LoadImages();
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}
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void lcTexture::Upload(lcContext* Context)
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{
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if (!NeedsUpload())
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return;
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mWidth = mImages[0].mWidth;
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mHeight = mImages[0].mHeight;
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Context->UploadTexture(this);
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mImages.clear();
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}
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bool lcTexture::LoadImages()
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{
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for (Image& Image : mImages)
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Image.ResizePow2();
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if (QThread::currentThread() == qApp->thread())
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{
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lcContext* Context = lcContext::GetGlobalOffscreenContext();
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Context->MakeCurrent();
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Upload(Context);
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}
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return true;
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}
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void lcTexture::Unload()
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{
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if (mTexture)
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glDeleteTextures(1, &mTexture);
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mTexture = 0;
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}
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