leocad/common/lc_texture.cpp
2021-11-21 18:25:17 -08:00

246 lines
5.4 KiB
C++

#include "lc_global.h"
#include "lc_texture.h"
#include "lc_application.h"
#include "lc_library.h"
#include "image.h"
#include "lc_glextensions.h"
lcTexture* gGridTexture;
lcTexture* lcLoadTexture(const QString& FileName, int Flags)
{
lcTexture* Texture = new lcTexture();
if (!Texture->Load(FileName, Flags))
{
delete Texture;
Texture = nullptr;
}
else
{
strcpy(Texture->mName, QFileInfo(FileName).baseName().toLatin1());
Texture->SetTemporary(true);
}
return Texture;
}
void lcReleaseTexture(lcTexture* Texture)
{
if (Texture && !Texture->Release())
delete Texture;
}
lcTexture::lcTexture()
{
mTexture = 0;
mRefCount = 0;
mTemporary = false;
}
lcTexture::~lcTexture()
{
Unload();
}
void lcTexture::CreateGridTexture()
{
constexpr int NumLevels = 9;
mImages.resize(NumLevels);
quint8* Previous = nullptr;
for (int ImageLevel = 0; ImageLevel < NumLevels; ImageLevel++)
{
Image& GridImage = mImages[ImageLevel];
const int GridSize = 256 >> ImageLevel;
GridImage.Allocate(GridSize, GridSize, lcPixelFormat::A8);
if (Previous)
{
const int PreviousGridSize = 2 * GridSize;
for (int y = 0; y < GridSize - 1; y++)
{
for (int x = 0; x < GridSize - 1; x++)
{
const quint8 a = Previous[x * 2 + y * 2 * PreviousGridSize] > 64 ? 255 : 0;
const quint8 b = Previous[x * 2 + 1 + y * 2 * PreviousGridSize] > 64 ? 255 : 0;
const quint8 c = Previous[x * 2 + (y * 2 + 1) * PreviousGridSize] > 64 ? 255 : 0;
const quint8 d = Previous[x * 2 + 1 + (y * 2 + 1) * PreviousGridSize] > 64 ? 255 : 0;
GridImage.mData[x + y * GridSize] = (a + b + c + d) / 4;
}
int x = GridSize - 1;
const quint8 a = Previous[x * 2 + y * 2 * PreviousGridSize];
const quint8 c = Previous[x * 2 + (y * 2 + 1) * PreviousGridSize];
GridImage.mData[x + y * GridSize] = (a + c) / 2;
}
int y = GridSize - 1;
for (int x = 0; x < GridSize - 1; x++)
{
const quint8 a = Previous[x * 2 + y * 2 * PreviousGridSize];
const quint8 b = Previous[x * 2 + 1 + y * 2 * PreviousGridSize];
GridImage.mData[x + y * GridSize] = (a + b) / 2;
}
int x = GridSize - 1;
GridImage.mData[x + y * GridSize] = Previous[x + y * PreviousGridSize];
}
else
{
const float Radius1 = (80 >> ImageLevel) * (80 >> ImageLevel);
const float Radius2 = (72 >> ImageLevel) * (72 >> ImageLevel);
quint8* TempBuffer = new quint8[GridSize * GridSize];
for (int y = 0; y < GridSize; y++)
{
quint8* Pixel = TempBuffer + y * GridSize;
memset(Pixel, 0, GridSize);
const float y2 = (y - GridSize / 2) * (y - GridSize / 2);
if (Radius1 <= y2)
continue;
if (Radius2 <= y2)
{
const int x1 = sqrtf(Radius1 - y2);
for (int x = GridSize / 2 - x1; x < GridSize / 2 + x1; x++)
Pixel[x] = 255;
}
else
{
const int x1 = sqrtf(Radius1 - y2);
const int x2 = sqrtf(Radius2 - y2);
for (int x = GridSize / 2 - x1; x < GridSize / 2 - x2; x++)
Pixel[x] = 255;
for (int x = GridSize / 2 + x2; x < GridSize / 2 + x1; x++)
Pixel[x] = 255;
}
}
for (int y = 0; y < GridSize - 1; y++)
{
for (int x = 0; x < GridSize - 1; x++)
{
const quint8 a = TempBuffer[x + y * GridSize];
const quint8 b = TempBuffer[x + 1 + y * GridSize];
const quint8 c = TempBuffer[x + (y + 1) * GridSize];
const quint8 d = TempBuffer[x + 1 + (y + 1) * GridSize];
GridImage.mData[x + y * GridSize] = (a + b + c + d) / 4;
}
int x = GridSize - 1;
const quint8 a = TempBuffer[x + y * GridSize];
const quint8 c = TempBuffer[x + (y + 1) * GridSize];
GridImage.mData[x + y * GridSize] = (a + c) / 2;
}
int y = GridSize - 1;
for (int x = 0; x < GridSize - 1; x++)
{
const quint8 a = TempBuffer[x + y * GridSize];
const quint8 b = TempBuffer[x + 1 + y * GridSize];
GridImage.mData[x + y * GridSize] = (a + b) / 2;
}
int x = GridSize - 1;
GridImage.mData[x + y * GridSize] = TempBuffer[x + y * GridSize];
delete[] TempBuffer;
}
Previous = GridImage.mData;
}
mRefCount = 1;
mFlags = LC_TEXTURE_WRAPU | LC_TEXTURE_WRAPV | LC_TEXTURE_MIPMAPS | LC_TEXTURE_ANISOTROPIC;
lcContext* Context = lcContext::GetGlobalOffscreenContext();
Context->MakeCurrent();
Upload(Context);
}
bool lcTexture::Load()
{
return lcGetPiecesLibrary()->LoadTexture(this);
}
bool lcTexture::Load(const QString& FileName, int Flags)
{
Image Image;
if (!Image.FileLoad(FileName))
return false;
SetImage(std::move(Image), Flags);
return true;
}
bool lcTexture::Load(lcMemFile& File, int Flags)
{
Image Image;
if (!Image.FileLoad(File))
return false;
SetImage(std::move(Image), Flags);
return true;
}
void lcTexture::SetImage(Image&& Image, int Flags)
{
mImages.clear();
mImages.emplace_back(std::move(Image));
mFlags = Flags;
LoadImages();
}
void lcTexture::SetImage(std::vector<Image>&& Images, int Flags)
{
mImages = std::move(Images);
mFlags = Flags;
LoadImages();
}
void lcTexture::Upload(lcContext* Context)
{
if (!NeedsUpload())
return;
mWidth = mImages[0].mWidth;
mHeight = mImages[0].mHeight;
Context->UploadTexture(this);
mImages.clear();
}
bool lcTexture::LoadImages()
{
for (Image& Image : mImages)
Image.ResizePow2();
if (QThread::currentThread() == qApp->thread())
{
lcContext* Context = lcContext::GetGlobalOffscreenContext();
Context->MakeCurrent();
Upload(Context);
}
return true;
}
void lcTexture::Unload()
{
if (mTexture)
glDeleteTextures(1, &mTexture);
mTexture = 0;
}